Cherry K.O. (talk | contribs) (→Throws) |
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[[file:gfRolf.gif|right]] | [[file:gfRolf.gif|right]] | ||
=Introduction= | =Introduction= | ||
= Normals = | = Normals = | ||
{| | {{MoveData | ||
| | |name = '''Weak Attack''' | ||
|input = '''<big>5A</big>''' | |||
|image=Rolf 5A.jpg | |||
| | |data= | ||
{{AttackData-Galaxy Fight: Universal Warriors | |||
| | |header=yes | ||
|damage = 7 | |||
| | |startup=- | ||
|active=- | |||
|recovery=- | |||
|dash damage = 10 | |||
|dash startup= | |||
|dash active= | |||
|dash recovery= | |||
|description= | |||
'''Notes:''' | |||
* Regular version is dash cancellable. | * Regular version is dash cancellable. | ||
* Regular version has quick recovery. | * Regular version has quick recovery. | ||
* Both versions are special cancellable. | * Both versions are special cancellable. | ||
* Both versions continue juggles. | * Both versions continue juggles. | ||
}} | |||
}} | |||
{| | {{MoveData | ||
| | |name = '''Normal Attack''' | ||
|input = '''<big>5B</big>''' | |||
|image=Rolf 5B.jpg | |||
| | |data= | ||
{{AttackData-Galaxy Fight: Universal Warriors | |||
| | |header=yes | ||
|damage = 23 | |||
| | |startup=- | ||
|active=- | |||
|recovery=- | |||
|dash damage = 34 | |||
|dash startup= | |||
|dash active= | |||
|dash recovery= | |||
|description= | |||
'''Notes:''' | |||
* Dash version is special cancellable. | * Dash version is special cancellable. | ||
* Both versions continue juggles. | * Both versions continue juggles. | ||
|| | }} | ||
|} | }} | ||
{{MoveData | |||
|name = '''Strong Attack''' | |||
|input = '''<big>5C</big>''' | |||
|image=Rolf 5C.jpg | |||
|data= | |||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|header=yes | |||
|damage = 32 | |||
|startup=- | |||
|active=- | |||
|recovery=- | |||
|dash damage = 48 | |||
|dash startup= | |||
|dash active= | |||
|dash recovery= | |||
|description= | |||
'''Notes:''' | |||
* Both versions continue juggles. | |||
}} | |||
}} | |||
{| | {{MoveData | ||
| | |name = '''Close Weak Attack''' | ||
|input = '''<big>cl.5A</big>''' | |||
|image=Rolf Close 5A.jpg | |||
| | |data= | ||
{{AttackData-Galaxy Fight: Universal Warriors | |||
| | |header=yes | ||
|damage = 6 | |||
| | |startup=- | ||
|active=- | |||
|recovery=- | |||
|dash damage = 9 | |||
|dash startup= | |||
|dash active= | |||
|dash recovery= | |||
|description= | |||
'''Notes:''' | |||
* Regular version has quick recovery. | * Regular version has quick recovery. | ||
* Regular version is dash cancellable. | * Regular version is dash cancellable. | ||
* Both versions are special cancellable. | * Both versions are special cancellable. | ||
* Both versions continue juggles. | * Both versions continue juggles. | ||
}} | |||
}} | |||
{| | {{MoveData | ||
| | |name = '''Close Normal Attack''' | ||
|input = '''<big>cl.5B</big>''' | |||
|image=Rolf Close 5B.jpg | |||
| | |data= | ||
{{AttackData-Galaxy Fight: Universal Warriors | |||
| | |header=yes | ||
|damage = 22 | |||
| | |startup=- | ||
|active=- | |||
|recovery=- | |||
|dash damage = 33 | |||
|dash startup= | |||
|dash active= | |||
|dash recovery= | |||
|description= | |||
'''Notes:''' | |||
* Regular version is dash cancellable. | * Regular version is dash cancellable. | ||
* Both versions are special cancellable. | * Both versions are special cancellable. | ||
* Both versions continue juggles. | * Both versions continue juggles. | ||
}} | |||
}} | |||
{| | {{MoveData | ||
| | |name = '''Close Strong Attack''' | ||
|input = '''<big>cl.5C</big>''' | |||
|image=Rolf Close 5C.jpg | |||
| | |data= | ||
{{AttackData-Galaxy Fight: Universal Warriors | |||
| | |header=yes | ||
|damage = 55 | |||
| | |startup=- | ||
|active=- | |||
|recovery=- | |||
|dash damage = 82 | |||
|dash startup= | |||
|dash active= | |||
|dash recovery= | |||
|description= | |||
'''Notes:''' | |||
* Hits twice. | * Hits twice. | ||
* Deals a lot of damage and stun, but unsafe to use. | * Deals a lot of damage and stun, but unsafe to use. | ||
* Both versions continue juggles. | * Both versions continue juggles. | ||
}} | |||
}} | |||
{| | {{MoveData | ||
| | |name = '''Crouching Weak Attack''' | ||
|input = '''<big>2+A</big>''' | |||
|image = Rolf 2A.jpg | |||
| | |data= | ||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|header = yes | |||
|damage = 7 | |||
|startup =- | |||
|active =- | |||
|recovery =- | |||
|dash damage = None | |||
|dash startup = None | |||
|dash active = None | |||
|dash recovery = None | |||
|description = | |||
'''Notes:''' | |||
* Hits low. | * Hits low. | ||
* Continues juggles. | |||
* Special and Dash cancellable. | * Special and Dash cancellable. | ||
* Links into 5A, cl.5A, 3+A, and 3+B. | * Links into 5A, cl.5A, 3+A, and 3+B. | ||
}} | |||
}} | |||
{| | {{MoveData | ||
| | |name = '''Crouching Normal Attack''' | ||
|input = '''<big>2+B</big>''' | |||
|image = Rolf 2B.jpg | |||
| | |data= | ||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|header = yes | |||
|damage = 23 | |||
|startup =- | |||
|active =- | |||
|recovery =- | |||
|dash damage = None | |||
|dash startup = None | |||
