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== | {{2 Column Flex|flex1=9|flex2=1|reverse=yes|content1={{SDBZ Character Subnav|char=Krillin|short=KLN}} | ||
<div style="padding: 0px 5px; margin-top:-15px;"> | |||
== Introduction == | |||
brief introduction to what the character broadly does, what role they excel at, and what they aren't so good at. i.e. | |||
'''Krillin''' is a character with tools designed to kill Goku | |||
{{Content Box|content= | |||
{{StrengthsAndWeaknesses | |||
| intro = [[File:sdbz krillin mini.png|25px]] '''Krillin''' is a character who kills Goku | |||
| pros = | |||
* TBD | |||
* TBD | |||
* TBD | |||
| cons = | |||
* TBD | |||
* TBD | |||
* TBD | |||
}} | |||
}} | |||
</div> | |||
|content2= | |||
{{Content Box|content= | |||
<center><div style="display:flex; overflow-x:hidden; justify-content: {{{portraitalign|center}}};">[[File:sdbz portrait krillin.png|x600px]]</div></center> | |||
}} | |||
<div style="display:flex;flex-direction: column; margin: 5px;"> | |||
{{TOClimit|4}} | |||
</div> | |||
}} | |||
H = | == Base Moves == | ||
=== Normal Moves === | |||
{{MoveData | |||
|image= | |||
|caption=6H | |||
|name=H Ki Blast | |||
|data= | |||
{{AttackData-SDBZ | |||
|damage=- | |||
|startup= | |||
|active=- | |||
|recovery=- | |||
|frameAdv=- | |||
|description=nice for protecting a Homing Blast from opposing generic ki blasts. | |||
}} | |||
}} | |||
---- | |||
{{MoveData | |||
|image= | |||
|caption=j.2H | |||
|name=Knee Drop | |||
|data= | |||
{{AttackData-SDBZ | |||
|damage=- | |||
|startup= | |||
|active=- | |||
|recovery=- | |||
|frameAdv=- | |||
|description=Use his jump d+H for crossups against 16, Frieza, Cell, King Piccolo, and Mecha Frieza. Aim for the head against 16 and King Piccolo. Target Cell's wings and (Mecha) Frieza's tail. You can launch if it lands, and it has frame advantage on block. Or you could whiff the knee and throw. | |||
}} | |||
}} | |||
---- | |||
{{MoveData | |||
|image= | |||
|caption=5LLLH | |||
|name=Combination A | |||
|data= | |||
{{AttackData-SDBZ | |||
|damage=- | |||
|startup= | |||
|active=- | |||
|recovery=- | |||
|frameAdv=- | |||
|description=move description | |||
}} | |||
}} | |||
---- | |||
{{MoveData | |||
|image= | |||
|caption=5HHH | |||
|name=Combination B | |||
|data= | |||
{{AttackData-SDBZ | |||
|damage=- | |||
|startup= | |||
|active=- | |||
|recovery=- | |||
|frameAdv=- | |||
|description=H is safe on block at max range. 5HHL ends with a roll. The roll has startup invincibility, allowing you to pass through attacks. The roll is bufferable. You can also jump cancel or super cancel the roll. | |||
}} | |||
}} | |||
---- | |||
{{MoveData | |||
|image= | |||
|caption=j.L | |||
|name=Jump Light | |||
|data= | |||
{{AttackData-SDBZ | |||
|damage=- | |||
|startup= | |||
|active=- | |||
|recovery=- | |||
|frameAdv=- | |||
|description=move description | |||
}} | |||
}} | |||
---- | |||
{{MoveData | |||
|image= | |||
|caption=j.H | |||
|name=Jump Heavy | |||
|data= | |||
{{AttackData-SDBZ | |||
|damage=- | |||
|startup= | |||
|active=- | |||
|recovery=- | |||
|frameAdv=- | |||
|description=Krillin's jump H doesn't work in fly cancel combos because it sends the opponent crashing into the ground. Will ground bounce on air hit if he has inherited Wall Smash. | |||
}} | |||
}} | |||
---- | |||
=== Special Moves === | |||
{{MoveData | |||
|image= | |||
