Rising Thunder/Crow/Data: Difference between revisions

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<section begin=Movelist/>
<section begin=Movelist/>
==Normals==
==Normals==
===<big>cl.L</big>===
===<big>{{clr|2|cl.L}}</big>===
<section begin=cl.L/>
<section begin=cl.L/>
{{MoveData
{{MoveData
Line 23: Line 23:
}}
}}
<section end=cl.L/>
<section end=cl.L/>
===<big>cl.M</big>===
===<big>{{clr|5|cl.M}}</big>===
<section begin=cl.M/>
<section begin=cl.M/>
{{MoveData
{{MoveData
Line 45: Line 45:
}}
}}
<section end=cl.M/>
<section end=cl.M/>
===<big>cl.H</big>===
===<big>{{clr|4|cl.H}}</big>===
<section begin=cl.H/>
<section begin=cl.H/>
{{MoveData
{{MoveData
Line 67: Line 67:
}}
}}
<section end=cl.H/>
<section end=cl.H/>
===<big>f.L</big>===
===<big>{{clr|2|f.L}}</big>===
<section begin=f.L/>
<section begin=f.L/>
{{MoveData
{{MoveData
Line 89: Line 89:
}}
}}
<section end=f.L/>
<section end=f.L/>
===<big>f.M</big>===
===<big>{{clr|5|f.M}}</big>===
<section begin=f.M/>
<section begin=f.M/>
{{MoveData
{{MoveData
Line 111: Line 111:
}}
}}
<section end=f.M/>
<section end=f.M/>
===<big>f.H</big>===
===<big>{{clr|4|f.H}}</big>===
<section begin=f.H/>
<section begin=f.H/>
{{MoveData
{{MoveData
Line 133: Line 133:
}}
}}
<section end=f.H/>
<section end=f.H/>
===<big>cr.L</big>===
===<big>{{clr|2|cr.L}}</big>===
<section begin=cr.L/>
<section begin=cr.L/>
{{MoveData
{{MoveData
Line 155: Line 155:
}}
}}
<section end=cr.L/>
<section end=cr.L/>
===<big>cr.M</big>===
===<big>{{clr|5|cr.M}}</big>===
<section begin=cr.M/>
<section begin=cr.M/>
{{MoveData
{{MoveData
Line 177: Line 177:
}}
}}
<section end=cr.M/>
<section end=cr.M/>
===<big>cr.H</big>===
===<big>{{clr|4|cr.H}}</big>===
<section begin=cr.H/>
<section begin=cr.H/>
{{MoveData
{{MoveData
Line 199: Line 199:
}}
}}
<section end=cr.H/>
<section end=cr.H/>
===<big>dj.L</big>===
===<big>{{clr|2|dj.L}}</big>===
<section begin=dj.L/>
<section begin=dj.L/>
{{MoveData
{{MoveData
Line 221: Line 221:
}}
}}
<section end=dj.L/>
<section end=dj.L/>
===<big>dj.M</big>===
===<big>{{clr|5|dj.M}}</big>===
<section begin=dj.M/>
<section begin=dj.M/>
{{MoveData
{{MoveData
Line 243: Line 243:
}}
}}
<section end=dj.M/>
<section end=dj.M/>
===<big>dj.H</big>===
===<big>{{clr|4|dj.H}}</big>===
<section begin=dj.H/>
<section begin=dj.H/>
{{MoveData
{{MoveData
Line 265: Line 265:
}}
}}
<section end=dj.H/>
<section end=dj.H/>
===<big>nj.L</big>===
===<big>{{clr|2|nj.L}}</big>===
<section begin=nj.L/>
<section begin=nj.L/>
{{MoveData
{{MoveData
Line 287: Line 287:
}}
}}
<section end=nj.L/>
<section end=nj.L/>
===<big>nj.M</big>===
===<big>{{clr|5|nj.M}}</big>===
<section begin=nj.M/>
<section begin=nj.M/>
{{MoveData
{{MoveData
Line 309: Line 309:
}}
}}
<section end=nj.M/>
<section end=nj.M/>
===<big>nj.H</big>===
===<big>{{clr|4|nj.H}}</big>===
<section begin=nj.H/>
<section begin=nj.H/>
{{MoveData
{{MoveData
Line 331: Line 331:
}}
}}
<section end=nj.H/>
<section end=nj.H/>
===<big>F+M</big>===
===<big>{{clr|5|F+M}}</big>===
<section begin=F+M/>
<section begin=F+M/>
{{MoveData
{{MoveData
Line 353: Line 353:
}}
}}
<section end=F+M/>
<section end=F+M/>
===<big>B+M</big>===
===<big>{{clr|5|B+M}}</big>===
<section begin=B+M/>
<section begin=B+M/>
{{MoveData
{{MoveData
Line 375: Line 375:
}}
}}
<section end=B+M/>
<section end=B+M/>
===<big>F+H</big>===
===<big>{{clr|4|F+H}}</big>===
<section begin=F+H/>
<section begin=F+H/>
{{MoveData
{{MoveData
Line 397: Line 397:
}}
}}
<section end=F+H/>
<section end=F+H/>
===<big>j.D+H</big>===
===<big>{{clr|4|j.D+H}}</big>===
<section begin=j.D+H/>
<section begin=j.D+H/>
{{MoveData
{{MoveData
Line 420: Line 420:
<section end=j.D+H/>
<section end=j.D+H/>
==Throws==
==Throws==
===<big>Forward Throw</big>===
===<big>{{clr|0|Forward Throw}}</big>===
<section begin=Forward Throw/>
<section begin=Forward Throw/>
{{MoveData
{{MoveData
|name=Forward Throw
|name=Forward Throw
|image=Crow forwardthrow.png
|image=Crow Forward Throw.png
|caption=
|caption=
|data=
|data=
Line 442: Line 442:
}}
}}
<section end=Forward Throw/>
<section end=Forward Throw/>
===<big>Back Throw</big>===
===<big>{{clr|0|Back Throw}}</big>===
<section begin=Back Throw/>
<section begin=Back Throw/>
{{MoveData
{{MoveData
|name=Back Throw
|name=Back Throw
|image=Crow backthrow.png
|image=Crow Back Throw.png
|caption=
|caption=
|data=
|data=
Line 464: Line 464:
}}
}}
<section end=Back Throw/>
<section end=Back Throw/>
==Specials==
==Specials==
===<big>S1.1</big>===
===<big>{{clr|6|S1.1}}</big>===
<section begin=S1.1/>
<section begin=S1.1/>
{{MoveData
{{MoveData
|name=Devil's Halo
|name=Devil's Halo Charge
|image=Crow S1.png
|image=Crow S1.1.png
|caption=
|caption=
|data=
|data=
Line 517: Line 516:
}}
}}
<section end=S1.1/>
<section end=S1.1/>
 
