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Line 23: | Line 23: | ||
[[File:Pokken_Decidueye_Burst_Mode.png|left|border]] | [[File:Pokken_Decidueye_Burst_Mode.png|left|border]] | ||
<div> | <div> | ||
====Burst Mode==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Attack Type''' | | '''Attack Type''' | ||
Line 60: | Line 60: | ||
[[File:Pokken_Decidueye_Burst_Attack_2.png|400px|border]] | [[File:Pokken_Decidueye_Burst_Attack_2.png|400px|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">Burst Attack: Shining Feather</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Attack Type''' | | '''Attack Type''' | ||
| '''Damage''' | | '''Damage''' | ||
| '''PSP''' | | '''PSP''' | ||
| '''Height''' | | '''Height''' | ||
Line 77: | Line 76: | ||
| Normal (Strike) | | Normal (Strike) | ||
| 181 | | 181 | ||
| Shift | | Shift | ||
| Mid | | Mid | ||
Line 101: | Line 99: | ||
[[File:Pokken_Decidueye_Grab_DP.png|400px|border]] | [[File:Pokken_Decidueye_Grab_DP.png|400px|border]] | ||
<div> | <div> | ||
====<span style="color:#00A858">Y+B Grab Attack</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Attack Type''' | | '''Attack Type''' | ||
Line 134: | Line 132: | ||
[[File:Pokken_Decidueye_CA_2.png|400px|border]] | [[File:Pokken_Decidueye_CA_2.png|400px|border]] | ||
<div> | <div> | ||
====<span style="color:#019FED">X+A Counter Attack</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Version''' | | '''Version''' | ||
Line 150: | Line 148: | ||
| '''Properties''' | | '''Properties''' | ||
|- | |- | ||
| '''X+A Counter Attack''' | | '''<span style="color:#019FED">X+A Counter Attack</span>''' | ||
| Counter (Strike) | | Counter (Strike) | ||
| 70 | | 70 | ||
Line 163: | Line 161: | ||
| 1-20F Counter Armor, Launch on Crit, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17 | | 1-20F Counter Armor, Launch on Crit, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17 | ||
|- | |- | ||
| '''[X+A] Counter Attack''' | | '''<span style="color:#019FED">[X+A] Charged Counter Attack</span>''' | ||
| Counter (Strike) | | Counter (Strike) | ||
| 90 | | 90 | ||
Line 181: | Line 179: | ||
[[File:Pokken_Decidueye_Release_Y.png|400px|left|border]] | [[File:Pokken_Decidueye_Release_Y.png|400px|left|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">]Y[ Release Y</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Attack Type''' | | '''Attack Type''' | ||
Line 219: | Line 217: | ||
[[File:Pokken_Decidueye_Release_X.png|300px|left|border]] | [[File:Pokken_Decidueye_Release_X.png|300px|left|border]] | ||
<div> | <div> | ||
====]X[ Release X==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''PSP''' | | '''PSP''' | ||
Line 243: | Line 241: | ||
[[File:Pokken_Decidueye_Soaring_Stance_X_2.png|300px|border]] | [[File:Pokken_Decidueye_Soaring_Stance_X_2.png|300px|border]] | ||
<div> | <div> | ||
< | ====<span style="color:#FC3D3C">Soaring Stance X</span>==== | ||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Attack Type''' | | '''Attack Type''' | ||
Line 285: | Line 282: | ||
[[File:Pokken_Decidueye_nY.png|350px|left|border]] | [[File:Pokken_Decidueye_nY.png|350px|left|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">nY</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Attack Type''' | | '''Attack Type''' | ||
Line 322: | Line 319: | ||
[[File:Pokken_Decidueye_sY.png|350px|left|border]] | [[File:Pokken_Decidueye_sY.png|350px|left|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">sY</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Attack Type''' | | '''Attack Type''' | ||
Line 360: | Line 357: | ||
[[File:Pokken_Decidueye_fY.png|350px|left|border]] | [[File:Pokken_Decidueye_fY.png|350px|left|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">fY</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Attack Type''' | | '''Attack Type''' | ||
| '''Damage''' | | '''Damage''' | ||
| '''Height''' | | '''Height''' | ||
| '''Priority''' | | '''Priority''' | ||
Line 377: | Line 373: | ||
| Normal (Strike) | | Normal (Strike) | ||
| 60 | | 60 | ||
| Mid High | | Mid High | ||
| 4 | | 4 | ||
Line 400: | Line 395: | ||
<div> | <div> | ||
<br> | <br> | ||
====<span style="color:#FC3D3C">bY</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Attack Type''' | | '''Attack Type''' | ||
| '''Damage''' | | '''Damage''' | ||
| '''Height''' | | '''Height''' | ||
| '''Priority''' | | '''Priority''' | ||
Line 417: | Line 411: | ||
| Normal (Strike) | | Normal (Strike) | ||
| 60 | | 60 | ||
| Mid | | Mid | ||
| 4 | | 4 | ||
Line 438: | Line 431: | ||
<br> | <br> | ||
[[File:Pokken_Decidueye_jY_FP.png|250px|left|border]] | [[File:Pokken_Decidueye_jY_FP.png|250px|left|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">j.Y</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Attack Type''' | | '''Attack Type''' | ||
Line 473: | Line 466: | ||