|caption=623X | |||
|name=Destructo-Disk | |||
|data= | |||
{{AttackData-SDBZ | |||
|version=L | |||
|damage= | |||
|startup= | |||
|active=- | |||
|recovery=- | |||
|frameAdv=- | |||
|description=Destructo Disc is unblockable if fully charged. It covers Krillin's back. It has a better anti-air angle than most projectiles, but Krillin can't throw it at people directly above him. If the opponent touches it while Krillin is still holding it, they will take negligable damage. It pierces walls and enemy projectiles. However, it only erases one hit of Kamehameha and Super Kamehameha. | |||
}} | |||
{{AttackData-SDBZ | |||
|header=no | |||
|version=H | |||
|damage= | |||
|startup= | |||
|active=- | |||
|recovery=- | |||
|frameAdv=- | |||
|description=H version travels faster. | |||
}} | |||
}} | |||
---- | |||
{{MoveData | |||
|image= | |||
|caption=28/82X | |||
|name=Scatter Blast | |||
|data= | |||
{{AttackData-SDBZ | |||
|version=L | |||
|damage= | |||
|startup= | |||
|active=- | |||
|recovery=- | |||
|frameAdv=- | |||
|description=The Scatter Blast is a great zoning tool. If placed right, it keeps the opponent from moving forward or to one side. You can curve a Kamehameha to try to cut off their escape route. It also gives you time to get off a couple of Homing Blasts. It blocks projectiles if on the ground. Scatter Blast can be used as an anti-air if close enough. It's safe on block. You can only have one on screen at once. | |||
}} | |||
{{AttackData-SDBZ | |||
|header=no | |||
|version=H | |||
|damage= | |||
|startup= | |||
|active=- | |||
|recovery=- | |||
|frameAdv=- | |||
|description=H version throws Scatter Blast further away. | |||
}} | |||
}} | |||
---- | |||
{{MoveData | |||
|image= | |||
|caption=236X | |||
|name=Kamehameha | |||
|data= | |||
{{AttackData-SDBZ | |||
|version=L | |||
|damage= | |||
|startup= | |||
|active=- | |||
|recovery=- | |||
|frameAdv=- | |||
|description=chargeable for more hits. You can curve it with u or d. L version is easier to control. It's possible to have multiple on screen at once. | |||
}} | |||
{{AttackData-SDBZ | |||
|header=no | |||
|version=H | |||
|damage= | |||
|startup= | |||
|active=- | |||
|recovery=- | |||
|frameAdv=- | |||
|description=The H version is faster. | |||
}} | |||
}} | |||
---- | |||
{{MoveData | |||
|image= | |||
|caption=46J | |||
|name=Flicker | |||
|data= | |||
{{AttackData-SDBZ | |||
|damage= | |||
|startup= | |||
|active=- | |||
|recovery=- | |||
|frameAdv=- | |||
|description=Same as the roll performed out of 5HHL. | |||
}} | |||
}} | |||
=== Super Moves === | |||
{{MoveData | |||
|image= | |||
|caption=236236X | |||
|name=Super Destructo-Disk | |||
|data= | |||
{{AttackData-SDBZ | |||
|damage= | |||
|startup= | |||
|active=- | |||
|recovery=- | |||
|frameAdv=- | |||
|description=Super Destructo Disc is also unblockable if fully charged. If the opponent touches it while Krillin is still holding it, they take massive damage. The discs do not pierce walls or projectiles. | |||
}} | |||
}} | |||
---- | |||
{{Navbox-SDBZ}} | |||
[[Category:Super Dragonball Z]] | |||
Latest revision as of 07:39, 6 May 2022
Base Moves
Normal Moves
Damage | Startup | Active | Recovery | Frame Adv | Cancel | Wall Smash |
---|---|---|---|---|---|---|
- | - | - | - | - | - | |
nice for protecting a Homing Blast from opposing generic ki blasts. |
Damage | Startup | Active | Recovery | Frame Adv | Cancel | Wall Smash |
