X-Men: Children of the Atom/Sentinel/Introduction: Difference between revisions
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Once thought of as far and away the best character of the game, Sentinel is still very strong but far from unbeatable. Sentinel controls space very well and is a threat from almost anywhere on the screen. With float and fly cancels, he also moves through space pretty well. His downsides are being the biggest/tallest target, an OTG penalty (only if you don't roll), and a blockstun trap in flight. There's also a potential blocking vulnerability (either unblockable or crossup) if an attack (upward striking in particular) hits the far back lower quadrant of hit air guard. | Once thought of as far and away the best character of the game, Sentinel is still very strong but far from unbeatable. Sentinel controls space very well and is a threat from almost anywhere on the screen. With float and fly cancels, he also moves through space pretty well. His downsides are being the biggest/tallest target, an OTG penalty (only if you don't roll), and a blockstun trap in flight. There's also a potential blocking vulnerability (either unblockable or crossup) if an attack (upward striking in particular) hits the far back lower quadrant of hit air guard. | ||
'''Ground Chain''': Weak Start<br> | |||
'''Normal Jump Chain''': Kick to Punch (any)<br> | |||
'''Super Jump Chain''': Zig Zag 2<br> | |||
'''Tech hit type''': Counter Throw<br> | |||
'''Weight Class''': Super-Heavy<br> | |||
{{ProConTable | {{ProConTable |
Revision as of 21:34, 27 June 2022
Introduction
Once thought of as far and away the best character of the game, Sentinel is still very strong but far from unbeatable. Sentinel controls space very well and is a threat from almost anywhere on the screen. With float and fly cancels, he also moves through space pretty well. His downsides are being the biggest/tallest target, an OTG penalty (only if you don't roll), and a blockstun trap in flight. There's also a potential blocking vulnerability (either unblockable or crossup) if an attack (upward striking in particular) hits the far back lower quadrant of hit air guard.
Ground Chain: Weak Start
Normal Jump Chain: Kick to Punch (any)
Super Jump Chain: Zig Zag 2
Tech hit type: Counter Throw
Weight Class: Super-Heavy
Strengths | Weaknesses |
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