No edit summary |
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<!-->Hey, this is a code comment! You can use these to add invisible explainers and information to your page's source. They're nice for keeping editing organized, letting editors know what needs to be done and the like. There'll be a few of these on this page!<--> | |||
{{Infobox Character SSBM | {{Infobox Character SSBM | ||
|name=Sandbag | |name=Sandbag | ||
Line 19: | Line 20: | ||
== Ground Moves == | == Ground Moves == | ||
<!-->Another comment! This invisible header on the line below will allow people to quickly access any move from the navigation box without cluttering the page. It also allows people to quickly edit individual moves!<--> | |||
===== <span class="invisible-header">Jab</span> ===== | |||
{{MoveData | {{MoveData | ||
|name=Sand Attack | |name=Sand Attack | ||
|input= | |input=Jab (5A) | ||
|subtitle=<b>This is the caption field! Please try to prioritize useful information (e.g. slang move names such as Shine or quick descriptors of a move's use such as "Your go-to combo starter") here over low-effort jokes & memes. And please, don't just edit the wiki to add captions.</b> | |||
|image= | |||
|data= | |||
{{AttackData-SSBM | |||
|factive=0 | |||
|active=0 | |||
|recovery=0 | |||
|iasa=0 | |||
|onshield=0 | |||
|landlag=0 | |||
|autocancel=<0 0> | |||
|damage=Clean: 0 / Late: 0 (If a single hit of a move has multiple damage values, order them in order of ID.) | |||
|bkb=Clean: 0 / Late: 0 | |||
|kbg=0 | |||
|angle=0 | |||
|effect=Normal | |||
|description= This is the AttackData template! In the source, you'll see all the different fields. You can add or remove fields as is relevant for each move (ground moves don't need landing lag, etc.) Ideally, you'll want to include the move name from [https://docs.google.com/spreadsheets/d/1h7Yptci9UJC_6Ij2Mq3n0oZvdZywj_kn72Emgpa594I/edit#gid=256948842 this page] in the name field and input name (fTilt, nAir, etc.) in the input field. Use data from IKneeData and Smashboards frame data threads to fill out each field. Copy this section of the code as many times as is needed to fill out a page. | |||
}} | |||
}} | |||
===== <span class="invisible-header">Dash Attack</span> ===== | |||
{{MoveData | |||
|name=Sand Attack | |||
|input=d.A | |||
|subtitle= | |||
|image= | |||
|data= | |||
{{AttackData-SSBM | |||
|factive=0 | |||
|active=0 | |||
|recovery=0 | |||
|iasa=0 | |||
|onshield=0 | |||
|landlag=0 | |||
|autocancel=<0 0> | |||
|damage=Clean: 0 / Late: 0 | |||
|bkb=Clean: 0 / Late: 0 | |||
|kbg=0 | |||
|angle=0 | |||
|effect=Normal | |||
|description= The move ever | |||
}} | |||
}} | |||
===== <span class="invisible-header">fTilt</span> ===== | |||
{{MoveData | |||
|name=Sand Attack | |||
|input=fTilt (t.6A) | |||
|subtitle= | |||
|image= | |||
|data= | |||
{{AttackData-SSBM | |||
|factive=0 | |||
|active=0 | |||
|recovery=0 | |||
|iasa=0 | |||
|onshield=0 | |||
|landlag=0 | |||
|autocancel=<0 0> | |||
|damage=Clean: 0 / Late: 0 | |||
|bkb=Clean: 0 / Late: 0 | |||
|kbg=0 | |||
|angle=0 | |||
|effect=Normal | |||
|description= The move ever | |||
}} | |||
}} | |||
===== <span class="invisible-header">uTilt</span> ===== | |||
{{MoveData | |||
|name=Sand Attack | |||
|input=uTilt (t.8A) | |||
|subtitle= | |||
|image= | |||
|data= | |||
{{AttackData-SSBM | |||
|factive=0 | |||
|active=0 | |||
|recovery=0 | |||
|iasa=0 | |||
|onshield=0 | |||
|landlag=0 | |||
|autocancel=<0 0> | |||
|damage=Clean: 0 / Late: 0 | |||
|bkb=Clean: 0 / Late: 0 | |||
|kbg=0 | |||
|angle=0 | |||
|effect=Normal | |||
|description= The move ever | |||
}} | |||
}} | |||
===== <span class="invisible-header">fTilt</span> ===== | |||
{{MoveData | |||
