Super Dragon Ball Z/Android 18: Difference between revisions

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(→‎Skill Path Recommendations: changed wording to read more like a recommendation than a guideline)
(→‎Skill Tree: minor edits and corrections)
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  | [[File:sdbz ps impact up.png]]
  | [[File:sdbz ps impact up.png]]
  | '''Impact Up'''
  | '''Impact Up'''
  | Causes Android 18's attacks to knock the opponent further away.
  | Increases the launch height on Android 18's launching attacks.
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  |-
|}
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[[File:sdbz ps atk up.png|25px]] '''ATK Up''' > [[File:sdbz bs surround attack.png|25px]] '''Surround Attack''' > [[File:sdbz bs rising sun.png|25px]] '''Rising Sun''' > [[File:sdbz ps ground speed up.png|25px]] '''Ground Speed Up''' > [[File:sdbz ss armor strike.png|25px]] '''Armor Strike'''
[[File:sdbz ps atk up.png|25px]] '''ATK Up''' > [[File:sdbz bs surround attack.png|25px]] '''Surround Attack''' > [[File:sdbz bs rising sun.png|25px]] '''Rising Sun''' > [[File:sdbz ps ground speed up.png|25px]] '''Ground Speed Up''' > [[File:sdbz ss armor strike.png|25px]] '''Armor Strike'''


* [[File:sdbz ps atk up.png|25px]] '''ATK Up''' is recommended over [[File:sdbz ps ultimate gauge upgrade (rnd).png|25px]] '''Ultimate Gauge Upgrade (RND)''' because Android 18's aggressive playstyle means she very rarely wants for meter, and she'd much rather be making her mixups count as much as they can.
* [[File:sdbz ps atk up.png|25px]] '''ATK Up''' is recommended over [[File:sdbz ps ultimate gauge upgrade (rnd).png|25px]] '''Ultimate Gauge Upgrade (RND)''' because 18's aggressive playstyle means she very rarely wants for meter, and she'd much rather be making her mixups count as much as they can.
* Taking [[File:sdbz bs surround attack.png|25px]] '''Surround Attack''' is a good option not just because it gives Android 18 a tricky movement tool, but also because it also gives Android 18 access to [[File:sdbz bs rising sun.png|25px]] '''Rising Sun''', which is a very strong tool for making grounded confirms more rewarding. Both are also much more useful than [[File:sdbz bs infinity break.png|25px]] '''Infinity Break''', which is too slow to really catch anyone off guard.
* Taking [[File:sdbz bs surround attack.png|25px]] '''Surround Attack''' is a good option not just because it gives 18 a tricky movement tool, but also because it also gives her access to [[File:sdbz bs rising sun.png|25px]] '''Rising Sun''', which is a very strong tool for making grounded confirms more rewarding. Both are also much more useful than [[File:sdbz bs infinity break.png|25px]] '''Infinity Break''', which is too slow to really catch anyone off guard.
* Android 18's desire to be pressuring the opponent up close means she doesn't benefit too much from [[File:sdbz ps weight increase.png|25px]] '''Weight Increase''', which slows her movement speed, or from [[File:sdbz ps impact up.png|25px]] '''Impact Up''', which causes her attacks to knock the opponent further away. This makes [[File:sdbz ps ground speed up.png|25px]] '''Ground Speed Up''' easier to recommend.
* 18's desire to be pressuring the opponent up close means she doesn't benefit too much from [[File:sdbz ps weight increase.png|25px]] '''Weight Increase''', which slows her movement speed. [[File:sdbz ps impact up.png|25px]] '''Impact Up''' and [[File:sdbz ps ground speed up.png|25px]] '''Ground Speed Up''' are both equally viable, as the former improves Android 18's juggle combos from [[File:sdbz bs rising sun.png|25px]] '''Rising Sun''', while the latter improves her ability to position herself effectively.
* System Skill choice is where your preference really comes into play. Android 18 arguably benefits from both [[File:sdbz ss armor strike.png|25px]] '''Armor Strike''' and [[File:sdbz ss shield sprint.png|25px]] '''Shield Sprint''' equally, as both grant some extra utility to her offensive approach tools. [[File:sdbz ss assault style.png|25px]] '''Assault Style''' is more situational due to it not coming into play until 35% life, but it can't hurt if you feel you need an extra comeback factor.
* System Skill choice is where your preference really comes into play. 18 arguably benefits from both [[File:sdbz ss armor strike.png|25px]] '''Armor Strike''' and [[File:sdbz ss shield sprint.png|25px]] '''Shield Sprint''' equally, as both grant some extra utility to her offensive approach tools. [[File:sdbz ss assault style.png|25px]] '''Assault Style''' is more situational due to it not coming into play until 35% life, but it can't hurt if you feel you need an extra comeback factor.


