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{{#if: {{{version|}}} | ! style="min-width:70px;" rowspan=4 {{!}} {{{version}}}{{#if: {{{subtitle|}}} | <br><small>{{{subtitle}}}</small> }} }} | {{#if: {{{version|}}} | ! style="min-width:70px;" rowspan=4 {{!}} {{{version}}}{{#if: {{{subtitle|}}} | <br><small>{{{subtitle}}}</small> }} }} | ||
! colspan=2 | {{Tooltip | text=Damage | hovertext=Base damage done by this attack.
(X).}} | ! colspan=2 | {{Tooltip | text=Damage | hovertext=Base damage done by this attack.
(X).}} | ||
! style="width:16.6%" | {{Tooltip | text=Startup | hovertext=The number of frames that initiate at the beginning of an attack after the input.
and when the first hitbox is present.}} | ! style="width:16.6%" | {{Tooltip | text=Startup | hovertext=The number of frames that initiate at the beginning of an attack after the input.
and when the first hitbox is present.}} | ||
! style="width:16.6%" | {{Tooltip | text=Active | hovertext=The amount of frames that this move will have a hitbox.}} | |||
! {{Tooltip | text=Recovery | hovertext=The number of frames after the attack has finished.
and the character is disallowed to do another action as they are returning to neutral stance.}} | |||
|- | |- | ||
| colspan=2 | {{#if:{{{Damage|}}}|{{{Damage|}}}|-}} | | colspan=2 | {{#if:{{{Damage|}}}|{{{Damage|}}}|-}} | ||
| {{#if:{{{Startup|}}}|{{{Startup|}}}|-}} | | {{#if:{{{Startup|}}}|{{{Startup|}}}|-}} | ||
| {{#if:{{{Active|}}}|{{{Active|}}}|-}} | |||
| {{#if:{{{Recovery|}}}|{{{Recovery|}}}|-}} | |||
|- style="line-height:1em" | |- style="line-height:1em" | ||
! style="width:16. | ! style="width:16.7%" | {{Tooltip | text=Guard | hovertext=The way this move must be blocked.}} | ||
! {{Tooltip | text= | ! style="width:16.6%" | {{Tooltip | text=Special Property | hovertext=The amount of meter added to the dizzy gauge, to a maximum of 100 points.
(X) Numbers indicate the full amount of dizzy meter added if all hits connect.}} | ||
! style="width:16.6%" | {{Tooltip | text=Cancel | hovertext=Denotes if a basic attack can be canceled into a special/super attack.}} | |||
! {{Tooltip | text=Adv. Hit | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully hit.}} | ! {{Tooltip | text=Adv. Hit | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully hit.}} | ||
! {{Tooltip | text=Adv. Guard | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been guard.}} | ! {{Tooltip | text=Adv. Guard | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been guard.}} | ||
! colspan=2 | {{Tooltip | text=Adv. Pushblock | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been pushblocked.}} | ! colspan=2 | {{Tooltip | text=Adv. Pushblock | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been pushblocked.}} | ||
|- | |- | ||
| {{#if:{{{ | | {{#if:{{{Guard|}}}|{{{Guard|}}}|-}} | ||
| {{#if:{{{ | | {{#if:{{{Special Property|}}}|{{{Special Property|}}}|-}} | ||
| {{#if:{{{Cancel|}}}|{{{Cancel|}}}|-}} | |||
| {{#if:{{{Adv. Hit|}}}|{{{Adv. Hit|}}}|-}} | | {{#if:{{{Adv. Hit|}}}|{{{Adv. Hit|}}}|-}} | ||
| {{#if:{{{Adv. Guard|}}}|{{{Adv. Guard|}}}|-}} | | {{#if:{{{Adv. Guard|}}}|{{{Adv. Guard|}}}|-}} |
Revision as of 22:20, 9 September 2021
|- style="line-height:1em"
! colspan=2 | Damage ! style="width:16.6%" | Startup ! style="width:16.6%" | Active ! Recovery |- | colspan=2 | - | - | - | - |- style="line-height:1em" ! style="width:16.7%" | Guard ! style="width:16.6%" | Special Property ! style="width:16.6%" | Cancel ! Adv. Hit ! Adv. Guard ! colspan=2 | Adv. Pushblock |- | - | - | - | - | - | colspan=2 | - |-
|- }}