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|- style="line-height:1em" | |||
{{#if: {{{version|}}} | ! style="min-width:70px;" rowspan=4 {{!}} {{{version}}}{{#if: {{{subtitle|}}} | <br><small>{{{subtitle}}}</small> }} }} | |||
! colspan=2 | {{Tooltip | text=Damage | hovertext=Base damage done by this attack.
(X).}} | |||
! style="width:16.6%" | {{Tooltip | text=Startup | hovertext=The number of frames that initiate at the beginning of an attack after the input.
and when the first hitbox is present.}} | |||
! style="width:16.6%" | {{Tooltip | text=Active | hovertext=The amount of frames that this move will have a hitbox.}} | |||
! style="width:16.6%"| {{Tooltip | text=Recovery | hovertext=The number of frames after the attack has finished.
and the character is disallowed to do another action as they are returning to neutral stance.}} | |||
|- | |||
| colspan=2 | {{#if:{{{Damage|}}}|{{{Damage|}}}|-}} | |||
| {{#if:{{{Startup|}}}|{{{Startup|}}}|-}} | |||
| {{#if:{{{Active|}}}|{{{Active|}}}|-}} | |||
| {{#if:{{{Recovery|}}}|{{{Recovery|}}}|-}} | |||
|- style="line-height:1em" | |||
! style="width:16.7%" | {{Tooltip | text=Guard | hovertext=The way this move must be blocked.}} | |||
! style="width:16.6%" | {{Tooltip | text=Special Property | hovertext=Denotes whether the attack produces a Blowback, Slam, or other special property.}} | |||
! style="width:16.6%" | {{Tooltip | text=Launcher Type | hovertext=Denotes if a the attack will initiate a Rival or Mini Launcher.}} | |||
! style="width:16.6%"| {{Tooltip | text=Adv. Hit | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully hit.}} | |||
! style="width:16.6%"| {{Tooltip | text=Adv. Guard | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been blocked.}} | |||
|- | |||
| {{#if:{{{Guard|}}}|{{{Guard|}}}|-}} | |||
| {{#if:{{{Special Property|}}}|{{{Special Property|}}}|-}} | |||
| {{#if:{{{Launcher Type|}}}|{{{Launcher Type|}}}|-}} | |||
| {{#if:{{{Adv. Hit|}}}|{{{Adv. Hit|}}}|-}} | |||
| {{#if:{{{Adv. Guard|}}}|{{{Adv. Guard|}}}|-}} | |||
|- | |||
{{#if: {{{Description|}}} | {{!}} style="width:100%; text-align:left" colspan={{#if: {{{version|}}} | 7 | 6 }} {{!}} | |||
{{{Description}}} }} | |||
{{!}}- }} | |||
<noinclude> | |||
==Usage== | |||
Replacing [[Template:PJMoveListRow]]. This AttackData template uses the newer format with added tooltips by [[User:Bee_chan| Bee]], but has been slightly tweaked to detail PJ-specific mechanics. Previous PJ AttackData work by Jota is below the fold, for reference/preservation! | |||
==Example:== | |||
<nowiki>{{MoveData | |||
|image=PJ_batsu_5lp.png | |||
|caption=Captioning Batsus Jab | |||
|name= Standing Light Punch | |||
|input=5{{lp}} | |||
|data= | |||
{{AttackData-PJ | |||
|Damage=4 | |||
|Guard=Mid | |||
|Startup=8 | |||
|Recovery=20 | |||
|Adv. Hit=+1 | |||
|Adv. Guard=+4 | |||
|Launcher Type=None | |||
|Special Property=None | |||
|Description= A basic Jab | |||
}} | |||
}}</nowiki> | |||
===Result:=== | |||
{{MoveData | |||
|image=PJ_batsu_5lp.png | |||
|caption=Captioning Batsus Jab | |||
|name= Standing Light Punch | |||
|input=5{{lp}} | |||
|data= | |||
{{AttackData-PJ | |||
|Damage=4 | |||
|Guard=Mid | |||
|Startup=8 | |||
|Recovery=20 | |||
|Adv. Hit=+1 | |||
|Adv. Guard=+4 | |||
|Launcher Type=None | |||
|Special Property=None | |||
|Description= A basic Jab | |||
}} | |||
}} | |||
</noinclude> | |||
<noinclude> | |||
---- | |||
<span style="font-size:1.4em; text-align:center; text-decoration: underline;">Preserving the work previously done by Jotamide for PJ here!</span> | |||
<div class="mw-collapsible-content srkbox" style="padding: 30px;"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
