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===Joystick Notation=== | ===Joystick Notation=== | ||
====Single inputs==== | ====Single inputs==== | ||
*[[File:F.png]] - Forward | *[[File:F.png]] - Forward, f | ||
*[[File:B.png]] - | *[[File:B.png]] - Back, b | ||
*[[File:U.png]] - Up | *[[File:U.png]] - Up, u | ||
*[[File:D.png]] - Down | *[[File:D.png]] - Down, d | ||
*[[File:Df.png]] - Down-forward, df | |||
*[[File:Db.png]] - Down-back, db | |||
*[[File:Uf.png]] - Up-forward, uf | |||
*[[File:Ub.png]] - Up-back, ub | |||
==== | ====Motions==== | ||
*[[File:Qcf.png]] - Quarter circle forward | *[[File:Qcf.png]] - Quarter circle forward, QCF | ||
*[[File:Qcb.png]] - Quarter circle back | *[[File:Qcb.png]] - Quarter circle back, QCB | ||
*[[File: | *[[File:Qcd.png]] - Quarter circle back-to-down, QCD or "reverse QCB" | ||
*[[File:Hcf.png]] - Half circle forward - HCF | |||
*[[File:Hcb.png]] - Half circle back - HBC | |||
*[[File:Uhcf.png]] - Upper half circle forward - UHCF | |||
*[[File:Uhcb.png]] - Upper half circle backward - UHCB | |||
==== | ====Unique motions==== | ||
*[[File:F.png]][[File:Db.png]][[File:Df.png]] - Pseudo "Dragon Punch" | *[[File:F.png]][[File:Db.png]][[File:Df.png]] - Pseudo "Dragon Punch" | ||
*[[File:F.png]][[File:F.png]] - Double tap forward | *[[File:F.png]][[File:F.png]] - Double tap forward | ||
* | *Some characters have unique inputs for their "super"/hidden moves, too. | ||
===Button Layout=== | ===Button Layout=== | ||
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*[[File:Snka.gif]] - LP - Light Punch | *[[File:Snka.gif]] - LP - Light Punch | ||
*[[File:Snkb.gif]] - HP - | *[[File:Snkb.gif]] - HP - Heavy Punch | ||
*[[File:Snkc.gif]] - LK - Light Kick | *[[File:Snkc.gif]] - LK - Light Kick | ||
*[[File:Snkd.gif]] - HK - | *[[File:Snkd.gif]] - HK - Heavy Kick | ||
{{Navbox-FHD}} | {{Navbox-FHD}} | ||
[[Category:Fighter's History Dynamite]] | [[Category:Fighter's History Dynamite]] |
Latest revision as of 11:36, 19 May 2022
Notation
Joystick Notation
Single inputs
- Forward, f
- Back, b
- Up, u
- Down, d
- Down-forward, df
- Down-back, db
- Up-forward, uf
- Up-back, ub
Motions
- Quarter circle forward, QCF
- Quarter circle back, QCB
- Quarter circle back-to-down, QCD or "reverse QCB"
- Half circle forward - HCF
- Half circle back - HBC
- Upper half circle forward - UHCF
- Upper half circle backward - UHCB
Unique motions
- Pseudo "Dragon Punch"
- Double tap forward
- Some characters have unique inputs for their "super"/hidden moves, too.
Button Layout
Being on the NeoGeo, this game only has 4 buttons, but doesn't follow traditional SNK fighting game layout.