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= | {{2 Column Flex|flex1=9|flex2=1|reverse=yes|content1={{SDBZ Character Subnav|char=Cyborg Frieza|short=CFZ}} | ||
<div style="padding: 0px 5px; margin-top:-15px;"> | |||
== Introduction == | |||
brief introduction to what the character broadly does, what role they excel at, and what they aren't so good at. i.e. | |||
'''Cyborg Frieza''' is a character with tools designed to kill Goku | |||
{{Content Box|content= | |||
{{StrengthsAndWeaknesses | |||
| intro = [[File:sdbz cfrieza mini.png|25px]] '''Cyborg Frieza''' is a character who kills Goku | |||
| pros = | |||
* TBD | |||
* TBD | |||
* TBD | |||
| cons = | |||
* TBD | |||
* TBD | |||
* TBD | |||
}} | |||
}} | |||
</div> | |||
|content2= | |||
{{Content Box|content= | |||
<center><div style="display:flex; overflow-x:hidden; justify-content: {{{portraitalign|center}}};">[[File:sdbz portrait cfrieza.png|x600px]]</div></center> | |||
}} | |||
<div style="display:flex;flex-direction: column; margin: 5px;"> | |||
{{TOClimit|4}} | |||
</div> | |||
}} | |||
== Base Moves == | |||
=== Normal Moves === | |||
{{MoveData | |||
|image= | |||
|caption=LLHH | |||
|name=Combination A | |||
|data= | |||
{{AttackData-SDBZ | |||
|damage=- | |||
|startup= | |||
|active=- | |||
|recovery=- | |||
|frameAdv=- | |||
|description=First two hits unsafe. Second hit special cancel. Third hit main cancel point for combos. Fourth hit tail whip that knocks away. | |||
}} | |||
}} | |||
---- | |||
{{MoveData | |||
|image= | |||
|caption=LHH | |||
|name=Combination B1 | |||
|data= | |||
{{AttackData-SDBZ | |||
|damage=- | |||
|startup= | |||
|active=- | |||
|recovery=- | |||
|frameAdv=- | |||
|description=Ends with a teleport behind followed by a kick, Not a real crossup, the game will autoblock it. | |||
}} | |||
}} | |||
---- | |||
{{MoveData | |||
|image= | |||
|caption=LHL | |||
|name=Combination B2 | |||
|data= | |||
{{AttackData-SDBZ | |||
|damage=- | |||
|startup= | |||
|active=- | |||
|recovery=- | |||
|frameAdv=- | |||
|description=Ends with a sweep, knocks opponent away. Doesn't seem very useful? | |||
}} | |||
}} | |||
---- | |||
=== Special Moves === | |||
{{MoveData | |||
|image= | |||
|caption=236/214/623/421J | |||
|name=Sonic Warp | |||
|data= | |||
{{AttackData-SDBZ | |||
|version=236J | |||
|damage= | |||
|startup= | |||
|active=- | |||
|recovery=- | |||
|frameAdv=- | |||
|description=will teleport you directly behind the opponent | |||
}} | |||
{{AttackData-SDBZ | |||
|header=no | |||
|version=214J | |||
|damage= | |||
|startup= | |||
|active=- | |||
|recovery=- | |||
|frameAdv=- | |||
|description=will teleport you directly in front of the opponent | |||
}} | |||
{{AttackData-SDBZ | |||
|header=no | |||
|version=623J | |||
|damage= | |||
|startup= | |||
|active=- | |||
|recovery=- | |||
|frameAdv=- | |||
|description=will put you airborne in front of the opponent | |||
}} | |||
{{AttackData-SDBZ | |||
|header=no | |||
|version=421J | |||
|damage= | |||
|startup= | |||
|active=- | |||
|recovery=- | |||
|frameAdv=- | |||
|description=will teleport you slightly forward | |||
}} | |||
}} | |||
---- | |||
{{MoveData | |||
|image= | |||
|caption=236X | |||
|name=Frieza Cutter | |||
|data= | |||
{{AttackData-SDBZ | |||
|version=L | |||
|damage= | |||
|startup= | |||
|active=- | |||
|recovery=- | |||
|frameAdv=- | |||
|description=Works the same as Regular Freeza's | |||
}} | |||
{{AttackData-SDBZ | |||
|header=no | |||
|version=H | |||
|damage= | |||
|startup= | |||
|active=- | |||
|recovery=- | |||
|frameAdv=- | |||
|description=H version travels faster | |||
}} | |||
}} | |||
---- | |||
{{MoveData | |||
|image= | |||
|caption=214X | |||
|name=Crack Bomb | |||
|data= | |||
{{AttackData-SDBZ | |||
|version=L | |||
|damage= | |||
|startup= | |||
|active=- | |||
|recovery=- | |||
|frameAdv=- | |||
