mNo edit summary |
|||
(19 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
== | <section begin=Movelist/> | ||
==Normals== | |||
===<big>{{clr|2|cl.L}}</big>=== | |||
<section begin=cl.L/> | |||
{{MoveData | {{MoveData | ||
|image=Chel | |name=close s.L | ||
|caption= | |image=Chel cl.L.png | ||
|caption= | |||
|data= | |data= | ||
{{AttackData-RT | |||
|damage=30 | |||
|stun=50 | |||
|guard=Mid (Whiffs crouching) | |||
|cancel=Spc/OD/KA | |||
|startup=5 | |||
|active=2 | |||
|recovery=7 | |||
|total=14 | |||
|advHit=6 | |||
|advBlock=4 | |||
|description=cancelable into Light attacks | |||
}} | |||
}} | }} | ||
== | <section end=cl.L/> | ||
===<big>{{clr|5|cl.M}}</big>=== | |||
<section begin=cl.M/> | |||
{{MoveData | {{MoveData | ||
|image=Chel | |name=close s.M | ||
|caption= | |image=Chel cl.M.png | ||
|caption= | |||
|data= | |data= | ||
{{AttackData-RT | |||
|damage=65 | |||
|stun=100 | |||
|guard=Mid | |||
|cancel=Spc/OD/KA | |||
|startup=6 | |||
|active=3 | |||
|recovery=8 | |||
|total=17 | |||
|advHit=8 | |||
|advBlock=5 | |||
|description= string meaty and pressure tool due to it being very fast, advantageous, and hitting crouchers. Can do a 2m link after for an optimal frametrap that also combos, although the timing for the combo is strict. | |||
}} | |||
}} | }} | ||
= | <section end=cl.M/> | ||
[[Category: Rising Thunder]] | ===<big>{{clr|4|cl.H}}</big>=== | ||
<section begin=cl.H/> | |||
{{MoveData | |||
|name=close s.H | |||
|image=Chel cl.H.png | |||
|caption= | |||
|data= | |||
{{AttackData-RT | |||
|damage=100 | |||
|stun=200 | |||
|guard=Mid | |||
|cancel=Spc/OD/KA | |||
|startup=7 | |||
|active=5 | |||
|recovery=22 | |||
|total=34 | |||
|advHit=-4 | |||
|advBlock=-8 | |||
|description=forces stand | |||
}} | |||
}} | |||
<section end=cl.H/> | |||
===<big>{{clr|2|f.L}}</big>=== | |||
<section begin=f.L/> | |||
{{MoveData | |||
|name=far s.L | |||
|image=Chel f.L.png | |||
|caption= | |||
|data= | |||
{{AttackData-RT | |||
|version=far s.L | |||
|damage=30 | |||
|stun=50 | |||
|guard=Mid (Whiffs crouching) | |||
|cancel=Spc/OD/KA | |||
|startup=5 | |||
|active=2 | |||
|recovery=8 | |||
|total=15 | |||
|advHit=5 | |||
|advBlock=3 | |||
|description=cancelable into Light attacks | |||
}} | |||
{{AttackData-RT | |||
|version=far s.L (alt) | |||
|damage=30 | |||
|stun=50 | |||
|guard=Mid (Whiffs crouching) | |||
|cancel=Spc/OD/KA | |||
|startup=5 | |||
|active=2 | |||
|recovery=8 | |||
|total=15 | |||
|advHit=5 | |||
|advBlock=3 | |||
|description=cancelable into Light attacks | |||
}} | |||
}} | |||
<section end=f.L/> | |||
===<big>{{clr|5|f.M}}</big>=== | |||
<section begin=f.M/> | |||
{{MoveData | |||
|name=far s.M | |||
|image=Chel f.M.png | |||
|caption= | |||
|data= | |||
{{AttackData-RT | |||
|damage=70 | |||
|stun=100 | |||
|guard=Mid (Whiffs crouching) | |||
|cancel=OD/KA | |||
|startup=7 | |||
|active=3 | |||
|recovery=14 | |||
|total=24 | |||
|advHit=2 | |||
|advBlock=-1 | |||
|description= would be a great poke to stuff approaches if it distance whiff on crouchers. Still, it's a decent anti air for space jump ins and a good options when you expect a dash in or standing button. Advances forward so the range I'd deceptively bigger then it seems | |||
