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<section begin=Movelist/> | <section begin=Movelist/> | ||
==Normals== | ==Normals== | ||
===<big>cl.L</big>=== | ===<big>{{clr|2|cl.L}}</big>=== | ||
<section begin=cl.L/> | <section begin=cl.L/> | ||
{{MoveData | {{MoveData | ||
Line 23: | Line 23: | ||
}} | }} | ||
<section end=cl.L/> | <section end=cl.L/> | ||
===<big>cl.M</big>=== | ===<big>{{clr|5|cl.M}}</big>=== | ||
<section begin=cl.M/> | <section begin=cl.M/> | ||
{{MoveData | {{MoveData | ||
Line 41: | Line 41: | ||
|advHit=8 | |advHit=8 | ||
|advBlock=5 | |advBlock=5 | ||
|description= | |description= string meaty and pressure tool due to it being very fast, advantageous, and hitting crouchers. Can do a 2m link after for an optimal frametrap that also combos, although the timing for the combo is strict. | ||
}} | }} | ||
}} | }} | ||
<section end=cl.M/> | <section end=cl.M/> | ||
===<big>cl.H</big>=== | |||
===<big>{{clr|4|cl.H}}</big>=== | |||
<section begin=cl.H/> | <section begin=cl.H/> | ||
{{MoveData | {{MoveData | ||
Line 67: | Line 68: | ||
}} | }} | ||
<section end=cl.H/> | <section end=cl.H/> | ||
===<big>f.L</big>=== | ===<big>{{clr|2|f.L}}</big>=== | ||
<section begin=f.L/> | <section begin=f.L/> | ||
{{MoveData | {{MoveData | ||
Line 104: | Line 105: | ||
}} | }} | ||
<section end=f.L/> | <section end=f.L/> | ||
===<big>f.M</big>=== | ===<big>{{clr|5|f.M}}</big>=== | ||
<section begin=f.M/> | <section begin=f.M/> | ||
{{MoveData | {{MoveData | ||
Line 122: | Line 123: | ||
|advHit=2 | |advHit=2 | ||
|advBlock=-1 | |advBlock=-1 | ||
|description= | |description= would be a great poke to stuff approaches if it distance whiff on crouchers. Still, it's a decent anti air for space jump ins and a good options when you expect a dash in or standing button. Advances forward so the range I'd deceptively bigger then it seems | ||
}} | }} | ||
}} | }} | ||
<section end=f.M/> | <section end=f.M/> | ||
===<big>f.H</big>=== | |||
===<big>{{clr|4|f.H}}</big>=== | |||
<section begin=f.H/> | <section begin=f.H/> | ||
{{MoveData | {{MoveData | ||
Line 144: | Line 146: | ||
|advHit=-3 | |advHit=-3 | ||
|advBlock=-7 | |advBlock=-7 | ||
|description= | |description= Your best anti air normal, with a long range and great priority you'll use this when dp is on cooldown or when it would whiff due to distance. Not useful otherwise | ||
}} | }} | ||
}} | }} | ||
<section end=f.H/> | <section end=f.H/> | ||
===<big>cr.L</big>=== | |||
===<big>{{clr|2|cr.L}}</big>=== | |||
<section begin=cr.L/> | <section begin=cr.L/> | ||
{{MoveData | {{MoveData | ||
Line 166: | Line 169: | ||
|advHit=5 | |advHit=5 | ||
|advBlock=3 | |advBlock=3 | ||
|description=cancelable into Light attacks | |description= decent normal yo start your pressure with, as it frametraps into plenty, including cl.m, as well as being very bad go backdash on. cancelable into Light attacks | ||
}} | }} | ||
}} | }} | ||
<section end=cr.L/> | <section end=cr.L/> | ||
===<big>cr.M</big>=== | |||
===<big>{{clr|5|cr.M}}</big>=== | |||
<section begin=cr.M/> | <section begin=cr.M/> | ||
{{MoveData | {{MoveData | ||
Line 188: | Line 192: | ||
|advHit=1 | |advHit=1 | ||
|advBlock=-2 | |advBlock=-2 | ||
|description= | |description= a useful normal as it's a low longer then 2l but faster then 2h. It special cancels so it can lead to good reward, and is usually seen as the last frametrap attempt in strings to end turns with, canceling into fireball. | ||
}} | }} | ||
}} | }} | ||
<section end=cr.M/> | <section end=cr.M/> | ||