=== Skill Inheritance Recommendations ===
=== Skill Inheritance Recommendations ===
'''Battle Skill:''' It's up to preference, but projectiles are good for Android 18, who doesn't have much in the way of those otherwise.<br>You can hardly go wrong with [[File:sdbz bs flex laser.png|25px]] '''Flex Laser''' (inherited from[[File:sdbz frieza mini.png|25px]]'''Frieza'''), or [[File:sdbz bs g slicer.png|25px]] '''G. Slicer''' (inherited from[[File:sdbz vegeta mini.png|25px]]'''Vegeta''').
'''Battle Skill:''' It's up to preference, but projectiles are good for 18, who doesn't have much in the way of those otherwise.<br>You can hardly go wrong with [[File:sdbz bs flex laser.png|25px]] '''Flex Laser''' (inherited from[[File:sdbz frieza mini.png|25px]]'''Frieza'''), or [[File:sdbz bs g slicer.png|25px]] '''G. Slicer''' (inherited from[[File:sdbz vegeta mini.png|25px]]'''Vegeta''').


'''System Skill:''' Skill Inheritance gives Android 18 the option to take both [[File:sdbz ss armor strike.png|25px]] '''Armor Strike''' and [[File:sdbz ss shield sprint.png|25px]] '''Shield Sprint''', so whichever of those you took in your skill tree, inherit the other one. If you took [[File:sdbz ss assault style.png|25px]] '''Assault Style''', pick one based on preference.
'''System Skill:''' Skill Inheritance gives 18 the option to take both [[File:sdbz ss armor strike.png|25px]] '''Armor Strike''' and [[File:sdbz ss shield sprint.png|25px]] '''Shield Sprint''', so whichever of those you took in your skill tree, inherit the other one. If you took [[File:sdbz ss assault style.png|25px]] '''Assault Style''', pick one based on preference.


= Movelist =
= Movelist =

Revision as of 06:38, 4 May 2022

Sdbz portrait 18.png

Introduction

A funny quip about the character if desired

A brief introduction to the character, going over general gameplan, strengths and weaknesses

Pros Cons
  • TBD
  • TBD
  • TBD
  • TBD
  • TBD
  • TBD



Skill Tree

Android 18's Skill Tree

Available Skills

Battle Skills

Skill Icon Skill Name Input Description
Sdbz bs surround attack.png Surround Attack 28J~X
82J~X
Dashes in a semi-circular motion around the opponent. Has two optional follow-up attacks.
Direction of dash depends on input.
Sdbz bs infinity break.png Infinity Break 46X Slow unblockable strike.
Sdbz bs rising sun.png Rising Sun 214214X Somersault kick super that launches for a juggle combo.

Passive Skills

Skill Icon Skill Name Description
Sdbz ps atk up.png ATK Up Causes most attacks to deal more damage.
Sdbz ps ultimate gauge upgrade (rnd).png Ultimate Gauge Up (RND) Allows Android 18 to start the match with one bar of super meter available.
Sdbz ps ground speed up.png Ground Speed Up Increases Android 18's grounded movement speed. Does not affect dashes.
Sdbz ps weight increase.png Weight Increase Increases Android 18's weight class to Heavyweight.
Sdbz ps impact up.png Impact Up Increases the launch height on Android 18's launching attacks.

System Skills

Skill Icon Skill Name Description
Sdbz ss armor strike.png Armor Strike Grants Android 18's dashing attacks one hit of super armor.
Sdbz ss shield sprint.png Shield Sprint Allows Android 18's Homing Attacks to absorb one projectile hit.
Sdbz ss assault style.png Assault Style When life is below 35%, Android 18 gains 20% ATK, but loses 10% DEF.