}} | |||
}} | |||
<section end=f.M/> | |||
===<big>{{clr|4|f.H}}</big>=== | |||
<section begin=f.H/> | |||
{{MoveData | |||
|name=far s.H | |||
|image=Chel f.H.png | |||
|caption= | |||
|data= | |||
{{AttackData-RT | |||
|damage=105 | |||
|stun=200 | |||
|guard=Mid (Whiffs crouching) | |||
|cancel=OD/KA | |||
|startup=9 | |||
|active=4 | |||
|recovery=22 | |||
|total=35 | |||
|advHit=-3 | |||
|advBlock=-7 | |||
|description= Your best anti air normal, with a long range and great priority you'll use this when dp is on cooldown or when it would whiff due to distance. Not useful otherwise | |||
}} | |||
}} | |||
<section end=f.H/> | |||
===<big>{{clr|2|cr.L}}</big>=== | |||
<section begin=cr.L/> | |||
{{MoveData | |||
|name=cr.L | |||
|image=Chel cr.L.png | |||
|caption= | |||
|data= | |||
{{AttackData-RT | |||
|damage=30 | |||
|stun=50 | |||
|guard=Low | |||
|cancel=Spc/OD/KA | |||
|startup=6 | |||
|active=2 | |||
|recovery=8 | |||
|total=16 | |||
|advHit=5 | |||
|advBlock=3 | |||
|description= decent normal yo start your pressure with, as it frametraps into plenty, including cl.m, as well as being very bad go backdash on. cancelable into Light attacks | |||
}} | |||
}} | |||
<section end=cr.L/> | |||
===<big>{{clr|5|cr.M}}</big>=== | |||
<section begin=cr.M/> | |||
{{MoveData | |||
|name=cr.M | |||
|image=Chel cr.M.png | |||
|caption= | |||
|data= | |||
{{AttackData-RT | |||
|damage=65 | |||
|stun=100 | |||
|guard=Low | |||
|cancel=Spc/OD/KA | |||
|startup=7 | |||
|active=3 | |||
|recovery=15 | |||
|total=25 | |||
|advHit=1 | |||
|advBlock=-2 | |||
|description= a useful normal as it's a low longer then 2l but faster then 2h. It special cancels so it can lead to good reward, and is usually seen as the last frametrap attempt in strings to end turns with, canceling into fireball. | |||
}} | |||
}} | |||
<section end=cr.M/> | |||
===<big>{{clr|4|cr.H}}</big>=== | |||
<section begin=cr.H/> | |||
{{MoveData | |||
|name=cr.H | |||
|image=Chel cr.H.png | |||
|caption= | |||
|data= | |||
{{AttackData-RT | |||
|damage=100 | |||
|stun=150 | |||
|guard=Low | |||
|cancel=Spc/OD/KA | |||
|startup=8 | |||
|active=4 | |||
|recovery=27 | |||
|total=39 | |||
|advHit=sweep | |||
|advBlock=-12 | |||
|description= | |||
}} | |||
}} | |||
<section end=cr.H/> | |||
===<big>{{clr|2|dj.L}}</big>=== | |||
<section begin=dj.L/> | |||
{{MoveData | |||
|name=diagonal j.L | |||
|image=Chel dj.L.png | |||
|caption= | |||
|data= | |||
{{AttackData-RT | |||
|damage=50 | |||
|stun=50 | |||
|guard=High | |||
|cancel=Special | |||
|startup=5 | |||
|active=15 | |||
|recovery= | |||
|total= | |||
|advHit= | |||
|advBlock= | |||
|description= | |||
}} | |||
}} | |||
<section end=dj.L/> | |||
===<big>{{clr|5|dj.M}}</big>=== | |||
<section begin=dj.M/> | |||
{{MoveData | |||
|name=diagonal j.M | |||
|image=Chel dj.M.png | |||
|caption= | |||
|data= | |||
{{AttackData-RT | |||
|damage=80 | |||
|stun=100 | |||
|guard=High | |||
|cancel=None | |||
|startup=6 | |||
|active=10 | |||
|recovery= | |||
|total= | |||
|advHit= | |||
|advBlock= | |||
|description= | |||
}} | |||
}} | |||
<section end=dj.M/> | |||