|dash active = None | |||
|dash recovery = None | |||
|description = | |||
'''Notes:''' | |||
* Hits low. | * Hits low. | ||
* Continues juggles. | * Continues juggles. | ||
* Special and Dash cancellable. | * Special and Dash cancellable. | ||
}} | |||
}} | |||
{| | {{MoveData | ||
| | |name = '''Crouching Strong Attack''' | ||
|input = '''<big>2+C</big>''' | |||
|image = Rolf 2C.jpg | |||
| | |data= | ||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|header = yes | |||
|damage = 32 | |||
|startup =- | |||
|active =- | |||
|recovery =- | |||
|dash damage = None | |||
|dash startup = None | |||
|dash active = None | |||
|dash recovery = None | |||
|description = | |||
'''Notes:''' | |||
* Hits low. | * Hits low. | ||
* Knocks down opponent. | * Knocks down opponent. | ||
* Ends juggles. | * Ends juggles. | ||
}} | |||
}} | |||
= Command Normals = | = Command Normals = | ||
{| | {{MoveData | ||
| | |name = '''Comet Tail''' | ||
|input = '''<big>3+A</big>''' | |||
|image = Comet Tail.jpg | |||
| | |data= | ||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|header = yes | |||
|damage = 6 | |||
|startup =- | |||
|active =- | |||
|recovery =- | |||
|dash damage = None | |||
|dash startup = None | |||
|dash active = None | |||
|dash recovery = None | |||
|description = | |||
'''Notes:''' | |||
* Hits low. | * Hits low. | ||
* Dash and Special Cancellable. | * Dash and Special Cancellable. | ||
* | * Ends juggles. | ||
* Can be linked after 5A or 2A. | * Can be linked after 5A or 2A. | ||
}} | |||
}} | |||
{| | {{MoveData | ||
| | |name = '''Stardust Arrow''' | ||
|input = '''<big>3+B</big>''' | |||
|image = Stardust Arrow.jpg | |||
| | |data= | ||
{{AttackData-Galaxy Fight: Universal Warriors | |||
|header = yes | |||
|damage = 22 | |||
|startup =- | |||
|active =- | |||
|recovery =- | |||
|dash damage = None | |||
|dash startup = None | |||
|dash active = None | |||
|dash recovery = None | |||
|description = | |||
'''Notes:''' | |||
* Hits low. | * Hits low. | ||
* Dash and Special Cancellable. | * Dash and Special Cancellable. | ||
* | * Ends juggles. | ||
* Can be linked after 5A. | * Can be linked after 5A. | ||
}} | |||
}} | |||
{| | {{MoveData | ||
| | |name = '''Metro Launcher''' | ||
|input = '''<big>3+C</big>''' | |||
|image = Stardust Arrow.jpg | |||
| | |data= | ||
| | {{AttackData-Galaxy Fight: Universal Warriors | ||
|header = yes | |||
|damage = 32 | |||
|startup =- | |||
|active =- | |||
|recovery =- | |||
|dash damage = None | |||
|dash startup = None | |||
|dash active = None | |||
|dash recovery = None | |||
|description = | |||
'''Notes:''' | |||
* Does a good amount of stun. | * Does a good amount of stun. | ||
* Can't juggle opponent when launched. | * Can't juggle opponent when launched. | ||
* Ends juggles. | * Ends juggles. | ||
}} | |||
}} | |||
=Throws= | =Throws= |
Revision as of 12:25, 26 May 2022
Introduction
Normals
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
- | - | - | - | ||||||||
Notes:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
- | - | - | - | ||||||||
Notes:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
- | - | - | - | ||||||||
Notes:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
- | - | - | - | ||||||||
Notes:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
- | - | - | - | ||||||||
Notes:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
- | - | - | - | ||||||||
Notes:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
- | - | - | - | ||||||||
Notes:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
- | - | - | - | ||||||||
Notes:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
- | - | - | - | ||||||||
Notes:
|
Command Normals
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
- | - | - | - | ||||||||
Notes:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
- | - | - | - | ||||||||
Notes:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
- | - | - | - | ||||||||
Notes:
|
Throws
Boost Pressure 4/6+C |
Damage |
---|---|
![]() |
32 |
Special Moves
A | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
B | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
C | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
Notes:
|
A | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
B | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
C | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
Notes:
|
A | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
B | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
C | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
Notes:
Counter Play:
|
A | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
B | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
C | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
Notes:
Counter Play:
|
A | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
B | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
C | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
Notes:
Counter Play:
|
The Basics
Combos
- 66, 214+A, 2B xx 214+A
This combo instantly bubble stuns an opponent when fully connected. Another way of landing the combo is by crossing-up the opponent with the first 214+A.