===<big>cr.H</big>=== | |||
===<big>{{clr|4|cr.H}}</big>=== | |||
<section begin=cr.H/> | <section begin=cr.H/> | ||
{{MoveData | {{MoveData | ||
Line 214: | Line 220: | ||
}} | }} | ||
<section end=cr.H/> | <section end=cr.H/> | ||
===<big>dj.L</big>=== | ===<big>{{clr|2|dj.L}}</big>=== | ||
<section begin=dj.L/> | <section begin=dj.L/> | ||
{{MoveData | {{MoveData | ||
Line 236: | Line 242: | ||
}} | }} | ||
<section end=dj.L/> | <section end=dj.L/> | ||
===<big>dj.M</big>=== | ===<big>{{clr|5|dj.M}}</big>=== | ||
<section begin=dj.M/> | <section begin=dj.M/> | ||
{{MoveData | {{MoveData | ||
Line 258: | Line 264: | ||
}} | }} | ||
<section end=dj.M/> | <section end=dj.M/> | ||
===<big>dj.H</big>=== | ===<big>{{clr|4|dj.H}}</big>=== | ||
<section begin=dj.H/> | <section begin=dj.H/> | ||
{{MoveData | {{MoveData | ||
Line 280: | Line 286: | ||
}} | }} | ||
<section end=dj.H/> | <section end=dj.H/> | ||
===<big>nj.L</big>=== | ===<big>{{clr|2|nj.L}}</big>=== | ||
<section begin=nj.L/> | <section begin=nj.L/> | ||
{{MoveData | {{MoveData | ||
Line 302: | Line 308: | ||
}} | }} | ||
<section end=nj.L/> | <section end=nj.L/> | ||
===<big>nj.M</big>=== | ===<big>{{clr|5|nj.M}}</big>=== | ||
<section begin=nj.M/> | <section begin=nj.M/> | ||
{{MoveData | {{MoveData | ||
Line 324: | Line 330: | ||
}} | }} | ||
<section end=nj.M/> | <section end=nj.M/> | ||
===<big>nj.H</big>=== | ===<big>{{clr|4|nj.H}}</big>=== | ||
<section begin=nj.H/> | <section begin=nj.H/> | ||
{{MoveData | {{MoveData | ||
Line 346: | Line 352: | ||
}} | }} | ||
<section end=nj.H/> | <section end=nj.H/> | ||
===<big>F+M</big>=== | ===<big>{{clr|5|F+M}}</big>=== | ||
<section begin=F+M/> | <section begin=F+M/> | ||
{{MoveData | {{MoveData | ||
Line 368: | Line 374: | ||
}} | }} | ||
<section end=F+M/> | <section end=F+M/> | ||
===<big>F+H</big>=== | ===<big>{{clr|4|F+H}}</big>=== | ||
<section begin=F+H/> | <section begin=F+H/> | ||
{{MoveData | {{MoveData | ||
Line 376: | Line 382: | ||
|data= | |data= | ||
{{AttackData-RT | {{AttackData-RT | ||
|version= | |version=F+H | ||
|damage=55 | |damage=55 | ||
|stun=100 | |stun=100 | ||
Line 390: | Line 396: | ||
}} | }} | ||
{{AttackData-RT | {{AttackData-RT | ||
|version= | |version=F+H second hit | ||
|damage=55 | |damage=55 | ||
|stun=100 | |stun=100 | ||
Line 405: | Line 411: | ||
}} | }} | ||
<section end=F+H/> | <section end=F+H/> | ||
===<big>j.D+H</big>=== | ===<big>{{clr|4|j.D+H}}</big>=== | ||
<section begin=j.D+H/> | <section begin=j.D+H/> | ||
{{MoveData | {{MoveData | ||
|name=j.D+H | |name=j.D+H | ||
|image=Chel j. | |image=Chel j.D+H.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
Line 429: | Line 435: | ||
==Throws== | ==Throws== | ||
===<big>Forward Throw</big>=== | ===<big>{{clr|0|Forward Throw}}</big>=== | ||
<section begin= | <section begin=Forward Throw/> | ||
{{MoveData | {{MoveData | ||
|name=Forward Throw | |name=Forward Throw | ||
|image=Chel | |image=Chel Forward Throw.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
Line 450: | Line 456: | ||
}} | }} | ||
}} | }} | ||
<section end= | <section end=Forward Throw/> | ||
===<big>Back Throw</big>=== | ===<big>{{clr|0|Back Throw}}</big>=== | ||
<section begin= | <section begin=Back Throw/> | ||
{{MoveData | {{MoveData | ||
|name=Back Throw | |name=Back Throw | ||
|image=Chel | |image=Chel Back Throw.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
Line 472: | Line 478: | ||
}} | }} | ||
}} | }} | ||
<section end= | <section end=Back Throw/> | ||