===<big>{{clr|4|dj.H}}</big>=== | |||
<section begin=dj.H/> | |||
{{MoveData | |||
|name=diagonal j.H | |||
|image=Chel dj.H.png | |||
|caption= | |||
|data= | |||
{{AttackData-RT | |||
|damage=100 | |||
|stun=200 | |||
|guard=High | |||
|cancel=None | |||
|startup=7 | |||
|active=7 | |||
|recovery= | |||
|total= | |||
|advHit= | |||
|advBlock= | |||
|description= | |||
}} | |||
}} | |||
<section end=dj.H/> | |||
===<big>{{clr|2|nj.L}}</big>=== | |||
<section begin=nj.L/> | |||
{{MoveData | |||
|name=neutral j.L | |||
|image=Chel nj.L.png | |||
|caption= | |||
|data= | |||
{{AttackData-RT | |||
|damage=50 | |||
|stun=50 | |||
|guard=High | |||
|cancel=Special | |||
|startup=5 | |||
|active=15 | |||
|recovery= | |||
|total= | |||
|advHit= | |||
|advBlock= | |||
|description= | |||
}} | |||
}} | |||
<section end=nj.L/> | |||
===<big>{{clr|5|nj.M}}</big>=== | |||
<section begin=nj.M/> | |||
{{MoveData | |||
|name=neutral j.M | |||
|image=Chel nj.M.png | |||
|caption= | |||
|data= | |||
{{AttackData-RT | |||
|damage=80 | |||
|stun=100 | |||
|guard=High | |||
|cancel=None | |||
|startup=6 | |||
|active=10 | |||
|recovery= | |||
|total= | |||
|advHit= | |||
|advBlock= | |||
|description= | |||
}} | |||
}} | |||
<section end=nj.M/> | |||
===<big>{{clr|4|nj.H}}</big>=== | |||
<section begin=nj.H/> | |||
{{MoveData | |||
|name=neutral j.H | |||
|image=Chel nj.H.png | |||
|caption= | |||
|data= | |||
{{AttackData-RT | |||
|damage=100 | |||
|stun=200 | |||
|guard=High | |||
|cancel=None | |||
|startup=7 | |||
|active=7 | |||
|recovery= | |||
|total= | |||
|advHit= | |||
|advBlock= | |||
|description= | |||
}} | |||
}} | |||
<section end=nj.H/> | |||
===<big>{{clr|5|F+M}}</big>=== | |||
<section begin=F+M/> | |||
{{MoveData | |||
|name=F+M | |||
|image=Chel F+M.png | |||
|caption= | |||
|data= | |||
{{AttackData-RT | |||
|damage=75 | |||
|stun=100 | |||
|guard=Mid | |||
|cancel=Spc/OD/KA | |||
|startup=20 | |||
|active=4 | |||
|recovery=12 | |||
|total=36 | |||
|advHit=3 | |||
|advBlock=0 | |||
|description=cancelable into specials on landing | |||
}} | |||
}} | |||
<section end=F+M/> | |||
===<big>{{clr|4|F+H}}</big>=== | |||
<section begin=F+H/> | |||
{{MoveData | |||
|name=F+H | |||
|image=Chel F+H.png | |||
|caption= | |||
|data= | |||
{{AttackData-RT | |||
|version=F+H | |||
|damage=55 | |||
|stun=100 | |||
|guard=Mid | |||
|cancel=OD/KA | |||
|startup=15 | |||
|active=2 | |||
|recovery=19 | |||
|total=36 | |||
|advHit=- | |||
|advBlock=- | |||
|description=cancelable into F+M | |||
}} | |||
{{AttackData-RT | |||
|version=F+H second hit | |||
|damage=55 | |||
|stun=100 | |||
|guard=Mid | |||
|cancel=OD/KA | |||
|startup=3 | |||
|active=2 | |||
|recovery=13 | |||
|total=18 | |||
|advHit=8 | |||
|advBlock=4 | |||
|description=cancelable into F+M | |||
}} | |||
}} | |||
<section end=F+H/> | |||
===<big>{{clr|4|j.D+H}}</big>=== | |||
<section begin=j.D+H/> | |||
{{MoveData | |||
|name=j.D+H | |||
|image=Chel j.D+H.png | |||
|caption= | |||
|data= | |||
{{AttackData-RT | |||
|damage=100 | |||
|stun=200 | |||
|guard=High | |||
|cancel=None | |||
|startup=9 | |||
|active=7 | |||
|recovery= | |||
|total= | |||
|advHit= | |||
