Template:AttackData-MVSC2: Difference between revisions

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{{#if: {{{version|}}} | ! style="min-width:70px;" rowspan=4 {{!}} {{{version}}}{{#if: {{{subtitle|}}} | <br><small>{{{subtitle}}}</small> }} }}
{{#if: {{{version|}}} | ! style="min-width:70px;" rowspan=4 {{!}} {{{version}}}{{#if: {{{subtitle|}}} | <br><small>{{{subtitle}}}</small> }} }}
! colspan=2 | {{Tooltip | text=Damage  | hovertext=Base damage done by this attack.&#010;(X).}}
! style="width:16.6%" | {{Tooltip | text=Damage  | hovertext=Base damage done by this attack.&#010;(X).}}
! style="width:16.6%" | {{Tooltip | text=Startup  | hovertext=The number of frames that initiate at the beginning of an attack after the input.&#010;and when the first hitbox is present.}}
! style="width:16.6%" | {{Tooltip | text=Startup  | hovertext=The number of frames that initiate at the beginning of an attack after the input.&#010;and when the first hitbox is present.}}
! style="width:16.6%" | {{Tooltip | text=Active    | hovertext=The amount of frames that this move will have a hitbox.}}
! style="width:16.6%" | {{Tooltip | text=Active    | hovertext=The amount of frames that this move will have a hitbox.}}
! {{Tooltip | text=Recovery  | hovertext=The number of frames after the attack has finished.&#010;and the character is disallowed to do another action as they are returning to neutral stance.}}
! style="width:16.6%"| {{Tooltip | text=Recovery  | hovertext=The number of frames after the attack has finished.&#010;and the character is disallowed to do another action as they are returning to neutral stance.}}
! style="width:16.7%" | {{Tooltip | text=Guard      | hovertext=The way this move must be blocked.}}
! style="width:16.7%" | {{Tooltip | text=Guard      | hovertext=The way this move must be blocked.}}
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| colspan=2 | {{#if:{{{Damage|}}}|{{{Damage|}}}|-}}
| {{#if:{{{Damage|}}}|{{{Damage|}}}|-}}
| {{#if:{{{Startup|}}}|{{{Startup|}}}|-}}
| {{#if:{{{Startup|}}}|{{{Startup|}}}|-}}
| {{#if:{{{Active|}}}|{{{Active|}}}|-}}
| {{#if:{{{Active|}}}|{{{Active|}}}|-}}
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! style="width:16.6%" | {{Tooltip | text=Special Property | hovertext=The amount of meter added to the dizzy gauge, to a maximum of 100 points.&#010;(X) Numbers indicate the full amount of dizzy meter added if all hits connect.}}
! style="width:16.6%" | {{Tooltip | text=Special Property | hovertext=The amount of meter added to the dizzy gauge, to a maximum of 100 points.&#010;(X) Numbers indicate the full amount of dizzy meter added if all hits connect.}}
! style="width:16.6%" | {{Tooltip | text=Cancel    | hovertext=Denotes if a basic attack can be canceled into a special/super attack.}}
! style="width:16.6%" | {{Tooltip | text=Cancel    | hovertext=Denotes if a basic attack can be canceled into a special/super attack.}}
! {{Tooltip | text=Adv. Hit | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully hit.}}
! style="width:16.6%"| {{Tooltip | text=Adv. Hit | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully hit.}}
! {{Tooltip | text=Adv. Guard  | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been guard.}}
! style="width:16.6%"| {{Tooltip | text=Adv. Guard  | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been guard.}}
! colspan=2 |  {{Tooltip | text=Adv. Pushblock  | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been pushblocked.}}
! style="width:16.6%"|  {{Tooltip | text=Adv. Pushblock  | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been pushblocked.}}
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| {{#if:{{{Special Property|}}}|{{{Special Property|}}}|-}}
| {{#if:{{{Special Property|}}}|{{{Special Property|}}}|-}}
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| {{#if:{{{Adv. Hit|}}}|{{{Adv. Hit|}}}|-}}
| {{#if:{{{Adv. Hit|}}}|{{{Adv. Hit|}}}|-}}
| {{#if:{{{Adv. Guard|}}}|{{{Adv. Guard|}}}|-}}
| {{#if:{{{Adv. Guard|}}}|{{{Adv. Guard|}}}|-}}
| colspan=2 | {{#if:{{{Adv. pushblock|}}}|{{{Adv. Pushblock|}}}|-}}
| {{#if:{{{Adv. pushblock|}}}|{{{Adv. Pushblock|}}}|-}}
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{{#if: {{{description|}}} | {{!}} style="width:100%; text-align:left"  colspan={{#if: {{{version|}}} | 7 | 6 }} {{!}}
{{#if: {{{description|}}} | {{!}} style="width:100%; text-align:left"  colspan={{#if: {{{version|}}} | 7 | 6 }} {{!}}

Revision as of 22:33, 9 September 2021

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! style="width:16.6%" | Damage ! style="width:16.6%" | Startup ! style="width:16.6%" | Active ! style="width:16.6%"| Recovery ! style="width:16.7%" | Guard |- | - | - | - | - | - |- style="line-height:1em" ! style="width:16.6%" | Special Property ! style="width:16.6%" | Cancel ! style="width:16.6%"| Adv. Hit ! style="width:16.6%"| Adv. Guard ! style="width:16.6%"| Adv. Pushblock |- | - | - | - | - | - |-

|- }}

Usage