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strategy. | strategy. | ||
{{MoveData | |||
|name=Slash Sequence | |||
|input=AAAA | |||
{{ | |image= | ||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=2b-6 | |moveid=2b-6 | ||
}} | }} | ||
}} | }} | ||
{{MoveData | |||
{{ | |name=Projectile Slash Sequence | ||
| | |input=6BBB | ||
| | |image= | ||
| | |data= | ||
| | {{KeyMove-SCVI | ||
|moveid=2b-34 | |||
}} | |||
| | }} | ||
| | {{MoveData | ||
| | |name=First Strike ~ AL | ||
| | |input=3B | ||
|image= | |||
| | |data= | ||
{{KeyMove-SCVI | |||
|moveid=2b-38 | |||
}} | }} | ||
}} | |||
If your opponent is playing defensively, you can use Suppression: Unarmed Leg | |||
Throw (33_66_99A+G) to deal some damage. | |||
{{MoveData | |||
{{ | |||
|name=Suppression: Unarmed Leg Throw | |name=Suppression: Unarmed Leg Throw | ||
|input= | |input=33_66_99A+G | ||
| | |image= | ||
| | |data= | ||
{{KeyMove-SCVI | |||
| | |moveid=2b-97 | ||
}} | |||
}} | }} | ||
==== Closing Distance ==== | ==== Closing Distance ==== | ||
The best ways to get in close to your opponent are 8-way-run moves that use 66. Mobilize: Piercing Thrust (33_66_99B) is a quick middle attack that can help you catch an opponent flat-footed, while Mobilize: Slash | The best ways to get in close to your opponent are 8-way-run moves that use 66. Mobilize: Piercing Thrust (33_66_99B) is a quick middle attack that can help you catch an opponent flat-footed, while Mobilize: Slash | ||
Pattern (33_66_99A) is a low horizontal slash that can stop an | Pattern (33_66_99A) is a low horizontal slash that can stop an | ||
Line 102: | Line 76: | ||
great for closing distance in a fight and even at the start of battle. | great for closing distance in a fight and even at the start of battle. | ||
{{MoveData | |||
{{ | |||
|name=Mobilize: Piercing Thrust | |name=Mobilize: Piercing Thrust | ||
|input= | |input=33_66_99B | ||
|image= | |||
| | |data= | ||
| | {{KeyMove-SCVI | ||
| | |moveid=2b-111 | ||
| | }} | ||
}} | |||
| | {{MoveData | ||
|name=Mobilize: Slash Pattern | |||
|input=33_66_99A | |||
|image= | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=2b-98 | |||
}} | }} | ||
}} | }} | ||
==== Play Offensively with Aggression Shift ==== | ==== Play Offensively with Aggression Shift ==== | ||
You can hold [6] during either Mobilize: Slash Pattern or Mobilize: Piercing Thrust | You can hold [6] during either Mobilize: Slash Pattern or Mobilize: Piercing Thrust | ||
to transition into a special move called Aggression Shift when your attack hits or | to transition into a special move called Aggression Shift when your attack hits or | ||
is blocked. You can also transition into this move mid-combo by holding [6] when | is blocked. You can also transition into this move mid-combo by holding [6] when | ||
inputting AAA during a Slash Sequence or 6BB during a Projectile | inputting AAA during a Slash Sequence or 6BB during a Projectile | ||
Slash Sequence. | Slash Sequence. | ||
====Slash Sequence ~ | {{MoveData | ||
{{ | |name=Mobilize: Slash Pattern ~ AGS | ||
|input=33_66_99A6 | |||
|image= | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=2b-99 | |||
}} | |||
}} | |||
{{MoveData | |||
|name=Mobilize: Piercing Thrust ~ AGS | |||
|input=33_66_99B6 | |||
|image= | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=2b-112 | |||
}} | |||
}} | |||
{{MoveData | |||
|name=Slash Sequence ~ AGS | |||
|input=AAA6 | |||
|image= | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=2b-3 | |moveid=2b-3 | ||
}} | }} | ||
}} | }} | ||
{{MoveData | |||
|name=Projectile Slash Sequence ~ AGS | |||
|input=6BB6 | |||
|image= | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=2b-31 | |||
}} | |||
}} | |||
From an Aggression Shift, you can follow up with powerful | |||
attacks effective at breaking the opponent's guard. so it would be wise to make | |||
your hits land after using this technique. | |||