[[File:Pokken_Decidueye_Soaring_Stance_Y_2.png|220px|left|border]] | [[File:Pokken_Decidueye_Soaring_Stance_Y_2.png|220px|left|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">Soaring Stance Y</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Version''' | | '''Version''' | ||
Line 489: | Line 482: | ||
| '''Properties''' | | '''Properties''' | ||
|- | |- | ||
| '''Soaring Stance Y''' | | '''<span style="color:#FC3D3C">Soaring Stance Y</span>''' | ||
| Normal (Projectile) | | Normal (Projectile) | ||
| 20 | | 20 | ||
| 0 | | 0% | ||
| Mid | | Mid | ||
| 6 | | 6 | ||
Line 529: | Line 522: | ||
[[File:Pokken_Decidueye_Homing_Attack_2.png|380px|border]] | [[File:Pokken_Decidueye_Homing_Attack_2.png|380px|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">Homing Attack</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Version''' | | '''Version''' | ||
Line 545: | Line 538: | ||
| '''Properties''' | | '''Properties''' | ||
|- | |- | ||
| '''X Homing Attack 1''' | | '''<span style="color:#FC3D3C">X Homing Attack 1</span>''' | ||
| Normal (Strike) | | Normal (Strike) | ||
| 40 (20 each hit) | | 40 (20 each hit) | ||
Line 556: | Line 549: | ||
| +4 / SS +16* | | +4 / SS +16* | ||
| -8 / SS +4** | | -8 / SS +4** | ||
| Throw Blast, XR Transitions into Soaring Stance on Frame 47 | | Throw Blast, Block/Jump Cancelable on Frame 1, XR Transitions into Soaring Stance on Frame 47 | ||
|- | |- | ||
| '''XX Homing Attack 2''' | | '''<span style="color:#FC3D3C">XX Homing Attack 2</span>''' | ||
| Normal | | Normal (strike) | ||
| 70 | | 70 | ||
| N/A | | N/A | ||
Line 571: | Line 564: | ||
| N/A | | N/A | ||
|- | |- | ||
| '''X[X] Homing Attack 2''' | | '''<span style="color:#FC3D3C">X[X] Charged Homing Attack 2</span>''' | ||
| Normal | | Normal (strike) | ||
| 90 | | 90 | ||
| N/A | | N/A | ||
Line 587: | Line 580: | ||
{|border="1" | {|border="1" | ||
|<p>Decidueye homes in on the opponent and strikes twice with Its wings, following up with an attack using both wings.</p> | |<p>Decidueye homes in on the opponent and strikes twice with Its wings, following up with an attack using both wings.</p> | ||
<p>If Homing Attack 1 was blocked, there is a 28 frame window to punish a charged Homing Attack 2.</p> | <p>If Homing Attack 1 was blocked, there is a 28 frame window to punish a charged Homing Attack 2.</p> | ||
<p>*More advantageous on hit if canceled into Soaring Stance.</p> | <p>*More advantageous on hit if canceled into Soaring Stance.</p> | ||
Line 598: | Line 589: | ||
[[File:Pokken_Decidueye_jX_FP.png|280px|left|border]] | [[File:Pokken_Decidueye_jX_FP.png|280px|left|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">j.X</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Attack Type''' | | '''Attack Type''' | ||
Line 641: | Line 632: | ||
[[File:Pokken_Decidueye_5YYY.png|495px|border]] | [[File:Pokken_Decidueye_5YYY.png|495px|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">5Y</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Version''' | | '''Version''' | ||
Line 658: | Line 649: | ||
| '''Properties''' | | '''Properties''' | ||
|- | |- | ||
| '''5Y''' | | '''<span style="color:#FC3D3C">5Y</span>''' | ||
| Normal (Strike) | | Normal (Strike) | ||
| 20 | | 20 | ||
Line 672: | Line 663: | ||
| Special Cancelable on Frame 19, 5YR Transitions into Soaring Stance on Frame 30 | | Special Cancelable on Frame 19, 5YR Transitions into Soaring Stance on Frame 30 | ||
|- | |- | ||
| '''5YY''' | | '''<span style="color:#FC3D3C">5YY</span>''' | ||
| Normal (Strike) | | Normal (Strike) | ||
| 40 | | 40 | ||
| 0 | | 0% | ||
| 2 | | 2 | ||
| Mid Low | | Mid Low | ||
Line 686: | Line 677: | ||
| Special Cancelable on Frame 52, 5YYR Transitions into Soaring Stance on Frame 63 | | Special Cancelable on Frame 52, 5YYR Transitions into Soaring Stance on Frame 63 | ||
|- | |- | ||
| '''5YYY''' | | '''<span style="color:#FC3D3C">5YYY</span>''' | ||
| Normal (Strike) | | Normal (Strike) | ||
| 20 | | 20 | ||
Line 712: | Line 703: | ||
[[File:Pokken_Decidueye_4Y.png|400px|left|border]] | [[File:Pokken_Decidueye_4Y.png|400px|left|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">4Y</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Attack Type''' | | '''Attack Type''' | ||
Line 751: | Line 742: | ||
[[File:Pokken_Decidueye_8Y_2.png|300px|border]] | [[File:Pokken_Decidueye_8Y_2.png|300px|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">8Y</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Attack Type''' | | '''Attack Type''' | ||
Line 792: | Line 783: | ||
[[File:Pokken_Decidueye_2YY.png|325px|border]] | [[File:Pokken_Decidueye_2YY.png|325px|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">2Y</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Version''' | | '''Version''' | ||
Line 809: | Line 800: | ||
| '''Properties''' | | '''Properties''' | ||
|- | |- | ||