|advBlock= | |||
|description=crossup air attack | |||
}} | |||
}} | |||
<section end=j.D+H/> | |||
==Throws== | |||
===<big>{{clr|0|Forward Throw}}</big>=== | |||
<section begin=Forward Throw/> | |||
{{MoveData | |||
|name=Forward Throw | |||
|image=Chel Forward Throw.png | |||
|caption= | |||
|data= | |||
{{AttackData-RT | |||
|damage=50+50 | |||
|stun=50+0 | |||
|guard=Unblk | |||
|cancel=KnAdv | |||
|startup=5 | |||
|active=3 | |||
|recovery=27 | |||
|total=35 | |||
|advHit= | |||
|advBlock= | |||
|description= | |||
}} | |||
}} | |||
<section end=Forward Throw/> | |||
===<big>{{clr|0|Back Throw}}</big>=== | |||
<section begin=Back Throw/> | |||
{{MoveData | |||
|name=Back Throw | |||
|image=Chel Back Throw.png | |||
|caption= | |||
|data= | |||
{{AttackData-RT | |||
|damage=125 | |||
|stun=150 | |||
|guard=Unblk | |||
|cancel=None | |||
|startup=5 | |||
|active=3 | |||
|recovery=27 | |||
|total=35 | |||
|advHit= | |||
|advBlock= | |||
|description= | |||
}} | |||
}} | |||
<section end=Back Throw/> | |||
===<big>{{clr|0|Air Throw}}</big>=== | |||
<section begin=Air Throw/> | |||
{{MoveData | |||
|name=Air Throw | |||
|image=Chel Air Throw.png | |||
|caption= | |||
|data= | |||
{{AttackData-RT | |||
|damage=55+55 | |||
|stun=100+0 | |||
|guard=Unblk | |||
|cancel=None | |||
|startup=5 | |||
|active=3 | |||
|recovery= | |||
|total= | |||
|advHit= | |||
|advBlock= | |||
|description=can attack/block after 12 landing frames, and walk after 14 frames; landing cancelable into S1 after 2 frames and OD after 4 frames | |||
}} | |||
}} | |||
<section end=Air Throw/> | |||
==Specials== | |||
===<big>{{clr|6|S1.1}}</big>=== | |||
<section begin=S1.1/> | |||
{{MoveData | |||
|name=Night Sun | |||
|image=Chel S1.1.png | |||
|caption= | |||
|data= | |||
{{AttackData-RT | |||
|damage=75 | |||
|stun=100 | |||
|guard=Mid | |||
|cancel=OD/KA | |||
|startup=15 | |||
|active=1 | |||
|recovery=35 | |||
|total=51 | |||
|advHit=-5 | |||
|advBlock=-9 | |||
|description=cooldown resets when projectile dies | |||
}} | |||
}} | |||
<section end=S1.1/> | |||
===<big>{{clr|6|jS1.1}}</big>=== | |||
<section begin=jS1.1/> | |||
{{MoveData | |||
|name=Aerial Night Sun | |||
|image=Chel jS1.1.png | |||
|caption= | |||
|data= | |||
{{AttackData-RT | |||
|damage=75 | |||
|stun=100 | |||
|guard=Mid | |||
|cancel=None | |||
|startup=15 | |||
|active=1 | |||
|recovery= | |||
|total= | |||
|advHit= | |||
|advBlock= | |||
|description=can attack/block after 8 landing frames, and walk after 10 frames; cooldown resets when projectile dies | |||
}} | |||
}} | |||
<section end=jS1.1/> | |||
===<big>{{clr|6|S1.2}}</big>=== | |||
<section begin=S1.2/> | |||
{{MoveData | |||
|name=Solar Flare | |||
|image=Chel S1.2.png | |||
|caption= | |||
|data= | |||
{{AttackData-RT | |||
|damage=80 | |||
|stun=100 | |||
|guard=Mid | |||
|cancel=OD/KA | |||
|startup=14 | |||
|active=1 | |||
|recovery=33 | |||
|total=48 | |||
|advHit=knockback | |||
|advBlock=-7 | |||
|description=cooldown resets when projectile dies | |||
}} | |||
}} | |||
<section end=S1.2/> | |||
===<big>{{clr|3|S2.1}}</big>=== | |||
<section begin=S2.1/> | |||
{{MoveData | |||
|name=Crush Breeze | |||