===<big>Air Throw</big>=== | ===<big>{{clr|0|Air Throw}}</big>=== | ||
<section begin= | <section begin=Air Throw/> | ||
{{MoveData | {{MoveData | ||
|name=Air Throw | |name=Air Throw | ||
|image=Chel | |image=Chel Air Throw.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
Line 494: | Line 500: | ||
}} | }} | ||
}} | }} | ||
<section end= | <section end=Air Throw/> | ||
==Specials== | ==Specials== | ||
===<big>S1.1</big>=== | ===<big>{{clr|6|S1.1}}</big>=== | ||
<section begin=S1.1/> | <section begin=S1.1/> | ||
{{MoveData | {{MoveData | ||
Line 518: | Line 525: | ||
}} | }} | ||
<section end=S1.1/> | <section end=S1.1/> | ||
===<big>jS1.1</big>=== | ===<big>{{clr|6|jS1.1}}</big>=== | ||
<section begin=jS1.1/> | <section begin=jS1.1/> | ||
{{MoveData | {{MoveData | ||
Line 540: | Line 547: | ||
}} | }} | ||
<section end=jS1.1/> | <section end=jS1.1/> | ||
===<big>S1.2</big>=== | ===<big>{{clr|6|S1.2}}</big>=== | ||
<section begin=S1.2/> | <section begin=S1.2/> | ||
{{MoveData | {{MoveData | ||
Line 562: | Line 569: | ||
}} | }} | ||
<section end=S1.2/> | <section end=S1.2/> | ||
===<big>S2.1</big>=== | ===<big>{{clr|3|S2.1}}</big>=== | ||
<section begin=S2.1/> | <section begin=S2.1/> | ||
{{MoveData | {{MoveData | ||
Line 599: | Line 606: | ||
}} | }} | ||
<section end=S2.1/> | <section end=S2.1/> | ||
===<big>S2.2</big>=== | ===<big>{{clr|3|S2.2}}</big>=== | ||
<section begin=S2.2/> | <section begin=S2.2/> | ||
{{MoveData | {{MoveData | ||
Line 621: | Line 628: | ||
}} | }} | ||
<section end=S2.2/> | <section end=S2.2/> | ||
===<big>S3.1</big>=== | ===<big>{{clr|8|S3.1}}</big>=== | ||
<section begin=S3.1/> | <section begin=S3.1/> | ||
{{MoveData | {{MoveData | ||
Line 643: | Line 650: | ||
}} | }} | ||
<section end=S3.1/> | <section end=S3.1/> | ||
===<big>S3.2</big>=== | ===<big>{{clr|8|S3.2}}</big>=== | ||
<section begin=S3.2/> | <section begin=S3.2/> | ||
{{MoveData | {{MoveData | ||
Line 665: | Line 672: | ||
}} | }} | ||
<section end=S3.2/> | <section end=S3.2/> | ||
===<big>S3.3</big>=== | ===<big>{{clr|8|S3.3}}</big>=== | ||
<section begin=S3.3/> | <section begin=S3.3/> | ||
{{MoveData | {{MoveData | ||
Line 687: | Line 694: | ||
}} | }} | ||
<section end=S3.3/> | <section end=S3.3/> | ||
===<big>OD</big>=== | ===<big>{{clr|0|OD}}</big>=== | ||
<section begin=OD/> | <section begin=OD/> | ||
{{MoveData | {{MoveData | ||
Line 711: | Line 718: | ||
<section end=Movelist/> | <section end=Movelist/> | ||
==Other== | ==Other== | ||
===<big>Forward Dash</big>=== | ===<big>{{clr|0|Forward Dash}}</big>=== | ||
<section begin=Forward Dash/> | <section begin=Forward Dash/> | ||
{{MoveData | {{MoveData | ||
Line 762: | Line 769: | ||
}} | }} | ||
<section end=Forward Dash/> | <section end=Forward Dash/> | ||
===<big>Back Dash</big>=== | |||
===<big>{{clr|0|Back Dash}}</big>=== | |||
<section begin=Back Dash/> | <section begin=Back Dash/> | ||
{{MoveData | {{MoveData | ||
|name=Back Dash | |name=Back Dash | ||
|image=Chel | |image=Chel Back Dash.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
Line 784: | Line 792: | ||
}} | }} | ||
<section end=Back Dash/> | <section end=Back Dash/> | ||
<templatestyles src="clr/styles.css"/> | |||
[[Category:Rising Thunder: Community Edition]] |
Latest revision as of 12:35, 23 February 2022
Normals
cl.L
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
30 | Mid (Whiffs crouching) | 50 | Spc/OD/KA | 5 | 2 | 7 | 14 | 6 | 4 | - |
cancelable into Light attacks |
cl.M
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