=== Style Lesson: Adept === | === Style Lesson: Adept === | ||
==== Break Attacks from Aggression Shift ==== | ==== Break Attacks from Aggression Shift ==== | ||
The first Aggression Shift strategy you should try is a combination of middle and | The first Aggression Shift strategy you should try is a combination of middle and | ||
low attacks to break your opponent's guard. The middle horizontal attack Shifted | low attacks to break your opponent's guard. The middle horizontal attack Shifted | ||
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Slash (AGS 4A+G) are solid options. | Slash (AGS 4A+G) are solid options. | ||
= | {{MoveData | ||
{{ | |name=AGS ~ Shifted Revolving Slash | ||
|moveid=2b- | |input=AGS AA | ||
|image= | |||
|data= | |||
|name=Shifted | {{KeyMove-SCVI | ||
|input= | |moveid=2b-145 | ||
| | }} | ||
| | }} | ||
{{MoveData | |||
| | |name=AGS ~ Shifted Support Kick ~ AL | ||
| | |input=AGS BB | ||
| | |image= | ||
| | |data= | ||
{{KeyMove-SCVI | |||
| | |moveid=2b-149 | ||
}} | |||
}} | |||
{{MoveData | |||
|name=AGS ~ Suppression: Composite Kick | |||
|input=AGS A+G | |||
|image= | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=2b-159 | |||
}} | }} | ||
}} | }} | ||
{{MoveData | |||
|name=AGS ~ Suppression: Composite Slash | |||
{{ | |input=AGS 4A+G | ||
|image= | |||
|data= | |||
{{KeyMove-SCVI | |||
|name=Suppression: Composite | |moveid=2b-160 | ||
|input= | |||
| | |||
| | |||
| | |||
}} | }} | ||
}} | }} | ||
==== Surprise Opponents with Counters ==== | ==== Surprise Opponents with Counters ==== | ||
If the attack you used to transition into Aggression Shift lands, you'll almost | |||
If the attack you used to transition into Aggression Shift lands | |||
always be able to score another blow before your opponent can retaliate. | always be able to score another blow before your opponent can retaliate. | ||
However, if they attempt to strike back with a quick attack, responding with a | However, if they attempt to strike back with a quick attack, responding with a | ||
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land low attacks and throws from an Aggression Shift later on. | land low attacks and throws from an Aggression Shift later on. | ||
{{MoveData | |||
{{ | |name=AGS ~ Shifted Strike Sequence | ||
|input=AGS KK | |||
|image= | |||
|data= | |||
|name=Shifted Strike Sequence | {{KeyMove-SCVI | ||
|input= | |moveid=2b-155 | ||
| | }} | ||
| | |||
| | |||
}} | }} | ||
==== Follow-up Attacks When at a Disadvantage ==== | ==== Follow-up Attacks When at a Disadvantage ==== | ||
If the attack you used to transition into Aggression Shift is blocked, both Shifted | |||
If the attack you used to transition into Aggression Shift is blocked | |||
Revolving Slash (AGS AA) and Shifted Strike Sequence | Revolving Slash (AGS AA) and Shifted Strike Sequence | ||
(AGS KK) leave you open to counter attacks. In this case. | (AGS KK) leave you open to counter attacks. In this case. | ||
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Crushing Rocket (AGS B+K) are good alternatives. | Crushing Rocket (AGS B+K) are good alternatives. | ||
Of course | {{MoveData | ||
|name=AGS ~ Pod Program R020: Mirage | |||
|input=AGS A+B | |||
|image= | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=2b-156 | |||
}} | |||
}} | |||
{{MoveData | |||
|name=AGS ~ Shifted Crushing Rocket | |||
|input=AGS B+K | |||
|image= | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=2b-158 | |||
}} | |||
}} | |||
Of course, 6 isn't your only option when using Aggression Shift. A clever tactic | |||
is to occasionally use 4 and mix in a Back Step ~ Aggression Shift to vary your | is to occasionally use 4 and mix in a Back Step ~ Aggression Shift to vary your | ||
distance and timing. | distance and timing. | ||
=== Style Lesson: Master === | === Style Lesson: Master === | ||
