Marvel vs Capcom 2/Cyclops/Combos: Difference between revisions

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(Added the basic combos that I know of for Cyclops.)
 
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== Explanation ==
== Explanation ==


">" denotes a chain.
">" denotes a chain.<br>
"XX" denotes a cancel.
"XX" denotes a cancel.<br>
"," denotes a link.
"," denotes a link.<br>
"St." denotes a standing attack.
"St." denotes a standing attack.<br>
"Cr." denotes a crouching attack.
"Cr." denotes a crouching attack.<br>
"D." denotes a dash. Dash before pressing the next button.
"D." denotes a dash. Dash before pressing the next button.<br>
"SJ." denotes an attack while in Super Jump mode.<br>
"J." denotes an attack while in Normal Jump mode.<br>


== Bread and Butter Combos ==
== Bread and Butter Combos ==
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St. {{lk}} > St. {{mk}} > St. {{hk}} XX {{qcf}} + {{lp}} or {{qcb}} + {{k}} XX {{qcf}} + {{lk}}{{hk}}
St. {{lk}} > St. {{mk}} > St. {{hk}} XX {{qcf}} + {{lp}} or {{qcb}} + {{k}} XX {{qcf}} + {{lk}}{{hk}}


Cr. {{lk}} > Cr. {{mp}} > St. {{hk}} XX {{qcf}} + {{lp}} or {{qcb}} + {{k}}XX {{qcf}} + {{lk}}{{hk}}
Cr. {{lk}} > Cr. {{mp}} > St. {{hk}} XX {{qcf}} + {{lp}} or {{qcb}} + {{k}} XX {{qcf}} + {{lk}}{{hk}}


Cr. {{lk}} > Cr. {{mk}} > St. {{hk}} XX {{dp}} + {{hp}} (mash for more hits) or XX {{qcf}} + {{lk}}{{hk}} (first hit of Gene Splice)
Cr. {{lk}} > Cr. {{mk}} > St. {{hk}} XX {{dp}} + {{hp}} (mash for more hits) or XX {{qcf}} + {{lk}}{{hk}} (first hit of Gene Splice, hold up)


== Ground to Air Combo ==
== Ground to Air Combo ==


D. S. {{lp}} > St. {{lk}} > St. {{mp}} > Super Jump > SJ. {{lp}} > SJ. {{lk}} > SJ. {{mp}} > SJ. {{mk}} > SJ. {{hp}} > SJ. {{hk}}
D. St. {{lp}} > St. {{lk}} > St. {{mp}} > Super Jump > SJ. {{lp}} > SJ. {{lk}} > SJ. {{mp}} > SJ. {{mk}} > SJ. {{hp}} > SJ. {{hk}}


{{df}} + {{hk}} > Super Jump > SJ. {{lp}} > SJ. {{lk}} > SJ. {{mp}} > SJ. {{mk}} > SJ. {{hp}} > SJ. {{hk}}
{{df}} + {{hk}} > Super Jump > SJ. {{lp}} > SJ. {{lk}} > SJ. {{mp}} > SJ. {{mk}} > SJ. {{hp}} > SJ. {{hk}}
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D. St. {{lk}} > St. {{mk}} > St. {{hk}} > {{hk}} XX {{qcf}} + {{lp}} or {{qcb}} + {{k}} XX {{qcf}} + {{lk}}{{hk}}
D. St. {{lk}} > St. {{mk}} > St. {{hk}} > {{hk}} XX {{qcf}} + {{lp}} or {{qcb}} + {{k}} XX {{qcf}} + {{lk}}{{hk}}


D. St. {{lp}} > St. {{lk}} > St. {{mk}} > St. {{hk}} XX {{dp}} + {{hp}} (mash for more hits) or XX {{qcf}} + {{lk}}{{hk}} (first hit of Gene Splice)
D. St. {{lp}} > St. {{lk}} > St. {{mk}} > St. {{hk}} XX {{dp}} + {{hp}} (mash for more hits) or XX {{qcf}} + {{lk}}{{hk}} (first hit of Gene Splice, hold up)


{{hk}} Throw, Cr. {{lk}} > St. {{hk}} XX {{dp}} + {{hp}} (mash for more hits) or XX {{qcf}} + {{lk}}{{hk}} (hold up)
{{hk}} Throw, Cr. {{lk}} > St. {{hk}} XX {{dp}} + {{hp}} (mash for more hits) or XX {{qcf}} + {{lk}}{{hk}} (first hit of Gene Splice, hold up)





Latest revision as of 23:07, 4 November 2021

Introduction

Cyclops' combos are very damaging, especially when spending a bar of meter. He's also got some fairly easy combos. Any combo that ends in super can be mashed for more damage and more hits. All combos can start with a J. D.png + Hk.png for more damage, but you must dash before hitting the first button in the combo.

Explanation

">" denotes a chain.
"XX" denotes a cancel.
"," denotes a link.
"St." denotes a standing attack.
"Cr." denotes a crouching attack.
"D." denotes a dash. Dash before pressing the next button.
"SJ." denotes an attack while in Super Jump mode.
"J." denotes an attack while in Normal Jump mode.

Bread and Butter Combos

St. Lk.png > St. Mk.png > St. Hk.png XX Qcf.png + Lp.png or Qcb.png + K.png XX Qcf.png + Lk.pngHk.png

Cr. Lk.png > Cr. Mp.png > St. Hk.png XX Qcf.png + Lp.png or Qcb.png + K.png XX Qcf.png + Lk.pngHk.png

Cr. Lk.png > Cr. Mk.png > St. Hk.png XX Dp.png + Hp.png (mash for more hits) or XX Qcf.png + Lk.pngHk.png (first hit of Gene Splice, hold up)

Ground to Air Combo

D. St. Lp.png > St. Lk.png > St. Mp.png > Super Jump > SJ. Lp.png > SJ. Lk.png > SJ. Mp.png > SJ. Mk.png > SJ. Hp.png > SJ. Hk.png

Df.png + Hk.png > Super Jump > SJ. Lp.png > SJ. Lk.png > SJ. Mp.png > SJ. Mk.png > SJ. Hp.png > SJ. Hk.png

If the j.HK is dropping, try slowing down the pace you're pressing the buttons at.

Corner Combos

D. St. Lk.png > St. Mk.png > St. Hk.png > Hk.png XX Qcf.png + Lp.png or Qcb.png + K.png XX Qcf.png + Lk.pngHk.png

D. St. Lp.png > St. Lk.png > St. Mk.png > St. Hk.png XX Dp.png + Hp.png (mash for more hits) or XX Qcf.png + Lk.pngHk.png (first hit of Gene Splice, hold up)

Hk.png Throw, Cr. Lk.png > St. Hk.png XX Dp.png + Hp.png (mash for more hits) or XX Qcf.png + Lk.pngHk.png (first hit of Gene Splice, hold up)


Cyclops Infinite

Does not work on Xbox 360 or PS3 due to a bug in that port. Does not work on Sentinel.

Df.png+Hk.png or Df.png+Hp.png > Super Jump > SJ. Lp.png > SJ. Lk.png > SJ. Mp.png, (short delay) SJ. D.png+Lk.png > SJ. D.png+Mp.png, SJ. D.png+Lk.png > SJ. D.png+Mp.png > SJ. D.png+Mk.png land and relaunch.

All the combos that go from Mp.png to D.png+Lk.png are links, so you're going to need to adjust your timing as needed. That's the basic "Easy" combo but he has several variations on that, all challenging in their own way.

This is not an easy combo by any means. Many Cyclops players never even try to go for this, so don't feel bad if you can't get it.