< Soulcalibur VI | Geralt
(Created page with "== Normal Hit == {| class="wikitable" |- ! scope="col" style="width: 80px;" | Starter ! scope="col" style="width: 25px;" | Level ! scope="col" style="min-width: 225px; max-wid...") |
m (→Counter Hit: Fixed where I had accidentally left some notation in the damage section) |
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(One intermediate revision by the same user not shown) | |||
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| 3B || M || 6AB || 51 || Hard knockdown. Can start oki from this combo. || At ring edge. | | 3B || M || 6AB || 51 || Hard knockdown. Can start oki from this combo. || At ring edge. | ||
|- | |- | ||
| 3B || M || 66AB || 38 || Less damage but forces opponent to deal with Quen || At ring edge. | | 3B || M || 66AB || 38 || Less damage but forces opponent to deal with Quen. || At ring edge. | ||
|- | |- | ||
| 3B || M || 6B'''(B)''' || 60 || More damage but opponent can choose where they land with aerial control. || At ring edge. | | 3B || M || 6B'''(B)''' || 60 || More damage but opponent can choose where they land with aerial control. || At ring edge. | ||
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| 3B || M || A+B+K || 88 || Good way to close out a round or to load up signs for your lethal hits. || | | 3B || M || A+B+K || 88 || Good way to close out a round or to load up signs for your lethal hits. || | ||
|- | |- | ||
| 3B whilst opponent is SC || M || 6B+KB 8A+B 1AA || 77 || Makes use of the silver sword. Catches ukemi and increases the damage to 81. You can also omit the 8A+B for 78 damage instead (boosted to 76 damage if it catches ukemi). || At ring edge | | 3B whilst opponent is SC || M || 6B+KB 8A+B 1AA || 77 || Makes use of the silver sword. Catches ukemi and increases the damage to 81. You can also omit the 8A+B for 78 damage instead (boosted to 76 damage if it catches ukemi). || At ring edge. | ||
|- | |- | ||
| 6B+K'''(B)''' || M || 1AA || 52 || If the opponent is in SC then it will do 59 damage. || At ring edge | | 6B+K'''(B)''' || M || 1AA || 52 || If the opponent is in SC then it will do 59 damage. || At ring edge. | ||
|- | |- | ||
| 66B+K || M || 4AA 1AA || 85 || Does 92 damage if the opponent tries to ukemi the 1AA. || 4AA will ring out at ring edge. | | 66B+K || M || 4AA 1AA || 85 || Does 92 damage if the opponent tries to ukemi the 1AA. || 4AA will ring out at ring edge. | ||
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| 4A+B || GI || 66B+K 4AA 1AA || 67 || Does 73 damage if they ukemi the 1AA. || | | 4A+B || GI || 66B+K 4AA 1AA || 67 || Does 73 damage if they ukemi the 1AA. || | ||
|} | |||
== Counter Hit == | |||
{| class="wikitable" | |||
|- | |||
! scope="col" style="width: 80px;" | Starter | |||
! scope="col" style="width: 25px;" | Level | |||
! scope="col" style="min-width: 225px; max-width: 300px;" | Route | |||
! scope="col" style="width: 25px;" | Damage | |||
! scope="col" style="min-width: 100px; max-width: 300px;" | Notes | |||
! scope="col" style="min-width: 100px; max-width: 200px;" | Ring Out | |||
|- | |||
| 4AA || M || 8A+B || 65 || Only available follow-up. Wallsplats. || | |||
|- | |||
| 4AA whilst opponent is SC || M || 66B+K 8A+B 1AA || 108 || You can omit the 8A+B for 91 damage instead. If the opponent tries to ukemi the 66B+K it will launch them again and allow for more follow-ups. || At rings edge, however (as stated before) if the opponent ukemis the 66B+K then you can push them as far as centre stage (depending on the stage). | |||
|- | |||
| 4KK || M || (6A+B) B 1AA || 67 || || | |||