==== The Small Sword: A Close-Range Weapon ==== | ==== The Small Sword: A Close-Range Weapon ==== | ||
This fighting style utilizes multiple weapons with different commands. and | This fighting style utilizes multiple weapons with different commands. and | ||
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opponent's 8—way run movement. | opponent's 8—way run movement. | ||
{{MoveData | |||
|name=Lower Slash | |||
{{ | |input=2A | ||
|image= | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=2b-15 | |moveid=2b-15 | ||
}} | }} | ||
}} | |||
{{ | {{MoveData | ||
|name=Rising Slash Sequence | |||
|input=WR A | |||
|image= | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=2b-19 | |moveid=2b-19 | ||
}} | }} | ||
}} | |||
==== The Large Sword: High Risk, High Return ==== | ==== The Large Sword: High Risk, High Return ==== | ||
Large sword techniques like Assault Pattern (4BBB) and Mobilize: | Large sword techniques like Assault Pattern (4BBB) and Mobilize: | ||
Rotating Slash Assault (11_44_77B) have a long reach, do lots | Rotating Slash Assault (11_44_77B) have a long reach, do lots | ||
Line 385: | Line 275: | ||
before swinging. | before swinging. | ||
{{MoveData | |||
{{ | |name=Assault Pattern | ||
|input=4BBB | |||
|image= | |||
|data= | |||
|name=Assault Pattern | {{KeyMove-SCVI | ||
|input= | |moveid=2b-48 | ||
| | }} | ||
| | |||
}} | }} | ||
{{MoveData | |||
{{ | |||
|name=Mobilize: Rotating Slash Assault | |name=Mobilize: Rotating Slash Assault | ||
|input= | |input=11_44_77B | ||
| | |image= | ||
| | |data= | ||
{{KeyMove-SCVI | |||
|moveid=2b-119 | |||
| | |||
}} | }} | ||
}} | |||
==== The Spear: Long Reach, Mid Range ==== | ==== The Spear: Long Reach, Mid Range ==== | ||
Spears are weapons that benefit from a bit of distance. Effective, easy-to-use | Spears are weapons that benefit from a bit of distance. Effective, easy-to-use | ||
Line 424: | Line 301: | ||
guard long enough to let you move in close. | guard long enough to let you move in close. | ||
{{MoveData | |||
{{ | |||
|name=Mobilize: Skewer | |name=Mobilize: Skewer | ||
|input= | |input=22_88B | ||
| | |image= | ||
| | |data= | ||
{{KeyMove-SCVI | |||
|moveid=2b-115 | |||
}} | |||
}} | }} | ||
{{MoveData | |||
{{ | |||
|name=Mobilize: Scatter Spear | |name=Mobilize: Scatter Spear | ||
|input= | |input=22_88B+K | ||
| | |image= | ||
|data= | |||
| | {{KeyMove-SCVI | ||
|moveid=2b-134 | |||
}} | |||
}} | }} | ||
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will definitely come in handy when you're up close and personal. | will definitely come in handy when you're up close and personal. | ||
{{MoveData | |||
{{ | |name=Multistrike Kick | ||
|input=6KK | |||
|image= | |||
|data= | |||
|name=Multistrike Kick | {{KeyMove-SCVI | ||
|input= | |moveid=2b-61 | ||
| | |||
| | |||
}} | }} | ||
}} | |||
{{ | {{MoveData | ||
|name=Mobilize: Spinning Strike | |name=Mobilize: Spinning Strike | ||
|input= | |input=22_88K[K] | ||
| | |image= | ||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=2b-129 | |||
}} | |||
| | |||
}} | }} | ||
==== Unarmed Strikes: Analyze the Opponent and Aim for a Lethal Hit ==== | ==== Unarmed Strikes: Analyze the Opponent and Aim for a Lethal Hit ==== | ||
Among the techniques available to you when unarmed | Among the techniques available to you when unarmed, there are those that help | ||
you analyze the enemy by stacking up analysis points when you hit. These carry | you analyze the enemy by stacking up analysis points when you hit. These carry | ||
over between rounds, and when enough have been accumulated, attacks such as | over between rounds, and when enough have been accumulated, attacks such as | ||
Line 507: | Line 356: | ||
to see which attacks stack analysis points. | to see which attacks stack analysis points. | ||
{{MoveData | |||
{{ | |name=Core Disruption | ||
|input=4K | |||
|image= | |||
|data= | |||
|name=Core Disruption | {{KeyMove-SCVI | ||