{{#ifeq:{{{header|yes}}}|yes|<!-- | {{#ifeq:{{{header|yes}}}|yes|<!-- | ||
-->{{#if:{{{version|}}}|! Version }} | -->{{#if:{{{version|}}}|! Version }} | ||
! height="25px" | ! height="25px" {{!}} Damage | ||
! Startup | ! Startup | ||
! Active | ! Active | ||
Line 26: | Line 105: | ||
{{{description|}}} | {{{description|}}} | ||
</div> | </div> | ||
{{!}}- }} | {{!}}- }} | ||
==Usage== | ==Usage== | ||
For [[Project Justice]] movelists, replaces [[Template:PJMoveListRow]]. | For [[Project Justice]] movelists, replaces [[Template:PJMoveListRow]]. | ||
==Examples== | |||
===Source Code Example 1 (Akira's Crouching Strong Punch)=== | |||
<nowiki>{{MoveData | |||
| name = Crouching Strong Punch | |||
| input = d.HP | |||
| subtitle = {{Motion|d}}{{Icon-PJ|HP}} | |||
| image = PJ_Akira_dHP.png | |||
| caption = Placeholder caption | |||
| linkname = 2HP | |||
| data = | |||
{{AttackData-PJ | |||
| damage = 11 | |||
| startup = 15 | |||
| active = | |||
| recovery = 37 | |||
| hitAdv = | |||
| blockAdv = -15 | |||
| guard = All | |||
| description = Mini Launcher. | |||
}} | |||
}}</nowiki> | |||
===Output 1:=== | |||
{{MoveData | |||
| name = Crouching Strong Punch | |||
| input = d.HP | |||
| subtitle = {{Motion|d}}{{Icon-PJ|HP}} | |||
| image = | |||
| caption = Placeholder caption | |||
| linkname = 2HP | |||
| data = | |||
{{AttackData-PJ | |||
| damage = 11 | |||
| startup = 15 | |||
| active = | |||
| recovery = 37 | |||
| hitAdv = | |||
| blockAdv = -15 | |||
| guard = All | |||
| description = Mini Launcher. | |||
}} | |||
}} | |||
</div> | |||
</div> | |||
</noinclude> |
Latest revision as of 17:24, 16 September 2021
|- style="line-height:1em"
! colspan=2 | Damage ! style="width:16.6%" | Startup ! style="width:16.6%" | Active ! style="width:16.6%"| Recovery |- | colspan=2 | - | - | - | - |- style="line-height:1em" ! style="width:16.7%" | Guard ! style="width:16.6%" | Special Property ! style="width:16.6%" | Launcher Type ! style="width:16.6%"| Adv. Hit ! style="width:16.6%"| Adv. Guard |- | - | - | - | - | - |-
|- }}
Usage
Replacing Template:PJMoveListRow. This AttackData template uses the newer format with added tooltips by Bee, but has been slightly tweaked to detail PJ-specific mechanics. Previous PJ AttackData work by Jota is below the fold, for reference/preservation!
Example:
{{MoveData |image=PJ_batsu_5lp.png |caption=Captioning Batsus Jab |name= Standing Light Punch |input=5{{lp}} |data= {{AttackData-PJ |Damage=4 |Guard=Mid |Startup=8 |Recovery=20 |Adv. Hit=+1 |Adv. Guard=+4 |Launcher Type=None |Special Property=None |Description= A basic Jab }} }}
Result:
Damage | Startup | Active | Recovery | ||
---|---|---|---|---|---|
4 | 8 | - | 20 | ||
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard | |
Mid | None | None | +1 | +4 | |
A basic Jab |
Preserving the work previously done by Jotamide for PJ here!
! height="25px" | Damage ! Startup ! Active ! Recovery ! Hit Adv ! Block Adv ! Guard |-
| height="25px"| - | - | - | - | - | - | - |-
Usage
For Project Justice movelists, replaces Template:PJMoveListRow.
Examples
Source Code Example 1 (Akira's Crouching Strong Punch)
{{MoveData | name = Crouching Strong Punch | input = d.HP | subtitle = {{Motion|d}}{{Icon-PJ|HP}} | image = PJ_Akira_dHP.png | caption = Placeholder caption | linkname = 2HP | data = {{AttackData-PJ | damage = 11 | startup = 15 | active = | recovery = 37 | hitAdv = | blockAdv = -15 | guard = All | description = Mini Launcher. }} }}
Output 1:
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
- | - | - | - | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
- | - | - | - | - |