Template:AttackData-Garou: Difference between revisions

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! style="width:16.6%" |  {{Tooltip | text=Hit Adv  | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully hit.}}
! style="width:16.6%" |  {{Tooltip | text=Hit Adv  | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully hit.}}
! style="width:16.6%" |  {{Tooltip | text=Block Adv    | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been guard.}}
! style="width:16.6%" |  {{Tooltip | text=Block Adv    | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been guard.}}
! style="width:16.6%" | {{Tooltip | text=Feint Cancel  | hovertext=The number of frames after the attack has finished.
and the character is disallowed to do another action as they are returning to neutral stance.}}
! style="width:16.6%" | {{Tooltip | text=Feint Cancel  | hovertext=Something.}}
! style="width:16.6%" | {{Tooltip | text=Cancel on Hit | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully hit.}}
! style="width:16.6%" | {{Tooltip | text=Cancel on Hit | hovertext=If the moves can be canceled on hit.}}
! style="width:16.6%" | {{Tooltip | text=Cancel on Block  | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been guard.}}
! style="width:16.6%" | {{Tooltip | text=Cancel on Block  | hovertext=If the move can be canceled on Block.}}
! style="width:16.6%" | {{Tooltip | text=Guard Crush Value  | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been guard.}}
! style="width:16.6%" | {{Tooltip | text=Guard Crush Value  | hovertext=Something.}}
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| {{#if:{{{Hit Adv|}}}|{{{Hit Adv|}}}|-}}
| {{#if:{{{Hit Adv|}}}|{{{Hit Adv|}}}|-}}

Revision as of 11:07, 8 November 2021

|- style="line-height:1em"

! style="width:16.6%" | Damage ! style="width:16.6%" | Guard ! style="width:16.6%" | Startup ! style="width:16.6%" | Active !style="width:16.6%" | Recovery ! style="width:16.6%" | Total |- | - | - | - | - | - | - |- style="line-height:1em" ! style="width:16.6%" | Hit Adv ! style="width:16.6%" | Block Adv ! style="width:16.6%" | Feint Cancel ! style="width:16.6%" | Cancel on Hit ! style="width:16.6%" | Cancel on Block ! style="width:16.6%" | Guard Crush Value |- | - | - | - | - | - | - |-

|- }}