|input= | |moveid=2b-69 | ||
| | }} | ||
| | |||
}} | }} | ||
=== Critical Edges === | === Critical Edges === | ||
==== Suppression: Extermination Gambit ==== | ==== Suppression: Extermination Gambit ==== | ||
===== Properties ===== | ===== Properties ===== | ||
A quick, easy-to-use critical edge. It can also be performed by pressing | A quick, easy-to-use critical edge. It can also be performed by pressing | ||
Line 531: | Line 373: | ||
your guard stamina during the attack throw. | your guard stamina during the attack throw. | ||
{{MoveData | |||
{{ | |name=Supression: Extermination Gambit/AL ~ Supression: Extermination Gambit | ||
|input=A+B+K/AL AAA+B+K | |||
|image= | |||
|data= | |||
|name=Supression: Extermination Gambit | {{KeyMove-SCVI | ||
|input= | |moveid=2b-197 | ||
| | }} | ||
| | {{KeyMove-SCVI | ||
|moveid=2b-199 | |||
| | |||
}} | }} | ||
}} | }} | ||
===== Tips ===== | ===== Tips ===== | ||
This technique is best utilized by including it in combos to increase their damage | This technique is best utilized by including it in combos to increase their damage | ||
output. | output. It also works well as a follow-up to a successful Suppression: Composite | ||
Slash (AGS 4A+G), and can even function as an effective | Slash (AGS 4A+G), and can even function as an effective | ||
break attack if your soul gauge is full. | break attack if your soul gauge is full. | ||
==== Limiter Release: Self-Destruct ==== | ==== Limiter Release: Self-Destruct ==== | ||
===== Properties ===== | ===== Properties ===== | ||
A critical edge only available if you are in critical condition with little health | A critical edge only available if you are in critical condition with little health | ||
remaining. It can deal Incredible damage if it connects, but using it will cause you | remaining. It can deal Incredible damage if it connects, but using it will cause you | ||
grievous injury as well. | grievous injury as well. | ||
{{MoveData | |||
|name=Limiter Release: Self-Destruct | |||
|input=6A+B+K | |||
|image= | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=2b-200 | |||
}} | |||
}} | |||
===== Tips ===== | ===== Tips ===== | ||
This attack is slow, which makes it difficult to land. It is not a technique to be | |||
This attack is slow | |||
used lightly. However, if you can crush your opponent's guard or create a large | used lightly. However, if you can crush your opponent's guard or create a large | ||
enough opening, you just might be able to pull it off. | enough opening, you just might be able to pull it off. | ||
Line 586: | Line 415: | ||
=== Soul Charge === | === Soul Charge === | ||
==== Enhanced Assault Power ==== | ==== Enhanced Assault Power ==== | ||
While soul charged, you gain even greater options for combos that increase your | While soul charged, you gain even greater options for combos that increase your | ||
ability to inhibit your opponent's movements. Severing Sequence (First Class) - | ability to inhibit your opponent's movements. Severing Sequence (First Class) - | ||
Line 595: | Line 423: | ||
be a valuable asset when used to vary your attacks in close-range combat. | be a valuable asset when used to vary your attacks in close-range combat. | ||
{{MoveData | |||
{{ | |name=Severing Sequence (First Class) ~ AL | ||
|input=SC BBBB | |||
|image= | |||
|data= | |||
|name=Severing Sequence (First Class) ~ | {{KeyMove-SCVI | ||
|input= | |moveid=2b-206 | ||
| | }} | ||
| | }} | ||
| | {{MoveData | ||
| | |name=Revolving Strike (First Class) ~ AL | ||
|input=SC 3AKK | |||
|image= | |||
| | |data= | ||
| | {{KeyMove-SCVI | ||
|moveid=2b-205 | |||
}} | }} | ||
}} | }} | ||
==== Greatly Increased Combo Damage ==== | ==== Greatly Increased Combo Damage ==== | ||
Mobilize: Piercing Assault (First Class) (during soul charge 66BB) is one | Mobilize: Piercing Assault (First Class) (during soul charge 66BB) is one | ||
