Pokken Tournament DX/Weavile: Difference between revisions

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==General Moves==
==General Moves==
<br>
<br>
<br>
<br>
<br>
Line 37: Line 38:
| '''Properties'''
| '''Properties'''
|-
|-
| Strike (projectile)
| Burst Wave
| 0
| 0
| -12
| -12
Line 51: Line 52:
<br>
<br>
<br>
<br>
<br>
<br>
<br>
====<span style="color:#019FED">Burst Attack: Sonic Slash</span>====
[[File:Pokken_Weavile_Burst_Attack.png|left|border]]
[[File:Pokken_Weavile_Burst_Attack.png|left|border]]
<div>  
<div>  
====<span style="color:#019FED">Burst Attack: Sonic Slash</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|-
|-
Line 90: Line 94:
[[File:Pokken_Weavile_jR.png|left|border]]
[[File:Pokken_Weavile_jR.png|left|border]]
<div>  
<div>  
====j.R Nosedive====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''j.R Nosedive'''</big>
|-
|-
| '''Recovery'''
| '''Recovery'''
Line 109: Line 113:
[[File:Pokken_Weavile_Grab_DP.png|border]]
[[File:Pokken_Weavile_Grab_DP.png|border]]
<div>  
<div>  
====<span style="color:#00A858">Y+B Grab Attack</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''Y+B Grab'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
Line 144: Line 148:
<br>
<br>
<div>  
<div>  
====<span style="color:#019FED">X+A Counter Attack</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''X+A Counter Attack'''</big>
|-
|-
| '''Version'''
| '''Version'''
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Height'''
Line 159: Line 164:
| '''Properties'''
| '''Properties'''
|-
|-
| '''X+A'''
| '''<span style="color:#019FED">X+A Counter Attack</span>'''
| Counter (projectile)
| Counter (projectile)
| 90
| 90
| 30%
| 3
| 3
| Mid
| Mid
Line 171: Line 177:
| 1-32F Counter Armor, Airborne on Frame 41, Forward and Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
| 1-32F Counter Armor, Airborne on Frame 41, Forward and Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
|-
|-
| '''[X+A]'''
| '''<span style="color:#019FED">[X+A] Counter Attack</span>'''
| Counter (projectile)
| Counter (projectile)
| 120
| 120
| 30%
| 3
| 3
| Mid
| Mid
Line 192: Line 199:
[[File:Pokken_Weavile_nY.png|left|border]]
[[File:Pokken_Weavile_nY.png|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">nY</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''nY'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
Line 230: Line 237:
[[File:Pokken_Weavile_sY2.png|border]]
[[File:Pokken_Weavile_sY2.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">sY</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''sY'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
Line 268: Line 275:
[[File:Pokken_Weavile_fY.png|left|border]]
[[File:Pokken_Weavile_fY.png|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">fY / nYY / sYY</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''fY / nYY / sYY'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
Line 306: Line 313:
[[File:Pokken_Weavile_bY.png|left|border]]
[[File:Pokken_Weavile_bY.png|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">bY</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''bY'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
Line 342: Line 349:
[[File:Pokken_Weavile_jY_FP.png|left|border]]
[[File:Pokken_Weavile_jY_FP.png|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">j.Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''j.Y'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
Line 377: Line 384:
[[File:Pokken_Weavile_Homing_Attack_2.png|border]]
[[File:Pokken_Weavile_Homing_Attack_2.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">Homing Attack</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''Homing Attack'''</big>
|-
|-
| '''Version'''
| '''Version'''
Line 392: Line 399:
| '''Properties'''
| '''Properties'''
|-
|-
| '''Homing Attack 1 (X)'''
| '''<span style="color:#FC3D3C">X Homing Attack 1</span>'''
| Normal (strike)
| Normal (strike)
| 40
| 40
Line 402: Line 409:
| +4
| +4
| -4
| -4
| Block or Jump Cancelable on Frame 1
| Throw Blast, Block or Jump Cancelable on Frame 1
|-
|-
| '''Homing Attack 2 (XX)'''
| '''<span style="color:#FC3D3C">XX Homing Attack 2</span>'''
| Normal
| Normal
| 60
| 60
Line 416: Line 423:
| N/A  
| N/A  
|-
|-
| '''Homing Attack 2 (X[X])'''
| '''<span style="color:#FC3D3C">X[X] Homing Attack 2</span>'''
| Normal
| Normal
| 90
| 90
Line 440: Line 447:
[[File:Pokken_Weavile_jX_FP.png|left|border]]
[[File:Pokken_Weavile_jX_FP.png|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">j.X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''j.X'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
Line 473: Line 480:
<br>
<br>
<br>
<br>
==Duel Phase Weak Attacks==
==Duel Phase Weak Attacks==
<br>
<br>
Line 483: Line 489:
[[File:Pokken_Weavile_5YYYY.png|border]]
[[File:Pokken_Weavile_5YYYY.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">5Y / 4Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''5Y / 4Y'''</big>
|<big>'''5Y / 4Y'''</big>
Line 489: Line 496:
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Height'''
Line 499: Line 507:
| '''Properties'''
| '''Properties'''
|-
|-
| '''5Y'''
| '''<span style="color:#FC3D3C">5Y</span>'''
| Normal (strike)
| Normal (strike)
| 10
| 10
| 0%
| 0
| 0
| Mid Low
| Mid Low
Line 512: Line 521:
| Special Cancelable on Frame 19, +12 on Crit
| Special Cancelable on Frame 19, +12 on Crit
|-
|-
| '''4Y'''
| '''<span style="color:#FC3D3C">4Y</span>'''
| Normal (strike)
| Normal (strike)
| 10
| 10
| 20%
| 0
| 0
| Mid Low
| Mid Low
Line 523: Line 533:
| 0
| 0
| -4
| -4
| Special / 6X Cancelable on Frame 15
| Throw Blast, Special / 6X Cancelable on Frame 15
|-
|-
| '''5YY'''
| '''<span style="color:#FC3D3C">5YY</span>'''
| Normal (strike)
| Normal (strike)
| 10
| 10
| 10%
| 0
| 0
| Mid
| Mid
Line 538: Line 549:
| Special / 6X Cancelable on Frame 36
| Special / 6X Cancelable on Frame 36
|-
|-
| '''4YY'''
| '''<span style="color:#FC3D3C">4YY</span>'''
| Normal (strike)
| Normal (strike)
| 8
| 8
| 10%
| 0
| 0
| Mid
| Mid
Line 551: Line 563:
| Special / 6X Cancelable on Frame 32
| Special / 6X Cancelable on Frame 32
|-
|-
| '''5YYY / 4YYY'''
| '''<span style="color:#FC3D3C">5YYY / 4YYY</span>'''
| Normal (strike)
| Normal (strike)
| 18 / 14
| 18 / 14 (4YYY)
| 10%
| 0
| 0
| Mid
| Mid
Line 564: Line 577:
| Special / 6X Cancelable on Frame 49
| Special / 6X Cancelable on Frame 49
|-
|-
| '''5YYYY / 4YYYY'''
| '''<span style="color:#FC3D3C">5YYYY / 4YYYY</span>'''
| Normal
| Normal (strike)
| 22 / 16
| 22 / 16
| 10%
| 3
| 3
| Mid Low
| Mid Low
Line 589: Line 603:
[[File:Pokken_Weavile_6Y.png|left|border]]
[[File:Pokken_Weavile_6Y.png|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">6Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''6Y'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Height'''
Line 603: Line 618:
| '''Block'''
| '''Block'''
|-
|-
| Normal
| Normal (strike)
| 40
| 40
| 10%
| 2
| 2
| Mid Low
| Mid Low
Line 626: Line 642:
[[File:Pokken_Weavile_8Y.png|left|border]]
[[File:Pokken_Weavile_8Y.png|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">8Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''8Y'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Height'''
Line 643: Line 660:
| Normal (strike)
| Normal (strike)
| 40
| 40
| 30%
| 3
| 3
| Mid High
| Mid High
Line 651: Line 669:
| Launch
| Launch
| -4
| -4
| 5-20F High and Mid High invuln, Airborne on Frame 21, Special Cancelable on Frame 25
| 5-20F High/Mid High invuln, Airborne on Frame 21, Special Cancelable on Frame 25
|}</div>
|}</div>
<div>
<div>
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[[File:Pokken_Weavile_2YY.png|border]]
[[File:Pokken_Weavile_2YY.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">2Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''2Y'''</big>
|-
|-
| '''Version'''
| '''Version'''
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Height'''
Line 680: Line 699:
| '''Properties'''
| '''Properties'''
|-
|-
| '''2Y'''
| '''<span style="color:#FC3D3C">2Y</span>'''
| Normal (strike)
| Normal (strike)
| 10
| 10
| 20%
| 0
| 0
| Low
| Low
Line 691: Line 711:
| 0
| 0
| -4
| -4
| High invuln. on Frame 1, Special Cancelable on Frame 15, +8 on Crit
| Throw Blast, High invuln. on Frame 1,  +8 on Crit, Special Cancelable on Frame 15
|-
|-
| '''2YY'''
| '''<span style="color:#FC3D3C">2YY</span>'''
| Normal
| Normal (strike)
| 40
| 40
| 20%
| 0
| 0
| Low
| Low
Line 709: Line 730:
{|border="1"
{|border="1"
|<p>2 low claw swipes.</p>
|<p>2 low claw swipes.</p>
<p>Throw Blast.</p>
<p>2Y only combos into 2YY from a critical hit.</p>
<p>2Y only combos into 2YY from a critical hit.</p>
|}</div>
|}</div>
Line 717: Line 737:
[[File:Pokken_Weavile_jY_DP.png|left|border]]
[[File:Pokken_Weavile_jY_DP.png|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">j.Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''j.Y'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Height'''
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| '''Hit Adv'''
| '''Hit Adv'''
| '''Block'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal (strike)
| Normal (strike)
| 10
| 10
| 0%
| 0
| 0
| Mid High
| Mid High
Line 741: Line 764:
| +16
| +16
| -4
| -4
| Throw Blast
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Multihit aerial claw scratches.</p>
|<p>Multihit aerial claw scratches.</p>
<p>Throw Blast.</p>
|}</div>
|}</div>
<br>
<br>
Line 752: Line 775:


==Duel Phase Strong Attacks==
==Duel Phase Strong Attacks==
<br>
<br>
<br>
<br>
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[[File:Pokken_Weavile_5X.png|left|border]]
[[File:Pokken_Weavile_5X.png|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">5X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''5X'''</big>
|-
|-
| '''Version'''
| '''Version'''
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Height'''
Line 774: Line 797:
| '''Properties'''
| '''Properties'''
|-
|-
| '''5X'''
| '''<span style="color:#FC3D3C">5X</span>'''
| Normal (strike)
| Normal (strike)
| 60  
| 60  
| 20%
| 4
| 4
| Mid Low, Mid
| Mid Low, Mid
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| 1-18 High invuln, Special Cancelable on Frame 25
| 1-18 High invuln, Special Cancelable on Frame 25
|-
|-
| '''5[X]'''
| '''<span style="color:#FC3D3C">5[X]</span>'''
| Normal (strike)
| Normal (strike)
| 80
| 80
| 20%
| 4
| 4
| Mid Low, Mid
| Mid Low, Mid
Line 809: Line 834:
[[File:Pokken_Weavile_6X.png|left|border]]
[[File:Pokken_Weavile_6X.png|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">6X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''6X'''</big>
|-
|-
| '''Version'''
| '''Version'''
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Height'''
Line 825: Line 851:
| '''Properties'''
| '''Properties'''
|-
|-
| '''6X'''
| '''<span style="color:#FC3D3C">6X</span>'''
| Normal (strike)
| Normal (strike)
| 50
| 50
| 20%
| 3
| 3
| Mid Low
| Mid Low
Line 838: Line 865:
| Destroys Projectiles while active, Special Cancelable on Frame 27
| Destroys Projectiles while active, Special Cancelable on Frame 27
|-
|-
| '''6[X]'''
| '''<span style="color:#FC3D3C">6[X]</span>'''
| Normal (strike)
| Normal (strike)
| 60*
| 60 / 70 (5Y[X])
| 0%
| 3
| 3
| Mid Low
| Mid Low
Line 854: Line 882:
{|border="1"
{|border="1"
|<p>Weavile advances forward with a blast of ice.</p>
|<p>Weavile advances forward with a blast of ice.</p>
<p>* A charged 6X from 5Y / 5YY / 5YYY deals 70 damage and has less scaling.</p>
|}</div>
|}</div>
<br>
<br>
Line 860: Line 887:
<br>
<br>
[[File:Pokken_Weavile_8X.png|left|border]]
[[File:Pokken_Weavile_8X.png|left|border]]
<div>  
<div>
====<span style="color:#FC3D3C">8X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''8X'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Height'''
Line 878: Line 906:
| Normal (strike)
| Normal (strike)
| 30
| 30
| 0%
| 3
| 3
| Mid High
| Mid High
Line 886: Line 915:
| +16
| +16
| 0
| 0
| Low invuln. on Frame 1, Airborne on Frame 12
| Throw Blast, Low invuln. on Frame 1, Airborne on Frame 12
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Weavile jumps forward and strikes with both claws.</p>
|<p>Weavile jumps forward and strikes with both claws.</p>
<p>Throw Blast.</p>
<p>Inputting 7X decreases the distance of the jump.</p>
<p>Inputting 7X decreases the distance of the jump.</p>
<p>Inputting 9X increases the distance of the jump.</p>
<p>Inputting 9X increases the distance of the jump.</p>
Line 900: Line 928:
[[File:Weavile 2X.png|left|border]]
[[File:Weavile 2X.png|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">2X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''2X'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Height'''
Line 917: Line 946:
| Normal (strike)
| Normal (strike)
| 60
| 60
| 20%
| 3
| 3
| Low
| Low
Line 925: Line 955:
| Knockdown
| Knockdown
| -16*
| -16*
| High invuln on Frame 1, 1-41 Mid High invuln.
| High invuln on Frame 1, 1-41F Mid High invuln.
|}</div>
|}</div>
<div>
<div>
Line 937: Line 967:
[[File:Pokken_Weavile_jX_DP.png|left|border]]
[[File:Pokken_Weavile_jX_DP.png|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">j.X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''j.X'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Height'''
Line 952: Line 983:
| '''Properties'''
| '''Properties'''
|-
|-
| Normal
| Normal (strike)
| 10
| 10 each
| 10%, 10%, 0%x3
| 0
| 0
| Mid High
| Mid High
Line 974: Line 1,006:


==Pokemon Moves==
==Pokemon Moves==
 
<br>
<br>
<br>
[[File:Pokken_Weavile_5A.png|left|border]]
[[File:Pokken_Weavile_5A.png|left|border]]
<div>  
<div>  
====5A Agility====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''5A Agility'''</big>
|-
|-
| '''Total Frames'''
| '''Total Frames'''
Line 1,000: Line 1,034:
[[File:Pokken_Weavile_5AAAA.png|border]]
[[File:Pokken_Weavile_5AAAA.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">5AA / 5AX Fury Swipes</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''5AA / 5AX Fury Swipes'''</big>
|-
|-
| '''Version'''
| '''Version'''
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Height'''
Line 1,014: Line 1,049:
| '''Properties'''
| '''Properties'''
|-
|-
| '''5AA / 5AX Fury Swipes'''
| '''<span style="color:#FC3D3C">5AA / 5AX Fury Swipes</span>'''
| Normal  
| Normal (strike)
| 20 (6)
| 20 (6)
| 0%
| 0
| 0
| Mid
| Mid
Line 1,027: Line 1,063:
| Fake Out Cancelable on Frame 50
| Fake Out Cancelable on Frame 50
|-
|-
| '''5AAA / 5AXX Fury Swipes'''
| '''<span style="color:#FC3D3C">5AAA / 5AXX Fury Swipes</span>'''
| Normal
| Normal (strike)
| 38 (10)
| 38 (10)
| 0%
| 0
| 0
| Mid
| Mid
Line 1,040: Line 1,077:
| Fake Out Cancelable on Frame 79
| Fake Out Cancelable on Frame 79
|-
|-
| '''5AAAA / 5AXXX Fury Swipes'''
| '''<span style="color:#FC3D3C">5AAAA / 5AXXX Fury Swipes</span>'''
| Normal
| Normal (strike)
| 64 (25)
| 64 (25)
| 20%
| 5
| 5
| Mid
| Mid

