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= Skill Tree = | = Skill Tree = | ||
[[File:sdbz tree 18.png|right|300px|Android 18's Skill Tree]] | |||
== Available Skills == | |||
=== Battle Skills === | |||
{| class="wikitable" | |||
|- | |||
! Skill Icon | |||
! Skill Name | |||
! Input | |||
! Description | |||
|- | |||
| [[File:sdbz bs surround attack.png]] | |||
| '''Surround Attack''' | |||
| 28J~X<br>82J~X | |||
| Dashes in a semi-circular motion around the opponent. Has two optional follow-up attacks.<br>Direction of dash depends on input. | |||
|- | |||
| [[File:sdbz bs infinity break.png]] | |||
| '''Infinity Break''' | |||
| 46X | |||
| Slow unblockable strike. | |||
|- | |||
| [[File:sdbz bs rising sun.png]] | |||
| '''Rising Sun''' | |||
| 214214X | |||
| Somersault kick super that launches for a juggle combo. | |||
|- | |||
|} | |||
=== Passive Skills === | |||
{| class="wikitable" | |||
|- | |||
! Skill Icon | |||
! Skill Name | |||
! Description | |||
|- | |||
| [[File:sdbz ps atk up.png]] | |||
| '''ATK Up''' | |||
| Causes most attacks to deal more damage. | |||
|- | |||
| [[File:sdbz ps ultimate gauge upgrade (rnd).png]] | |||
| '''Ultimate Gauge Up (RND)''' | |||
| Allows Android 18 to start the match with one bar of super meter available. | |||
|- | |||
| [[File:sdbz ps ground speed up.png]] | |||
| '''Ground Speed Up''' | |||
| Increases Android 18's grounded movement speed. Does not affect dashes. | |||
|- | |||
| [[File:sdbz ps weight increase.png]] | |||
| '''Weight Increase''' | |||
| Increases Android 18's weight class to Heavyweight. | |||
|- | |||
| [[File:sdbz ps impact up.png]] | |||
| '''Impact Up''' | |||
| Causes Android 18's attacks to knock the opponent further away. | |||
|- | |||
|} | |||
=== System Skills === | |||
{| class="wikitable" | |||
|- | |||
! Skill Icon | |||
! Skill Name | |||
! Description | |||
|- | |||
| [[File:sdbz ss armor strike.png]] | |||
| '''Armor Strike''' | |||
| Grants Android 18's dashing attacks one hit of super armor. | |||
|- | |||
| [[File:sdbz ss shield sprint.png]] | |||
| '''Shield Sprint''' | |||
| Allows Android 18's Homing Attacks to absorb one projectile hit. | |||
|- | |||
| [[File:sdbz ss assault style.png]] | |||
| '''Assault Style''' | |||
| When life is below 35%, Android 18 gains 20% ATK, but loses 10% DEF. | |||
|- | |||
|} | |||
=== Recommended Skill Path === | |||
[[File:sdbz ps atk up.png|25px]] '''ATK Up''' > [[File:sdbz bs surround attack.png|25px]] '''Surround Attack''' > [[File:sdbz bs rising sun.png|25px]] '''Rising Sun''' > [[File:sdbz ps ground speed up.png|25px]] '''Ground Speed Up''' > [[File:sdbz ss armor strike.png|25px]] '''Armor Strike''' | |||
* [[File:sdbz ps atk up.png|25px]] '''ATK Up''' is preferred over [[File:sdbz ps ultimate gauge upgrade (rnd).png|25px]] '''Ultimate Gauge Upgrade (RND)''' because Android 18's aggressive playstyle means she very rarely wants for meter, and she'd much rather be making her mixups count as much as they can. | |||
* Taking [[File:sdbz bs surround attack.png|25px]] '''Surround Attack''' is the preferred option because it also gives Android 18 access to [[File:sdbz bs rising sun.png|25px]] '''Rising Sun''', which is a very strong tool for making grounded confirms more rewarding. Both are also much more useful than [[File:sdbz bs infinity break.png|25px]] '''Infinity Break''', which is too slow to really catch anyone off guard. | |||
* Android 18's desire to be pressuring the opponent up close means she doesn't benefit too much from [[File:sdbz ps weight increase.png|25px]] '''Weight Increase''', which slows her movement speed, or from [[File:sdbz ps impact up.png|25px]] '''Impact Up''', which causes her attacks to knock the opponent further away. This makes [[File:sdbz ps ground speed up.png|25px]] '''Ground Speed Up''' the preferred choice. | |||
