Template:AttackData-MVSC2: Difference between revisions

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! style="width:16.6%" | {{Tooltip | text=Active    | hovertext=The amount of frames that this move will have a hitbox.}}
! style="width:16.6%" | {{Tooltip | text=Active    | hovertext=The amount of frames that this move will have a hitbox.}}
! {{Tooltip | text=Recovery  | hovertext=The number of frames after the attack has finished.
and the character is disallowed to do another action as they are returning to neutral stance.}}
! {{Tooltip | text=Recovery  | hovertext=The number of frames after the attack has finished.
and the character is disallowed to do another action as they are returning to neutral stance.}}
! style="width:16.7%" | {{Tooltip | text=Guard      | hovertext=The way this move must be blocked.}}
|-  
|-  
| colspan=2 | {{#if:{{{Damage|}}}|{{{Damage|}}}|-}}
| colspan=2 | {{#if:{{{Damage|}}}|{{{Damage|}}}|-}}
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| {{#if:{{{Active|}}}|{{{Active|}}}|-}}
| {{#if:{{{Active|}}}|{{{Active|}}}|-}}
| {{#if:{{{Recovery|}}}|{{{Recovery|}}}|-}}
| {{#if:{{{Recovery|}}}|{{{Recovery|}}}|-}}
| {{#if:{{{Guard|}}}|{{{Guard|}}}|-}}
|- style="line-height:1em"
|- style="line-height:1em"
! style="width:16.7%" | {{Tooltip | text=Guard      | hovertext=The way this move must be blocked.}}
! style="width:16.6%" | {{Tooltip | text=Special Property | hovertext=The amount of meter added to the dizzy gauge, to a maximum of 100 points.
(X) Numbers indicate the full amount of dizzy meter added if all hits connect.}}
! style="width:16.6%" | {{Tooltip | text=Special Property | hovertext=The amount of meter added to the dizzy gauge, to a maximum of 100 points.
(X) Numbers indicate the full amount of dizzy meter added if all hits connect.}}
! style="width:16.6%" | {{Tooltip | text=Cancel    | hovertext=Denotes if a basic attack can be canceled into a special/super attack.}}
! style="width:16.6%" | {{Tooltip | text=Cancel    | hovertext=Denotes if a basic attack can be canceled into a special/super attack.}}
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! colspan=2 |  {{Tooltip | text=Adv. Pushblock  | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been pushblocked.}}
! colspan=2 |  {{Tooltip | text=Adv. Pushblock  | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been pushblocked.}}
|-
|-
| {{#if:{{{Guard|}}}|{{{Guard|}}}|-}}
| {{#if:{{{Special Property|}}}|{{{Special Property|}}}|-}}
| {{#if:{{{Special Property|}}}|{{{Special Property|}}}|-}}
| {{#if:{{{Cancel|}}}|{{{Cancel|}}}|-}}
| {{#if:{{{Cancel|}}}|{{{Cancel|}}}|-}}

Revision as of 22:22, 9 September 2021

|- style="line-height:1em"

! colspan=2 | Damage ! style="width:16.6%" | Startup ! style="width:16.6%" | Active ! Recovery ! style="width:16.7%" | Guard |- | colspan=2 | - | - | - | - | - |- style="line-height:1em" ! style="width:16.6%" | Special Property ! style="width:16.6%" | Cancel ! Adv. Hit ! Adv. Guard ! colspan=2 | Adv. Pushblock |- | - | - | - | - | colspan=2 | - |-

|- }}

Usage