Super Dragon Ball Z/Cyborg Frieza: Difference between revisions

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=Legend=
{{2 Column Flex|flex1=9|flex2=1|reverse=yes|content1={{SDBZ Character Subnav|char=Cyborg Frieza|short=CFZ}}
<div style="padding: 0px 5px; margin-top:-15px;">
== Introduction ==
brief introduction to what the character broadly does, what role they excel at, and what they aren't so good at. i.e.


L = light
'''Cyborg Frieza''' is a character with tools designed to kill Goku
{{Content Box|content=
{{StrengthsAndWeaknesses
| intro = [[File:sdbz cfrieza mini.png|25px]] '''Cyborg Frieza''' is a character who kills Goku
| pros =
* TBD
* TBD
* TBD
| cons =
* TBD
* TBD
* TBD
}}
}}
</div>
|content2=
{{Content Box|content=
<center><div style="display:flex; overflow-x:hidden; justify-content: {{{portraitalign|center}}};">[[File:sdbz portrait cfrieza.png|x600px]]</div></center>
}}
<div style="display:flex;flex-direction: column; margin: 5px;">
{{TOClimit|4}}
</div>
}}


H = heavy
== Base Moves ==
=== Normal Moves ===
{{MoveData
|image=
|caption=LLHH
|name=Combination A
|data=
{{AttackData-SDBZ
|damage=-
|startup=
|active=-
|recovery=-
|frameAdv=-
|description=First two hits unsafe. Second hit special cancel. Third hit main cancel point for combos. Fourth hit tail whip that knocks away.
}}
}}
----
{{MoveData
|image=
|caption=LHH
|name=Combination B1
|data=
{{AttackData-SDBZ
|damage=-
|startup=
|active=-
|recovery=-
|frameAdv=-
|description=Ends with a teleport behind followed by a kick, Not a real crossup, the game will autoblock it.
}}
}}
----
{{MoveData
|image=
|caption=LHL
|name=Combination B2
|data=
{{AttackData-SDBZ
|damage=-
|startup=
|active=-
|recovery=-
|frameAdv=-
|description=Ends with a sweep, knocks opponent away. Doesn't seem very useful?
}}
}}
----


J = jump
=== Special Moves ===
{{MoveData
|image=
|caption=236/214/623/421J
|name=Sonic Warp
|data=
{{AttackData-SDBZ
|version=236J
|damage=
|startup=
|active=-
|recovery=-
|frameAdv=-
|description=will teleport you directly behind the opponent
}}
{{AttackData-SDBZ
|header=no
|version=214J
|damage=
|startup=
|active=-
|recovery=-
|frameAdv=-
|description=will teleport you directly in front of the opponent
}}
{{AttackData-SDBZ
|header=no
|version=623J
|damage=
|startup=
|active=-
|recovery=-
|frameAdv=-
|description=will put you airborne in front of the opponent
}}
{{AttackData-SDBZ
|header=no
|version=421J
|damage=
|startup=
|active=-
|recovery=-
|frameAdv=-
|description=will teleport you slightly forward
}}
}}
----
{{MoveData
|image=
|caption=236X
|name=Frieza Cutter
|data=
{{AttackData-SDBZ
|version=L
|damage=
|startup=
|active=-
|recovery=-
|frameAdv=-
|description=Works the same as Regular Freeza's
}}
{{AttackData-SDBZ
|header=no
|version=H
|damage=
|startup=
|active=-
|recovery=-
|frameAdv=-
|description=H version travels faster
}}
}}
----
{{MoveData
|image=
|caption=214X
|name=Crack Bomb
|data=
{{AttackData-SDBZ
|version=L
|damage=
|startup=
|active=-
|recovery=-
|frameAdv=-
|description=Sets a sticky bomb onto the opponent that is a timed explosion but can be detonated manually by doing the input again. This Special is amazing, allows you to extend juggles, keep the opponent on the defense because they don't want to eat a Counter Hit explosion.
}}
{{AttackData-SDBZ
|header=no
|version=H
|damage=
|startup=
|active=-
|recovery=-
|frameAdv=-
|description=Different length and speed between L and H versions.
}}
}}
----
{{MoveData
|image=
|caption=46L
|name=Flex Laser
|data=
{{AttackData-SDBZ
|damage=
|startup=
|active=-
|recovery=-
|frameAdv=-
|description=A worse version of Regular Freeza's. Only fires 1 laser with L and H versions, still tracks vertically.
}}
}}
----


G = guard
=== Super Moves ===
{{MoveData
|image=
|caption=236236X
|name=Death Ball
|data=
{{AttackData-SDBZ
|damage=
|startup=
|active=-
|recovery=-
|frameAdv=-
|description= Same as Regular Frieza's Death Ball. Chargeable for bigger hitbox and more hits. Can be used as a weird anti-air in some situations but mostly for combos.
}}
}}
----


xx = cancel
{{Navbox-SDBZ}}
 
<nowiki>:</nowiki> = just frame
 
f = forward
 
b = back
 
u = up
 
d = down
 
=Normals=
 
L - Light Starter, Freeza does a low kick motion. Unsafe on block
 
L, L - Freeza does a 2nd kick. Also unsafe but special cancellable
 
L, L, H - Freeza adds a third kick, main combo for special cancelling
 
L, L, H, H - Ends with a tail whip that does solid damage and knocks the opponent away
 
L, H, H - Ends with a teleport behind followed by a kick, not sure if the opponent has to adjust their guard to the crossup kick. Knocks away on hit.
 
