Marvel vs Capcom 2/Dan/Combos: Difference between revisions

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== Bread and Butter Combos ==
== Bread and Butter Combos ==
Cr. {{LK}} > Cr. {{MK}} > {{QCB}} + {{HK}}
Cr. {{lk}} > Cr. {{mk}} > {{qcb}} + {{hk}}


St. {{HP}} > {{QCF}} + {{LP}} {{HP}}/{{QCF}} + {{KK}}
St. {{hp}} > {{qcf}} + {{lp}} {{hp}}/{{qcf}} + {{lk}} {{hk}}


St. {{HK}} > {{QCF}} + {{LP}} {{HP}}/{{QCF}} + {{LK}} {{HK}}
St. {{hk}} > {{qcf}} + {{lp}} {{hp}}/{{qcf}} + {{lk}} {{hk}}


Cr. {{LK}} > Cr. {{LK}} > {{QCF}} + {{LP}} {{HP}} > {{QCB}} + {{HK}}
Cr. {{lk}} > Cr. {{lk}} > {{qcf}} + {{lp}} {{hp}} > {{qcb}} + {{hk}}


== Ground to Air Combos ==
== Ground to Air Combos ==

Revision as of 12:16, 27 September 2021

Introduction

Dan is a relatively easy to use character, and this applies to his combos. They're not long, and to the point with decent damage. The air Dankūkyaku is one of your best friends playing Dan, as his air combos outclass his ground combos quite easily. The Dankūkyaku is pretty easily his best air combo ender.

Bread and Butter Combos

Cr. Lk.png > Cr. Mk.png > Qcb.png + Hk.png

St. Hp.png > Qcf.png + Lp.png Hp.png/Qcf.png + Lk.png Hk.png

St. Hk.png > Qcf.png + Lp.png Hp.png/Qcf.png + Lk.png Hk.png

Cr. Lk.png > Cr. Lk.png > Qcf.png + Lp.png Hp.png > Qcb.png + Hk.png

Ground to Air Combos

Cr. LK > Cr. HP > Super Jump > LP > MP > MK > QCB + HK

Corner Combos

St. LP > St. LP > St. HP > QCB + HK

Cr. LK > Cr. LK > QCF + PP > Dash > QCF + HP > Jump HP > Air QCB + HK