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| {{PJ Character Intro|char= Hinata|full=Hinata Wakaba|short=HINATA|content= | | {{PJ Character Intro|char= Hinata|full=Hinata Wakaba|short=HINATA |
| | |school=Taiyo |
| | |assist=Support |
| | |tier=C |
| | |difficulty=Easy |
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| | |content= |
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| {{2 Column Flex|flex1=9|flex2=4 | | {{2 Column Flex|flex1=9|flex2=4 |
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| {{Content Box|header=Introduction|content= | | {{Content Box|header=Introduction|content= |
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| | 1/3rd of the Main Taiyo Highschool team, Hinata Wakaba is a High-Spirited martial artist in training. Always full of energy; her fighting expertise comes from being enrolled in "Mr.Masters" long-distance (online) martial arts training courses. The first of the Taiyo representatives to tag-along with [[Project Justice/Batsu| Batsu]] on his mission to find his missing Mother, Shizuku, Hinata is as loyal as she is dangerous! |
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| | While her damage may be a little on the lower side, her combo game is fairly strong without the need for any resources and can rack up a nice-sized hit counter without much time in the lab. Her small form factor helps make judging distances a little more difficult for her opponents. It may take a little more work to secure some really high damage compared to other members of the cast, but with no shortage of air and ground enders, Hinata is plenty capable both Grounded and in-air in the right hands. Even if she isn't your Point pick, she can still be a great asset to the team; being one of the few characters with a Support Assist! Her Team-Up: Guts-a-Hundredfold, refills the players' Guts meter to the max on a successful hit! Considering the versatility of Party-Ups and some characters having multiple Super opportunities per-combo, having an easily accessible 5-Meter refill mid-battle is nothing to scoff at! |
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| <br> | | <br> |
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| {{ProConTable | | {{ProConTable |
| |pros= | | |pros= |
| * placeholder | | * Small form factor can make judging distances slightly more difficult for opponents; similar to [[Project Justice/Momo| Momo]]. |
| | * Strong but simple combo game both Grounded and in Air. |
| | * Guts-a-Hundredfold Support assist makes her a strong asset even off the battlefield. |
| |cons= | | |cons= |
| * placeholder | | * Relatively low damage in general. |
| | * Struggles at range; most effective attacks need to be close. |
| | ** Her only projectile being [[Project Justice/Hinata/Movelist#Specials| Renkyakudan]], an Air-only projectile with low versatility, she may have a hard time closing difficult gaps with characters that have strong/capable projectiles. |
| }} | | }} |
| }} | | }} |
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| [[Category:Project Justice]] | | [[Category:Project Justice]] |
| [[Category:Hinata Wakaba]] | | [[Category:Hinata Wakaba]] |
| <br><br><br>
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| ----
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| <center><span style="font-size:1.3em; text-decoration: underline;">'''''Old page below the fold for archival until all data is reformatted!''''' </span></center>
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| ==Old Page==
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| <div class="mw-collapsible-content" style="padding: 30px;">
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| <div class="toccolours mw-collapsible mw-collapsed">
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| [[File:Project_Justice_Hinata.gif|right]]
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| ==Introduction==
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| ==Normal Moves==
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| {{PJMoveListHeader}}
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| {{PJMoveListRow | | {{n}} {{lp}} | 8 | 19 | +2 | +5 | 4 | All | }}
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| {{PJMoveListRow | | {{n}} {{hp}} | 15 | 30 | +2 | -6 | 10 | All | }}
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| {{PJMoveListRow | | {{d}} {{lp}} | 9 | 21 | +2 | +1 | 5 | Crouching | }}
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| {{PJMoveListRow | | {{d}} {{hp}} | 15 | 23 | +1 | -1 | 11 | Crouching | }}
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| {{PJMoveListRow | | {{n}} {{lk}} | 10 | 18 | +2 | +6 | 3 | All | }}
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| {{PJMoveListRow | | {{n}} {{hk}} | 14 | 43 | 0 | -19 | 10 | All | }}