===<big>{{clr|3|S2.1}}</big>===
===<big>S2.1</big>===
<section begin=S2.1/>
<section begin=S2.1/>
{{MoveData
{{MoveData
Line 540: Line 538:
}}
}}
<section end=S2.1/>
<section end=S2.1/>
===<big>S2.2</big>===
===<big>{{clr|3|S2.2}}</big>===
<section begin=S2.2/>
<section begin=S2.2/>
{{MoveData
{{MoveData
Line 562: Line 560:
}}
}}
<section end=S2.2/>
<section end=S2.2/>
===<big>S2.3</big>===
===<big>{{clr|3|S2.3}}</big>===
<section begin=S2.3/>
<section begin=S2.3/>
{{MoveData
{{MoveData
Line 584: Line 582:
}}
}}
<section end=S2.3/>
<section end=S2.3/>
===<big>jS2</big>===
===<big>{{clr|3|jS2.1}}</big>===
<section begin=jS2/>
<section begin=jS2.1/>
{{MoveData
{{MoveData
|name=Aerial Core Slicer (S2v1/v2/v3)
|name=Aerial Core Slicer
|image=Crow jS2.png
|image=Crow jS2.1.png
|caption=
|caption=
|data=
|data=
Line 605: Line 603:
   }}
   }}
}}
}}
<section end=jS2/>
<section end=jS2.1/>
===<big>S3.1</big>===
===<big>{{clr|8|S3.1}}</big>===
<section begin=S3.1/>
<section begin=S3.1/>
{{MoveData
{{MoveData
Line 628: Line 626:
}}
}}
<section end=S3.1/>
<section end=S3.1/>
===<big>jS3.1</big>===
===<big>{{clr|8|jS3.1}}</big>===
<section begin=jS3.1/>
<section begin=jS3.1/>
{{MoveData
{{MoveData
Line 650: Line 648:
}}
}}
<section end=jS3.1/>
<section end=jS3.1/>
===<big>S3.2</big>===
===<big>{{clr|8|S3.2}}</big>===
<section begin=S3.2/>
<section begin=S3.2/>
{{MoveData
{{MoveData
Line 701: Line 699:
}}
}}
<section end=S3.2/>
<section end=S3.2/>
===<big>OD</big>===
===<big>{{clr|0|OD}}</big>===
<section begin=OD/>
<section begin=OD/>
{{MoveData
{{MoveData
Line 725: Line 723:
<section end=Movelist/>
<section end=Movelist/>
==Other==
==Other==
===<big>Forward Dash</big>===
===<big>{{clr|0|Forward Dash}}</big>===
<section begin=Forward Dash/>
<section begin=Forward Dash/>
{{MoveData
{{MoveData
|name=Forward Dash
|name=Forward Dash
|image=Crow Run.png
|image=Crow Forward Dash.png
|caption=
|caption=
|data=
|data=
Line 776: Line 774:
}}
}}
<section end=Forward Dash/>
<section end=Forward Dash/>
 