|description=Sets a sticky bomb onto the opponent that is a timed explosion but can be detonated manually by doing the input again. This Special is amazing, allows you to extend juggles, keep the opponent on the defense because they don't want to eat a Counter Hit explosion. | |||
}} | |||
{{AttackData-SDBZ | |||
|header=no | |||
|version=H | |||
|damage= | |||
|startup= | |||
|active=- | |||
|recovery=- | |||
|frameAdv=- | |||
|description=Different length and speed between L and H versions. | |||
}} | |||
}} | |||
---- | |||
{{MoveData | |||
|image= | |||
|caption=46L | |||
|name=Flex Laser | |||
|data= | |||
{{AttackData-SDBZ | |||
|damage= | |||
|startup= | |||
|active=- | |||
|recovery=- | |||
|frameAdv=- | |||
|description=A worse version of Regular Freeza's. Only fires 1 laser with L and H versions, still tracks vertically. | |||
}} | |||
}} | |||
---- | |||
=== Super Moves === | |||
{{MoveData | |||
|image= | |||
|caption=236236X | |||
|name=Death Ball | |||
|data= | |||
{{AttackData-SDBZ | |||
|damage= | |||
|startup= | |||
|active=- | |||
|recovery=- | |||
|frameAdv=- | |||
|description= Same as Regular Frieza's Death Ball. Chargeable for bigger hitbox and more hits. Can be used as a weird anti-air in some situations but mostly for combos. | |||
}} | |||
}} | |||
---- | |||
{{Navbox-SDBZ}} | |||
[[Category:Super Dragonball Z]] | [[Category:Super Dragonball Z]] |
Latest revision as of 07:20, 6 May 2022
Base Moves
Normal Moves
Damage | Startup | Active | Recovery | Frame Adv | Cancel | Wall Smash |
---|---|---|---|---|---|---|
- | - | - | - | - | - | |
First two hits unsafe. Second hit special cancel. Third hit main cancel point for combos. Fourth hit tail whip that knocks away. |
Damage | Startup | Active | Recovery | Frame Adv | Cancel | Wall Smash |
---|---|---|---|---|---|---|
- | - | - | - | - | - | |
Ends with a teleport behind followed by a kick, Not a real crossup, the game will autoblock it. |
Damage | Startup | Active | Recovery | Frame Adv | Cancel | Wall Smash |
---|---|---|---|---|---|---|
- | - | - | - | - | - | |
Ends with a sweep, knocks opponent away. Doesn't seem very useful? |
Special Moves
Version | Damage | Startup | Active | Recovery | Frame Adv | Cancel | Wall Smash |
---|---|---|---|---|---|---|---|
236J | - | - | - | - | - | ||
will teleport you directly behind the opponent | |||||||
214J | - | - | - | - | - | ||
will teleport you directly in front of the opponent | |||||||
623J | - | - | - | - | - | ||
will put you airborne in front of the opponent | |||||||
421J | - | - | - | - | - | ||
will teleport you slightly forward |
Version | Damage | Startup | Active | Recovery | Frame Adv | Cancel | Wall Smash |
---|---|---|---|---|---|---|---|
L | - | - | - | - | - | ||
Works the same as Regular Freeza's | |||||||
H | - | - | - | - | - | ||
H version travels faster |
Version | Damage | Startup | Active | Recovery | Frame Adv | Cancel | Wall Smash |
---|---|---|---|---|---|---|---|
L | - | - | - | - | - | ||
Sets a sticky bomb onto the opponent that is a timed explosion but can be detonated manually by doing the input again. This Special is amazing, allows you to extend juggles, keep the opponent on the defense because they don't want to eat a Counter Hit explosion. | |||||||
H | - | - | - | - | - | ||
Different length and speed between L and H versions. |
Damage | Startup | Active | Recovery | Frame Adv | Cancel | Wall Smash |
---|---|---|---|---|---|---|
- | - | - | - | - | ||
A worse version of Regular Freeza's. Only fires 1 laser with L and H versions, still tracks vertically. |
Super Moves
Damage | Startup | Active | Recovery | Frame Adv | Cancel | Wall Smash |
---|---|---|---|---|---|---|
- | - | - | - | - | ||
Same as Regular Frieza's Death Ball. Chargeable for bigger hitbox and more hits. Can be used as a weird anti-air in some situations but mostly for combos. |