The King of Fighters 2003/King: Difference between revisions

From SuperCombo Wiki
m (→‎Battle: Redundant. Strategy exists.)
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=== Normals ===
=== Normals ===
==== Far Normals ====
==== Far Normals ====
 
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==== Close Range Normals ====
==== Close Range Normals ====
 
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==== Crouching Normals ====
==== Crouching Normals ====
 
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==== Neutral Jumping Normals ====
==== Neutral Jumping Normals ====
 
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==== Diagonal Jump Normals ====
 
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{{MoveData
|image=
|caption=
|name=dj.C
|input={{Motion|7}}/{{Motion|9}}+{{Icon-SNK|c}}
|data=
{{AttackData-KoF03
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|invul=-
|description=
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=== Throws ===
=== Throws ===
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=
|name=
|name=Hold Rush
|input={{Motion|4}}/{{Motion|6}}+{{Icon-SNK|c}}/{{Icon-SNK|d}}
|input={{Motion|4}}/{{Motion|6}}+{{Icon-SNK|c}}/{{Icon-SNK|d}}
|data=
|data=
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=== MSA ===
=== MSA ===
 
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=== Command Normals ===
=== Command Normals ===
{{MoveData
{{MoveData
|image=
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|caption=
|caption=
|name=
|name=Sliding Kick
|input={{Motion|6}}{{Icon-SNK|b}}
|input={{Motion|3}}{{Icon-SNK|d}}
|data=
|data=
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=== Special Moves ===
=== Special Moves ===
 
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{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=
|name=
|name=Venom Strike (High)
|input=
|input={{Motion|236}}[[File:P.png]]
|data=
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|image=
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|caption=
|caption=
|name=
|name=Venom Strike (Low)
|input=
|input={{Motion|236}}[[File:K.png]]
|data=
|data=
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{{AttackData-KoF03
|version=
|damage=-
|b. damage=0
|stun=-
|cancel=
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|recovery=-
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|advBlock=
|invul=-
|description=
  }}
  }}
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|image=
|image=
|caption=
|caption=
|name=
|name=Double Strike
|input=
|input={{Motion|236}}{{Motion|236}}[[File:K.png]]
|data=
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|image=
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|caption=
|caption=
|name=
|name=Tornado Kick
|input=
|input={{Motion|63214}}{{Icon-SNK|b}}
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{{MoveData
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|caption=
|caption=
|name=
|name=Tornado Kick '95
|input=
|input={{Motion|63214}}{{Icon-SNK|d}}
|data=
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{{MoveData
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|caption=
|caption=
|name=
|name=Trap Shot
|input=
|input={{Motion|421}}[[File:K.png]]
|data=
|data=
  {{AttackData-KoF03
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|version={{Icon-SNK|b}}
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|data=
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  {{AttackData-KoF03
|version={{Icon-SNK|d}}
  |damage=-
  |damage=-
  |b. damage=0
  |b. damage=0
  |stun=-
  |stun=-
  |cancel=
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  |guard= Throw
  |guard=
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{{AttackData-KoF03
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|b. damage=0
|stun=-
|cancel=
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|startup=
|active=-
|recovery=-
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
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{{MoveData
|image=
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|name=
|input=
|data=
{{AttackData-KoF03
|damage=-
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|cancel=
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|startup=
|active=-
|recovery=-
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=== Super Moves ===
=== Super Moves ===
 
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|name=Illusion Dance
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|name=Silent Slash
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=== LDM ===
=== LDM ===
{{MoveData
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|name=Phantom Strike
|input=
|input={{Motion|236}}{{Motion|236}}[[File:P.png]]
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  {{AttackData-KoF03
  {{AttackData-KoF03

Revision as of 16:40, 21 July 2022

KoF2003Portrait19-King.png


Introduction

「 King 」

Undoubtedly the strongest zoner in KOF03. High, mid and low projectiles, multiple anti air options and a LDM that wins fireball wars while also shooting a low projectile. King's fast movement, frequent airborne state and ability to cover large ranges and punishes allows her to outplay most of the cast with ease. Tornado Kick & Silent Slash(qcbx2+K) gives her a lot of unsuspecting power as a zoner with strong "get off me" tools. Additionally she is almost always a great swap in choice, in and out of MSCs.

King's new Top Venom (qcf+P) allows her to stuff a variety of jump and other airborne options from afar when the opponent no longer feels like a grounded approach is safe. Hits most characters standing, and none crouching. A very important tool as it also also crushes lows, and is airborne, thus avoiding grabs and a variety of other attacks. Additionally her LDM, a quadruple fireball super, includes a flying low fireball within it's mix. it's a guard breaker as a result and an effective punish, as each of these fireballs will destroy any onscreen projectile.

King excels in being at mid to long range space where she can punish jumps, fireballs, and grappler with her zoning tools, until they're pushed in a corner, with the perfect spacing away from the opponent that allows her to assault them freely.
Strengths Weaknesses
  • placeholder
  • placeholder

Colors

UNDER CONSTRUCTION

Movelist

UNDER CONSTRUCTION

Normals

Far Normals

st.A
Kof.lp.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -

st.B
Kof.lk.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -

st.C
Kof.sp.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -

st.D
Kof.sk.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -


Close Range Normals

cl.A
Kof.lp.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -

cl.B
Kof.lk.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -

cl.C
Kof.sp.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -

cl.D
Kof.sk.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -


Crouching Normals

cr.A
D.pngKof.lp.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -

cr.B
D.pngKof.lk.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Low - - - - - - - - - - - - -

cr.C
D.pngKof.sp.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - None - - - - - - -

cr.D
D.pngKof.sk.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Low - - - - - - - - - - KD - -


