m (→Motions) |
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*[[File:Snka.gif]] - LP - Light Punch | *[[File:Snka.gif]] - LP - Light Punch | ||
*[[File:Snkb.gif]] - HP - | *[[File:Snkb.gif]] - HP - Heavy Punch | ||
*[[File:Snkc.gif]] - LK - Light Kick | *[[File:Snkc.gif]] - LK - Light Kick | ||
*[[File:Snkd.gif]] - HK - | *[[File:Snkd.gif]] - HK - Heavy Kick | ||
{{Navbox-FHD}} | {{Navbox-FHD}} | ||
[[Category:Fighter's History Dynamite]] | [[Category:Fighter's History Dynamite]] |
Revision as of 11:51, 19 November 2021
Notation
Joystick Notation
Single inputs
- Forward, f
- Back, b
- Up, u
- Down, d
- Down-forward, df
- Down-back, db
- Up-forward, uf
- Up-back, ub
Motions
- Quarter circle forward, QCF
- Quarter circle back, QCB
- Quarter circle back-to-down, QCBD or "reverse QCB"
- Half circle forward - HCF
- Half circle back - HBC
- Upper half circle forward - UHCF
- Upper half circle backward - UHCB
Unique motions
- Pseudo "Dragon Punch"
- Double tap forward
- Some characters have unique inputs for their "super"/hidden moves, too.
Button Layout
Being on the NeoGeo, this game only has 4 buttons, but doesn't follow traditional SNK fighting game layout.