| '''2Y''' | | '''<span style="color:#FC3D3C">2Y</span>''' | ||
| Normal (Strike) | | Normal (Strike) | ||
| 10 | | 10 | ||
| | | N/A | ||
| 0 | | 0 | ||
| Low | | Low | ||
Line 823: | Line 814: | ||
| High invuln. on Frame 1, Throw Blast | | High invuln. on Frame 1, Throw Blast | ||
|- | |- | ||
| '''2YY''' | | '''<span style="color:#FC3D3C">2YY</span>''' | ||
| Normal (Strike) | | Normal (Strike) | ||
| 20 | | 20 | ||
Line 846: | Line 837: | ||
[[File:Pokken_Decidueye_jY_DP.png|300px|left|border]] | [[File:Pokken_Decidueye_jY_DP.png|300px|left|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">j.Y</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Attack Type''' | | '''Attack Type''' | ||
Line 885: | Line 876: | ||
[[File:Pokken_Decidueye_Soaring_Stance_YY.png|193px|border]] | [[File:Pokken_Decidueye_Soaring_Stance_YY.png|193px|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">Soaring Stance Y</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Version''' | | '''Version''' | ||
Line 902: | Line 893: | ||
| '''Properties''' | | '''Properties''' | ||
|- | |- | ||
| '''Soaring Stance Y''' | | '''<span style="color:#FC3D3C">Soaring Stance Y</span>''' | ||
| Normal (Strike) | | Normal (Strike) | ||
| 20 | | 20 | ||
Line 916: | Line 907: | ||
| Transitions back into Soaring Stance on Frame 41 | | Transitions back into Soaring Stance on Frame 41 | ||
|- | |- | ||
| '''Soaring Stance YY''' | | '''<span style="color:#FC3D3C">Soaring Stance YY</span>''' | ||
| Normal (Strike) | | Normal (Strike) | ||
| 50 | | 50 | ||
Line 949: | Line 940: | ||
[[File:Pokken_Decidueye_5XX.png|400px|border]] | [[File:Pokken_Decidueye_5XX.png|400px|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">5X</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Version''' | | '''Version''' | ||
Line 966: | Line 957: | ||
| '''Properties''' | | '''Properties''' | ||
|- | |- | ||
| '''5X''' | | '''<span style="color:#FC3D3C">5X</span>''' | ||
| Normal (Strike) | | Normal (Strike) | ||
| 30 | | 30 | ||
Line 980: | Line 971: | ||
| 1-51F High invuln. | | 1-51F High invuln. | ||
|- | |- | ||
| '''5XX''' | | '''<span style="color:#FC3D3C">5XX</span>''' | ||
| Normal (Strike) | | Normal (Strike) | ||
| 40 | | 40 | ||
Line 1,008: | Line 999: | ||
[[File:Pokken_Decidueye_6XXX.png|215px|border]] | [[File:Pokken_Decidueye_6XXX.png|215px|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">6X</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Version''' | | '''Version''' | ||
Line 1,025: | Line 1,016: | ||
| '''Properties''' | | '''Properties''' | ||
|- | |- | ||
| '''6X''' | | '''<span style="color:#FC3D3C">6X</span>''' | ||
| Normal (Strike) | | Normal (Strike) | ||
| 40 | | 40 | ||
Line 1,039: | Line 1,030: | ||
| Airborne on Frame 5, Low Invulnerable on Frame 9 | | Airborne on Frame 5, Low Invulnerable on Frame 9 | ||
|- | |- | ||
| '''6XX''' | | '''<span style="color:#FC3D3C">6XX</span>''' | ||
| Normal (Strike) | | Normal (Strike) | ||
| 40 | | 40 | ||
| 0 | | 0% | ||
| 0 | | 0 | ||
| Mid High | | Mid High | ||
Line 1,053: | Line 1,044: | ||
| 26~52F Mid Low Invulnerability | | 26~52F Mid Low Invulnerability | ||
|- | |- | ||
| '''6XXX''' | | '''<span style="color:#FC3D3C">6XXX</span>''' | ||
| Normal (Strike) | | Normal (Strike) | ||
| 80 | | 80 | ||
Line 1,063: | Line 1,054: | ||
| N/A | | N/A | ||
| 99 | | 99 | ||
| Knockdown | | Launch / Knockdown (Air Hit) | ||
| +4 | | +4 | ||
| N/A | | N/A | ||
Line 1,077: | Line 1,068: | ||
[[File:Pokken_Decidueye_4X_2.png|400px|border]] | [[File:Pokken_Decidueye_4X_2.png|400px|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">4X</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Version''' | | '''Version''' | ||
Line 1,094: | Line 1,085: | ||
| '''Properties''' | | '''Properties''' | ||
|- | |- | ||
| '''4X''' | | '''<span style="color:#FC3D3C">4X</span>''' | ||
| Normal (Strike) | | Normal (Strike) | ||
| 60 | | 60 | ||
Line 1,108: | Line 1,099: | ||
| N/A | | N/A | ||
|- | |- | ||
| '''4[X]''' | | '''<span style="color:#FC3D3C">Charged - 4[X]</span>''' | ||
| Normal (Strike) | | Normal (Strike) | ||
| 80 | | 80 | ||
Line 1,132: | Line 1,123: | ||
[[File:Pokken_Decidueye_8X_2.png|380px|border]] | [[File:Pokken_Decidueye_8X_2.png|380px|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">8X</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Attack Type''' | | '''Attack Type''' | ||
Line 1,159: | Line 1,150: | ||
| -4 | | -4 | ||
| -12 | | -12 | ||
| | | Throw Blast, Airborne on Frame 9, Crumple on Crit | ||
|}</div> | |}</div> | ||
<div> | <div> | ||
Line 1,172: | Line 1,163: | ||
[[File:Pokken_Decidueye_2XX.png|400px|border]] | [[File:Pokken_Decidueye_2XX.png|400px|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">2X</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Version''' | | '''Version''' | ||
Line 1,189: | Line 1,180: | ||
