< Marvel vs Capcom 2 | Dan
Line 4: | Line 4: | ||
== Bread and Butter Combos == | == Bread and Butter Combos == | ||
Cr. {{ | Cr. {{lk}} > Cr. {{mk}} > {{qcb}} + {{hk}} | ||
St. {{ | St. {{hp}} > {{qcf}} + {{lp}} {{hp}}/{{qcf}} + {{lk}} {{hk}} | ||
St. {{ | St. {{hk}} > {{qcf}} + {{lp}} {{hp}}/{{qcf}} + {{lk}} {{hk}} | ||
Cr. {{ | Cr. {{lk}} > Cr. {{lk}} > {{qcf}} + {{lp}} {{hp}} > {{qcb}} + {{hk}} | ||
== Ground to Air Combos == | == Ground to Air Combos == |
Revision as of 12:16, 27 September 2021
Introduction
Dan is a relatively easy to use character, and this applies to his combos. They're not long, and to the point with decent damage. The air Dankūkyaku is one of your best friends playing Dan, as his air combos outclass his ground combos quite easily. The Dankūkyaku is pretty easily his best air combo ender.
Bread and Butter Combos
Cr. > Cr.
>
+
St. >
+
/
+
St. >
+
/
+
Cr. > Cr.
>
+
>
+
Ground to Air Combos
Cr. LK > Cr. HP > Super Jump > LP > MP > MK > QCB + HK
Corner Combos
St. LP > St. LP > St. HP > QCB + HK
Cr. LK > Cr. LK > QCF + PP > Dash > QCF + HP > Jump HP > Air QCB + HK