|image=Chel S2.1.png | |||
|caption= | |||
|data= | |||
{{AttackData-RT | |||
|version=Crush Breeze | |||
|damage=80 [60] | |||
|stun=125 [100] | |||
|guard=Mid | |||
|cancel=OD/KA | |||
|startup=8 | |||
|active=11 | |||
|recovery=41 | |||
|total=60 | |||
|advHit=launch | |||
|advBlock=-36 | |||
|description=transitions into Crush Breeze Ender on clean hit, after exactly 20 frames; damage/dizzy weakened on 4th active frame; applies 50% damage/dizzy/meter reduction as combo starter | |||
}} | |||
{{AttackData-RT | |||
|version=Crush Breeze Ender | |||
|damage=35! | |||
|stun=75! | |||
|guard=Mid | |||
|cancel=None | |||
|startup=19 | |||
|active=4 | |||
|recovery=33 | |||
|total=56 | |||
|advHit=grd bounce | |||
|advBlock=- | |||
|description= | |||
}} | |||
}} | |||
<section end=S2.1/> | |||
===<big>{{clr|3|S2.2}}</big>=== | |||
<section begin=S2.2/> | |||
{{MoveData | |||
|name=Spiral Eclipse | |||
|image=Chel S2.2.png | |||
|caption= | |||
|data= | |||
{{AttackData-RT | |||
|damage=100 [75] | |||
|stun=150 [100] | |||
|guard=Mid | |||
|cancel=OD/KA | |||
|startup=6 | |||
|active=10 | |||
|recovery=29 | |||
|total=45 | |||
|advHit=launch | |||
|advBlock=-23 | |||
|description=damage/dizzy weakened on 4th active frame; applies 50% damage/dizzy/meter reduction as combo starter | |||
}} | |||
}} | |||
<section end=S2.2/> | |||
===<big>{{clr|8|S3.1}}</big>=== | |||
<section begin=S3.1/> | |||
{{MoveData | |||
|name=Dancing Wind | |||
|image=Chel S3.1.png | |||
|caption= | |||
|data= | |||
{{AttackData-RT | |||
|damage=20 + 20 + 20 + 50 = 110 | |||
|stun=40 + 40 + 40 + 80 = 200 | |||
|guard=Mid (Whiffs crouching) | |||
|cancel=KnAdv | |||
|startup=14 | |||
|active=3 (10) 3 (10) 3 (12) 4 | |||
|recovery=25 | |||
|total=84 | |||
|advHit=launch | |||
|advBlock=-10 | |||
|description= | |||
}} | |||
}} | |||
<section end=S3.1/> | |||
===<big>{{clr|8|S3.2}}</big>=== | |||
<section begin=S3.2/> | |||
{{MoveData | |||
|name=Stinging Wind | |||
|image=Chel S3.2.png | |||
|caption= | |||
|data= | |||
{{AttackData-RT | |||
|damage=20 + 20 + 20 + 45 = 105 | |||
|stun=40 + 40 + 40 + 80 = 200 | |||
|guard=Mid | |||
|cancel=KnAdv | |||
|startup=10 | |||
|active=3 (12) 3 (10) 3 (15) 4 | |||
|recovery=21 | |||
|total=81 | |||
|advHit=backslide | |||
|advBlock=-6 | |||
|description=1st hit forces stand, 2nd-3rd hits whiff over crouching opponents | |||
}} | |||
}} | |||
<section end=S3.2/> | |||
===<big>{{clr|8|S3.3}}</big>=== | |||
<section begin=S3.3/> | |||
{{MoveData | |||
|name=Soaring Wind | |||
|image=Chel S3.3.png | |||
|caption= | |||
|data= | |||
{{AttackData-RT | |||
|damage=30! + 30! + 60! = 120! | |||
|stun=60! + 60! + 80! = 200! | |||
|guard=Mid (Whiffs standing and crouching) | |||
|cancel=None | |||
|startup=18 | |||
|active=3 (10) 3 (13) 4 | |||
|recovery=37 | |||
|total=88 | |||
|advHit=wall bounce | |||
|advBlock=- | |||
|description=1st hit doesn't raise juggle count above 4; 2nd hit doesn't raise juggle count | |||
}} | |||
}} | |||
<section end=S3.3/> | |||
===<big>{{clr|0|OD}}</big>=== | |||
<section begin=OD/> | |||
{{MoveData | |||
|name=Supernova | |||
|image=Chel OD.png | |||
|caption= | |||
|data= | |||
