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*t. denotes that the input is done while tilting the stick in the specified direction | *t. denotes that the input is done while tilting the stick in the specified direction | ||
*s. denotes that the input is done while smashing the stick in the specified direction | *s. denotes that the input is done while smashing the stick in the specified direction | ||
==== | ==== Normal Moves ==== | ||
The | The names of normal moves are written with u, f, b, d, or n to denote up, forwards, back, down, or neutral respectively, then the move type: tilt, smash, or "air" to denote aerial (except in the case of jabs which are simply referred to as a jab). <br/> | ||
e.g. fTilt, dAir, uSmash refer to forward tilt, down aerial, up smash respectively. <br/> | e.g. fTilt, dAir, uSmash refer to forward tilt, down aerial, up smash respectively. <br/> | ||
Note that some permutations of direction and move type do not exist; there is no such thing as a nSmash or a nTilt. | Note that some permutations of direction and move type do not exist; there is no such thing as a nSmash or a nTilt. | ||
==== | ==== Special Moves ==== | ||
Special moves are referred to as upB, sideB, downB, or neutralB corresponding to the direction held on the analog stick. | |||
{{Smash Melee}} | {{Smash Melee}} | ||
[[Category: Super Smash Bros. Melee]] | [[Category: Super Smash Bros. Melee]] |
Revision as of 08:47, 25 July 2022
Notation
Joystick Notation
Numpad Notation
Numpad notation denotes directional inputs in fighting games by using numbers that correspond to directions according to their position on a keyboard numpad.
Square brackets around a button indicate that the button can be held to charge the move
e.g. 5[b] denotes a neutral b that can be charged.
Prefixes:
- j. denotes that the input is done during a jump
- t. denotes that the input is done while tilting the stick in the specified direction
- s. denotes that the input is done while smashing the stick in the specified direction
Normal Moves
The names of normal moves are written with u, f, b, d, or n to denote up, forwards, back, down, or neutral respectively, then the move type: tilt, smash, or "air" to denote aerial (except in the case of jabs which are simply referred to as a jab).
e.g. fTilt, dAir, uSmash refer to forward tilt, down aerial, up smash respectively.
Note that some permutations of direction and move type do not exist; there is no such thing as a nSmash or a nTilt.
Special Moves
Special moves are referred to as upB, sideB, downB, or neutralB corresponding to the direction held on the analog stick.