| '''Properties''' | | '''Properties''' | ||
|- | |- | ||
| '''2X''' | | '''<span style="color:#FC3D3C">2X</span>''' | ||
| Normal (Strike) | | Normal (Strike) | ||
| 40 | | 40 | ||
Line 1,203: | Line 1,194: | ||
| High Invuln. on Frame 1 | | High Invuln. on Frame 1 | ||
|- | |- | ||
| '''2XX''' | | '''<span style="color:#FC3D3C">2XX</span>''' | ||
| Normal (Strike) | | Normal (Strike) | ||
| 80 | | 80 | ||
Line 1,226: | Line 1,217: | ||
[[File:Pokken_Decidueye_jX_DP.png|325px|left|border]] | [[File:Pokken_Decidueye_jX_DP.png|325px|left|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">j.X</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Attack Type''' | | '''Attack Type''' | ||
Line 1,271: | Line 1,262: | ||
[[File:Pokken_Decidueye_5A_3.png|415px|border]] | [[File:Pokken_Decidueye_5A_3.png|415px|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">5A Spirit Shackle</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Version''' | | '''Version''' | ||
Line 1,288: | Line 1,279: | ||
| '''Properties''' | | '''Properties''' | ||
|- | |- | ||
| '''5A Spirit Shackle''' | | '''<span style="color:#FC3D3C">5A Spirit Shackle</span>''' | ||
| Normal (Projectile) | | Normal (Projectile) | ||
| 40 | | 40 | ||
Line 1,302: | Line 1,293: | ||
| 5-15F Destroys Projectiles, No Support for 180F on hit | | 5-15F Destroys Projectiles, No Support for 180F on hit | ||
|- | |- | ||
|'''5[A] Spirit Shackle''' | |'''<span style="color:#FC3D3C">5[A] Charged Spirit Shackle</span>''' | ||
| Normal (Projectile) | | Normal (Projectile) | ||
| 40 (FP) / 60 (DP) / 90 (Burst Only) | | 40 (FP) / 60 (DP) / 90 (Burst Only) | ||
Line 1,316: | Line 1,307: | ||
| 5-15F Destroys Projectiles, No Support for 180F on hit | | 5-15F Destroys Projectiles, No Support for 180F on hit | ||
|- | |- | ||
| '''5[A] Spirit Shackle: Trap''' | | '''<span style="color:#FC3D3C">5[A] Charged Spirit Shackle: Trap</span>''' | ||
| Normal (Projectile) | | Normal (Projectile) | ||
| 30 / 40 (Burst) | | 30 / 40 (Burst) | ||
Line 1,347: | Line 1,338: | ||
[[File:Pokken_Decidueye_6A.png|400px|left|border]] | [[File:Pokken_Decidueye_6A.png|400px|left|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">6A Fury Attack</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Attack Type''' | | '''Attack Type''' | ||
Line 1,365: | Line 1,356: | ||
| Normal (Strike) | | Normal (Strike) | ||
| 50 | | 50 | ||
| 0 | | 0% | ||
| 4 | | 4 | ||
| Mid High | | Mid High | ||
Line 1,387: | Line 1,378: | ||
[[File:Pokken_Decidueye_6AA.png|300px|left|border]] | [[File:Pokken_Decidueye_6AA.png|300px|left|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">6AA Razor Leaf</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Attack Type''' | | '''Attack Type''' | ||
Line 1,424: | Line 1,415: | ||
[[File:Pokken_Decidueye_6AYX_2.png|325px|border]] | [[File:Pokken_Decidueye_6AYX_2.png|325px|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">6AY/X Leaf Blade</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Version''' | | '''Version''' | ||
Line 1,439: | Line 1,430: | ||
| '''Block''' | | '''Block''' | ||
|- | |- | ||
| '''6AY/X Leaf Blade''' | | '''<span style="color:#FC3D3C">6AY/X Leaf Blade</span>''' | ||
| Normal (Strike) | | Normal (Strike) | ||
| 40 | | 40 | ||
Line 1,451: | Line 1,442: | ||
| -8 | | -8 | ||
|- | |- | ||
| '''Burst 6AYY/XX Leaf Blade: Followup''' | | '''<span style="color:#FC3D3C">Burst 6AYY/XX Leaf Blade: Followup</span>''' | ||
| Normal (Strike) | | Normal (Strike) | ||
| 92 | | 92 | ||
Line 1,475: | Line 1,466: | ||
[[File:Pokken_Decidueye_4A.png|400px|left|border]] | [[File:Pokken_Decidueye_4A.png|400px|left|border]] | ||
<div> | <div> | ||
====<span style="color:#019FED">4A Frenzy Plant</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Attack Type''' | | '''Attack Type''' | ||
Line 1,513: | Line 1,504: | ||
[[File:Pokken_Decidueye_8A_3.png|240px|border]] | [[File:Pokken_Decidueye_8A_3.png|240px|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">8A Smack Down</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Version''' | | '''Version''' | ||
Line 1,529: | Line 1,520: | ||
| '''Block''' | | '''Block''' | ||
|- | |- | ||
| '''8A Smack Down (Arrow)''' | | '''<span style="color:#FC3D3C">8A Smack Down (Arrow)</span>''' | ||
| Normal (Projectile) | | Normal (Projectile) | ||
| 95 | | 95 | ||
Line 1,542: | Line 1,533: | ||
| N/A | | N/A | ||
|- | |- | ||
| '''Magnemite''' | | '''<span style="color:#FC3D3C">Magnemite</span>''' | ||
| Normal (Projectile) | | Normal (Projectile) | ||
| 40 | | 40 | ||
Line 1,555: | Line 1,546: | ||
| +28 | | +28 | ||
|- | |- | ||
| '''Camera''' | | '''<span style="color:#FC3D3C">Camera</span>''' | ||
| Normal (Projectile) | | Normal (Projectile) | ||
| 60 | | 60 | ||
Line 1,582: | Line 1,573: | ||
[[File:Pokken_Decidueye_jA_4.png|355px|border]] | [[File:Pokken_Decidueye_jA_4.png|355px|border]] | ||