Revision as of 13:48, 24 January 2022

Pokken Tournament DX

Introduction

Weavile is a character that's all about speed and momentum. Having a dominant walk speed as well as mobility options both on the ground and in the air allows Weavile to approach and dance around the opponent with ease. Signature moves such as Agility giving projectile invincibility makes zoners re-evaluate their gameplan. And Icicle Crash which can be used for air stall, as an angled double jump, or something to chuck at the opponent while also creating space. Weavile's got a ton of counter pierces. Many leaving Weavile in an advantageous state when blocked, giving the character a solid oki game. Adding onto all of this with instances such as jab pressure and an active Burst Mode, Weavile really tests the opponent's defense.

In comparison though to those that have similar health, Weavile lacks long-ranged options. There's always Icicle Crash, but 9 chip damage won't be able to cut it. This forces Weavile to get up close to be able to deal relevant damage. This becomes more of problem when Weavile is faced against the bulkier side of the cast that can withstand multiple exchanges, and be able to balance it all out with one correct play. With the use of knockback and spacing, the opponent never has to worry about retaliation because of the short range Weavile's normals have.

To be able to excel with Weavile, one must fully commit to the tools the character has to offer. Hesitation leads to "Should've, Would've, Could've" thoughts. With the potential to maneuver around Counter Attacks and Agility through Burst Attacks, Its alot about having confident play and keeping up with the pace Weavile brings.

Weavile
#PTDX_WVL
Pokken Weavile.png
Vitals
HP 540 HP
Shield Health 480 SH (Weak)
Synergy Gauge 100 CC
Burst Mode Duration 780F (13 sec)
Movement
Back Dash 29F (1-8F Total invuln, Cancelable on FP Frame 25 / DP Frame 21)
Side Dash 37F (5-14F Projectile invuln, Cancelable on Frame 25)
Forward Dash 17F (Cancelable on Frame 13)
Unique Movement Options Agility, Icicle Crash
Stances
High Stance Regenerates Shield Health.
Low Stance High invuln. on Frame 1

General Moves




Pokken Weavile Burst Mode.png

Burst Mode

Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv. Block Properties
Burst Wave 0 -12 Mid BA(projectile) i18 48 +8 0 1-48F Total invuln, Pierce







Burst Attack: Sonic Slash

Pokken Weavile Burst Attack.png
Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv Block Properties
Counter (strike) 155 (20) 12 Mid BA (strike) i11 68 Shift -4 1-8F Counter Armor, 9-38F Total invuln, Airborne on Frame 39, Pierce

Weavile conjures a tornado and spins upwards into the air.

Reduces the opponent's Synergy Gauge by 12.5CC on hit.

The hitbox increases in size horizontally over time.

Hitbox is no longer active when Weavile starts to descend.




Pokken Weavile jR.png

j.R Nosedive

Recovery Properties
FP Until landing +27 / DP Until landing +13 Air Actionable on Frame 21

Weavile fastfalls to the ground.




Pokken Weavile Grab FP.png Pokken Weavile Grab DP.png

Y+B Grab Attack

Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv Block
Grab FP 60 / DP 90 12 Ground only 1 i11 49 FP Shift (+8) / DP Shift N/A

Field Phase Grab: Increases Support Gauge.




Pokken Weavile CA 1.png Pokken Weavile CA 2.png

X+A Counter Attack

Version Attack Type Damage Scaling PSP Height Priority Impact Total Frames Hit Adv Block Properties
X+A Counter Attack Counter (projectile) 90 30% 3 Mid S+ i39 75 Launch -4 1-32F Counter Armor, Airborne on Frame 41, Forward and Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
[X+A] Counter Attack Counter (projectile) 120 30% 3 Mid S+ i59 95 Launch +8 1-52F Counter Armor, Airborne on Frame 61, Pierce, Forward and Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17




Field Phase Attacks




Pokken Weavile nY.png

nY

Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (projectile) 10 each Special Mid 2 i17 9-12 45 -10 / -8 / -6* -6 fY Cancelable on Frame 33

Throws out three snowballs in a horizontal range.

Holding Y allows Weavile to move before throwing.

Movement is not affected by Speed buffs / debuffs.

*Holding Y launches five snowballs, or seven if held for longer.




Pokken Weavile sY.png Pokken Weavile sY2.png

sY

Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (projectile) 10 Low, Ground only 2 i53 5 51 +128 +21 Airborne on Frame 13, Low invuln. on Frame 19, fY Cancelable on Frame 41

Lays down three icicle traps on the ground.

