(→Skill Path Recommendations: changed wording to read more like a recommendation than a guideline) |
(→Skill Tree: minor edits and corrections) |
||
Line 72: | Line 72: | ||
| [[File:sdbz ps impact up.png]] | | [[File:sdbz ps impact up.png]] | ||
| '''Impact Up''' | | '''Impact Up''' | ||
| | | Increases the launch height on Android 18's launching attacks. | ||
|- | |- | ||
|} | |} | ||
Line 101: | Line 101: | ||
[[File:sdbz ps atk up.png|25px]] '''ATK Up''' > [[File:sdbz bs surround attack.png|25px]] '''Surround Attack''' > [[File:sdbz bs rising sun.png|25px]] '''Rising Sun''' > [[File:sdbz ps ground speed up.png|25px]] '''Ground Speed Up''' > [[File:sdbz ss armor strike.png|25px]] '''Armor Strike''' | [[File:sdbz ps atk up.png|25px]] '''ATK Up''' > [[File:sdbz bs surround attack.png|25px]] '''Surround Attack''' > [[File:sdbz bs rising sun.png|25px]] '''Rising Sun''' > [[File:sdbz ps ground speed up.png|25px]] '''Ground Speed Up''' > [[File:sdbz ss armor strike.png|25px]] '''Armor Strike''' | ||
* [[File:sdbz ps atk up.png|25px]] '''ATK Up''' is recommended over [[File:sdbz ps ultimate gauge upgrade (rnd).png|25px]] '''Ultimate Gauge Upgrade (RND)''' because | * [[File:sdbz ps atk up.png|25px]] '''ATK Up''' is recommended over [[File:sdbz ps ultimate gauge upgrade (rnd).png|25px]] '''Ultimate Gauge Upgrade (RND)''' because 18's aggressive playstyle means she very rarely wants for meter, and she'd much rather be making her mixups count as much as they can. | ||
* Taking [[File:sdbz bs surround attack.png|25px]] '''Surround Attack''' is a good option not just because it gives | * Taking [[File:sdbz bs surround attack.png|25px]] '''Surround Attack''' is a good option not just because it gives 18 a tricky movement tool, but also because it also gives her access to [[File:sdbz bs rising sun.png|25px]] '''Rising Sun''', which is a very strong tool for making grounded confirms more rewarding. Both are also much more useful than [[File:sdbz bs infinity break.png|25px]] '''Infinity Break''', which is too slow to really catch anyone off guard. | ||
* | * 18's desire to be pressuring the opponent up close means she doesn't benefit too much from [[File:sdbz ps weight increase.png|25px]] '''Weight Increase''', which slows her movement speed. [[File:sdbz ps impact up.png|25px]] '''Impact Up''' and [[File:sdbz ps ground speed up.png|25px]] '''Ground Speed Up''' are both equally viable, as the former improves Android 18's juggle combos from [[File:sdbz bs rising sun.png|25px]] '''Rising Sun''', while the latter improves her ability to position herself effectively. | ||
* System Skill choice is where your preference really comes into play. | * System Skill choice is where your preference really comes into play. 18 arguably benefits from both [[File:sdbz ss armor strike.png|25px]] '''Armor Strike''' and [[File:sdbz ss shield sprint.png|25px]] '''Shield Sprint''' equally, as both grant some extra utility to her offensive approach tools. [[File:sdbz ss assault style.png|25px]] '''Assault Style''' is more situational due to it not coming into play until 35% life, but it can't hurt if you feel you need an extra comeback factor. | ||
=== Skill Inheritance Recommendations === | === Skill Inheritance Recommendations === | ||
'''Battle Skill:''' It's up to preference, but projectiles are good for | '''Battle Skill:''' It's up to preference, but projectiles are good for 18, who doesn't have much in the way of those otherwise.<br>You can hardly go wrong with [[File:sdbz bs flex laser.png|25px]] '''Flex Laser''' (inherited from[[File:sdbz frieza mini.png|25px]]'''Frieza'''), or [[File:sdbz bs g slicer.png|25px]] '''G. Slicer''' (inherited from[[File:sdbz vegeta mini.png|25px]]'''Vegeta'''). | ||
'''System Skill:''' Skill Inheritance gives | '''System Skill:''' Skill Inheritance gives 18 the option to take both [[File:sdbz ss armor strike.png|25px]] '''Armor Strike''' and [[File:sdbz ss shield sprint.png|25px]] '''Shield Sprint''', so whichever of those you took in your skill tree, inherit the other one. If you took [[File:sdbz ss assault style.png|25px]] '''Assault Style''', pick one based on preference. | ||
= Movelist = | = Movelist = |
Revision as of 06:38, 4 May 2022
Introduction
A funny quip about the character if desired
A brief introduction to the character, going over general gameplan, strengths and weaknesses
Pros | Cons |
|
|
Skill Tree
Available Skills
Battle Skills
Passive Skills
System Skills
Skill Path Recommendations
ATK Up >
Surround Attack >
Rising Sun >
Ground Speed Up >
Armor Strike
ATK Up is recommended over
Ultimate Gauge Upgrade (RND) because 18's aggressive playstyle means she very rarely wants for meter, and she'd much rather be making her mixups count as much as they can.
