Super Dragon Ball Z/Controls: Difference between revisions

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'''Dash:''' Double tap a direction, or press '''G+J''' while holding a direction. You can dash up, down, left or right, but not in the diagonals. Dashing uses a portion of the Action Gauge.
'''Dash:''' Double tap a direction, or press '''G+J''' while holding a direction. You can dash up, down, left or right, but not in the diagonals. Dashing uses a portion of the Action Gauge.


'''Jump:''' Press the '''J''' button. Press Jump along with an upward direction to perform a '''High Jump'''.
'''Jump:''' Press the '''J''' button, along with a direction to jump in the specified direction. Press Jump along with an upward direction to perform a '''High Jump'''.


'''Flight:''' Press '''G''' or '''J''' while airborne. Flying essentially treats your character as in a grounded state, as far as movement goes. Pressing Jump while flying will end flight, returning you to a normal jumping state. Flying continually drains the Action Gauge.
'''Flight:''' Press '''G''' or '''J''' while airborne. Flying essentially treats your character as in a grounded state, as far as movement goes. Pressing Jump while flying will end flight, returning you to a normal jumping state. Flying continually drains the Action Gauge.

Revision as of 13:25, 30 April 2022

Notation

Arcade button layout. PS2 pads will use the face buttons in the same layout.

The default control layout for Super DBZ is as follows:

7    8    9
             
4   (5)   6        L H
                   G J
1    2    3

The four buttons are [L]ight Attack, [H]eavy Attack, [G]uard and [J]ump respectively.

Basic Movement

Walk: Push the joystick in any direction. Characters in SDBZ are capable of walking in all eight cardinal directions around the arena.

Dash: Double tap a direction, or press G+J while holding a direction. You can dash up, down, left or right, but not in the diagonals. Dashing uses a portion of the Action Gauge.

Jump: Press the J button, along with a direction to jump in the specified direction. Press Jump along with an upward direction to perform a High Jump.

Flight: Press G or J while airborne. Flying essentially treats your character as in a grounded state, as far as movement goes. Pressing Jump while flying will end flight, returning you to a normal jumping state. Flying continually drains the Action Gauge.

Universal Commands

Throw: Performed by pressing L+H. Throws have a visible startup animation, but cannot be broken or softened in any way.

Dashing Attack: All characters are able to perform attacks out of their dashes by pressing an attack button. Dash L is a universal launcher, while Dash H is a universal ground bounce. Each move can only be used once per combo.

Homing Attack: Performs an attack while dashing directly towards the opponent. All characters in SDBZ have access to two homing attacks -- Light Homing with L+G, and Heavy Homing with H+G. Light Homing can be cancelled into special moves, while Heavy Homing cannot. Any normal attack that can be special cancelled can also cancel into a Homing Attack. Homing Attacks can also be cancelled before making contact by tapping G.

Game Navigation

General
Controls
HUD
System
Skills
Stages
FAQ
Characters
Ultimate Gohan
Videl
Majin Buu
Cyborg Frieza
Gohan
Krillin
Android 18
Frieza
Goku
Trunks
Cell
Vegeta
Chi-Chi
Piccolo
Android 16
Android 17
King Piccolo
Majin Vegeta