Freezes the opponent if they come in contact.

Holding sY throws the traps further.

In Burst Mode, sY throws out five icicle traps.

fY cancelable.




Pokken Weavile fY.png

fY / nYY / sYY

Attack Type Damage Height Properties Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (projectile) / Normal (strike) 68 Mid Low 7 / 5 i19 / i35 9 61 Down / Shift (+8) -16 Special Cancelable on Frame 21

Throws out a shadow projectile that follows up into a claw strike.

Can be angled left or right.

Cannot be angled left or right when performed from nY or sY






Pokken Weavile bY.png

bY

Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (projectile) / Normal (strike) 80 High 7 / 5 i19 5 112 Shift (Launch) -44 5-19F High and Mid High invuln, Special Cancelable on Frame 21, Air Actionable on Frame 74

Similar to fY, but instead the shadow projectile and claw strike go upwards.

Can be angled left or right.





Pokken Weavile jY FP.png

j.Y

Attack Type Damage Height Priority Impact Throw Crush Frame Recovery Hit Adv Block
Normal (projectile) 32 Mid 2 / 8 (Blast) i18 5 Until landing +27 Launch -1

Lobs a snowball projectile that explodes on contact with the ground, the opponent, or a projectile.

Can be angled to throw to the side.

In Burst Mode, three snowball projectiles will be thrown out.




Pokken Weavile Homing Attack 1.png Pokken Weavile Homing Attack 2.png

Homing Attack

Version Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
X Homing Attack 1 Normal (strike) 40 Mid 3 i17 1 72 +4 -4 Throw Blast, Block or Jump Cancelable on Frame 1
XX Homing Attack 2 Normal 60 Mid 4 i72 N/A 102 Shift (+8) -8 N/A
X[X] Homing Attack 2 Normal 90 Mid 5 i92 N/A 122 Shift (+8) +30 Pierce, Guard Break

Weavile homes in on the opponent and does three swipes.

Homing Attack 1 Throw Blasts.

Following up from Homing Attack 1, Weavile strikes upwards with its claw.

If Homing Attack 1 was blocked, there is a 24 frame window to punish a charged Homing Attack 2.




Pokken Weavile jX FP.png

j.X

Attack Type Damage Height Priority Impact Throw Crush Frame Recovery Hit Adv Block Properties
Normal (strike) 108 Mid High 4 / 5 (j.XX) i22 9 Until landing +28 Shift (Knockdown) -8 Special Cancelable on Frame 19

Weavile homes in on the opponent by skating in the air.

Can press X again to follow up immediately with the divekick portion, which will otherwise happen automatically.




Duel Phase Weak Attacks




Pokken Weavile 5Y.png Pokken Weavile 5YY.png Pokken Weavile 5YYY.png Pokken Weavile 5YYYY.png

5Y / 4Y

5Y / 4Y
Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
5Y Normal (strike) 10 0% 0 Mid Low 3 i15 5 29 +4 0 Special Cancelable on Frame 19, +12 on Crit
4Y Normal (strike) 10 20% 0 Mid Low 3 i11 1 29 0 -4 Throw Blast, Special / 6X Cancelable on Frame 15
5YY Normal (strike) 10 10% 0 Mid 3 i28 N/A 58 0 -8 Special / 6X Cancelable on Frame 36
4YY Normal (strike) 8 10% 0 Mid 3 i24 N/A 54 0 -8 Special / 6X Cancelable on Frame 32
5YYY / 4YYY Normal (strike) 18 / 14 (4YYY) 10% 0 Mid 3 i45 N/A 71 0 -8 Special / 6X Cancelable on Frame 49
5YYYY / 4YYYY Normal (strike) 22 / 16 10% 3 Mid Low 3 i70 N/A 102 0 -8 Night Slash Cancelable on Frame 71, Special Cancelable on Frame 76

A quick claw jab that has two variations.

4Y comes out faster and Throw Blasts, but has more scaling.

5Y advances Weavile forward while being more advantageous on hit and block.

Can cancel the first hit of 5YYYY / 4YYYY with Night Slash.




Pokken Weavile 6Y.png

6Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
Normal (strike) 40 10% 2 Mid Low 3 i19 9 47 +4 -8

Weavile lunges forward with its claw.







Pokken Weavile 8Y.png

8Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 40 30% 3 Mid High 3 i19 9 51 Launch -4 5-20F High/Mid High invuln, Airborne on Frame 21, Special Cancelable on Frame 25

Weavile hops in the air with an upwards claw swipe.

Universal Anti-Air.




Pokken Weavile 2Y.png Pokken Weavile 2YY.png

2Y

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
2Y Normal (strike) 10 20% 0 Low 3 i11 1 26 0 -4 Throw Blast, High invuln. on Frame 1, +8 on Crit, Special Cancelable on Frame 15
2YY Normal (strike) 40 20% 0 Low 3 i32 N/A 66 +4 -12 High invuln. on Frame 1, Special Cancelable on Frame 38

2 low claw swipes.

2Y only combos into 2YY from a critical hit.




Pokken Weavile jY DP.png

j.Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block Properties
Normal (strike) 10 0% 0 Mid High 3 i11 1 Until landing +13 +16 -4 Throw Blast

Multihit aerial claw scratches.




