Galaxy Fight: Universal Warriors/Rolf: Difference between revisions

From SuperCombo Wiki
No edit summary
Line 22: Line 22:
== Special Moves ==
== Special Moves ==


{{MoveData
|name=Planet Breaker
|input=623+A/B/C
|image=Rolf Planet Breaker.png
|caption=
|data=
{{AttackData-Galaxy Fight: Universal Warriors
|header=yes
|version=A
|damage = 36
|dashing damage = 48
|startup=-
|active=-
|recovery=-
|total frames=-
}}
{{AttackData-Galaxy Fight: Universal Warriors
|header=no
|version=B
|damage = 48
|dashing damage = 60
|startup=-
|active=-
|recovery=-
|total frames=-
}}
{{AttackData-Galaxy Fight: Universal Warriors
|header=no
|version=C
|damage = 60
|dashing damage = 72
|startup=-
|active=-
|recovery=-
|total frames=-
|description = Each version of Planet Breaker increases the distance and height Rolf travels. Each version whiffs the second hit on Juri, Alvan, Kazuma, and Roomi when they're crouching.
}}
}}
Planet Breaker: 623 + A/B/C
Planet Breaker: 623 + A/B/C



Revision as of 22:53, 21 May 2022

GfRolf.gif

Introduction

Move List

Normal Moves

Command Normals

Comet Tail: 3 + A

Stardust Arrow: 3 + B

Metro Launcher: 3 + C

Throws

Boost Overdrop: 4 or 6 + B

Boost Pressure: 4 or 6 + C

Special Moves

Planet Breaker
623+A/B/C
Rolf Planet Breaker.png
A Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -
B Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -
C Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

Each version of Planet Breaker increases the distance and height Rolf travels. Each version whiffs the second hit on Juri, Alvan, Kazuma, and Roomi when they're crouching.

Planet Breaker: 623 + A/B/C

Rolf Shot: 236 + A/B/C

Kneeling Rolf Shot: 41236 + A/B/C

Rapid Crush: 214 + A/B/C

Striking Napalm: 360 + A/B/C

The Basics

Combos

  • 66, 214+A, 2B xx 214+A

This combo instantly bubble stuns an opponent when fully connected. Another way of landing the combo is by crossing-up the opponent with the first 214+A.

Advanced Strategies