{{AttackData-RT | |||
|damage=45!x4 + 70! = 250! | |||
|stun=0 | |||
|guard=Mid | |||
|cancel=KnAdv | |||
|startup=5+5+7 | |||
|active=1 | |||
|recovery=84 | |||
|total=102 | |||
|advHit=twist | |||
|advBlock=-30 | |||
|description=all hits stop raising juggle count at 4 | |||
}} | |||
}} | |||
<section end=OD/> | |||
<section end=Movelist/> | |||
==Other== | |||
===<big>{{clr|0|Forward Dash}}</big>=== | |||
<section begin=Forward Dash/> | |||
{{MoveData | |||
|name=Forward Dash | |||
|image=Chel Forward Dash.png | |||
|caption= | |||
|data= | |||
{{AttackData-RT | |||
|version=Forward Dash | |||
|damage= | |||
|stun= | |||
|guard=- | |||
|cancel=None | |||
|startup= | |||
|active= | |||
|recovery= | |||
|total=20 | |||
|advHit= | |||
|advBlock= | |||
|description=transitions into forward run after 15f if holding Fwd; cancelable into any attack or jump (but not walk/block) after 18f in both cases | |||
}} | |||
{{AttackData-RT | |||
|version=Forward Run | |||
|damage= | |||
|stun= | |||
|guard=- | |||
|cancel=Any | |||
|startup= | |||
|active= | |||
|recovery= | |||
|total= | |||
|advHit= | |||
|advBlock= | |||
|description=cancelable into attack or jump; transitions into forward run stop | |||
}} | |||
{{AttackData-RT | |||
|version=Forward Run Stop | |||
|damage= | |||
|stun= | |||
|guard=- | |||
|cancel=Any | |||
|startup= | |||
|active= | |||
|recovery= | |||
|total=10 | |||
|advHit= | |||
|advBlock= | |||
|description=cancelable into attack or jump; all actions enabled after 10 frames | |||
}} | |||
}} | |||
<section end=Forward Dash/> | |||
===<big>{{clr|0|Back Dash}}</big>=== | |||
<section begin=Back Dash/> | |||
{{MoveData | |||
|name=Back Dash | |||
|image=Chel Back Dash.png | |||
|caption= | |||
|data= | |||
{{AttackData-RT | |||
|damage= | |||
|stun= | |||
|guard=- | |||
|cancel=None | |||
|startup= | |||
|active= | |||
|recovery= | |||
|total=30 | |||
|advHit= | |||
|advBlock= | |||
|description= | |||
}} | |||
}} | |||
<section end=Back Dash/> | |||
<templatestyles src="clr/styles.css"/> | |||
[[Category:Rising Thunder: Community Edition]] |
Latest revision as of 12:35, 23 February 2022
Normals
cl.L
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
30 | Mid (Whiffs crouching) | 50 | Spc/OD/KA | 5 | 2 | 7 | 14 | 6 | 4 | - |
cancelable into Light attacks |
cl.M
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
65 | Mid | 100 | Spc/OD/KA | 6 | 3 | 8 | 17 | 8 | 5 | - |
string meaty and pressure tool due to it being very fast, advantageous, and hitting crouchers. Can do a 2m link after for an optimal frametrap that also combos, although the timing for the combo is strict. |
cl.H
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
100 | Mid | 200 | Spc/OD/KA | 7 | 5 | 22 | 34 | -4 | -8 | - |
forces stand |
f.L
Version | Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|---|
far s.L | 30 | Mid (Whiffs crouching) | 50 | Spc/OD/KA | 5 | 2 | 8 | 15 | 5 | 3 | - |
cancelable into Light attacks | |||||||||||
Version | Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
far s.L (alt) | 30 | Mid (Whiffs crouching) | 50 | Spc/OD/KA | 5 | 2 | 8 | 15 | 5 | 3 | - |
cancelable into Light attacks |
f.M