of your main attacks, able to deal colossal damage and be worked into many | of your main attacks, able to deal colossal damage and be worked into many | ||
Line 636: | Line 448: | ||
Suppression: Composite Slash (AGS 4A+G). | Suppression: Composite Slash (AGS 4A+G). | ||
{{MoveData | |||
{{ | |name=Mobilize: Piercing Assault (First Class) | ||
|input=SC 33_66_99BB | |||
|image= | |||
|data= | |||
|name=Mobilize: Piercing Assault ( | {{KeyMove-SCVI | ||
|input= | |moveid=2b-209 | ||
| | }} | ||
| | |||
| | |||
}} | }} | ||
Line 666: | Line 470: | ||
soul charged during Aerial Leap AAA) for more damage. | soul charged during Aerial Leap AAA) for more damage. | ||
{{MoveData | |||
{{ | |||
|name=Assault Pattern: Charged Gatling | |name=Assault Pattern: Charged Gatling | ||
|input= | |input=SC 4BBB | ||
| | |image= | ||
| | |data= | ||
| | {{KeyMove-SCVI | ||
| | |moveid=2b-207 | ||
| | }} | ||
| | }} | ||
{{MoveData | |||
| | |name=Shifted Support Kick ~ AL | ||
|input=SC AGS BB | |||
|image= | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=2b-214 | |||
}} | |||
}} | }} | ||
{{MoveData | |||
{{ | |name=AL ~ Airborne Slash Pattern: Charged Laser | ||
|input=SC AL AAA | |||
|image= | |||
|data= | |||
|name= | {{KeyMove-SCVI | ||
|input= | |moveid=2b-215 | ||
| | |||
| | |||
| | |||
}} | }} | ||
}} | }} | ||
Line 722: | Line 504: | ||
opponent with soul charge techniques. | opponent with soul charge techniques. | ||
{{MoveData | |||
{{ | |||
|name=Soul Stance: Charged Support | |name=Soul Stance: Charged Support | ||
|input= | |input=236A+B+K | ||
| | |image= | ||
| | |data= | ||
{{KeyMove-SCVI | |||
|moveid=2b-202 | |||
}} | |||
}} | }} | ||
=== Reversal Edge === | === Reversal Edge === | ||
==== Following Up with A ==== | ==== Following Up with A ==== | ||
AAA can be used to knock your opponent out of the ring, and is probably | AAA can be used to knock your opponent out of the ring, and is probably | ||
the best option you have when you've got your opponent cornered. If you score a | the best option you have when you've got your opponent cornered. If you score a | ||
Line 748: | Line 522: | ||
==== Following Up with B ==== | ==== Following Up with B ==== | ||
This attack delivers two hits with your spear. When your opponent is open for a | This attack delivers two hits with your spear. When your opponent is open for a | ||
lethal hit or guard crush, you can use [B] to deal even more damage. | lethal hit or guard crush, you can use [B] to deal even more damage. | ||
==== Following Up with K ==== | ==== Following Up with K ==== | ||
Landing this attack enables you to perform an Aerial Leap and subsequent air | Landing this attack enables you to perform an Aerial Leap and subsequent air | ||
combo. Should you hit your opponent with a lethal hit, you'll proceed to knock | combo. Should you hit your opponent with a lethal hit, you'll proceed to knock | ||
them high Into the air with your combat bracers. making them an easy target for a | them high Into the air with your combat bracers. making them an easy target for a | ||
heavily damaging combo. | heavily damaging combo. |
Latest revision as of 05:49, 1 April 2022
Combat Lessons
Fighting Style
The fighting style employed by YoRHa, a division of elite android troops battling to reclaim the earth. With highly advanced bodies specially designed to eradicate their machine lifeform foes, YoRHa soldiers are the androids' ultimate weapons. YoRHa's most notable fighters are the Type-B models, masters of a wide array of weaponry who are able to simultaneously wield swords both big and small, spears, and other martial weapons to effectively engage enemies at any range. Their combat prowess is further augmented by their exceptional mobility, enabling them to punch straight through the enemy's front lines or launch lightning-fast aerial assaults to swiftly neutralize threats.
