Super Dragon Ball Z/Android 16: Difference between revisions

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= Introduction =
== Introduction ==
''A funny quip about the character if desired''
brief introduction to what the character broadly does, what role they excel at, and what they aren't so good at. i.e.
 
A brief introduction to the character, going over general gameplan, strengths and weaknesses


'''Android 16''' is a character with tools designed to kill Goku
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{{StrengthsAndWeaknesses
{{StrengthsAndWeaknesses
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| pros =
| pros =
* TBD
* TBD
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* TBD
* TBD
* TBD
* TBD
}}
}}
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= Skill Tree =
== Base Moves ==
under construction
=== Normal Moves ===
 
Ground Tempest is invincible, but the opponent can jump/sidestep/backdash to escape after the super freeze.
 
= Movelist =
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== Special Moves ==
=== Special Moves ===
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== Super Moves ==
=== Super Moves ===
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= Strategy =
360 shortcut:<br>
A hcb (or hcf, or any 180º spin) is not enough, but a 270º spin isn't necessary, either. The minimum input required is a 180º spin plus another direction. EX: hcf,uf or hcb,ub or ub,hcf, etc. Even things like u,hcf do work
The following attacks faze Armored 16 immediately (1st hit):
throws
dash attacks
H homing
Goku's DP, Flurry Kick, Kiai Blast, Super Kamehameha, SSJ, lvl3
Trunks's Aura Smash, Cannon Shot, DP
Piccolo's Beam Cannon, Dimensional Barrier, supers
16's Mega Tackle, splash, Hell Flash
Frieza's disc, supers
Cell's tail, Judgement, Barrier, Endive
Vegeta's G-Slicer, Counter Break, Endive, SSJ, lvl3
Chi-Chi's red tornado, giant blue tornado, supers
17's Violence Hold, L Surrond Attack, Infinity Break, Energy Field
18's Violence Hold, L Surrond Attack
Krillin's Scatter Blast, Destructo Disc, After Image, Super Destructo Disc
Gohan's SDS, Energy Barrage (ball, not field), SSJ, lvl3
Nappa's Flame Pillar
Dragon Finishers
Buu's Hurricane Dash, Megaton Drop
Majin Vegeta's G-Slicer, Counter Break, Barion Ray, Endive
King Piccolo's Dimensional Barrier, supers
Ultimate Gohan's u+H, Fissure Kick, Switch Sword, Energy Barrage (ball, not field), dp, Tornado Cutter
== Combos ==
H xx Hell Flash, L+G, LL xx Hell Flash, H+G 122
launch xx Hell Flash, dash H xx Hell Flash, L+G, LL xx Hell Flash 124
launch xx L+G, unfly H, jump H, LLH 99


{{Navbox-SDBZ}}
{{Navbox-SDBZ}}


[[Category:Super Dragonball Z]]
[[Category:Super Dragonball Z]]

Latest revision as of 09:37, 6 May 2022

Introduction

brief introduction to what the character broadly does, what role they excel at, and what they aren't so good at. i.e.

Android 16 is a character with tools designed to kill Goku

Sdbz 16 mini.png Android 16 is a character who kills Goku
Pros Cons
  • TBD
  • TBD
  • TBD
  • TBD
  • TBD
  • TBD
Sdbz portrait 16.png

Base Moves

Normal Moves

Combination A
Damage Startup Active Recovery Frame Adv Cancel Wall Smash
- - - - - -

L is safe, making it useful for tick throws. L and LL are bufferable.


Combination B
Damage Startup Active Recovery Frame Adv Cancel Wall Smash
- - - - - -

H is safe if spaced properly. H can only be super canceled. Kara canceling H gives more reach than anything else. H is easily used as a meaty.


Special Moves

Rocket Punch
Version Damage Startup Active Recovery Frame Adv Cancel Wall Smash
L - - - - -

move description

H - - - - -

The H version of Rocket Punch has 5 hits so it will penetrate most projectiles. However, it has no tracking so it should primarily be used defensively.


Mega-Tackle
Version Damage Startup Active Recovery Frame Adv Cancel Wall Smash
L - - - - -

Mega Tackle is invincible to ki attacks as soon as the move is activated, making it a great reversal in certain situations. If you slam an opponent into a wall with it, they will be stunned, even without the Wall Smash skill. It's laggy, so be careful.

H - - - - -

H version travels further than the L version.


Gigantic Press
Damage Startup Active Recovery Frame Adv Cancel Wall Smash
- - - - -

You can use the splash for ambiguous crossups, but it drains your action. The risk-reward on this move is heavily in your opponent's favor because it doesn't even do 20% if it works, while your opponent gets a free launcher if it's blocked. They even have frame advantage after getting hit if they flip forward. Use sparingly.


Evolution Buster
Version Damage Startup Active Recovery Frame Adv Cancel Wall Smash
L - - - - -

Evolution Buster grows stronger the first 3 times it's used, then repeats the cycle. The L version is faster than the H version.

H - - - - -

The H version has better range than the L version.


Super Moves

Hell Flash
Damage Startup Active Recovery Frame Adv Cancel Wall Smash
- - - - -

A blocked Hell Flash pins your opponent for a launch/dash up throw mixup.


Game Navigation

General
Controls
HUD
System
Skills
Stages
FAQ
Characters
Ultimate Gohan
Videl
Majin Buu
Cyborg Frieza
Gohan
Krillin
Android 18
Frieza
Goku
Trunks
Cell
Vegeta
Chi-Chi
Piccolo
Android 16
Android 17
King Piccolo
Majin Vegeta