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| {{PJMoveListRow | | {{d}} {{lk}} | 12 | 29 | +2 | -7 | 4 | Crouching | }}
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| {{PJMoveListRow | | {{d}} {{hk}} | 16 | 37 | +2 | -15 | 11 | Crouching | }}
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| {{PJMoveListRow | | {{u}} {{lp}} | 9 | On landing, 1 | - | - | 4 | Standing | }}
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| {{PJMoveListRow | | {{u}} {{hp}} | 13 | On landing, 1 | - | - | 10 | Standing | }}
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| {{PJMoveListRow | | {{u}} {{lk}} | 9 | On landing, 1 | - | - | 4 | Standing | }}
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| {{PJMoveListRow | | {{u}} {{hk}} | 17 | On landing, 1 | - | - | 10 | Standing | }}
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| {{MoveListFooter}}
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| ==Command Normals==
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| {{PJMoveListHeader}}
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| {{PJMoveListRow | | {{lp}} {{lp}} {{lp}} | 16 | 29 | +2 | -5 | 7 | All | }}
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| {{PJMoveListRow | | {{f}} {{hp}} | 20 | 32 | +2 | -8 | 13 | All | }}
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| {{PJMoveListRow | | {{f}} {{hk}} | 19 | 47 | - | -23 | 16 | All | Blowback }}
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| {{PJMoveListRow | | {{b}} {{hk}} | 22 | 30 | +2 | -6 | 10 | Standing | Overhead }}
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| {{PJMoveListRow | | {{df}} {{hp}} | 23 | 37 | - | -13 | 11 | All | Mini Launcher }}
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| {{PJMoveListRow | | {{df}} {{hk}} | 13 | 46 | - | -22 | 10 | All | Rival Launcher }}
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| {{PJMoveListRow | | (Air) {{f}} {{hp}} | 15 | On landing, 1 | - | - | 13 | Standing | Slamming }}
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| {{PJMoveListRow | | (Air) {{f}} {{hk}} | 19 | On landing, 1 | - | - | 14 | Standing | Slamming }}
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| {{MoveListFooter}}
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| ==Universals/Generics==
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| {{PJMoveListHeader}}
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| {{PJMoveListRow | | {{p}} while facing away from opponent | 10 | 16 | +2 | +8 | 5 | All | }}
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| {{PJMoveListRow | | {{k}} while facing away from opponent | 9 | 37 | - | -13 | 7 | All | Blowback }}
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| {{PJMoveListRow | | {{p}} while running | 12 | 31 | - | -7 | 10 | Standing | Overhead, Blowback }}
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| {{PJMoveListRow | | {{lk}} while running | 12 | 28 | - | -6 | 7 | Crouching | Blowback }}
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| {{PJMoveListRow | | {{hk}} while running | 12 | 32 | - | -8 | 8 | Standing | Overhead, Blowback }}
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| {{MoveListFooter}}
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| ==Throws==
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| {{PJMoveListHeader}}
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| {{PJMoveListRow | | {{lp}} + {{hp}}, near opponent | 10 | 47 | - | - | 27 | - | Standing Throw }}
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| {{PJMoveListRow | | {{d}} + {{lp}} + {{hp}}, near opponent | 10 | 41 | - | - | 34 | - | Crouching Throw }}
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| {{PJMoveListRow | | {{lp}} + {{hp}}, when behind opponent | 11 | 43 | - | - | 40 | - | Back Throw }}
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| {{PJMoveListRow | | (Air) {{lp}} + {{hp}}, near opponent | 1 | - | - | - | 34 | - | Air Throw }}
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| {{MoveListFooter}}
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| ==Special Moves==
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| {{PJMoveListHeader}}
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| {{PJMoveListRow | Kikou Shoutei / Energy Focus Palm (weak) | {{qcf}} {{lp}} | 23 | 45 | - | -21 | 22 | All | Blowback }}
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| {{PJMoveListRow | Kikou Shoutei / Energy Focus Palm (strong) | {{qcf}} {{hp}} | 23 | 45 | - | -21 | 14~32 | All | Blowback, press attack for more hits }}
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| {{PJMoveListRow | Shouyouken / Sunrise Punch (weak) | {{dp}} {{lp}} | 11 | 24 | - | -12 | 19 | All | Blowback }}
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| {{PJMoveListRow | Shouyouken / Sunrise Punch (strong) | {{dp}} {{hp}} | 29 | 24 | - | -12 | 19 | All | Blowback }}