|name=Sand Attack | |||
|input=dTilt (t.2A) | |||
|subtitle= | |||
|image= | |||
|data= | |||
{{AttackData-SSBM | |||
|factive=0 | |||
|active=0 | |||
|recovery=0 | |||
|iasa=0 | |||
|onshield=0 | |||
|landlag=0 | |||
|autocancel=<0 0> | |||
|damage=Clean: 0 / Late: 0 | |||
|bkb=Clean: 0 / Late: 0 | |||
|kbg=0 | |||
|angle=0 | |||
|effect=Normal | |||
|description= The move ever | |||
}} | |||
}} | |||
===== <span class="invisible-header">fSmash</span> ===== | |||
{{MoveData | |||
|name=Sand Attack | |||
|input=fSmash (s.6A) | |||
|subtitle= | |||
|image= | |||
|data= | |||
{{AttackData-SSBM | |||
|factive=0 | |||
|active=0 | |||
|recovery=0 | |||
|iasa=0 | |||
|onshield=0 | |||
|landlag=0 | |||
|autocancel=<0 0> | |||
|damage=Clean: 0 / Late: 0 | |||
|bkb=Clean: 0 / Late: 0 | |||
|kbg=0 | |||
|angle=0 | |||
|effect=Normal | |||
|description= The move ever | |||
}} | |||
}} | |||
===== <span class="invisible-header">uSmash</span> ===== | |||
{{MoveData | |||
|name=Sand Attack | |||
|input=uSmash (s.8A) | |||
|subtitle= | |||
|image= | |||
|data= | |||
{{AttackData-SSBM | |||
|factive=0 | |||
|active=0 | |||
|recovery=0 | |||
|iasa=0 | |||
|onshield=0 | |||
|landlag=0 | |||
|autocancel=<0 0> | |||
|damage=Clean: 0 / Late: 0 | |||
|bkb=Clean: 0 / Late: 0 | |||
|kbg=0 | |||
|angle=0 | |||
|effect=Normal | |||
|description= The move ever | |||
}} | |||
}} | |||
===== <span class="invisible-header">dSmash</span> ===== | |||
{{MoveData | |||
|name=Sand Attack | |||
|input=dSmash (s.2A) | |||
|subtitle= | |||
|image= | |image= | ||
|data= | |data= | ||
Line 37: | Line 202: | ||
|angle=0 | |angle=0 | ||
|effect=Normal | |effect=Normal | ||
|description= | |description= The move ever | ||
}} | }} | ||
}} | }} | ||
== Aerial Moves == | == Aerial Moves == | ||
===== <span class="invisible-header">nAir</span> ===== | |||
{{MoveData | |||
|name=Sand Attack | |||
|input=nAir (j.5A) | |||
|subtitle= | |||
|image= | |||
|data= | |||
{{AttackData-SSBM | |||
|factive=0 | |||
|active=0 | |||
|recovery=0 | |||
|iasa=0 | |||
|onshield=0 | |||
|landlag=0 | |||
|autocancel=<0 0> | |||
|damage=Clean: 0 / Late: 0 | |||
|bkb=Clean: 0 / Late: 0 | |||
|kbg=0 | |||
|angle=0 | |||
|effect=Normal | |||
|description= The move ever | |||
}} | |||
}} | |||
===== <span class="invisible-header">fAir</span> ===== | |||
{{MoveData | |||
|name=Sand Attack | |||
|input=fAir (j.6A) | |||
|subtitle= | |||
|image= | |||
|data= | |||
{{AttackData-SSBM | |||
|factive=0 | |||
|active=0 | |||
|recovery=0 | |||
|iasa=0 | |||
|onshield=0 | |||
|landlag=0 | |||
|autocancel=<0 0> | |||
|damage=Clean: 0 / Late: 0 | |||
|bkb=Clean: 0 / Late: 0 | |||
|kbg=0 | |||
|angle=0 | |||
|effect=Normal | |||
|description= The move ever | |||
}} | |||
}} | |||
===== <span class="invisible-header">bAir</span> ===== | |||
{{MoveData | |||
|name=Sand Attack | |||
|input=bAir (j.4A) | |||
|subtitle= | |||
|image= | |||
|data= | |||
{{AttackData-SSBM | |||
|factive=0 | |||
|active=0 | |||
|recovery=0 | |||
|iasa=0 | |||
|onshield=0 | |||
|landlag=0 | |||
|autocancel=<0 0> | |||
|damage=Clean: 0 / Late: 0 | |||
|bkb=Clean: 0 / Late: 0 | |||
|kbg=0 | |||
|angle=0 | |||
|effect=Normal | |||
|description= The move ever | |||
}} | |||
}} | |||
===== <span class="invisible-header">uAir</span> ===== | |||
{{MoveData | |||
|name=Sand Attack | |||
|input=uAir (j.8A) | |||
|subtitle= | |||
|image= | |||
|data= | |||
{{AttackData-SSBM | |||
|factive=0 | |||
|active=0 | |||
|recovery=0 | |||
|iasa=0 | |||
|onshield=0 | |||
|landlag=0 | |||
|autocancel=<0 0> | |||
|damage=Clean: 0 / Late: 0 | |||
|bkb=Clean: 0 / Late: 0 | |||
|kbg=0 | |||
|angle=0 | |||
|effect=Normal | |||
|description= The move ever | |||
}} | |||
}} | |||
