(Created page with "|- style="line-height:1em" {{#if: {{{version|}}} | ! style="min-width:70px; {{#if: {{{description|}}} | | border-bottom:solid 3px #aaa;}}" rowspan=4 {{!}} {{{version}}}{{#if:...") |
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|- style="line-height:1em" | |- style="line-height:1em" | ||
{{#if: {{{version|}}} | ! style="min-width:70px; {{#if: {{{description|}}} | | border-bottom:solid 3px #aaa;}}" rowspan=4 {{!}} {{{version}}}{{#if: {{{subtitle|}}} | <br><small>{{{subtitle}}}</small> }} }} | {{#if: {{{version|}}} | ! style="min-width:70px; {{#if: {{{description|}}} | | border-bottom:solid 3px #aaa;}}" rowspan=4 {{!}} {{{version}}}{{#if: {{{subtitle|}}} | <br><small>{{{subtitle}}}</small> }} }} | ||
! colspan=2 | {{Tooltip | text=Damage | ! colspan=2 | {{Tooltip | text=Damage | hovertext=Base damage done by this attack.
(X).}} | ||
! style="width:16.7%" | {{Tooltip | text=Guard | hovertext=The way this move must be blocked.}} | ! style="width:16.7%" | {{Tooltip | text=Guard | hovertext=The way this move must be blocked.}} | ||
! style="width:16.6%" | {{Tooltip | text=Dizzy | hovertext=The amount of meter added to the dizzy gauge, to a maximum of 100 points.
(X) Numbers indicate the full amount of dizzy meter added if all hits connect.}} | ! style="width:16.6%" | {{Tooltip | text=Dizzy | hovertext=The amount of meter added to the dizzy gauge, to a maximum of 100 points.
(X) Numbers indicate the full amount of dizzy meter added if all hits connect.}} | ||
! style="width:16.6%" | {{Tooltip | text=Cancel | hovertext=Denotes if a basic attack can be canceled into a special/super attack.}} | ! style="width:16.6%" | {{Tooltip | text=Cancel | hovertext=Denotes if a basic attack can be canceled into a special/super attack.}} | ||
|- | |- | ||
| colspan=2 | {{#if:{{{ | | colspan=2 | {{#if:{{{Damage|}}}|{{{Damage|}}}|-}} | ||
| {{#if:{{{Guard|}}}|{{{Guard|}}}|-}} | | {{#if:{{{Guard|}}}|{{{Guard|}}}|-}} | ||
| {{#if:{{{Dizzy|}}}|{{{Dizzy|}}}|-}} | | {{#if:{{{Dizzy|}}}|{{{Dizzy|}}}|-}} | ||
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! {{Tooltip | text=Adv. Guard | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been guard.}} | ! {{Tooltip | text=Adv. Guard | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been guard.}} | ||
|- {{#if: {{{description|}}} | | style="border-bottom:solid 3px #aaa" }} | |- {{#if: {{{description|}}} | | style="border-bottom:solid 3px #aaa" }} | ||
| {{#if:{{{ | | {{#if:{{{Startup|}}}|{{{Startup|}}}|-}} | ||
| {{#if:{{{ | | {{#if:{{{Active|}}}|{{{Active|}}}|-}} | ||
| {{#if:{{{Recovery|}}}|{{{Recovery|}}}|-}} | | {{#if:{{{Recovery|}}}|{{{Recovery|}}}|-}} | ||
| {{#if:{{{Adv. Hit|}}}|{{{Adv. Hit|}}}|-}} | | {{#if:{{{Adv. Hit|}}}|{{{Adv. Hit|}}}|-}} |
Revision as of 00:12, 15 April 2021
|- style="line-height:1em"
! colspan=2 | Damage ! style="width:16.7%" | Guard ! style="width:16.6%" | Dizzy ! style="width:16.6%" | Cancel |- | colspan=2 | - | - | - | - |- style="line-height:1em" ! style="width:16.6%" | Startup ! style="width:16.6%" | Active ! Recovery ! Adv. Hit ! Adv. Guard |- style="border-bottom:solid 3px #aaa" | - | - | - | - | - |-
|- }}