|- | |||
| 4KK || M || (6A+B) B 236A+B+K || 68 || Enters SC. || || | |||
|- | |||
| 4KK || M || (6A+B) '''(B)''' || 44 || Guaranteed ring out. || At ring edge. | |||
|} | |||
== Lethal Hit == | |||
{| class="wikitable" | |||
|- | |||
! scope="col" style="width: 80px;" | Starter | |||
! scope="col" style="width: 25px;" | Level | |||
! scope="col" style="min-width: 225px; max-width: 300px;" | Route | |||
! scope="col" style="width: 25px;" | Damage | |||
! scope="col" style="min-width: 100px; max-width: 300px;" | Notes | |||
! scope="col" style="min-width: 100px; max-width: 200px;" | Ring Out | |||
|- | |||
| 1AB || M || 3B 6AB || 53 || If the B in 1AB hits by itself || At ring edge. | |||
|- | |||
| 1AB (Counter Hit) || L || 3B 6AB || 75 || || At ring edge. | |||
|- | |||
| 4B || M || 66B+K 4AA 1AA || 89 || || At ring edge. | |||
|- | |||
| 4'''(B)''' || M || 4'''(B)''' 6B+K'''(B)''' || 95 || || At ring edge. | |||
|} |
Latest revision as of 19:01, 2 January 2022
Normal Hit
Starter | Level | Route | Damage | Notes | Ring Out |
---|---|---|---|---|---|
3B | M | 6AB | 51 | Hard knockdown. Can start oki from this combo. | At ring edge. |
3B | M | 66AB | 38 | Less damage but forces opponent to deal with Quen. | At ring edge. |
3B | M | 6B(B) | 60 | More damage but opponent can choose where they land with aerial control. | At ring edge. |
3B | M | 236A+B+K | 62 | Enters SC and gives advantage for a mix-up. | At ring edge (but save your meter). |
3B | M | A+B+K | 88 | Good way to close out a round or to load up signs for your lethal hits. | |
3B whilst opponent is SC | M | 6B+KB 8A+B 1AA | 77 | Makes use of the silver sword. Catches ukemi and increases the damage to 81. You can also omit the 8A+B for 78 damage instead (boosted to 76 damage if it catches ukemi). | At ring edge. |
6B+K(B) | M | 1AA | 52 | If the opponent is in SC then it will do 59 damage. | At ring edge. |
66B+K | M | 4AA 1AA | 85 | Does 92 damage if the opponent tries to ukemi the 1AA. | 4AA will ring out at ring edge. |
66B+K | M | 4AA 8A+B 1AA | 87 | Slightly more damage at the cost of some meter. | 4AA will ring out at ring edge. |
66B+K | M | 4AA 66 8A+B 236A+B+K | 89 | Enters SC. Before or after the 8A+B you will have to step forward slightly. | 4AA will ring out at ring edge. |
66B+K | M | A+B+K | 91 | ||
(3)_(9)B | M | 236A+B+K | 72 | Enters SC. | |
(3)_(9)B | M | 6B(B) A+B+K | 83 | You can stop the combo at 6B(B) for 60 damage or 6BB for 49. | |
B+K | M | 6AB | 63 | ||
B+K | M | 236A+B+K | 72 | ||
B+K | M | A+B+K | 100 | ||
4A+B | GI | 66B+K 4AA 1AA | 67 | Does 73 damage if they ukemi the 1AA. |
Counter Hit
Starter | Level | Route | Damage | Notes | Ring Out | |
---|---|---|---|---|---|---|
4AA | M | 8A+B | 65 | Only available follow-up. Wallsplats. | ||
4AA whilst opponent is SC | M | 66B+K 8A+B 1AA | 108 | You can omit the 8A+B for 91 damage instead. If the opponent tries to ukemi the 66B+K it will launch them again and allow for more follow-ups. | At rings edge, however (as stated before) if the opponent ukemis the 66B+K then you can push them as far as centre stage (depending on the stage). | |
4KK | M | (6A+B) B 1AA | 67 | |||
4KK | M | (6A+B) B 236A+B+K | 68 | Enters SC. | ||
4KK | M | (6A+B) (B) | 44 | Guaranteed ring out. | At ring edge. |
Lethal Hit
Starter | Level | Route | Damage | Notes | Ring Out |
---|---|---|---|---|---|
1AB | M | 3B 6AB | 53 | If the B in 1AB hits by itself | At ring edge. |
1AB (Counter Hit) | L | 3B 6AB | 75 | At ring edge. | |
4B | M | 66B+K 4AA 1AA | 89 | At ring edge. | |
4(B) | M | 4(B) 6B+K(B) | 95 | At ring edge. |