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{{#if: {{{version|}}} | ! style="min-width:70px;" rowspan=4 {{!}} {{{version}}}{{#if: {{{subtitle|}}} | <br><small>{{{subtitle}}}</small> }} }} | {{#if: {{{version|}}} | ! style="min-width:70px;" rowspan=4 {{!}} {{{version}}}{{#if: {{{subtitle|}}} | <br><small>{{{subtitle}}}</small> }} }} | ||
! {{Tooltip | text=Damage | hovertext=Base damage done by this attack.
(X).}} | ! style="width:16.6%" | {{Tooltip | text=Damage | hovertext=Base damage done by this attack.
(X).}} | ||
! | ! style="width:16.6%" | {{Tooltip | text=Guard | hovertext=The way this move must be blocked.}} | ||
! | ! style="width:16.6%" | {{Tooltip | text=Startup | hovertext=The number of frames that initiate at the beginning of an attack after the input.
and when the first hitbox is present.}} | ||
! {{Tooltip | text=Active | hovertext=The amount of frames that this move will have a hitbox.}} | ! style="width:16.6%" | {{Tooltip | text=Active | hovertext=The amount of frames that this move will have a hitbox.}} | ||
! {{Tooltip | text=Recovery | hovertext=The number of frames after the attack has finished.
and the character is disallowed to do another action as they are returning to neutral stance.}} | !style="width:16.6%" | {{Tooltip | text=Recovery | hovertext=The number of frames after the attack has finished.
and the character is disallowed to do another action as they are returning to neutral stance.}} | ||
! {{Tooltip | text=Total | hovertext=The final amount of frames this move last}} | ! style="width:16.6%" | {{Tooltip | text=Total | hovertext=The final amount of frames this move last}} | ||
|- | |- | ||
| {{#if:{{{Damage|}}}|{{{Damage|}}}|-}} | | {{#if:{{{Damage|}}}|{{{Damage|}}}|-}} | ||
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| {{#if:{{{Total|}}}|{{{Total|}}}|-}} | | {{#if:{{{Total|}}}|{{{Total|}}}|-}} | ||
|- style="line-height:1em" | |- style="line-height:1em" | ||
! {{Tooltip | text=Hit Adv | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully hit.}} | ! style="width:16.6%" | {{Tooltip | text=Hit Adv | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully hit.}} | ||
! {{Tooltip | text=Block Adv | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been guard.}} | ! style="width:16.6%" | {{Tooltip | text=Block Adv | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been guard.}} | ||
! {{Tooltip | text=Feint Cancel | hovertext=The number of frames after the attack has finished.
and the character is disallowed to do another action as they are returning to neutral stance.}} | ! style="width:16.6%" | {{Tooltip | text=Feint Cancel | hovertext=The number of frames after the attack has finished.
and the character is disallowed to do another action as they are returning to neutral stance.}} | ||
! {{Tooltip | text=Cancel on Hit | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully hit.}} | ! style="width:16.6%" | {{Tooltip | text=Cancel on Hit | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully hit.}} | ||
! {{Tooltip | text=Cancel on Block | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been guard.}} | ! style="width:16.6%" | {{Tooltip | text=Cancel on Block | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been guard.}} | ||
! {{Tooltip | text=Guard Crush Value | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been guard.}} | ! style="width:16.6%" | {{Tooltip | text=Guard Crush Value | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been guard.}} | ||
|- | |- | ||
| {{#if:{{{Hit Adv|}}}|{{{Hit Adv|}}}|-}} | | {{#if:{{{Hit Adv|}}}|{{{Hit Adv|}}}|-}} |
Revision as of 11:03, 8 November 2021
|- style="line-height:1em"
! style="width:16.6%" | Damage ! style="width:16.6%" | Guard ! style="width:16.6%" | Startup ! style="width:16.6%" | Active !style="width:16.6%" | Recovery ! style="width:16.6%" | Total |- | - | - | - | - | - | - |- style="line-height:1em" ! style="width:16.6%" | Hit Adv ! style="width:16.6%" | Block Adv ! style="width:16.6%" | Feint Cancel ! style="width:16.6%" | Cancel on Hit ! style="width:16.6%" | Cancel on Block ! style="width:16.6%" | Guard Crush Value |- | - | - | - | - | - | - |-
|- }}