<div> | <div> | ||
====<span style="color:#019FED">j.A Sucker Punch</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Attack Type''' | | '''Attack Type''' | ||
| '''Damage''' | | '''Damage''' | ||
| '''PSP''' | | '''PSP''' | ||
| '''Height''' | | '''Height''' | ||
Line 1,621: | Line 1,611: | ||
[[File:Pokken_Decidueye_Release_A.png|400px|left|border]] | [[File:Pokken_Decidueye_Release_A.png|400px|left|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">]A[ Feather Dance</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Attack Type''' | | '''Attack Type''' | ||
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[[File:Pokken_Decidueye_Soaring_Stance_A_3.png|205px|border]] | [[File:Pokken_Decidueye_Soaring_Stance_A_3.png|205px|border]] | ||
<div> | <div> | ||
====<span style="color:#00A858">Soaring Stance A Acrobatics</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
| '''Version''' | | '''Version''' | ||
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| '''Hit Adv.''' | | '''Hit Adv.''' | ||
|- | |- | ||
| '''Soaring Stance A Acrobatics''' | | '''<span style="color:#00A858">Soaring Stance A Acrobatics</span>''' | ||
| Grab | | Grab | ||
| 120 / 80 (Full Synergy Gauge)* | | 120 / 80 (Full Synergy Gauge)* | ||
Line 1,687: | Line 1,677: | ||
| Knockdown | | Knockdown | ||
|- | |- | ||
| '''Soaring Stance [A] Acrobatics: Forward Throw''' | | '''<span style="color:#00A858">Soaring Stance [A] Acrobatics: Forward Throw</span>''' | ||
| Grab | | Grab | ||
| 60 | | 60 |
Revision as of 12:08, 25 January 2022
Introduction
Highly mobile and incredibly acrobatic, Decidueye is a powerful all-arounder that has tools for every situation. Boasting one of the best walk speeds in the game, combined with his unique soaring stance and divekick, Decidueye boasts some of the best mobility in the game. Paired with an incredible zoning game, Decidueye can snipe at and pester his opponent at a distance with an array of projectiles whilst punishing careless approach attempts with his powerful whiff punishers and gap closers, forcing your opponent to stay on their toes no matter where they are. If you thought that this ethereal archer would be hapless up close though, you’d be off the mark. Decidueye boasts incredible pokes up close and a myriad of mix-ups, tick throws and frametraps. To supplement his strong offense, Decidueye also boasts a plethora of okizeme options that keep your opponent guessing while remaining incredibly safe. To make matters worse for your opponent, being cornered against Decidueye leaves one vulnerable to getting wallsplatted by him, where Decidueye is infamous for being able to dish out stylish and incredibly damaging combos.
That’s not to say our favourite avian sharpshooter is without peer though. Despite his many strengths, Decidueye tends to be a little lacking in the damage department outside of his major combo starters and outside the corner. Owl’s big damage combos also tends to be gated behind more complex combos and often character specific juggles, meaning it may take some time labbing the character to understand how his juggles work and the various timings for each character. Lastly, certain characters with strong antiairs can often shut down a lot of Decidueye’s offensive pressure and force him to play a more honest grounded game. Thankfully, our feathered friend has more than enough strengths to make up for these paltry shortcomings, making these more minor annoyances than actually debilitating weaknesses.
Commonly agreed on as one of the stronger characters in the game, Decidueye has a modest skill floor with an incredibly high skill ceiling. If you’re looking for a strong character with tools for every situation, the Deciduous Deadeye Decidueye is the character for you.
Pressing R in the air or after certain attacks causes Decidueye to float above the ground in a state known as Soaring Stance. Transitioning into and out of this state enables tricky movement, as pressing a direction and R in the air will cause Decidueye to twirl a short distance in that direction before entering Soaring Stance (j.R enters Soaring Stance on Frame 11, j.6/sR does so on Frame 17, and j.4R does so on Frame 21). Additionally, while pressing R can transition Decidueye out of Soaring Stance, tapping forward and R transitions out with a short flip that can cross up the opponent, and tapping back does so with a disappearing fade back which has 1-23F Strike/Throw/Projectile invuln (SS R is Air Actionable on Frame 13, while other methods of transitioning out with R are Air Actionable on Frame 15).
Decidueye's Soaring Stance moves are the cornerstone of his gameplay. Soaring Stance Y and X form the basis of an incredibly deep combo game, and pressing A while in Soaring Stance performs Acrobatics, a diving command grab which allows Decidueye to layer on powerful mixups.