Duel Phase Strong Attacks




Pokken Weavile 5X.png

5X

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
5X Normal (strike) 60 20% 4 Mid Low, Mid 4 i19 5 51 +12 -8 1-18 High invuln, Special Cancelable on Frame 25
5[X] Normal (strike) 80 20% 4 Mid Low, Mid 5 i35 5 67 Launch -8 1-34 High invuln, Pierce, Special Cancelable on Frame 41

Weavile crouches, then throws out a vertical claw attack that has two hits.




Pokken Weavile 6X.png

6X

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
6X Normal (strike) 50 20% 3 Mid Low 4 i23 9 59 Launch -12 Destroys Projectiles while active, Special Cancelable on Frame 27
6[X] Normal (strike) 60 / 70 (5Y[X]) 0% 3 Mid Low 5 i39 9 75 Launch +4 Pierce, Destroys Projectiles while active, Special Cancelable on Frame 43

Weavile advances forward with a blast of ice.




Pokken Weavile 8X.png

8X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 30 0% 3 Mid High 4 i27 1 49 +16 0 Throw Blast, Low invuln. on Frame 1, Airborne on Frame 12

Weavile jumps forward and strikes with both claws.

Inputting 7X decreases the distance of the jump.

Inputting 9X increases the distance of the jump.




Weavile 2X.png

2X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 60 20% 3 Low 4 i15 5 57 Knockdown -16* High invuln on Frame 1, 1-41F Mid High invuln.

Weavile slides forward on the ground.

* Becomes safer on block if done at a distance.




Pokken Weavile jX DP.png

j.X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block Properties
Normal (strike) 10 each 10%, 10%, 0%x3 0 Mid High 4 i22 9 Unti landing +13 +20 -33 Air Actionable on Frame 44 when blocked

A multihit drill-like divekick.

If blocked, Weavile bounces off the opponent's shield.




Pokemon Moves




Pokken Weavile 5A.png

5A Agility

Total Frames Properties
41 1-26F Projectile invuln, Special Cancelable on Frame 8, Agility Followup Cancelable from Frame 17

Weavile dashes forward.

In Field Phase, Weavile can also Agility left or right.






Pokken Weavile 5AA.png Pokken Weavile 5AAA.png Pokken Weavile 5AAAA.png

5AA / 5AX Fury Swipes

Version Attack Type Damage Scaling PSP Height Priority Impact Hit Adv Block Properties
5AA / 5AX Fury Swipes Normal (strike) 20 (6) 0% 0 Mid 3 i27 17 73 -4 -20 Fake Out Cancelable on Frame 50
5AAA / 5AXX Fury Swipes Normal (strike) 38 (10) 0% 0 Mid 3 i54 N/A 102 -4 -20 Fake Out Cancelable on Frame 79
5AAAA / 5AXXX Fury Swipes Normal (strike) 64 (25) 20% 5 Mid 6 i87 79 131 +4 -16 Airborne on Frame 83

Can only be used from Agility.

Weavile does a multitude of claw swipes.




Pokken Weavile 5AY.png
5AY Fake Out
Version Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
5AY Fake Out Normal (strike) 20 (5) 0 Special Mid 3 i18 21 38 FP +8 / DP +12 +8 Airborne on Frame 23, Destroys Projectiles while active
5A[Y] Fake Out Normal (strike) 40 (10) 0 Special Mid 4 i28 21 48 Launch +8 Airborne on Frame 23, Pierce, Destroys Projectiles while active

Can only be used from Agility.

Weavile hops and claps on the opponent.




Pokken Weavile 6A.png
6A Knock Off
Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 80 (20) 3 Mid High, Mid 5 i23 9 63 / 43 (6AR) +4 -12 Low invuln. on Frame 1, Airborne on Frame 5, 9-22 Mid Low invuln, R Cancelable on Frame 20

Weavile leaps ahead with an arc-shaped claw strike.

Reduces the opponent's Synergy Gauge by 12.5CC on hit.

Can be canceled with R.




Pokken Weavile 4A 1.png Pokken Weavile 4A 2.png

4A Night Slash
Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 92 (25) 3 Mid Low 5 i35-59* 1 71-95* / 46-70* (4AR) Launch -8 1-8F Strike/Grab invuln, R Cancelable

Weavile lunges backwards and preps to attack.

Throw Blast.

*Can hold the input to stay in this backed position for a set amount of time.

Letting go of the input causes Weavile to lunge forward with a launching claw attack.




Pokken Weavile 8A.png Pokken Weavile 8AA.png

8A Ice Punch
Version Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
8A Ice Punch Normal (strike) 60 (15) 3 Mid Low, Mid 6 i23 1 79 0 -16 Airborne on Frame 27, Destroys Projectiles while active, Launch on Crit
8AA Ice Punch: Followup Normal (strike) 60 (15) 2 Mid Low 6 i74 N/A 112 Knockdown -8 Destroys Projectiles while active
8A[A] Ice Punch: Followup Normal (strike) 120 (32) 12 Mid Low 6 i94 N/A 132 Launch +8 Pierce, Destroys Projectiles while active

An uppercut motion that spawns an ice pillar followed by an advancing forward punch of ice.

Throw Blast.

The hitbox lingers, but disappears if Weavile is hit.

The charged version of 8AA has five hits instead of one. Also has a larger hitbox.