===== <span class="invisible-header">dAir</span> ===== | |||
{{MoveData | |||
|name=Sand Attack | |||
|input=dAir (j.2A) | |||
|subtitle= | |||
|image= | |||
|data= | |||
{{AttackData-SSBM | |||
|factive=0 | |||
|active=0 | |||
|recovery=0 | |||
|iasa=0 | |||
|onshield=0 | |||
|landlag=0 | |||
|autocancel=<0 0> | |||
|damage=Clean: 0 / Late: 0 | |||
|bkb=Clean: 0 / Late: 0 | |||
|kbg=0 | |||
|angle=0 | |||
|effect=Normal | |||
|description= The move ever | |||
}} | |||
}} | |||
== Special Moves == | == Special Moves == | ||
===== <span class="invisible-header">Sand Blast</span> ===== | |||
{{MoveData | |||
|name=Sand Blast | |||
|input=nB (5B) | |||
|subtitle= | |||
|image= | |||
|data= | |||
{{AttackData-SSBM | |||
|factive=0 | |||
|active=0 | |||
|recovery=0 | |||
|iasa=0 | |||
|onshield=0 | |||
|landlag=0 | |||
|autocancel=<0 0> | |||
|damage=Clean: 0 / Late: 0 | |||
|bkb=Clean: 0 / Late: 0 | |||
|kbg=0 | |||
|angle=0 | |||
|effect=Normal | |||
|description= The move ever | |||
}} | |||
}} | |||
===== <span class="invisible-header">Sand Stinger</span> ===== | |||
{{MoveData | |||
|name=Sand Stinger | |||
|input=sideB (4/6B) | |||
|subtitle= | |||
|image= | |||
|data= | |||
{{AttackData-SSBM | |||
|factive=0 | |||
|active=0 | |||
|recovery=0 | |||
|iasa=0 | |||
|onshield=0 | |||
|landlag=0 | |||
|autocancel=<0 0> | |||
|damage=Clean: 0 / Late: 0 | |||
|bkb=Clean: 0 / Late: 0 | |||
|kbg=0 | |||
|angle=0 | |||
|effect=Normal | |||
|description= The move ever | |||
}} | |||
}} | |||
===== <span class="invisible-header">Rising Sand</span> ===== | |||
{{MoveData | |||
|name=Rising Sand | |||
|input=upB (8B) | |||
|subtitle= | |||
|image= | |||
|data= | |||
{{AttackData-SSBM | |||
|factive=0 | |||
|active=0 | |||
|recovery=0 | |||
|iasa=0 | |||
|onshield=0 | |||
|landlag=0 | |||
|autocancel=<0 0> | |||
|damage=Clean: 0 / Late: 0 | |||
|bkb=Clean: 0 / Late: 0 | |||
|kbg=0 | |||
|angle=0 | |||
|effect=Normal | |||
|description= The move ever | |||
}} | |||
}} | |||
===== <span class="invisible-header">Sand Slam</span> ===== | |||
{{MoveData | |||
|name=Sand Slam | |||
|input=downB (2B) | |||
|subtitle= | |||
|image= | |||
|data= | |||
{{AttackData-SSBM | |||
|factive=0 | |||
|active=0 | |||
|recovery=0 | |||
|iasa=0 | |||
|onshield=0 | |||
|landlag=0 | |||
|autocancel=<0 0> | |||
|damage=Clean: 0 / Late: 0 | |||
|bkb=Clean: 0 / Late: 0 | |||
|kbg=0 | |||
|angle=0 | |||
|effect=Normal | |||
|description= The move ever | |||
}} | |||
}} | |||
== Grabs & Throws == | == Grabs & Throws == | ||
Put a character's grab, zair, and throws here. | Put a character's grab, zair, and throws here. | ||
===== <span class="invisible-header">Grab</span> ===== | |||
{{MoveData | |||
|name=Sand Grapple | |||
|input=Z | |||
|subtitle= | |||
|image= | |||
|data= | |||
{{AttackData-SSBM | |||
|factive=0 | |||
|active=0 | |||
|recovery=0 | |||
|iasa=0 | |||
|onshield=0 | |||
|landlag=0 | |||
|autocancel=<0 0> | |||
|damage=Clean: 0 / Late: 0 | |||
|bkb=Clean: 0 / Late: 0 | |||
|kbg=0 | |||
|angle=0 | |||
|effect=Normal | |||
|description= The move ever | |||
}} | |||
}} | |||
===== <span class="invisible-header">Dash Grab</span> ===== | |||
{{MoveData | |||
|name=Sand Grapple | |||
|input=d.Grab (d.Z) | |||
|subtitle= | |||
|image= | |||
|data= | |||
{{AttackData-SSBM | |||
|factive=0 | |||
|active=0 | |||
|recovery=0 | |||
|iasa=0 | |||
|onshield=0 | |||
|landlag=0 | |||
|autocancel=<0 0> | |||
|damage=Clean: 0 / Late: 0 | |||
|bkb=Clean: 0 / Late: 0 | |||
|kbg=0 | |||
|angle=0 | |||
|effect=Normal | |||
|description= The move ever | |||
}} | |||
}} | |||
===== <span class="invisible-header">Pummel</span> ===== | |||
{{MoveData | |||
|name=Sand Attack | |||
|input=g.A | |||
