Leot buddy (talk | contribs) m (→Motions) |
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*[[File:Qcf.png]] - Quarter circle forward, QCF | *[[File:Qcf.png]] - Quarter circle forward, QCF | ||
*[[File:Qcb.png]] - Quarter circle back, QCB | *[[File:Qcb.png]] - Quarter circle back, QCB | ||
*[[File: | *[[File:Qcd.png]] - Quarter circle back-to-down, QCD or "reverse QCB" | ||
*[[File:Hcf.png]] - Half circle forward - HCF | *[[File:Hcf.png]] - Half circle forward - HCF | ||
*[[File:Hcb.png]] - Half circle back - HBC | *[[File:Hcb.png]] - Half circle back - HBC |
Latest revision as of 11:36, 19 May 2022
Notation
Joystick Notation
Single inputs
- Forward, f
- Back, b
- Up, u
- Down, d
- Down-forward, df
- Down-back, db
- Up-forward, uf
- Up-back, ub
Motions
- Quarter circle forward, QCF
- Quarter circle back, QCB
- Quarter circle back-to-down, QCD or "reverse QCB"
- Half circle forward - HCF
- Half circle back - HBC
- Upper half circle forward - UHCF
- Upper half circle backward - UHCB
Unique motions
- Pseudo "Dragon Punch"
- Double tap forward
- Some characters have unique inputs for their "super"/hidden moves, too.
Button Layout
Being on the NeoGeo, this game only has 4 buttons, but doesn't follow traditional SNK fighting game layout.