Pokken Weavile 2A.png Pokken Weavile 4A 1.png Pokken Weavile 4A 2.png

2A Taunt
Version Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv Block Properties
2A Taunt Counter (strike) N/A N/A N/A N/A N/A 51 N/A N/A 1-39F Counter Armor
2A Taunt (Attack) Counter (strike) 110 (30) 0 Mid Low 5 i37-66* 65-94* (Attack) / 34-63* (2AR) Launch +12 3-29/58F* / 3-34/63F* (2AR) Strike and Throw invuln, Pierce, R Cancelable

Weavile goes into a counter armor state from frame 1-41.

Coming in contact with an opponent's attack causes Weavile to lunge backwards, prepping to attack.

*During this state, Weavile is invincible. The invincibility time can be extended by holding the input.

Letting go of the input causes Weavile to lunge forward with a launching claw attack.




Pokken Weavile jA.png

j.A Icicle Crash
Attack Type Damage PSP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block Properties
Normal (strike) 20 (5) 0 Mid BA (strike) i19 9 Until landing +33 -61 -69 Cancels into Followups on Frame 18

Weavile spawns an icicle to stand on in the air and can perform any of the followups below.

In Burst Mode, Icicle Crash can be used twice.




Pokken Weavile jAYX.png

j.AY/X Icicle Crash: Signal Slash
Total Frames
FP Until landing +27 / DP Until landing +20

Weavile slashes the icicle, charging Its Support Gauge and landing on the ground once complete.

Can be done a second time to gain half the charge of the first charge.

The icicle's hitbox disappears once the input is pressed.

Weavile lands on the ground once complete.




Pokken Weavile jAB.png

j.A#B Icicle Crash: Jump
Attack Type Damage PSP Height Priority Impact Recovery Hit Adv Block Properties
Normal (projectile) 30 (9) 1 per hit Mid 4 i28 FP Until landing +27 / DP Until landing +13 -45 (FP j.AB) / -42 (FP j.AsB, j.AfB, j.AbB) / -31 (DP j.AB) / -27 (DP j.A4B, j.A6B) / -17 (DP j.A1B, j.A3B) -68 (FP j.AB / -65 (FP j.AsB, j.AfB, j.AbB) / -54 (DP j.AB) / -50 (DP j.A4B, j.A6B) / -40 (DP j.A1B, j.A3B) Air Actionable on Frame 38

Able to jump off of the Icicle in multiple directions, Air Actionable afterwards.

5B = Straight upward

6B = Forward diagonal

4B = Backward diagonal

1B = Backwards horizontally

3B = Forwards horizontally




Pokken Weavile jAR.png

j.AR Icicle Crash: Nosedive
Attack Type Damage PSP Height Priority Impact Recovery Hit Adv Block
Normal (strike) 104 (80) 3 Mid BA (strike) i28 Until landing +27 0 -8 / -22*

Sends the icicle downwards, exploding in a radius.

Can change the trajectory of the landing.

* -22 against Aegislash, Decidueye, Gardevoir, and Suicune, -8 for everyone else.




Combos



Field Phase


sY

  • sY > j.Y > fA (88 Damage)



  • sY > j.Y > j.X (104 Damage)



  • sY > j.Y > 5AAAA (122 Damage)



fY

  • fY > fA (68 Damage)



  • fY > 5AAAY (62 Damage)



  • fY > 5AAAA (94 Damage)



bY

  • bY > fA (70 Damage)



  • bY > 5AAAA (88 Damage)



j.Y

  • j.Y > j.Y > j.Y > XX (172 Damage)



  • j.Y > j.Y > j.Y > j.X (178 Damage)



  • j.Y > j.Y > j.Y > j.X > j.A > bB (157 Damage)



  • j.Y > j.Y > j.Y > 5AAAA (204 Damage)



j.X

  • (Opponent near the wall) j.X > j.A > bB > j.X (168 Damage)



  • (Burst Mode) j.X > j.A > bB > j.X > j.A > bB > j.X (240 Damage) Only works on:


-Darkrai
-Pikachu/Pikachu Libre
-Aegislash
-Croagunk
-Gengar
-Decidueye
-Empoleon
-Chandelure
-Charizard

Any character not listed requires a Speed buff.


Duel Phase


2Y

  • (Critical Hit) 2Y > 2YY > 5AAAA (138 Damage)



  • (Critical Hit) 2Y > 2YY > 8A > 8AA (132 Damage)



4Y

  • 4Y > 4YY > 4YYY > 4YYYX > 6A (86 Damage)



  • 4Y > 4YY > 4YYX > 5AAAA (95 Damage)



  • (Midscreen) 4Y > 4YY > 4YYX > 5AAAA > W! > 5Y > 5AAAA (169 Damage)



  • 4Y > 4YY > 4YYX > 5A > L+R (121 Damage)



  • (Critical Hit) 4Y > 6X > 5AAAA (131 Damage)



  • (Critical Hit) 4Y > 6X > 6A (105 Damage)



5Y

  • 5Y > 5YY > 5YYY > 5YYYX > 6A (118 Damage)



  • 5Y > 5YY > 5YYX > 5AAAA (139 Damage)



  • (Midscreen) 5Y > 5YY > 5YYX > 5AAAA > W! > 5Y > 5AAAA (247 Damage)



  • 5Y > 5YY > 5YYX > 5A > L+R (167 Damage)