65 | Mid | 100 | Spc/OD/KA | 6 | 3 | 8 | 17 | 8 | 5 | - |
string meaty and pressure tool due to it being very fast, advantageous, and hitting crouchers. Can do a 2m link after for an optimal frametrap that also combos, although the timing for the combo is strict. |
cl.H
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
100 | Mid | 200 | Spc/OD/KA | 7 | 5 | 22 | 34 | -4 | -8 | - |
forces stand |
f.L
Version | Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|---|
far s.L | 30 | Mid (Whiffs crouching) | 50 | Spc/OD/KA | 5 | 2 | 8 | 15 | 5 | 3 | - |
cancelable into Light attacks | |||||||||||
Version | Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
far s.L (alt) | 30 | Mid (Whiffs crouching) | 50 | Spc/OD/KA | 5 | 2 | 8 | 15 | 5 | 3 | - |
cancelable into Light attacks |
f.M
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
70 | Mid (Whiffs crouching) | 100 | OD/KA | 7 | 3 | 14 | 24 | 2 | -1 | - |
would be a great poke to stuff approaches if it distance whiff on crouchers. Still, it's a decent anti air for space jump ins and a good options when you expect a dash in or standing button. Advances forward so the range I'd deceptively bigger then it seems |
f.H
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
105 | Mid (Whiffs crouching) | 200 | OD/KA | 9 | 4 | 22 | 35 | -3 | -7 | - |
Your best anti air normal, with a long range and great priority you'll use this when dp is on cooldown or when it would whiff due to distance. Not useful otherwise |
cr.L
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
30 | Low | 50 | Spc/OD/KA | 6 | 2 | 8 | 16 | 5 | 3 | - |
decent normal yo start your pressure with, as it frametraps into plenty, including cl.m, as well as being very bad go backdash on. cancelable into Light attacks |
cr.M
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
65 | Low | 100 | Spc/OD/KA | 7 | 3 | 15 | 25 | 1 | -2 | - |
a useful normal as it's a low longer then 2l but faster then 2h. It special cancels so it can lead to good reward, and is usually seen as the last frametrap attempt in strings to end turns with, canceling into fireball. |
cr.H
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
100 | Low | 150 | Spc/OD/KA | 8 | 4 | 27 | 39 | sweep | -12 | - |
dj.L
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
50 | High | 50 | Special | 5 | 15 | - | - | - | - | - |
dj.M
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
80 | High | 100 | None | 6 | 10 | - | - | - | - | - |
dj.H
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
100 | High | 200 | None | 7 | 7 | - | - | - | - | - |
nj.L
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
50 | High | 50 | Special | 5 | 15 | - | - | - | - | - |
nj.M
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
80 | High | 100 | None | 6 | 10 | - | - | - | - | - |
nj.H
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
100 | High | 200 | None | 7 | 7 | - | - | - | - | - |
F+M
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
75 | Mid | 100 | Spc/OD/KA | 20 | 4 | 12 | 36 | 3 | 0 | - |
cancelable into specials on landing |
F+H
Version | Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|---|
F+H | 55 | Mid | 100 | OD/KA | 15 | 2 | 19 | 36 | - | - | - |
cancelable into F+M | |||||||||||
Version | Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
F+H second hit | 55 | Mid | 100 | OD/KA | 3 | 2 | 13 | 18 | 8 | 4 | - |
cancelable into F+M |
j.D+H
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
100 | High | 200 | None | 9 | 7 | - | - | - | - | - |
crossup air attack |