---|---|---|---|---|---|---|
- | - | - | - | - | - | |
Use his jump d+H for crossups against 16, Frieza, Cell, King Piccolo, and Mecha Frieza. Aim for the head against 16 and King Piccolo. Target Cell's wings and (Mecha) Frieza's tail. You can launch if it lands, and it has frame advantage on block. Or you could whiff the knee and throw. |
Damage | Startup | Active | Recovery | Frame Adv | Cancel | Wall Smash |
---|---|---|---|---|---|---|
- | - | - | - | - | - | |
move description |
Damage | Startup | Active | Recovery | Frame Adv | Cancel | Wall Smash |
---|---|---|---|---|---|---|
- | - | - | - | - | - | |
H is safe on block at max range. 5HHL ends with a roll. The roll has startup invincibility, allowing you to pass through attacks. The roll is bufferable. You can also jump cancel or super cancel the roll. |
Damage | Startup | Active | Recovery | Frame Adv | Cancel | Wall Smash |
---|---|---|---|---|---|---|
- | - | - | - | - | - | |
move description |
Damage | Startup | Active | Recovery | Frame Adv | Cancel | Wall Smash |
---|---|---|---|---|---|---|
- | - | - | - | - | - | |
Krillin's jump H doesn't work in fly cancel combos because it sends the opponent crashing into the ground. Will ground bounce on air hit if he has inherited Wall Smash. |
Special Moves
Version | Damage | Startup | Active | Recovery | Frame Adv | Cancel | Wall Smash |
---|---|---|---|---|---|---|---|
L | - | - | - | - | - | ||
Destructo Disc is unblockable if fully charged. It covers Krillin's back. It has a better anti-air angle than most projectiles, but Krillin can't throw it at people directly above him. If the opponent touches it while Krillin is still holding it, they will take negligable damage. It pierces walls and enemy projectiles. However, it only erases one hit of Kamehameha and Super Kamehameha. | |||||||
H | - | - | - | - | - | ||
H version travels faster. |
Version | Damage | Startup | Active | Recovery | Frame Adv | Cancel | Wall Smash |
---|---|---|---|---|---|---|---|
L | - | - | - | - | - | ||
The Scatter Blast is a great zoning tool. If placed right, it keeps the opponent from moving forward or to one side. You can curve a Kamehameha to try to cut off their escape route. It also gives you time to get off a couple of Homing Blasts. It blocks projectiles if on the ground. Scatter Blast can be used as an anti-air if close enough. It's safe on block. You can only have one on screen at once. | |||||||
H | - | - | - | - | - | ||
H version throws Scatter Blast further away. |
Version | Damage | Startup | Active | Recovery | Frame Adv | Cancel | Wall Smash |
---|---|---|---|---|---|---|---|
L | - | - | - | - | - | ||
chargeable for more hits. You can curve it with u or d. L version is easier to control. It's possible to have multiple on screen at once. | |||||||
H | - | - | - | - | - | ||
The H version is faster. |
Damage | Startup | Active | Recovery | Frame Adv | Cancel | Wall Smash |
---|---|---|---|---|---|---|
- | - | - | - | - | ||
Same as the roll performed out of 5HHL. |
Super Moves
Damage | Startup | Active | Recovery | Frame Adv | Cancel | Wall Smash |
---|---|---|---|---|---|---|
- | - | - | - | - | ||
Super Destructo Disc is also unblockable if fully charged. If the opponent touches it while Krillin is still holding it, they take massive damage. The discs do not pierce walls or projectiles. |