  • (Critical Hit) 5Y > 6X > 5AAAA (173 Damage)



  • (Critical Hit) 5Y > 6X > 6A (131 Damage)



8Y

  • 8Y > j.A > 1B > 5AAAA (132 Damage)



  • 8Y > j.A > 1B > j.R > j.A > 1B > j.R > 5AAAY > 8Y > j.AY/X x2 (122 Damage)



  • 8Y > j.A > 1B (Delay) > j.R > 5YYY > 6A (112 Damage)



  • 8Y > j.A > 1B > j.R > j.A > 1B > j.R > j.Y > 5Y > 5YY > 5YYY > 6A (136 Damage)



  • 8Y > j.A > 1B > j.R > 5A > 8A > 8A[A] (154 Damage)



  • (Burst Mode) 8Y > j.A > 1B > j.R > j.A > 1B > j.R > j.Y > 5Y > 5YY > 5YYY > L+R (178 Damage)



  • (Corner) 8Y > W! > j.A > 3B > j.Y > j.A > 1B > j.R > 5[X] > 6A (228 Damage)



  • (Corner) 8Y > W! > j.A > 1B > j.R > j.Y > W! > j.A > 1B > j.R > 5Y > 5AAAA (262 Damage)



  • (In the corner) 8Y > j.A > 1B > j.R > 66 > 5AAAA > W! > 5Y > 5AAAA (240 Damage)



5X

  • 5X > 4A > 2X (150 Damage)



  • 5X > 4A > 5Y > 5YY > 5YYY > 5YYYX > 6A (155 Damage)



  • 5X > 5A > 8A > 8AA (156 Damage)



  • 5X > 5AAAA (166 Damage)



  • 5X > 5A > L+R (181 Damage)



  • 5X > 4A > 5X > 4A (160 Damage) Only works on:


-Braixen

5[X]

  • 5[X] > 8A > 8A[A] (192 Damage)



  • 5[X] > 5AAAA (170 Damage)



  • 5[X] > 5AAAY > 5Y > 5YY > 5YYY > 6A (144 Damage)



  • 5[X] > L+R (201 Damage)



  • (Corner) 5[X] > W! > j.A > 1B > j.R > j.A > 1B > j.R > j.Y > 5Y > 6A (270 Damage)



  • (Corner) 5[X] > W! > j.A > 1B > j.R > j.Y > W! > j.A > 1B > j.R > 5Y > 5AAAA (304 Damage)



6X / 6[X]

  • 6X / 6[X] > 5AAAA (140 / 150 Damage)



  • (Midscreen) 6X / 6[X] > 5AAAA > W! > 5Y > 5AAAA (265 / 273 Damage)



  • (Corner) 6X / 6[X] > W! > j.A > 1B > j.R > j.Y > W! > j.A > 1B > j.R > j.Y > W! > 5Y > 6A (256 / 266 Damage)



  • (Corner) 6X / 6[X] > W! > j.A > 1B > j.R > j.A > 1B > j.R > j.Y > 5Y > 5AAAA (288 / 293 Damage)



  • 6X / 6[X] > 5AAAY > 2X (112 / 122 Damage) Only works on:


-Gardevoir
-Scizor
-Suicune

2A

  • 2A > 5AAAA (168 Damage)



  • 2A > 6A (150 Damage)



  • (Corner) 2A > W! > j.A > 1B > j.R > j.A > 1B > j.R > 5[X] > 6A (279 Damage)



  • (Corner) 2A > W! > j.A > 1B > j.R > j.Y > W! > j.A > 1B > j.R > 8A > 8A[A] (292 Damage)



4A

  • 4A > 5Y > 5YY > 5YYY > 5YYYX > 5AAAY > 5X > 5AAAA (153 Damage)



  • 4A > 5X > 8A > 8A[A] (170 Damage) Only works on:


-Lucario
-Gardevoir
-Braixen
-Suicune

8A

  • (Corner) 8A > 8AA > W! > 5Y > 6A (199 Damage)



  • (Corner) 8A > 8AA > W! > 6X > 6A (211 Damage)



  • (Corner) 8A > 8AA > W! > 6X > L+R (258 Damage)



  • (Corner) 8A > 8AA > W! > 6X > 5AAAA (273 Damage) Only works on:


-Darkrai
-Blaziken
-Lucario
-Gardevoir
-Aegislash
-Sceptile
-Gengar
-Machamp
-Braixen
-Empoleon
-Mewtwo/Shadow Mewtwo
-Suicune
-Charizard

j.A

  • (Above the opponent) j.A > 5B > j.Y > 5Y > 5YY > 5YYX > 5AAAA (179 Damage)



  • (Above the opponent) j.A > 5A > j.Y > 5Y > 5YY > 5YYY > 5YYYX > 6A (158 Damage)



  • (Anti-Air) j.A > 1B > j.R > j.A > 1B > j.R > j.A > 1B > j.R > 5AAAA (203 Damage)



  • (Anti-Air) j.A > 1B > j.R > j.A > 1B > j.R > j.A > 1B > j.R > 6A (153 Damage)



  • (Anti-Air) j.A > 1B > j.R > j.A > 1B > j.R > j.A > 1B > j.R > L+R (236 Damage)




Notable Players












External Resources


Pokken Arena: Weavile

Frame Data: Weavile