Throws
Forward Throw
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
50+50 | Unblk | 50+0 | KnAdv | 5 | 3 | 27 | 35 | - | - | - |
Back Throw
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
125 | Unblk | 150 | None | 5 | 3 | 27 | 35 | - | - | - |
Air Throw
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
55+55 | Unblk | 100+0 | None | 5 | 3 | - | - | - | - | - |
can attack/block after 12 landing frames, and walk after 14 frames; landing cancelable into S1 after 2 frames and OD after 4 frames |
Specials
S1.1
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
75 | Mid | 100 | OD/KA | 15 | 1 | 35 | 51 | -5 | -9 | - |
cooldown resets when projectile dies |
jS1.1
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
75 | Mid | 100 | None | 15 | 1 | - | - | - | - | - |
can attack/block after 8 landing frames, and walk after 10 frames; cooldown resets when projectile dies |
S1.2
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
80 | Mid | 100 | OD/KA | 14 | 1 | 33 | 48 | knockback | -7 | - |
cooldown resets when projectile dies |
S2.1
Version | Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|---|
Crush Breeze | 80 [60] | Mid | 125 [100] | OD/KA | 8 | 11 | 41 | 60 | launch | -36 | - |
transitions into Crush Breeze Ender on clean hit, after exactly 20 frames; damage/dizzy weakened on 4th active frame; applies 50% damage/dizzy/meter reduction as combo starter | |||||||||||
Version | Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
Crush Breeze Ender | 35! | Mid | 75! | None | 19 | 4 | 33 | 56 | grd bounce | - | - |
S2.2
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
100 [75] | Mid | 150 [100] | OD/KA | 6 | 10 | 29 | 45 | launch | -23 | - |
damage/dizzy weakened on 4th active frame; applies 50% damage/dizzy/meter reduction as combo starter |
S3.1
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
20 + 20 + 20 + 50 = 110 | Mid (Whiffs crouching) | 40 + 40 + 40 + 80 = 200 | KnAdv | 14 | 3 (10) 3 (10) 3 (12) 4 | 25 | 84 | launch | -10 | - |
S3.2
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
20 + 20 + 20 + 45 = 105 | Mid | 40 + 40 + 40 + 80 = 200 | KnAdv | 10 | 3 (12) 3 (10) 3 (15) 4 | 21 | 81 | backslide | -6 | - |
1st hit forces stand, 2nd-3rd hits whiff over crouching opponents |
S3.3
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
30! + 30! + 60! = 120! | Mid (Whiffs standing and crouching) | 60! + 60! + 80! = 200! | None | 18 | 3 (10) 3 (13) 4 | 37 | 88 | wall bounce | - | - |
1st hit doesn't raise juggle count above 4; 2nd hit doesn't raise juggle count |
OD
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
45!x4 + 70! = 250! | Mid | 0 | KnAdv | 5+5+7 | 1 | 84 | 102 | twist | -30 | - |
all hits stop raising juggle count at 4 |
Other
Forward Dash
Version | Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|---|
Forward Dash | - | - | - | None | - | - | - | 20 | - | - | - |
transitions into forward run after 15f if holding Fwd; cancelable into any attack or jump (but not walk/block) after 18f in both cases | |||||||||||
Version | Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
Forward Run | - | - | - | Any | - | - | - | - | - | - | - |
cancelable into attack or jump; transitions into forward run stop | |||||||||||
Version | Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
Forward Run Stop | - | - | - | Any | - | - | - | 10 | - | - | - |
cancelable into attack or jump; all actions enabled after 10 frames |
Back Dash
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | None | - | - | - | 30 | - | - | - |