Marvel vs Capcom 2/Magneto/Strategy: Difference between revisions

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== General Tactics ==  
== General Tactics ==  
Tri-jump forward/backward while whiffing jHP builds meter and can doubles as a strong retreat or rushdown tactic.
Magneto is strictly rushdown
Utilizing the switch glitch in combination with his 1-frame 2LK can lead to instant, inescapable mixup at roundstart, although there is some counter play to this (????)


== Team positioning ==
== Team positioning ==


=== Point ===
=== Point ===
Cable is strictly OK on point. Being able to launch into AHVB at any point after the round starts is nice, but you'll only be able to do one until you build another bar (which makes AHVB mostly usless aside from a one-time, high-damage punish).   
Magneto's best position by far. Using the switch glitch with his 1-frame 2LK can lead to instant, inescapable mixup at roundstart, and a good conversion assist like psylocke puts the threat of a fatal ROM or a snap behind every mixup. Although his Projectile assist is undeniably strong,  


=== Mid ===
=== Mid ===  
Probably his best position
Not a bad choice depending on your team, since his EM Disruptor assist is great for zoners like Sentinel or Cable. Evaluate trade-offs carefully.


=== Anchor ===
=== Anchor ===
At least Mags still has an assist to work with on mid, regulating him to an assist character is kind of a waste. Only do it if you really like his assist and you're confindent with him solo.
== Picking Teammates ==

Revision as of 13:47, 30 December 2021

General Tactics

Magneto is strictly rushdown

Team positioning

Point

Magneto's best position by far. Using the switch glitch with his 1-frame 2LK can lead to instant, inescapable mixup at roundstart, and a good conversion assist like psylocke puts the threat of a fatal ROM or a snap behind every mixup. Although his Projectile assist is undeniably strong,

Mid

Not a bad choice depending on your team, since his EM Disruptor assist is great for zoners like Sentinel or Cable. Evaluate trade-offs carefully.

Anchor

At least Mags still has an assist to work with on mid, regulating him to an assist character is kind of a waste. Only do it if you really like his assist and you're confindent with him solo.

Picking Teammates