|subtitle= | |||
|image= | |||
|data= | |||
{{AttackData-SSBM | |||
|factive=0 | |||
|active=0 | |||
|recovery=0 | |||
|iasa=0 | |||
|onshield=0 | |||
|landlag=0 | |||
|autocancel=<0 0> | |||
|damage=Clean: 0 / Late: 0 | |||
|bkb=Clean: 0 / Late: 0 | |||
|kbg=0 | |||
|angle=0 | |||
|effect=Normal | |||
|description= The move ever | |||
}} | |||
}} | |||
===== <span class="invisible-header">fThrow</span> ===== | |||
{{MoveData | |||
|name=Sand Attack | |||
|input=fThrow (g.6) | |||
|subtitle= | |||
|image= | |||
|data= | |||
{{AttackData-SSBM | |||
|factive=0 | |||
|active=0 | |||
|recovery=0 | |||
|iasa=0 | |||
|onshield=0 | |||
|landlag=0 | |||
|autocancel=<0 0> | |||
|damage=Clean: 0 / Late: 0 | |||
|bkb=Clean: 0 / Late: 0 | |||
|kbg=0 | |||
|angle=0 | |||
|effect=Normal | |||
|description= The move ever | |||
}} | |||
}} | |||
===== <span class="invisible-header">bThrow</span> ===== | |||
{{MoveData | |||
|name=Sand Attack | |||
|input=bThrow (g.4) | |||
|subtitle= | |||
|image= | |||
|data= | |||
{{AttackData-SSBM | |||
|factive=0 | |||
|active=0 | |||
|recovery=0 | |||
|iasa=0 | |||
|onshield=0 | |||
|landlag=0 | |||
|autocancel=<0 0> | |||
|damage=Clean: 0 / Late: 0 | |||
|bkb=Clean: 0 / Late: 0 | |||
|kbg=0 | |||
|angle=0 | |||
|effect=Normal | |||
|description= The move ever | |||
}} | |||
}} | |||
===== <span class="invisible-header">uThrow</span> ===== | |||
{{MoveData | |||
|name=Sand Attack | |||
|input=uThrow (g.8) | |||
|subtitle= | |||
|image= | |||
|data= | |||
{{AttackData-SSBM | |||
|factive=0 | |||
|active=0 | |||
|recovery=0 | |||
|iasa=0 | |||
|onshield=0 | |||
|landlag=0 | |||
|autocancel=<0 0> | |||
|damage=Clean: 0 / Late: 0 | |||
|bkb=Clean: 0 / Late: 0 | |||
|kbg=0 | |||
|angle=0 | |||
|effect=Normal | |||
|description= The move ever | |||
}} | |||
}} | |||
===== <span class="invisible-header">dThrow</span> ===== | |||
{{MoveData | |||
|name=Sand Attack | |||
|input=dThrow (g.2) | |||
|subtitle= | |||
|image= | |||
|data= | |||
{{AttackData-SSBM | |||
|factive=0 | |||
|active=0 | |||
|recovery=0 | |||
|iasa=0 | |||
|onshield=0 | |||
|landlag=0 | |||
|autocancel=<0 0> | |||
|damage=Clean: 0 / Late: 0 | |||
|bkb=Clean: 0 / Late: 0 | |||
|kbg=0 | |||
|angle=0 | |||
|effect=Normal | |||
|description= The move ever | |||
}} | |||
}} | |||
== Universal Mechanics == | == Universal Mechanics == | ||
In this section, you'll want to put things like tech rolls, getup attacks and the like. | In this section, you'll want to put things like tech rolls, getup attacks and the like. | ||
== Info for Editors == | |||
Don't copy this section onto your page! This has info for | |||
=== Notation === | |||
On this wiki, we use both traditional Smash notation (with moves stylized as fTilt, uSmash nAir, etc.) and numpad notation (ex. t.6A, s.8A, j.5A). Dashing is notated with d. before the action in both. You can see usage examples for both above. We also use [https://churchofsp.netlify.app/post/jump-notation/ sp99's jump notation] where relevant for particular combo & pressure sequences. Stay tuned for that. |
Revision as of 16:57, 25 July 2022
Sandbag is Melee's most selfless character, enduring immense pain and torment day in and day out for no clear end reward other than the betterment of their peers, who still fail to appreciate their great sacrifices. Kinda like a wiki editor.
If you're here that means you probably want to work on the Melee wiki - that's great! This page will help you out with that. Read through this page and its source to hopefully get a better idea on how to edit and use our templates. If you want to edit a character's introduction (like this one) though, you'll have to create a Character Name/Introduction page. Once you copy this page's source, there should be a link for that in this spot.