Skill Path Recommendations

Sdbz ps atk up.png ATK Up > Sdbz bs surround attack.png Surround Attack > Sdbz bs rising sun.png Rising Sun > Sdbz ps ground speed up.png Ground Speed Up > Sdbz ss armor strike.png Armor Strike

  • Sdbz ps atk up.png ATK Up is recommended over Sdbz ps ultimate gauge upgrade (rnd).png Ultimate Gauge Upgrade (RND) because 18's aggressive playstyle means she very rarely wants for meter, and she'd much rather be making her mixups count as much as they can.
  • Taking Sdbz bs surround attack.png Surround Attack is a good option not just because it gives 18 a tricky movement tool, but also because it also gives her access to Sdbz bs rising sun.png Rising Sun, which is a very strong tool for making grounded confirms more rewarding. Both are also much more useful than Sdbz bs infinity break.png Infinity Break, which is too slow to really catch anyone off guard.
  • 18's desire to be pressuring the opponent up close means she doesn't benefit too much from Sdbz ps weight increase.png Weight Increase, which slows her movement speed. Sdbz ps impact up.png Impact Up and Sdbz ps ground speed up.png Ground Speed Up are both equally viable, as the former improves Android 18's juggle combos from Sdbz bs rising sun.png Rising Sun, while the latter improves her ability to position herself effectively.
  • System Skill choice is where your preference really comes into play. 18 arguably benefits from both Sdbz ss armor strike.png Armor Strike and Sdbz ss shield sprint.png Shield Sprint equally, as both grant some extra utility to her offensive approach tools. Sdbz ss assault style.png Assault Style is more situational due to it not coming into play until 35% life, but it can't hurt if you feel you need an extra comeback factor.

Skill Inheritance Recommendations

Battle Skill: It's up to preference, but projectiles are good for 18, who doesn't have much in the way of those otherwise.
You can hardly go wrong with Sdbz bs flex laser.png Flex Laser (inherited fromSdbz frieza mini.pngFrieza), or Sdbz bs g slicer.png G. Slicer (inherited fromSdbz vegeta mini.pngVegeta).

System Skill: Skill Inheritance gives 18 the option to take both Sdbz ss armor strike.png Armor Strike and Sdbz ss shield sprint.png Shield Sprint, so whichever of those you took in your skill tree, inherit the other one. If you took Sdbz ss assault style.png Assault Style, pick one based on preference.

Movelist

Violence Hold
Damage Startup Active Recovery Frame Adv Cancel Wall Smash
- - - - - -

Combination A1
Damage Startup Active Recovery Frame Adv Cancel Wall Smash
- - - - - -

move description


Combination A2
Damage Startup Active Recovery Frame Adv Cancel Wall Smash
- - - - - -

This basic punching combo will spin the enemy around to where their back is facing Android 18.


Combination B1
Damage Startup Active Recovery Frame Adv Cancel Wall Smash
- - - - - -

move description


Combination B2
Damage Startup Active Recovery Frame Adv Cancel Wall Smash
- - - - - -

Attacks, then does her grab.


Special Moves

Blaster
Version Damage Startup Active Recovery Frame Adv Cancel Wall Smash
L - - - - -

move description

H - - - - -

move description


Savage Combo
Version Damage Startup Active Recovery Frame Adv Cancel Wall Smash
L - - - - -

move description

H - - - - -

move description


Infinity Hold
Version Damage Startup Active Recovery Frame Adv Cancel Wall Smash
L - - - - -

She charges at the enemy, attacks them, then flips them down into the ground.

H - - - - -

move description


Super Moves

Ultimate Blaster
Damage Startup Active Recovery Frame Adv Cancel Wall Smash
- - - - -

This is basically a rapid fire version of the Blaster attack.


Strategy

In-depth discussion of character strategy, including guides to neutral, mixup and okizeme concepts, zoning patterns, etc.

Combos

Combo listing.

Game Navigation

General
Controls
HUD
System
Skills
Stages
FAQ
Characters
Ultimate Gohan
Videl
Majin Buu
Cyborg Frieza
Gohan
Krillin
Android 18
Frieza
Goku
Trunks
Cell
Vegeta
Chi-Chi
Piccolo
Android 16
Android 17
King Piccolo
Majin Vegeta