L, H, L - Ends with a sweep, knocks opponent away. Doesn't seem very useful?
 
=Specials=
 
Crack Bomb = qcb + L/H. Different length and speed between L and H versions. Sets a sticky bomb onto the opponent that is a timed explosion but can be detonated manually by doing the input again. This Special is amazing, allows you to extend juggles, keep the opponent on the defense because they don't want to eat a Counter Hit explosion.
 
Freeza Cutter = qcf + L/H. Works the same as Regular Freeza's, L travels slower than H.
 
Flex Lazer = b,f + L/H. A worse version of Regular Freeza's. Only fires 1 laser with L and H versions, still tracks vertically.
 
Teleport = qcb + F, qcf + F, 421 + F, DP + F. Same as Regular Freeza's. qcb+F will put you directly in front of the opponent, qcf+F will put you directly behind the opponent, 421 + F will move you slightly forward, DP+F will put you airborne in front of the opponent.
 
=Supers=
 
DX Mine = qcb, qcb + L/H. Sets a Horizontal row of 5 mines, if the Opponent lands on them they explode. Can Super Cancel Crack Bomb into it for safe bomb setups, is also used for combos as it juggles them back into the air on hit.
 
Death Ball = qcf, qcf + L/H. Same as Regular Freeza's Death Ball. Chargeable for bigger hitbox and more hits. Can be used as a weird anti-air in some situations but mostly for combos.
 
=Combos=
 
Basic Setup for Crack Bomb
L, L, Crack Bomb xx DX Mine (Requires Super Cancel Skill inherited from T.Gohan)
 
Basic launcher into air juggle
j.H, 66L, L Homing Dash, hold forward, Unfly, j.H, land, jump forward, j.H, land, 66H, L, L, Freeza Cutter
 
Basic Crack Bomb Juggle
Crack Bomb Already Set, j.H, 66L, L Homing Dash, hold forward, unfly j.H, land, jump forward, j.H, land, qcb + L (Detonate), 66H, DX Mine
 
Crack Bomb Reset, ends combo with Crack Bomb Restuck on to the opponent
Crack Bomb Already Set, j.H, 66L, QCF + F, delay unfly, j.H, land, jump foward, j.C, qcb + L (Detonate), j.66H, qcb + L immediately
 
Combo Video
[https://www.youtube.com/watch?v=I2PODKVGHyg Practical M.Frieza Combos]
 
=Gameplan=
 
=Custom Setups=
 
DX Mine is essential
 
Super Cancel Inherited from T.Gohan is essential
 
Extra Stamina Bar is very important


[[Category:Super Dragonball Z]]
[[Category:Super Dragonball Z]]

Latest revision as of 07:20, 6 May 2022

Introduction

brief introduction to what the character broadly does, what role they excel at, and what they aren't so good at. i.e.

Cyborg Frieza is a character with tools designed to kill Goku

Sdbz cfrieza mini.png Cyborg Frieza is a character who kills Goku
Pros Cons
  • TBD
  • TBD
  • TBD
  • TBD
  • TBD
  • TBD
Sdbz portrait cfrieza.png

Base Moves

Normal Moves

Combination A
Damage Startup Active Recovery Frame Adv Cancel Wall Smash
- - - - - -

First two hits unsafe. Second hit special cancel. Third hit main cancel point for combos. Fourth hit tail whip that knocks away.


Combination B1
Damage Startup Active Recovery Frame Adv Cancel Wall Smash
- - - - - -

Ends with a teleport behind followed by a kick, Not a real crossup, the game will autoblock it.


Combination B2
Damage Startup Active Recovery Frame Adv Cancel Wall Smash
- - - - - -

Ends with a sweep, knocks opponent away. Doesn't seem very useful?


Special Moves

Sonic Warp
Version Damage Startup Active Recovery Frame Adv Cancel Wall Smash
236J - - - - -

will teleport you directly behind the opponent

214J - - - - -

will teleport you directly in front of the opponent

623J - - - - -

will put you airborne in front of the opponent

421J - - - - -

will teleport you slightly forward


Frieza Cutter
Version Damage Startup Active Recovery Frame Adv Cancel Wall Smash
L - - - - -

Works the same as Regular Freeza's

H - - - - -

H version travels faster


Crack Bomb
Version Damage Startup Active Recovery Frame Adv Cancel Wall Smash
L - - - - -

Sets a sticky bomb onto the opponent that is a timed explosion but can be detonated manually by doing the input again. This Special is amazing, allows you to extend juggles, keep the opponent on the defense because they don't want to eat a Counter Hit explosion.

H - - - - -

Different length and speed between L and H versions.


Flex Laser
Damage Startup Active Recovery Frame Adv Cancel Wall Smash
- - - - -

A worse version of Regular Freeza's. Only fires 1 laser with L and H versions, still tracks vertically.


Super Moves

Death Ball
Damage Startup Active Recovery Frame Adv Cancel Wall Smash
- - - - -

Same as Regular Frieza's Death Ball. Chargeable for bigger hitbox and more hits. Can be used as a weird anti-air in some situations but mostly for combos.


Game Navigation

General
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Ultimate Gohan
Videl
Majin Buu
Cyborg Frieza
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Android 18
Frieza
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Android 16
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