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
70 | Mid (Whiffs crouching) | 100 | OD/KA | 7 | 3 | 14 | 24 | 2 | -1 | - |
would be a great poke to stuff approaches if it distance whiff on crouchers. Still, it's a decent anti air for space jump ins and a good options when you expect a dash in or standing button. Advances forward so the range I'd deceptively bigger then it seems |
f.H
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
105 | Mid (Whiffs crouching) | 200 | OD/KA | 9 | 4 | 22 | 35 | -3 | -7 | - |
Your best anti air normal, with a long range and great priority you'll use this when dp is on cooldown or when it would whiff due to distance. Not useful otherwise |
cr.L
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
30 | Low | 50 | Spc/OD/KA | 6 | 2 | 8 | 16 | 5 | 3 | - |
decent normal yo start your pressure with, as it frametraps into plenty, including cl.m, as well as being very bad go backdash on. cancelable into Light attacks |
cr.M
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
65 | Low | 100 | Spc/OD/KA | 7 | 3 | 15 | 25 | 1 | -2 | - |
a useful normal as it's a low longer then 2l but faster then 2h. It special cancels so it can lead to good reward, and is usually seen as the last frametrap attempt in strings to end turns with, canceling into fireball. |
cr.H
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
100 | Low | 150 | Spc/OD/KA | 8 | 4 | 27 | 39 | sweep | -12 | - |
dj.L
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
50 | High | 50 | Special | 5 | 15 | - | - | - | - | - |
dj.M
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
80 | High | 100 | None | 6 | 10 | - | - | - | - | - |
dj.H
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
100 | High | 200 | None | 7 | 7 | - | - | - | - | - |
nj.L
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
50 | High | 50 | Special | 5 | 15 | - | - | - | - | - |
nj.M
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
80 | High | 100 | None | 6 | 10 | - | - | - | - | - |
nj.H
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
100 | High | 200 | None | 7 | 7 | - | - | - | - | - |
F+M
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
75 | Mid | 100 | Spc/OD/KA | 20 | 4 | 12 | 36 | 3 | 0 | - |
cancelable into specials on landing |
F+H
Version | Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|---|
F+H | 55 | Mid | 100 | OD/KA | 15 | 2 | 19 | 36 | - | - | - |
cancelable into F+M | |||||||||||
Version | Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
F+H second hit | 55 | Mid | 100 | OD/KA | 3 | 2 | 13 | 18 | 8 | 4 | - |
cancelable into F+M |
j.D+H
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
100 | High | 200 | None | 9 | 7 | - | - | - | - | - |
crossup air attack |
Throws
Forward Throw
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
50+50 | Unblk | 50+0 | KnAdv | 5 | 3 | 27 | 35 | - | - | - |
Back Throw
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
125 | Unblk | 150 | None | 5 | 3 | 27 | 35 | - | - | - |
Air Throw
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
55+55 | Unblk | 100+0 | None | 5 | 3 | - | - | - | - | - |
can attack/block after 12 landing frames, and walk after 14 frames; landing cancelable into S1 after 2 frames and OD after 4 frames |