Neutral Jumping Normals

nj.A
U.pngKof.lp.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Overhead - - - - - - - - - - - - -

nj.B
U.pngKof.lk.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Overhead - - - - - - - - - - - - -

nj.C
U.pngKof.sp.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Overhead - - - - - - - - - - - - -

nj.D
U.pngKof.sk.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Overhead - - - - - - - - - - - - -

Diagonal Jump Normals

dj.A
Ub.png/Uf.png+Kof.lp.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Overhead - - - - - - - - - - - - -

dj.B
Ub.png/Uf.png+Kof.lk.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Overhead - - - - - - - - - - - - -

dj.C
Ub.png/Uf.png+Kof.sp.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Overhead - - - - - - - - - - - - -

dj.D
Ub.png/Uf.png+Kof.sk.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Overhead - - - - - - - - - - - - -

Throws

Hold Rush
B.png/F.png+Kof.sp.png/Kof.sk.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Throw - - - - - - - - - - - - -

MSA

MSA Startup
Qcf.png+Kof.lk.pngKof.sp.png/Kof.sp.pngKof.sk.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - Strike/Projectile

MSA Entry
After MSA
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -


Command Normals

Sliding Kick
Df.pngKof.sk.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -

Special Moves

Venom Strike (High)
Qcf.pngP.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - - - - - - -

Venom Strike (Low)
Qcf.pngK.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - - - - - - -

Double Strike
Qcf.pngQcf.pngK.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - - - - - - -

Tornado Kick
Hcb.pngKof.lk.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -

Tornado Kick '95
Hcb.pngKof.sk.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - - - - - - -

Trap Shot
Rdp.pngK.png
Version Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.lk.png - - - - - - - - - - - - - - - -
Version Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.sk.png - - - - - - - - - - - - - - - -

Super Moves

Illusion Dance
Qcf.pngHcb.pngK.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - - - - - - -

Silent Slash
Qcb.pngQcb.pngK.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - - - - - - -

LDM

Phantom Strike
Qcf.pngQcf.pngP.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - - - - - - -

Combos

BnBs:

  • (cr.B, cr.A) / cl.C / cl.D, df.D, rdp K / hcb D
  • (cr.B, cr.A) / cl.C / cl.D, df.D, hcb B, qcbx2 K
Omit df.D if midscreen. Possible to land the full combo but very inconsistent.
  • (cr.B, cr.A) / cl.C / cl.D, df.D, qcfx2 P

MSA Starters:

  • (cr.B, cr.A) / cl.C / cl.D, df.D, hcb B, MSA
Almost impossible link. MSA has to be done immediately otherwise it whiffs.

MSA Enders:

  • (After landing from MSA) hcb B, qcbx2 K
King will side-switch after hcb B, meaning you need to do the super in the opposite direction. Sometimes after landing from MSA, King will side-switch already, meaning she has to do hcb B in the opposite direction, but because this side-switches her, the super has to be done in the opposite direction of the initial side-switch. In the corner, none of this matters as King will remain on the same side.

Strategy

UNDER CONSTRUCTION

Match Up

UNDER CONSTRUCTION

Kof03bar01ash.jpg

| - Ash:

Kof03bar02duolon.jpg

| - Duo Lon:

Kof03bar03shen.jpg

| - Shen:

Kof03bar04terry.jpg

| - Terry:

Kof03bar05joe.jpg

| - Joe:

Kof03bar06tizoc.jpg

| - Tizoc:

Kof03bar07ryo.jpg

| - Ryo:

Kof03bar08Robert.jpg

| - Robert:

Kof03bar09Yuri.jpg

| - Yuri:

Kof03bar10Kim.jpg

| - Kim:

Kof03bar11Chang.jpg

| - Chang:

Kof03bar12Jhun.jpg

| - Jhun:

Kof03bar13Leona.jpg

| - Leona:

Kof03bar14Ralf.jpg

| - Ralf:

Kof03bar15Clark.jpg

| - Clark:

Kof03bar16Gato.jpg

| - Gato:

Kof03bar17Billy.jpg

| - Billy:

Kof03bar18Yamazaki.jpg

| - Yamazaki:

Kof03bar19King.jpg

| - King:

Kof03bar20Mai.jpg

| - Mai:

Kof03bar21Mary.jpg

| - Mary:

Kof03bar22Benimaru.jpg

| - Benimaru:

Kof03bar23Shingo.jpg

| - Shingo:

Kof03bar24Daimon.jpg

| - Daimon:

Kof03bar25Athena.jpg

| - Athena:

Kof03bar26Hinako.jpg

| - Hinako:

Kof03bar27Malin.jpg

| - Malin:

Kof03bar28K'.jpg

| - K':

Kof03bar29Maxima.jpg

| - Maxima:

Kof03bar30Whip.jpg

| - Whip:

Kof03bar31Kyo.jpg

| - Kyo:

Kof03bar33Chizuru.jpg

| - Chizuru:

Kof03bar34KUSANAGI.jpg

| - KUSANAGI:

Kof03bar35Maki.jpg

| - Maki:

Kof03bar36Adelheid.jpg

| - Adelheid:

Kof03bar37Mukai.jpg

| - Mukai:


Game Navigation

General
Controls
Notation
HUD
System
FAQ
Characters
Ash
Athena
Benimaru
Billy
Chang
Chizuru
Clark
Daimon
Duo Lon
Gato
Hinako
Iori
Jhun
Joe
K'
Kim
King
Kusanagi
Kyo
Leona
Mai
Malin
Mary
Maxima
Ralf
Robert
Ryo
Shen
Shingo
Terry
Tizoc
Whip
Yamazaki
Yuri
Console/Cheats/Rom Hacks Only
Adelheid
Maki
Mukai