Decidueye #PTDX_DEC | |
---|---|
Vitals | |
HP | 570 |
Shield Health | 600 SH (Normal) |
Synergy Gauge | 150 CC |
Burst Mode Duration | 720F (12 sec) |
Movement | |
Back Dash | 33F (1-8F Strike and Throw invuln, Cancelable on Frame 29) |
Side Dash | 41F (5-14F Projectile invuln, Cancelable on Frame 29) |
Forward Dash | 25F (5-13F Strike, Throw, and Projectile invuln, Cancelable on Frame 17) |
Unique Movement Options | Soaring Stance |
Stances | |
High Stance | Charges Synergy Gauge (1.25CC/tick) |
Low Stance | High invuln. on Frame 1 |
General Moves
Burst Mode
Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv. | Block | Properties |
Burst Wave | 0 | -12 | Mid | BA (projectile) | i18 | 48 | +8 | 0 | 1-48F Total invuln, Pierce |
5A Spirit Shackle and 8A Smack Down both fire more arrows. 6AY Leaf Blade gains a new followup. Moves that transition into Flying Stance do so 4F earlier. |
Burst Attack: Shining Feather
Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv. | Block | Properties | |
Normal (Strike) | 181 | Shift | Mid | S+ | i15 | N/A | FP 82 / DP 70 In Air: FP Until Landing +27 / DP Until landing +13 |
Knockdown | +8* | Airborne on Frame 5, 13-35F Total invuln, Pierce, No Support for 660F on hit |
Decidueye creates a storm of leaves in a straight line. No Support debuff lasts for 11 seconds. Shining Feather can be activated while in the air. *The higher it was used, the more unsafe it becomes on block. |
Y+B Grab Attack
Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv. | Properties |
Grab | FP 60 / DP 90 | Shift | Ground Only | 1 | i11 | 49 | FP Shift (+4) / DP Shift | DP No Support for 510F on hit |
No Support debuff lasts for 8.5 seconds. |
X+A Counter Attack
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Total Frames | Hit Adv. | Block | Properties |
X+A Counter Attack | Counter (Strike) | 70 | 50% | 3 | Mid Low | 5 | i27 | 65 | FP Shift (+4) / +8 | -8 | 1-20F Counter Armor, Launch on Crit, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17 |
[X+A] Charged Counter Attack | Counter (Strike) | 90 | 50% | 3 | Mid Low | 6 | i47 | 85 | Launch | +4 | 1-40F Counter Armor, Pierce, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17 |
]Y[ Release Y
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv. | Block |
Normal (Projectile) | 64 | 50% | 3 | Special Mid | 7 | i19 | 1 | 75 | FP Shift (0) / 0 | -4 |
Decidueye fires a barrage of five arrows straight ahead. |
]X[ Release X
PSP | Total Frames | Properties |
-6 | 91 | Uses 15 CC of Synergy |
Decidueye lets out a screech that takes away 6 Phase Shift Points from the opponent. Adds 4 extra seconds to the opponent's negative statuses. Affects the opponent regardless of their range. Affects the opponent regardless of their state (air tech, knocked down, etc). |
Soaring Stance X
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Recovery | Hit Adv. | Block |
Normal (Strike) | 80 | 60% | 0, 5 | Mid High, Low | 5 | i15 | 4 | Until Landing +37 | Knockdown | -16 |
Decidueye divebombs to the ground and creates a shockwave upon landing. |
Field Phase Attacks
nY
Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv. | Block | Properties |
Normal (Projectile) | 20 | 10% | Special Mid | 6 | i15 | 5 | 49 | -8 | -12 | Special Cancelable on Frame 25 |
Decidueye throws out a green arrow that travels forward. |
sY
Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv. | Block | Properties |
Normal (Projectile) | 60 | 10% per hit | Special Mid | 6 | i27 | 9 | 69 | -4 | -12 | fY Cancelable on Frame 37 |
Decidueye strafes to the side, firing three arrows forward. Frame data is assuming Decidueye is point blank in front of the opponent. |
fY
Attack Type | Damage | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv. | Block | Properties |
Normal (Strike) | 60 | Mid High | 4 | i19 | 9 | 63 | Shift (0) | -12 | Low Invuln. on Frame 5 |
Decidueye swoops forward and homes in on the opponent. |
bY
Attack Type | Damage | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv. | Block | Properties |
Normal (Strike) | 60 | Mid | 4 | i23 | 9 | 57 | Shift (Launch) | 0 | Destroys Projectiles while active |
A pillar of wind. |
j.Y
Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv. | Block |
Normal (Projectile) | 40 | 50% | Mid | 7 | i25 | 9 | Until Landing +27 | +12 | +12 |
Decidueye rains arrows from above. |
Soaring Stance Y
Version | Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv. | Block | Properties |
Soaring Stance Y | Normal (Projectile) | 20 | 0% | Mid | 6 | i19 | 8 | 41 / Until Landing +27 | +51 / -62 | -31 / -142 | Transitions back into Soaring Stance on Frame 41 |
Soaring Stance YY | Normal (Projectile) | 20 | 20 | Mid | 6 | i41 | 8 | 411 / Until Landing +272 | +51 / -62 | -31 / -142 | Air Actionable on Frame 48 |
Decidueye fires a crescent-shaped projectile forward. Can cancel into Soaring Stance Y / X. Frame Advantage is based on Soaring Stance after Homing Attack. The higher you are the more negative this move becomes. 1When there is still one action left in Soaring Stance 2When there are no more actions left in Soaring Stance |
Homing Attack
Version | Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv. | Block | Properties |
X Homing Attack 1 | Normal (Strike) | 40 (20 each hit) | 0, 30% (Second Hit Only) | Mid | 4 | i17 | 1 | 29 | +4 / SS +16* | -8 / SS +4** | Throw Blast, Block/Jump Cancelable on Frame 1, XR Transitions into Soaring Stance on Frame 47 |
XX Homing Attack 2 | Normal (strike) | 70 | N/A | Mid | 4 | i61 | N/A | 93 | Shift (+8) | -8 | N/A |
X[X] Charged Homing Attack 2 | Normal (strike) | 90 | N/A | Mid | 5 | i81 | N/A | 113 | Shift (+8) | +28 | Pierce, Guard Break |
Decidueye homes in on the opponent and strikes twice with Its wings, following up with an attack using both wings. If Homing Attack 1 was blocked, there is a 28 frame window to punish a charged Homing Attack 2. *More advantageous on hit if canceled into Soaring Stance. **Becomes safer on block if canceled into Soaring Stance. |
j.X
Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv. | Block |
Normal (Strike) | 60 | N/A | Mid High | 5 | i22 | 9 | Until Landing +27 | Shift (Knockdown) | +1* |
Decidueye footdives from above. Can change the trajectory. *The lower this move hits on the opponent's shield the more advantageous it is on block. The higher it hits the more negative it becomes. |
Duel Phase Weak Attacks
