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! style="width:16.6%" | {{Tooltip | text=Active | hovertext=The amount of frames that this move will have a hitbox.}} | ! style="width:16.6%" | {{Tooltip | text=Active | hovertext=The amount of frames that this move will have a hitbox.}} | ||
! {{Tooltip | text=Recovery | hovertext=The number of frames after the attack has finished.
and the character is disallowed to do another action as they are returning to neutral stance.}} | ! {{Tooltip | text=Recovery | hovertext=The number of frames after the attack has finished.
and the character is disallowed to do another action as they are returning to neutral stance.}} | ||
! style="width:16.7%" | {{Tooltip | text=Guard | hovertext=The way this move must be blocked.}} | |||
|- | |- | ||
| colspan=2 | {{#if:{{{Damage|}}}|{{{Damage|}}}|-}} | | colspan=2 | {{#if:{{{Damage|}}}|{{{Damage|}}}|-}} | ||
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| {{#if:{{{Active|}}}|{{{Active|}}}|-}} | | {{#if:{{{Active|}}}|{{{Active|}}}|-}} | ||
| {{#if:{{{Recovery|}}}|{{{Recovery|}}}|-}} | | {{#if:{{{Recovery|}}}|{{{Recovery|}}}|-}} | ||
| {{#if:{{{Guard|}}}|{{{Guard|}}}|-}} | |||
|- style="line-height:1em" | |- style="line-height:1em" | ||
! style="width:16.6%" | {{Tooltip | text=Special Property | hovertext=The amount of meter added to the dizzy gauge, to a maximum of 100 points.
(X) Numbers indicate the full amount of dizzy meter added if all hits connect.}} | ! style="width:16.6%" | {{Tooltip | text=Special Property | hovertext=The amount of meter added to the dizzy gauge, to a maximum of 100 points.
(X) Numbers indicate the full amount of dizzy meter added if all hits connect.}} | ||
! style="width:16.6%" | {{Tooltip | text=Cancel | hovertext=Denotes if a basic attack can be canceled into a special/super attack.}} | ! style="width:16.6%" | {{Tooltip | text=Cancel | hovertext=Denotes if a basic attack can be canceled into a special/super attack.}} | ||
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! colspan=2 | {{Tooltip | text=Adv. Pushblock | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been pushblocked.}} | ! colspan=2 | {{Tooltip | text=Adv. Pushblock | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been pushblocked.}} | ||
|- | |- | ||
| {{#if:{{{Special Property|}}}|{{{Special Property|}}}|-}} | | {{#if:{{{Special Property|}}}|{{{Special Property|}}}|-}} | ||
| {{#if:{{{Cancel|}}}|{{{Cancel|}}}|-}} | | {{#if:{{{Cancel|}}}|{{{Cancel|}}}|-}} |
Revision as of 22:22, 9 September 2021
|- style="line-height:1em"
! colspan=2 | Damage ! style="width:16.6%" | Startup ! style="width:16.6%" | Active ! Recovery ! style="width:16.7%" | Guard |- | colspan=2 | - | - | - | - | - |- style="line-height:1em" ! style="width:16.6%" | Special Property ! style="width:16.6%" | Cancel ! Adv. Hit ! Adv. Guard ! colspan=2 | Adv. Pushblock |- | - | - | - | - | colspan=2 | - |-
|- }}