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'''Dash:''' Double tap a direction, or press '''G+J''' while holding a direction. You can dash up, down, left or right, but not in the diagonals. Dashing uses a portion of the Action Gauge. | '''Dash:''' Double tap a direction, or press '''G+J''' while holding a direction. You can dash up, down, left or right, but not in the diagonals. Dashing uses a portion of the Action Gauge. | ||
'''Jump:''' Press the '''J''' button. Press Jump along with an upward direction to perform a '''High Jump'''. | '''Jump:''' Press the '''J''' button, along with a direction to jump in the specified direction. Press Jump along with an upward direction to perform a '''High Jump'''. | ||
'''Flight:''' Press '''G''' or '''J''' while airborne. Flying essentially treats your character as in a grounded state, as far as movement goes. Pressing Jump while flying will end flight, returning you to a normal jumping state. Flying continually drains the Action Gauge. | '''Flight:''' Press '''G''' or '''J''' while airborne. Flying essentially treats your character as in a grounded state, as far as movement goes. Pressing Jump while flying will end flight, returning you to a normal jumping state. Flying continually drains the Action Gauge. |
Revision as of 13:25, 30 April 2022
Notation
The default control layout for Super DBZ is as follows:
7 8 9 4 (5) 6 L H G J 1 2 3
The four buttons are [L]ight Attack, [H]eavy Attack, [G]uard and [J]ump respectively.
Basic Movement
Walk: Push the joystick in any direction. Characters in SDBZ are capable of walking in all eight cardinal directions around the arena.
Dash: Double tap a direction, or press G+J while holding a direction. You can dash up, down, left or right, but not in the diagonals. Dashing uses a portion of the Action Gauge.
Jump: Press the J button, along with a direction to jump in the specified direction. Press Jump along with an upward direction to perform a High Jump.
Flight: Press G or J while airborne. Flying essentially treats your character as in a grounded state, as far as movement goes. Pressing Jump while flying will end flight, returning you to a normal jumping state. Flying continually drains the Action Gauge.
Universal Commands
Throw: Performed by pressing L+H. Throws have a visible startup animation, but cannot be broken or softened in any way.
Dashing Attack: All characters are able to perform attacks out of their dashes by pressing an attack button. Dash L is a universal launcher, while Dash H is a universal ground bounce. Each move can only be used once per combo.
Homing Attack: Performs an attack while dashing directly towards the opponent. All characters in SDBZ have access to two homing attacks -- Light Homing with L+G, and Heavy Homing with H+G. Light Homing can be cancelled into special moves, while Heavy Homing cannot. Any normal attack that can be special cancelled can also cancel into a Homing Attack. Homing Attacks can also be cancelled before making contact by tapping G.