5Y
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv. | Block | Properties |
5Y | Normal (Strike) | 20 | 10% | 0 | Mid Low | 3 | i15 | 5 | 39 | +4 / SS +10* | -4 / SS +6** | Special Cancelable on Frame 19, 5YR Transitions into Soaring Stance on Frame 30 |
5YY | Normal (Strike) | 40 | 0% | 2 | Mid Low | 3 | i15 | N/A | 74 | +4 / SS +16* | -4 / SS +10** | Special Cancelable on Frame 52, 5YYR Transitions into Soaring Stance on Frame 63 |
5YYY | Normal (Strike) | 20 | 10% | 3 | Mid Low | X | i77 | N/A | 107 | 0 / SS +10* | -4 / SS +10** | Special Cancelable on Frame 81, 5YYYR Transitions into Soaring Stance on Frame 92 |
A combo of wing attacks ending in a single arrow shot. The arrow of 5YYY does not interact with any other move *More advantageous on hit if canceled into Soaring Stance. **Becomes safer on block if canceled into Soaring Stance. |
4Y
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv. | Block | Properties |
Normal (Strike) | 60 | 10% each hit | 2 | Mid Low | 4 | i27 | 9 | 54 | +12 | +4 | Launch on Crit, Destroys Projectiles while active |
A gust of wind. |
8Y
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv. | Block | Properties |
Normal (Strike) | 30, 30 | 20% | 3 | Mid, Mid High | 3 | i19 | 9 | 80 | -8 / SS +10* | -16 / SS +6** | 5-20F High/Mid-High Invuln, Airborne on Frame 35, 8YR Transitions into Soaring Stance on Frame 60 |
Decidueye swipes the air with Its wing and launches itself into the air. * More advantageous on hit if canceled into Soaring Stance. ** Becomes safer on block if canceled into Soaring Stance. |
2Y
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv. | Block | Properties |
2Y | Normal (Strike) | 10 | N/A | 0 | Low | 3 | i11 | 1 | 29 | +4 | -4 | High invuln. on Frame 1, Throw Blast |
2YY | Normal (Strike) | 20 | 20% | 2 | Mid Low | 3 | i30 | N/A | 52 | 0 / SS +7 | -8 / SS -1 | Special Cancelable on Frame 34, 2YYR Transitions into Soaring Stance on Frame 45 |
A quick low talon poke. |
j.Y
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv. | Block | Properties |
Normal (Strike) | 20 per hit | 10%, 0 | 0, 1 | Mid High | 3 | i9 | 5 | Until Landing +13 | +24 | +4 | j.YR Transitions into Soaring Stance on Frame 28 |
Decidueye attacks with a 360 spin. |
Soaring Stance Y
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv. | Block | Properties |
Soaring Stance Y | Normal (Strike) | 20 | 0 | 1 | Mid High | 4 | i19 | 8 | 41 / Until Landing +13 | +101 / +132 | +21 / +52 | Transitions back into Soaring Stance on Frame 41 |
Soaring Stance YY | Normal (Strike) | 50 | 20% | 3 | Mid High | 4 | i41 | 30 | 651 / Until Landing +132 | Launch | -11 / -112 | Air Actionable on Frame 48 |
Decidueye strikes the opponent with Its wing with a followup kick that launches the opponent. Can cancel into Soaring Stance Y / X. Frame Advantage is based on Soaring Stance after 5Y. The higher you are the more negative this move becomes. 1When there is still one action left in Soaring Stance 2When there are no more actions left in Soaring Stance |
Duel Phase Strong Attacks
5X
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv. | Block | Properties |
5X | Normal (Strike) | 30 | 0 | 0 | Low | 4 | i19 | 9 | 53 | 0 | -8 | 1-51F High invuln. |
5XX | Normal (Strike) | 40 | 20% | 4 | Mid | 4 | N/A | i44 | 77 | Launch | -8 / SS +8 | 1-66F High invuln, 5XXR Transitions into Soaring Stance on Frame 63 |
An advancing forward low-kick with a follow up kick that launches the opponent. |
6X
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv. | Block | Properties |
6X | Normal (Strike) | 40 | 20% | 0 | Mid High | 4 | i23 | 9 | 49 | Launch | -4 | Airborne on Frame 5, Low Invulnerable on Frame 9 |
6XX | Normal (Strike) | 40 | 0% | 0 | Mid High | 4 | i40 | N/A | 70 | Launch | -8 | 26~52F Mid Low Invulnerability |
6XXX | Normal (Strike) | 80 | 10% | 4 | Mid High | 4 | i69 | N/A | 99 | Launch / Knockdown (Air Hit) | +4 | N/A |
Decidueye leaps forward and kicks three times with the third kick leading to a hard knockdown if they're in the air. |
4X
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv. | Block | Properties |
4X | Normal (Strike) | 60 | 20% | 4 | Mid Low | 4 | i27 | 9 | 59 | Crumple | -4 | N/A |
Charged - 4[X] | Normal (Strike) | 80 | 20% | 4 | Mid Low | 4 | i47 | 9 | 79 | Crumple | +8 | Pierce |
Decidueye strikes with both wings and crumples the opponent. |
8X
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv. | Block | Properties |
Normal (Projectile) | 40 | 20% | 3 | Mid | 7 | i27 | 1 | 66 | -4 | -12 | Throw Blast, Airborne on Frame 9, Crumple on Crit |
Decidueye leaps backwards and fires an arrow upwards. Can change the trajectory by holding X. |
2X
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv. | Block | Properties |
2X | Normal (Strike) | 40 | 10% | 1 | Low | 4 | i15 | 5 | 51 | Launch | -8 | High Invuln. on Frame 1 |
2XX | Normal (Strike) | 80 | 20% | 2 | Mid High | 4 | i44 | N/A | 82 | Launch | -8 | 1-27F High invuln, Airborne on Frame 38 |
A low-grounded leg sweep followed by a kick that launches the opponent away. |
j.X
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv. | Block |
Normal (Strike) | 40 | 20% | 0 | Mid High | 4 | i20 | 9 | Until Landing +18 | +20 | +4* |
Decidueye footdives from above. Can change the trajectory. Frame Advantage varies depending on how high/low this move hits the opponent's shield. The lower it hits, the more advantageous and vice-versa. |
Pokemon Moves
5A Spirit Shackle
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
5A Spirit Shackle | Normal (Projectile) | 40 | 20% | 3 | Mid High | 8 | i27 | 9 | 61 | FP Shift (-8) / DP 0 | -8 | 5-15F Destroys Projectiles, No Support for 180F on hit |
5[A] Charged Spirit Shackle | Normal (Projectile) | 40 (FP) / 60 (DP) / 90 (Burst Only) | 20% | 3 | Mid High | 8 | i47 | 9 | 81 | FP Shift (-8) / DP +4 | FP -2, 0 (Burst) / DP -4 | 5-15F Destroys Projectiles, No Support for 180F on hit |
5[A] Charged Spirit Shackle: Trap | Normal (Projectile) | 30 / 40 (Burst) | 20% | 0 | Low | 2 | i60 | N/A | 81 | Crumple | FP +19 / DP +13 | No Support for 510F on hit |
Decidueye cloaks itself in a ghostly mist and fires an arrow. In Field Phase, Decidueye fires 3 arrows at once. 5[A] Spirit Shackle leaves a trap on the ground. In Burst, Duel Phase Spirit Shackle does more damage if charged and in Field Decidueye fires 2 additional arrows.