With the help of tactical support units known as "pods", Type-B androids can launch devastating ranged attacks or close-range coordinated assaults, further increasing the odds of mission success.
YoRHa soldiers fight with power and skill, driven by the belief that their actions will bring glory to their creators—mankind.
Style Lesson: Beginner
Close Combat Basics
With an abundance of multistrike techniques that can toy with an opponent, this fighting style is best suited for close combat.
Use a quick Slash Sequence (AAAA) or a Projectile Slash Sequence (6BBB) to seize the initiative when an opponent closes in, then unleash the air combo First Strike ~ Aerial Leap (3B) as a simple but effective strategy.
If your opponent is playing defensively, you can use Suppression: Unarmed Leg Throw (33_66_99A+G) to deal some damage.
Closing Distance
The best ways to get in close to your opponent are 8-way-run moves that use 66. Mobilize: Piercing Thrust (33_66_99B) is a quick middle attack that can help you catch an opponent flat-footed, while Mobilize: Slash Pattern (33_66_99A) is a low horizontal slash that can stop an opponent in the middle of an 8-way run dead in their tracks. Both techniques are great for closing distance in a fight and even at the start of battle.
Play Offensively with Aggression Shift
You can hold [6] during either Mobilize: Slash Pattern or Mobilize: Piercing Thrust to transition into a special move called Aggression Shift when your attack hits or is blocked. You can also transition into this move mid-combo by holding [6] when inputting AAA during a Slash Sequence or 6BB during a Projectile Slash Sequence.
From an Aggression Shift, you can follow up with powerful attacks effective at breaking the opponent's guard. so it would be wise to make your hits land after using this technique.
Style Lesson: Adept
Break Attacks from Aggression Shift
The first Aggression Shift strategy you should try is a combination of middle and low attacks to break your opponent's guard. The middle horizontal attack Shifted Revolving Slash (AGS AA), the low attack Shifted Support Kick - Aerial Leap (AGS BB), and the throws Suppression: Composite Kick (AGS A+G) and Suppression: Composite Slash (AGS 4A+G) are solid options.
Surprise Opponents with Counters
If the attack you used to transition into Aggression Shift lands, you'll almost always be able to score another blow before your opponent can retaliate. However, if they attempt to strike back with a quick attack, responding with a Shifted Strike Sequence (AGS KK) will not only counter their attack, but will also allow you to start a combo. Furthermore, forcing your opponent to worry about this particular tactic will make it easier to successfully land low attacks and throws from an Aggression Shift later on.
Follow-up Attacks When at a Disadvantage
If the attack you used to transition into Aggression Shift is blocked, both Shifted Revolving Slash (AGS AA) and Shifted Strike Sequence (AGS KK) leave you open to counter attacks. In this case. Pod Program R020: Mirage (AGS A+B) and Shifted Crushing Rocket (AGS B+K) are good alternatives.
Of course, 6 isn't your only option when using Aggression Shift. A clever tactic is to occasionally use 4 and mix in a Back Step ~ Aggression Shift to vary your distance and timing.
Style Lesson: Master
The Small Sword: A Close-Range Weapon
This fighting style utilizes multiple weapons with different commands. and understanding the unique properties of each is key to coming out on top in a battle. The small sword will serve as your main weapon when fighting up close. Many of its techniques, such as Slash Sequence (AAAA). Lower Slash (2A), and Rising Slash Sequence (while rising A), excel at suppressing your opponent's 8—way run movement.
The Large Sword: High Risk, High Return
Large sword techniques like Assault Pattern (4BBB) and Mobilize: Rotating Slash Assault (11_44_77B) have a long reach, do lots of damage, and can quickly reduce your opponent's guard stamina. However, you leave yourself wide open if you miss, so make sure to carefully gauge the situation before swinging.
The Spear: Long Reach, Mid Range
Spears are weapons that benefit from a bit of distance. Effective, easy-to-use techniques include Mobilize: Skewer (22_88B), a move perfect for retaliating after using an 8-way run to make your opponent miss, and Mobilize: Scatter Spear (22_88B+K), a move good for forcing an opponent to guard long enough to let you move in close.
