X-Men: Children of the Atom/Silver Samurai/Introduction: Difference between revisions
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* Relatively low execution requirements. | * Relatively low execution requirements. | ||
|cons= | |cons= | ||
* | * Slow, even his SJ and jump have some kind of short delay. | ||
* | * Weak comboability compared to the rest of the cast, especially off of throws (few exceptions, more detail below) | ||
* | * ALL of his attacks can be blocked high, including the 2nd hit of s.HP and his c.HK | ||
* | * Size and weight make him a combo dummy, the dumbest things work on him | ||
* | * Start up time for element swords is too long, though ice sword combos and resets (if they're bad at mashing) can be worth trying for | ||
* Doesn't gain meter during element swords or shadows | |||
* Doesn't really build meter all that easily unless you're touching them | |||
* RaiMeiKen has a bit of startup, and begins using X-Power/meter before the attack comes out. If you're hit out of this, you'll lose about 1/4 of meter | |||
* Since you'll likely be leading with lights, that means your damage will be scaled harsher. Damage on single hard pokes isn't really all that good either. | |||
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Revision as of 22:09, 27 June 2022
Introduction/Summary
If you're a fan of low-tier and uphill battles, Silver Samurai is your man. While he's certainly handicapped, his battles are not unwinnable.
Silver Samurai had more options in older versions (2.x's, Japan/Asia versions) simply from his Shuriken hitting slower, allowing for better/easier combos.
Ground Chain: Weak Start, Up One*
Normal Jump Chain: Weak Start Cross (must be Punch to Kick OR Kick to Punch)
Super Jump Chain: Weak Start, Up One
Tech hit type: Escape/Safe Fall
Weight Class: Heavy
Height: Tall
Strengths | Weaknesses |
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