Capcom vs SNK 2/Ken/Combos: Difference between revisions

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{{CvS2 Character Subnav|char=Ken|short=Ken|sub=1}}
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== Combos ==
All damage values were recorded with a Ratio 2 C-Ken vs a Ratio 2 C-Ryu with full health. Damage values can change depending on Groove, character, ratio, and the amount of health left remaining.
All damage values were recorded with a Ratio 2 C-Ken vs a Ratio 2 C-Ryu with full health. Damage values can change depending on Groove, character, ratio, and the amount of health left remaining.



Revision as of 12:41, 30 June 2022

Combos

All damage values were recorded with a Ratio 2 C-Ken vs a Ratio 2 C-Ryu with full health. Damage values can change depending on Groove, character, ratio, and the amount of health left remaining.

All combos will be written using Numpad Notation. If you're having trouble reading numpad, refer to this visual aide.

Meterless Combos
Combo Position Damage Stun Difficulty Notes
2LK > 2LK > 5LK > 41236LK Anywhere 2415 23 Easy If Ken has a bnb, this is it. Safe low confirm that leaves him +2 on block/hit. No knockdown but is very range forgiving. If you're spaced very far out 5LK might whiff.
cl.HK > 623HP Anywhere (close) 3675 35 Very Easy Ken's punishment combo. Requires you to hit cl.HK very close.
j.HK, cl.MK > 623HP Anywhere 4515 43 Easy Jump in combo. If you do cl.HK instead, you won't be in range for a 623H.
2LP, cl.HP > 41236LK Anywhere 2550 25 Easy Link off of jab. Requires close range but is a damaging jab combo.
j.MK, cl.HK > 623HP Anywhere 4620 44 Easy Crossup combo. j.MK crossup needs to hit pretty deep for this to hit.
j.MP > j.214HK, 2HK Anywhere 2940 36 Hard Jump in tatsu cancel. Safer on block than the other jump in combo.
2LP, 2HK Anywhere 1575 15 Medium Jab into sweep link. Can be done naturally but much easier on counterhit, and a consistent knockdown off of his jab. You can add a 2LK before the jab as well for a quick low confirm.
Super Combos
Combo Position Damage Stun Difficulty Notes
2LK, 2LK > 236236P Anywhere 3360/4620/6510 6 Easy A basic short short super confirm. You can buffer this by doing 2LK, 236, 2LK, 236P.
cl.HK > 623LP, 236236K Corner 5565/6930/8610 30 Medium Very high damage corner combo. Can be done off any cornered light 623LP, and is your max damage ender after C groove combos.
j.HK, cl.HK > 236236MP > 214LP, 623HP Anywhere 7760 27 Medium High damage 2 bar C groove combo. Easier in the corner, and not a bad way to spend 2 bars.
j.HK, cl.HK > 236236MP > 214LP, 236236LK Anywhere 9135 27 Medium Your 3 bar bnb. Very good damage almost anywhere on screen, makes Ken's confirms into Shoryureppa very scary.
j.HK, cl.HK > 236236MP > 214LP, 623LP, 236236LK Corner 10374 44 Above Average MASSIVE damage C groove corner combo. Not the combo you'll land every match, but is absolutely worth going for if you can. Especially good after stuns.