Template:AttackData-Garou: Difference between revisions

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{{#if: {{{version|}}} | ! style="min-width:70px;" rowspan=4 {{!}} {{{version}}}{{#if: {{{subtitle|}}} | <br><small>{{{subtitle}}}</small> }} }}
{{#if: {{{version|}}} | ! style="min-width:70px;" rowspan=4 {{!}} {{{version}}}{{#if: {{{subtitle|}}} | <br><small>{{{subtitle}}}</small> }} }}
! {{Tooltip | text=Damage  | hovertext=Base damage done by this attack.&#010;(X).}}
! style="width:16.6%" | {{Tooltip | text=Damage  | hovertext=Base damage done by this attack.&#010;(X).}}
! {{Tooltip | text=Guard      | hovertext=The way this move must be blocked.}}
! style="width:16.6%" | {{Tooltip | text=Guard      | hovertext=The way this move must be blocked.}}
! {{Tooltip | text=Startup | hovertext=The number of frames that initiate at the beginning of an attack after the input.&#010;and when the first hitbox is present.}}
! style="width:16.6%" | {{Tooltip | text=Startup | hovertext=The number of frames that initiate at the beginning of an attack after the input.&#010;and when the first hitbox is present.}}
! {{Tooltip | text=Active    | hovertext=The amount of frames that this move will have a hitbox.}}
! style="width:16.6%" | {{Tooltip | text=Active    | hovertext=The amount of frames that this move will have a hitbox.}}
! {{Tooltip | text=Recovery    | hovertext=The number of frames after the attack has finished.&#010;and the character is disallowed to do another action as they are returning to neutral stance.}}
!style="width:16.6%" |  {{Tooltip | text=Recovery    | hovertext=The number of frames after the attack has finished.&#010;and the character is disallowed to do another action as they are returning to neutral stance.}}
! {{Tooltip | text=Total    | hovertext=The final amount of frames this move last}}
! style="width:16.6%" | {{Tooltip | text=Total    | hovertext=The final amount of frames this move last}}
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| {{#if:{{{Damage|}}}|{{{Damage|}}}|-}}
| {{#if:{{{Damage|}}}|{{{Damage|}}}|-}}
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| {{#if:{{{Total|}}}|{{{Total|}}}|-}}
| {{#if:{{{Total|}}}|{{{Total|}}}|-}}
|- style="line-height:1em"
|- style="line-height:1em"
!  {{Tooltip | text=Hit Adv  | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully hit.}}
! style="width:16.6%" | {{Tooltip | text=Hit Adv  | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully hit.}}
! {{Tooltip | text=Block Adv    | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been guard.}}
! style="width:16.6%" |  {{Tooltip | text=Block Adv    | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been guard.}}
! {{Tooltip | text=Feint Cancel  | hovertext=The number of frames after the attack has finished.&#010;and the character is disallowed to do another action as they are returning to neutral stance.}}
! style="width:16.6%" | {{Tooltip | text=Feint Cancel  | hovertext=The number of frames after the attack has finished.&#010;and the character is disallowed to do another action as they are returning to neutral stance.}}
! {{Tooltip | text=Cancel on Hit | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully hit.}}
! style="width:16.6%" | {{Tooltip | text=Cancel on Hit | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully hit.}}
! {{Tooltip | text=Cancel on Block  | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been guard.}}
! style="width:16.6%" | {{Tooltip | text=Cancel on Block  | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been guard.}}
! {{Tooltip | text=Guard Crush Value  | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been guard.}}
! style="width:16.6%" | {{Tooltip | text=Guard Crush Value  | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been guard.}}
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| {{#if:{{{Hit Adv|}}}|{{{Hit Adv|}}}|-}}
| {{#if:{{{Hit Adv|}}}|{{{Hit Adv|}}}|-}}

Revision as of 11:03, 8 November 2021

|- style="line-height:1em"

! style="width:16.6%" | Damage ! style="width:16.6%" | Guard ! style="width:16.6%" | Startup ! style="width:16.6%" | Active !style="width:16.6%" | Recovery ! style="width:16.6%" | Total |- | - | - | - | - | - | - |- style="line-height:1em" ! style="width:16.6%" | Hit Adv ! style="width:16.6%" | Block Adv ! style="width:16.6%" | Feint Cancel ! style="width:16.6%" | Cancel on Hit ! style="width:16.6%" | Cancel on Block ! style="width:16.6%" | Guard Crush Value |- | - | - | - | - | - | - |-

|- }}