Marvel vs Capcom 2/Dan/Combos: Difference between revisions

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== Ground to Air Combos ==
== Ground to Air Combos ==
Cr. LK > Cr. HP > Super Jump > LP > MP > MK > QCB + HK
Cr. {{lk}} > Cr. {{hp}} > Super Jump > {{lp}} > {{mp}} > {{mk}} > {{qcb}} + {{hk}}


== Corner Combos ==
== Corner Combos ==
St. LP > St. LP > St. HP > QCB + HK
St. {{lp}} > {{mp}} > St. {{hk}} > {{qcb}} + {{hk}}


Cr. LK > Cr. LK > QCF + PP > Dash > QCF + HP > Jump HP > Air QCB + HK
Cr. {{lk}} > Cr. {{mk}} > {{qcf}} + {{lp}} {{hp}} > Dash > {{qcf}} + {{hp}} > Jump {{hp}} > Air {{qcb}} + {{hk}}

Latest revision as of 05:33, 29 September 2021

Introduction

Dan is a relatively easy to use character, and this applies to his combos. They're not long, and to the point with decent damage. The air Dankūkyaku is one of your best friends playing Dan, as his air combos outclass his ground combos quite easily. The Dankūkyaku is pretty easily his best air combo ender.

Bread and Butter Combos

Cr. Lk.png > Cr. Mk.png > Qcb.png + Hk.png

St. Hp.png > Qcf.png + Lp.png Hp.png/Qcf.png + Lk.png Hk.png

St. Hk.png > Qcf.png + Lp.png Hp.png/Qcf.png + Lk.png Hk.png

Cr. Lk.png > Cr. Lk.png > Qcf.png + Lp.png Hp.png > Qcb.png + Hk.png

Ground to Air Combos

Cr. Lk.png > Cr. Hp.png > Super Jump > Lp.png > Mp.png > Mk.png > Qcb.png + Hk.png

Corner Combos

St. Lp.png > Mp.png > St. Hk.png > Qcb.png + Hk.png

Cr. Lk.png > Cr. Mk.png > Qcf.png + Lp.png Hp.png > Dash > Qcf.png + Hp.png > Jump Hp.png > Air Qcb.png + Hk.png