* System Skill choice is where preference comes into play. Android 18 arguably benefits from both [[File:sdbz ss armor strike.png|25px]] '''Armor Strike''' and [[File:sdbz ss shield sprint.png|25px]] '''Shield Sprint''', as both grant some level of protection to her approach tools. [[File:sdbz ss assault style.png|25px]] '''Assault Style''' is more situational due to it not coming into play until 35% life, but it can't hurt if you feel you need an extra comeback factor. | |||
= Movelist = | = Movelist = |
Revision as of 09:53, 2 May 2022
Introduction
A funny quip about the character if desired
A brief introduction to the character, going over general gameplan, strengths and weaknesses
Pros | Cons |
|
|
Skill Tree
Available Skills
Battle Skills
Passive Skills
System Skills
Recommended Skill Path
ATK Up >
Surround Attack >
Rising Sun >
Ground Speed Up >
Armor Strike
ATK Up is preferred over
Ultimate Gauge Upgrade (RND) because Android 18's aggressive playstyle means she very rarely wants for meter, and she'd much rather be making her mixups count as much as they can.
- Taking
Surround Attack is the preferred option because it also gives Android 18 access to
Rising Sun, which is a very strong tool for making grounded confirms more rewarding. Both are also much more useful than
Infinity Break, which is too slow to really catch anyone off guard.
- Android 18's desire to be pressuring the opponent up close means she doesn't benefit too much from
Weight Increase, which slows her movement speed, or from
Impact Up, which causes her attacks to knock the opponent further away. This makes
Ground Speed Up the preferred choice.
- System Skill choice is where preference comes into play. Android 18 arguably benefits from both
Armor Strike and
Shield Sprint, as both grant some level of protection to her approach tools.
Assault Style is more situational due to it not coming into play until 35% life, but it can't hurt if you feel you need an extra comeback factor.
Movelist
Damage | Startup | Active | Recovery | Frame Adv | Cancel | Wall Smash |
---|---|---|---|---|---|---|
- | - | - | - | - | - |
Damage | Startup | Active | Recovery | Frame Adv | Cancel | Wall Smash |
---|---|---|---|---|---|---|
- | - | - | - | - | - | |
move description |
Damage | Startup | Active | Recovery | Frame Adv | Cancel | Wall Smash |
---|---|---|---|---|---|---|
- | - | - | - | - | - | |
This basic punching combo will spin the enemy around to where their back is facing Android 18. |
Damage | Startup | Active | Recovery | Frame Adv | Cancel | Wall Smash |
---|---|---|---|---|---|---|
- | - | - | - | - | - | |
move description |
Damage | Startup | Active | Recovery | Frame Adv | Cancel | Wall Smash |
---|---|---|---|---|---|---|
- | - | - | - | - | - | |
Attacks, then does her grab. |
Special Moves
Version | Damage | Startup | Active | Recovery | Frame Adv | Cancel | Wall Smash |
---|---|---|---|---|---|---|---|
L | - | - | - | - | - | ||
move description | |||||||
H | - | - | - | - | - | ||
move description |
Version | Damage | Startup | Active | Recovery | Frame Adv | Cancel | Wall Smash |
---|---|---|---|---|---|---|---|
L | - | - | - | - | - | ||
move description | |||||||
H | - | - | - | - | - | ||
move description |
Version | Damage | Startup | Active | Recovery | Frame Adv | Cancel | Wall Smash |
---|---|---|---|---|---|---|---|
L | - | - | - | - | - | ||
She charges at the enemy, attacks them, then flips them down into the ground. | |||||||
H | - | - | - | - | - | ||
move description |
Super Moves
Damage | Startup | Active | Recovery | Frame Adv | Cancel | Wall Smash |
---|---|---|---|---|---|---|
- | - | - | - | - | ||
This is basically a rapid fire version of the Blaster attack. |
Strategy
In-depth discussion of character strategy, including guides to neutral, mixup and okizeme concepts, zoning patterns, etc.
Combos
Combo listing.