Also, you'll want to put the Pros & Cons section on the Introduction page as well. Y'know, this one:
Strengths | Weaknesses |
---|---|
|
|
Physics | |
---|---|
Weight | 0 (0th) |
Fall Speed | 0/Fast 0 (0th) |
Gravity | 0 (0th) |
Ground Movement | |
Walk Speed | 0 (0th) |
Initial Dash Speed | 0 (0rd) |
Initial Dash Length | 0f (0nd) |
Run Speed | 0 (0th) |
Traction | 0 (0st) |
Jumping | |
Jumpsquat | 0f (0st) |
Jump Height | Full 0/Short 0/Air 0 (0th/0th/0th) |
Air Speed | 0 (0th) |
Air Acceleration | 0 (0th) |
Ground Moves
Jab
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 (If a single hit of a move has multiple damage values, order them in order of ID.) | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
This is the AttackData template! In the source, you'll see all the different fields. You can add or remove fields as is relevant for each move (ground moves don't need landing lag, etc.) Ideally, you'll want to include the move name from this page in the name field and input name (fTilt, nAir, etc.) in the input field. Use data from IKneeData and Smashboards frame data threads to fill out each field. Copy this section of the code as many times as is needed to fill out a page. |
Dash Attack
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
The move ever |
fTilt
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
The move ever |
uTilt
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
The move ever |
fTilt
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
The move ever |
fSmash
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
The move ever |
uSmash
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
The move ever |
dSmash
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
The move ever |
Aerial Moves
nAir
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
The move ever |
fAir
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
The move ever |
bAir
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
The move ever |
uAir
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
The move ever |
dAir
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
The move ever |
Special Moves
Sand Blast
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
The move ever |
Sand Stinger
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
The move ever |
Rising Sand
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
The move ever |
Sand Slam
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
The move ever |
Grabs & Throws
Put a character's grab, zair, and throws here.
Grab
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
The move ever |
Dash Grab
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
The move ever |
Pummel
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
The move ever |
fThrow
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
The move ever |
bThrow
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
The move ever |
uThrow
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
The move ever |
dThrow
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
The move ever |
Universal Mechanics
In this section, you'll want to put things like tech rolls, getup attacks and the like.
Info for Editors
Don't copy this section onto your page! This has info for
Notation
On this wiki, we use both traditional Smash notation (with moves stylized as fTilt, uSmash nAir, etc.) and numpad notation (ex. t.6A, s.8A, j.5A). Dashing is notated with d. before the action in both. You can see usage examples for both above. We also use sp99's jump notation where relevant for particular combo & pressure sequences. Stay tuned for that.