Combat Bracers: Built for Quick Assaults
Combat bracers are perfect for rush attacks at point-blank range. They make up for their terribly short range by enabling you to barrage your opponent with an endless series of blows, regardless of whether any individual strike hits or is blocked. Techniques such as the blazing fast Muitistrike Kick (6KK) and Mobilize: Spinning Strike (22_88K[K]), which starts with a low attack, will definitely come in handy when you're up close and personal.
Unarmed Strikes: Analyze the Opponent and Aim for a Lethal Hit
Among the techniques available to you when unarmed, there are those that help you analyze the enemy by stacking up analysis points when you hit. These carry over between rounds, and when enough have been accumulated, attacks such as Core Disruption (4K) become lethal hits that will greatly restore your guard stamina. Using unarmed strikes early on to analyze your opponent and then aiming for lethal hits near the match's end can be a deadly strategy. Check the move list to see which attacks stack analysis points.
Critical Edges
Suppression: Extermination Gambit
Properties
A quick, easy-to-use critical edge. It can also be performed by pressing A+B+K, or AAA+B+K during Aerial Leap, in which case it will restore your guard stamina during the attack throw.
Tips
This technique is best utilized by including it in combos to increase their damage output. It also works well as a follow-up to a successful Suppression: Composite Slash (AGS 4A+G), and can even function as an effective break attack if your soul gauge is full.
Limiter Release: Self-Destruct
Properties
A critical edge only available if you are in critical condition with little health remaining. It can deal Incredible damage if it connects, but using it will cause you grievous injury as well.
Tips
This attack is slow, which makes it difficult to land. It is not a technique to be used lightly. However, if you can crush your opponent's guard or create a large enough opening, you just might be able to pull it off.
Soul Charge
Enhanced Assault Power
While soul charged, you gain even greater options for combos that increase your ability to inhibit your opponent's movements. Severing Sequence (First Class) - Aerial Leap (during soul charge BBBB) is especially powerful as a counter hit because every strike of the combo will connect. You can delay the follow-up attack for Revolving Strike (First Class) ~ Aerial Leap (during soul charge 3AKK), allowing you to feint past an opponent's guard. This can be a valuable asset when used to vary your attacks in close-range combat.
Greatly Increased Combo Damage
Mobilize: Piercing Assault (First Class) (during soul charge 66BB) is one of your main attacks, able to deal colossal damage and be worked into many combos. It's especially effective when used after the Aggression Shift throw Suppression: Composite Slash (AGS 4A+G).
Pod Assistance
Your pod will supplement your soul charge techniques in various ways, including providing cover fire when some powerful techniques leave you open, as well as helping you pull off combos you otherwise couldn't. For example. Assault Pattern (4BBB) deals a lot of damage but normally leaves you wide open. When you perform it soul charged, however, your pod will fire its Gatling gun after you swing, reducing the risk to you should your attack be blocked. Similarly, during Shifted Support Kick ~ Aerial Leap (AGS BB) your pod will aid you with a follow-up spear attack that lifts your opponent into the air, allowing you to further chain into Airborne Slash Pattern: Charged Laser (while soul charged during Aerial Leap AAA) for more damage.
Soul Stance: Charged Support
A soul attack that puts you in a soul charged state and has your pod perform a support attack. You can switch to Aggression Shift with 6 upon hit or guard. or similarly shift to Ariel Leap with 8, giving you the chance to rush down your opponent with soul charge techniques.
Reversal Edge
Following Up with A
AAA can be used to knock your opponent out of the ring, and is probably the best option you have when you've got your opponent cornered. If you score a lethal hit with A, you should try to follow it up with AB to chain hits and start an air combo.
Following Up with B
This attack delivers two hits with your spear. When your opponent is open for a lethal hit or guard crush, you can use [B] to deal even more damage.
Following Up with K
Landing this attack enables you to perform an Aerial Leap and subsequent air combo. Should you hit your opponent with a lethal hit, you'll proceed to knock them high Into the air with your combat bracers. making them an easy target for a heavily damaging combo.