- Taking
Surround Attack is a good option not just because it gives 18 a tricky movement tool, but also because it also gives her access to
Rising Sun, which is a very strong tool for making grounded confirms more rewarding. Both are also much more useful than
Infinity Break, which is too slow to really catch anyone off guard.
- 18's desire to be pressuring the opponent up close means she doesn't benefit too much from
Weight Increase, which slows her movement speed.
Impact Up and
Ground Speed Up are both equally viable, as the former improves Android 18's juggle combos from
Rising Sun, while the latter improves her ability to position herself effectively.
- System Skill choice is where your preference really comes into play. 18 arguably benefits from both
Armor Strike and
Shield Sprint equally, as both grant some extra utility to her offensive approach tools.
Assault Style is more situational due to it not coming into play until 35% life, but it can't hurt if you feel you need an extra comeback factor.
Skill Inheritance Recommendations
Battle Skill: It's up to preference, but projectiles are good for 18, who doesn't have much in the way of those otherwise.
You can hardly go wrong with Flex Laser (inherited from
Frieza), or
G. Slicer (inherited from
Vegeta).
System Skill: Skill Inheritance gives 18 the option to take both Armor Strike and
Shield Sprint, so whichever of those you took in your skill tree, inherit the other one. If you took
Assault Style, pick one based on preference.
Movelist
Damage | Startup | Active | Recovery | Frame Adv | Cancel | Wall Smash |
---|---|---|---|---|---|---|
- | - | - | - | - | - |
Damage | Startup | Active | Recovery | Frame Adv | Cancel | Wall Smash |
---|---|---|---|---|---|---|
- | - | - | - | - | - | |
move description |
Damage | Startup | Active | Recovery | Frame Adv | Cancel | Wall Smash |
---|---|---|---|---|---|---|
- | - | - | - | - | - | |
This basic punching combo will spin the enemy around to where their back is facing Android 18. |
Damage | Startup | Active | Recovery | Frame Adv | Cancel | Wall Smash |
---|---|---|---|---|---|---|
- | - | - | - | - | - | |
move description |
Damage | Startup | Active | Recovery | Frame Adv | Cancel | Wall Smash |
---|---|---|---|---|---|---|
- | - | - | - | - | - | |
Attacks, then does her grab. |
Special Moves
Version | Damage | Startup | Active | Recovery | Frame Adv | Cancel | Wall Smash |
---|---|---|---|---|---|---|---|
L | - | - | - | - | - | ||
move description | |||||||
H | - | - | - | - | - | ||
move description |
Version | Damage | Startup | Active | Recovery | Frame Adv | Cancel | Wall Smash |
---|---|---|---|---|---|---|---|
L | - | - | - | - | - | ||
move description | |||||||
H | - | - | - | - | - | ||
move description |
Version | Damage | Startup | Active | Recovery | Frame Adv | Cancel | Wall Smash |
---|---|---|---|---|---|---|---|
L | - | - | - | - | - | ||
She charges at the enemy, attacks them, then flips them down into the ground. | |||||||
H | - | - | - | - | - | ||
move description |
Super Moves
Damage | Startup | Active | Recovery | Frame Adv | Cancel | Wall Smash |
---|---|---|---|---|---|---|
- | - | - | - | - | ||
This is basically a rapid fire version of the Blaster attack. |
Strategy
In-depth discussion of character strategy, including guides to neutral, mixup and okizeme concepts, zoning patterns, etc.
Combos
Combo listing.