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=== Style Lesson: Beginner === | === Style Lesson: Beginner === | ||
==== Control the Battle with Sweeping Feints ==== | |||
At the start of the battle, perform a Damnation of Ereshkigal (6AA). This | At the start of the battle, perform a Damnation of Ereshkigal (6AA). This | ||
move allows you to act again before your opponent, whether it hits them or they | move allows you to act again before your opponent, whether it hits them or they |
Revision as of 10:12, 11 August 2021
Combat Lessons
Fighting Style
An ancient fighting style, characterized by swift blows and potent strikes that allow a practitioner to dominate a fight at any distance. The scythe's unique shape also enables vicious pulls to force opponents close, breaking their morale with a sudden, terrifying proximity.
The style also incorporates curses and ancient magic, some ofwhich can even temporarily rip someone out of the very fabric of time. Victims of this sorcery are defenseless against a deadly coup de grace. Indeed, the combination of martial might and magic are this style's most formidable weapon.
Style Lesson: Beginner
Control the Battle with Sweeping Feints
At the start of the battle, perform a Damnation of Ereshkigal (6AA). This move allows you to act again before your opponent, whether it hits them or they guard it. If they move out of the way, Ilabrat's Sapara (4A) and Judgment of Shamash (33_66_99A) are useful for stopping them in their tracks.
If you make contact with a 4A, you will drag your opponent closer, letting you dominate the fight at close range. If you hit them with a 33_66_99A, you can combo with a Hound of Tiamat (6K), allowing you to stay on the offensive while dealing damage.
Style Lesson: Adept
Curse Your Opponent with a Quick Attack
Some attacks in this style can curse your opponent up to a maximum of three times, regardless of whether the attacks hit successfully or are blocked. You can verify how many times your opponent has been cursed by the number of purple orbs floating around them. Once you drag an opponent closer, you can curse them with the quick Hound of Tiamat (6K).
Cast Magic on a Cursed Opponent
When your opponent is cursed, you can cast magic on them; the more curses, the stronger the effects of the magic. Curse them twice to be able to perform the low attack Lilitu's Ingress (on cursed opponent 1BB) into the middle attack Belit—Sheri's Ingress (on cursed opponent 46BB), an effective way of getting past your opponent's guard. If your opponent stubbornly guards your curse attacks, curse them with the Uridimmu‘s Howl (6A+GK) throw instead.
Style Lesson: Master
If Your Opponent Misses an Attack, Curse Them
When your opponent feints with a long-range attack, use the 8—way run to evade it, then punish them with a Nergal's Talon (6BB). Hitting them with the tip of your weapon will result in a lethal hit, allowing you to follow up with a Command of Tiamat (3K) and curse them.
Aim for a Ring Out
This fighting style utilizes many moves that make the most of the scythe's unusual shape and also allow you to throw your opponent out of the ring behind you. Landing Hook of Namtar (3AB) as a counter hit or using Kingu the Sly Lord (4A+G) will cause you to switch places with your opponent, and if you have your back to the edge of the ring, you can easily get a ring out and claim victory.
Critical Edges
The Voice from the Abyss: Variation, First Threshold, Second Threshold, & Third Threshold
Properties
While slow, it has guard impact properties and can hit while parrying your opponent's attack. Even if your opponent guards, you still get to react before them, giving you a good opportunity to curse them. The guard impact properties that the attack has and the damage it deals depend on the number of curses inflicted.
- No curses: Guard impact properties vs. middle, low attacks.
- 1 curse: Guard impact properties vs. high, middle, low attacks.
- 2 curses: Guard impact properties vs. high, middle, low attacks. Restores guard stamina.
- 3 curses: Resistance impact properties vs. high, middle, low attacks. Restores guard stamina.
Using the attack will remove any curses inflicted, so time when you use it well.
The Voice from the Abyss
Properties
Using the attack with 6A+B+K will allow you to perform a critical edge without removing curses. If you want to save your curses use this input.
Tips
Drag an opponent close to you from a distance and then strike. If your opponent anticipates your strategy and performs a quick attack, parry it with a critical edge.
Soul Charge
Use Soul Charge Moves to Overwhelm Your Opponent
Your hidden magical powers unlock during a soul charge, giving you access to moves impossible for a normal person to perform. Void Nova (during soul charge A+B) is a break attack that drags your opponent towards you from a distance; it also gives you the ability to move before your opponent regardless of whether your attack hits or is blocked. If you succeed in drawing your opponent close, deal a huge amount of damage with a Fatal Gravity (during soul charge 236 or 214A+G), an Ode to Humbaba (during soul charge 3AKB), or a Ceremonial Sacrifice (during soul charge 1AB).
Abyssal Punishment & Ingress of the Abyss
Soul attacks in which you use magical power to levitate your scythe in the air and slice the opponent from above. You become soul charged upon hit, and can also freeze time with B if your opponent has been cursed.
Reversal Edge
Take Control of the Battle
Use 4 during the animation of B+G after inflicting a curse to change up the attack, causing any curses on the opponent to explode and damage them. Using a reversal edge when the opponent hasn't attacked will leave you open, but if they've been cursed, this attack will protect you from being punished.
Following Up with A
Of the three follow-ups, this is the easiest to use. When it hits, you can continue to attack with an Adad's Great Shears (facing away B+K). Even if your opponent guards, you will be able to initiate your next move first, providing you with a great opportunity to get close.
Following Up with B
If your opponent is cursed, BB releases magic, turning it into a combo starter. Make sure you curse your opponent before launching this attack.
Following Up with K
While it doesn't deal much damage, it will curse an opponent on a hit. Use this at the start of a battle to prepare for a deadly finale.