Specials
S1.1
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
75 | Mid | 100 | OD/KA | 15 | 1 | 35 | 51 | -5 | -9 | - |
cooldown resets when projectile dies |
jS1.1
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
75 | Mid | 100 | None | 15 | 1 | - | - | - | - | - |
can attack/block after 8 landing frames, and walk after 10 frames; cooldown resets when projectile dies |
S1.2
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
80 | Mid | 100 | OD/KA | 14 | 1 | 33 | 48 | knockback | -7 | - |
cooldown resets when projectile dies |
S2.1
Version | Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|---|
Crush Breeze | 80 [60] | Mid | 125 [100] | OD/KA | 8 | 11 | 41 | 60 | launch | -36 | - |
transitions into Crush Breeze Ender on clean hit, after exactly 20 frames; damage/dizzy weakened on 4th active frame; applies 50% damage/dizzy/meter reduction as combo starter | |||||||||||
Version | Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
Crush Breeze Ender | 35! | Mid | 75! | None | 19 | 4 | 33 | 56 | grd bounce | - | - |
S2.2
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
100 [75] | Mid | 150 [100] | OD/KA | 6 | 10 | 29 | 45 | launch | -23 | - |
damage/dizzy weakened on 4th active frame; applies 50% damage/dizzy/meter reduction as combo starter |
S3.1
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
20 + 20 + 20 + 50 = 110 | Mid (Whiffs crouching) | 40 + 40 + 40 + 80 = 200 | KnAdv | 14 | 3 (10) 3 (10) 3 (12) 4 | 25 | 84 | launch | -10 | - |
S3.2
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
20 + 20 + 20 + 45 = 105 | Mid | 40 + 40 + 40 + 80 = 200 | KnAdv | 10 | 3 (12) 3 (10) 3 (15) 4 | 21 | 81 | backslide | -6 | - |
1st hit forces stand, 2nd-3rd hits whiff over crouching opponents |
S3.3
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
30! + 30! + 60! = 120! | Mid (Whiffs standing and crouching) | 60! + 60! + 80! = 200! | None | 18 | 3 (10) 3 (13) 4 | 37 | 88 | wall bounce | - | - |
1st hit doesn't raise juggle count above 4; 2nd hit doesn't raise juggle count |
OD
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
45!x4 + 70! = 250! | Mid | 0 | KnAdv | 5+5+7 | 1 | 84 | 102 | twist | -30 | - |
all hits stop raising juggle count at 4 |
Other
Forward Dash
Version | Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|---|
Forward Dash | - | - | - | None | - | - | - | 20 | - | - | - |
transitions into forward run after 15f if holding Fwd; cancelable into any attack or jump (but not walk/block) after 18f in both cases | |||||||||||
Version | Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
Forward Run | - | - | - | Any | - | - | - | - | - | - | - |
cancelable into attack or jump; transitions into forward run stop | |||||||||||
Version | Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
Forward Run Stop | - | - | - | Any | - | - | - | 10 | - | - | - |
cancelable into attack or jump; all actions enabled after 10 frames |
Back Dash
Damage | Guard | Stun | Cancel | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Cooldown |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | None | - | - | - | 30 | - | - | - |