If the opponent walks over the trap set by a 5[A] Spirit Shackle, they receive a No Support debuff. Three traps are set in Field Phase while one is set in Duel Phase. In Burst Mode, a charged Spirit Shackle lays down five traps which deal additional damage. |
6A Fury Attack
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Strike) | 50 | 0% | 4 | Mid High | 5 | i15 | 5 | 69 | 0 / SS +12* | -16 / SS -4** | Low Invuln. on Frame 13, 6AR Transitions into Soaring Stance on Frame 57 |
Decidueye flies forward with a multitude of hits. * More advantageous on hit if canceled into Soaring Stance. ** Becomes safer on block if canceled into Soaring Stance. |
6AA Razor Leaf
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
Normal (Strike) | 30 | 20% (Last Hit Only) | 2 | Mid High | 12 | i50 | 78 | +10 | +8 | Transitions into Flying Stance on Frame 78 |
Decidueye surrounds itself in a flurry of leaves. |
6AY/X Leaf Blade
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Block | |
6AY/X Leaf Blade | Normal (Strike) | 40 | 0% | 4 | Mid | 5 | i60 | 91 | +8 | -8 | |
Burst 6AYY/XX Leaf Blade: Followup | Normal (Strike) | 92 | N/A | 12 | Mid | S+ | i95 | N/A | 167 | Launch | -8 |
Following up from Fury Attack, Decidueye strikes the opponent. Not a true blockstring from Fury Attack. In Burst Mode, Decidueye can release a wave of arrows pointed upwards that instantly Phase Shifts. |
4A Frenzy Plant
Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
Counter (Strike) | 50 / 90* / 162** | 4 / 12** | Mid | 5 | i15 | 81 | Launch | -41 | 1-15F Counter Armor |
Decidueye sprouts vines from the ground that launch the opponent. *Deals more damage at a closer range. **A hitbox behind Frenzy Plant deals even more damage and instantly Phase Shifts. |
8A Smack Down
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block |
8A Smack Down (Arrow) | Normal (Projectile) | 95 | 100% | 4 | Aerial | 8 | i19 | 9 | 69 | Launch | N/A |
Magnemite | Normal (Projectile) | 40 | 20% | 1 | Mid | 6 | i81 | 9 | 69 | +48 | +28 |
Camera | Normal (Projectile) | 60 | 20% | 1 | Mid | 8 | i81 | 9 | 69 | Launch | +28 |
Decidueye fires an arrow upwards that can only hit aerial opponents. Can change trajectory by inputting 7A or 9A. After using Smack Down, a Magnemite falls from above, with a random chance that a Camera Magnemite falls instead. In Burst Mode, Decidueye fires 3 arrows at once, and the three Magnemites fall in this order: front, back, then center. |
j.A Sucker Punch
Attack Type | Damage | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Counter (Strike) | 40 / 48, 110 (Crit) | 0 / 12 (Crit) | Mid Low | 5 | i48 | N/A | 77 | 0 / Shift (Crit) | -8 | 5-34F Strike/Throw/Projectile invuln, 35-40F Counter Armor, Crumples and gains a follow-up on Crit |
Decidueye vanishes and becomes invincible for a short period of time. Afterwards, Decidueye reappears on the ground and punches the opponent. Landing a critical hit with Sucker Punch powers up the move and causes Decidueye to perform a follow-up blast that Phase Shifts. |
]A[ Feather Dance
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Projectile) | 10 per hit (4) | 0 | 0 | Mid Low | 7 | i39 | 9 | 88 | N/A | -8 | Charge Time: 90F, Attack Down for 60F for every hit |
Decidueye twirls around and throws out a leaf tornado that tracks the opponent. Does not have hitstun. |
Soaring Stance A Acrobatics
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Total Frames | Hit Adv. |
Soaring Stance A Acrobatics | Grab | 120 / 80 (Full Synergy Gauge)* | 50% | 3 | Mid High | 1 | i27 | Until Landing +39 | Knockdown |
Soaring Stance [A] Acrobatics: Forward Throw | Grab | 60 | 20% | 0 | Mid High | 1 | i23 | Until Landing +39 | Launch |
Decidueye dives downwards and grabs the opponent with Its talons. Landing Acrobatics causes Decidueye to swap sides with the opponent. Can wallsplat the opponent. * Deals the full damage when in Burst Mode. |
Combos
Notable Players
- Bolimar (NA): Twitter
- EveryDamnDay (NA): Twitter
- Maverick (NA): Twitter
- Niet (EU): Twitter
- Tonosama (JP)