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| {{PJMoveListRow | Enbukyaku / Flame Dance Kick (weak) | {{qcb}} {{lk}} | 23 | 16 | - | +8 | 20 | All | Blowback }}
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| {{PJMoveListRow | Enbukyaku / Flame Dance Kick (strong) | {{qcb}} {{hk}} | 9 | 20 | - | +4 | 24 | All | Blowback }}
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| {{PJMoveListRow | Kuchuu Enbukyaku / Flame Dance Air Kick (weak) | (Air) {{qcb}} {{lk}} | 16 | On landing, 13 | - | +9 | 20 | All | Blowback }}
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| {{PJMoveListRow | Kuchuu Enbukyaku / Flame Dance Air Kick (strong) | (Air) {{qcb}} {{hk}} | 18 | On landing, 13 | - | +9 | 20 | All | Blowback }}
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| {{PJMoveListRow | Renkyakudan / Consecutive Kick Blast | (Air) {{qcf}} {{k}} | 22 | On landing, 13 | -3 | -22 | 10 | All | Can be repeated twice }}
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| {{MoveListFooter}}
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| ==Burning Vigor Attacks==
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| {{PJMoveListHeader}}
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| {{PJMoveListRow | Hisshou Rengekken / Assured Victory - Constant Punching | {{qcf}} {{qcf}} {{p}} | 19 | On landing, 13 | - | -26 | 39 | All | Blowback }}
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| {{PJMoveListRow | Rasen Enbukyaku / Spiral Flame Dance Kick | {{qcb}} {{qcb}} {{k}} | 15 | On landing, 13 | - | - | 42 | All | Blowback }}
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| {{PJMoveListRow | Kuchuu Rasen Enbukyaku / Spiral Flame Dance Air Kick | (Air) {{qcb}} {{qcb}} {{k}} | 14 | On landing, 13 | - | - | 42 | All | Blowback }}
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| {{MoveListFooter}}
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| ==Team Up Techniques==
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| {{PJMoveListHeader}}
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| {{PJMoveListRow | Guts x100 | {{lp}} + {{lk}} (or {{hp}} + {{hk}}) | 25 | 38 | - | -14 | 29 | All | Team Up Technique, Guts Up Type }}
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| {{PJMoveListRow | Final Symphony | {{p}} + {{p}} + {{k}} (or {{k}} + {{k}} + {{p}}) | 18 | 25 | - | -1 | 100 | All | Party Up Technique }}
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| {{MoveListFooter}}
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| ==Combos==
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| {{lk}} {{hk}} {{---}} {{qcb}} {{lk}}
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| {{lk}} {{---}} {{d}} {{hk}} {{---}} {{f}} {{hp}} {{---}} {{dp}} {{lp}}
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| {{d}} {{lk}} {{---}} {{d}} {{hk}} {{---}} {{qcf}} {{hp}} (Rapid)
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| {{d}} {{lp}} {{---}} {{d}} {{hp}} {{---}} {{f}} {{hp}} {{---}} {{qcb}} {{hk}}
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| {{d}} {{lp}} {{---}} {{lp}} {{---}} {{d}} {{hp}} {{---}} {{f}} {{hp}} {{---}} {{qcf}} {{qcf}} {{hp}}
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| {{d}} {{lp}} {{---}} {{lp}} {{---}} {{d}} {{hp}} {{---}} {{df}} {{hp}} {{---}} {{u}} {{---}} {{lp}} {{lk}} {{hp}} {{hk}} {{---}} {{qcb}} {{k}}
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| {{df}} {{hk}} {{---}} {{u}} {{---}} {{lp}} {{lp}} {{---}} {{lp}} {{lp}} {{---}} {{lp}} {{lp}} {{---}} {{hp}} {{---}} {{qcb}} {{qcb}} {{k}}
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| ==Videos==
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| ''Skip to 0:52''
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| <youtube>OHsldIbzGag</youtube>
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| ==Colors==
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| <div style=" font-size:1.3em; ">To select the alternate costumes, Hold '''''Start''''' Before making a selection. Only Hinata, Shoma, and Boman have alternate costume choices.</div>
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| <br>
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| {{PJColors
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| |Character=Hinata
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| {{PJAltColors
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| |Character=Hinata
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| ==External Links==
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| *[https://gamefaqs.gamespot.com/dreamcast/377885-project-justice/faqs/14576 Hinata guide at GameFAQs]
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| </div></div>
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