===<big>{{clr|0|Back Dash}}</big>===
===<big>Back Dash</big>===
<section begin=Back Dash/>
<section begin=Back Dash/>
{{MoveData
{{MoveData
|name=Back Dash
|name=Back Dash
|image=Crow backdash.png
|image=Crow Back Dash.png
|caption=
|caption=
|data=
|data=
Line 799: Line 796:
}}
}}
<section end=Back Dash/>
<section end=Back Dash/>
<templatestyles src="clr/styles.css"/>
[[Category:Rising Thunder: Community Edition]]
[[Category:Rising Thunder: Community Edition]]

Revision as of 09:30, 29 March 2021

Normals

cl.L

close s.L
Crow cl.L.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
30 Mid 50 Spc/OD/KA 5 2 8 15 5 3 -

cancelable into Light attacks

cl.M

close s.M
Crow cl.M.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
65 Mid 100 Spc/OD/KA 7 3 6 16 10 7 -

forces stand; cancelable into far s.M

cl.H

close s.H
Crow cl.H.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
100 Mid 200 Spc/OD/KA 8 4 13 25 6 2 -

forces stand

f.L

far s.L
Crow f.L.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
30 Mid (Whiffs crouching) 50 Spc/OD/KA 5 2 9 16 4 2 -

cancelable into Light attacks

f.M

far s.M
Crow f.M.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
25+25+25 Mid 30+30+40 OD/KA 8 9 11 28 3 0 -

hits up to 3 times, 2 frames apart.

f.H

far s.H
Crow f.H.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
110 Mid 200 None 12 3 18 33 2 -2 -

cr.L

cr.L
Crow cr.L.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
30 Low 50 Spc/OD/KA 6 2 9 17 4 2 -

cancelable into Light attacks

cr.M

cr.M
Crow cr.M.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
65 Low 100 Spc/OD/KA 8 2 8 18 9 6 -

cr.H

cr.H
Crow cr.H.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
100 Low 150 Spc/OD/KA 9 2 (0) 6 17 34 sweep -5 -

stationary projectile hits 3 times, 2 frames apart; causes 18 extra frames of victim-only pause/stun when canceled on first hit

dj.L

diagonal j.L
Crow dj.L.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
50 High 50 Special 5 12 - - - - -

dj.M

diagonal j.M
Crow dj.M.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
80 High 100 Special 6 9 - - - - -

dj.H

diagonal j.H
Crow dj.H.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
100 High 200 None 7 6 - - - - -

nj.L

neutral j.L
Crow nj.L.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
50 High 50 Special 5 12 - - - - -

nj.M

neutral j.M
Crow nj.M.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
80 High 100 Special 5 9 - - - - -

nj.H

neutral j.H
Crow nj.H.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
35+35+35 High 65+65+70 None 7 9 - - - - -

hits up to 3 times, 2 frames apart

F+M

F+M
Crow F+M.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
75 High 100 OD/KA 18 3 12 33 4 1 -

B+M

B+M
Crow B+M.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
25+25+25 Mid 30+30+40 OD/KA 7 7 13 27 3 0 -

hits up to 3 times, 2 frames apart; cancelable on last hit only

F+H

F+H
Crow F+H.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
105 Low 150 OD/KA 25 3 20 48 Launch -4 -

j.D+H

j.D+H
Crow j.D+H.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
100 High 200 None 7 6 - - - - -

crossup air attack

Throws

Forward Throw

Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
125 Unblk 150 None 5 3 27 35 - - -

Back Throw

Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
20+30+50 Unblk 0+50+0 KnAdv 5 3 27 35 - - -

Specials

S1.1

Devil's Halo Charge
Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Devil's Halo Charge - - - None 7 - - - - - -

cancelable into Devil's Halo Quick Toss after 7 frames; disc becomes charged after 20 frames, but can be held indefinitely

Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Devil's Halo Quick Toss 75 Mid 100 OD/KA 8 1 22 31 8 4 -
Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Devil's Halo Charged Toss 30!+30!+40! Mid (Whiffs crouching) 50!+50!+50! OD/KA 8 1 22 31 22 18 -

S2.1

Core Puncture
Crow S2.1.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
115 Mid 200 None 16 4 20 40 sweep -3 -

S2.2

Soul Cleaver
Crow S2.2.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
50!+60! Mid 100!+100! OD/KA 19 2 (13) 2 32 68 ground bounce / wall bounce -15 -

S2.3

Dire Sting
Crow S2.3.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
100 Mid 200 None 12 2 27 41 launch -10 -

jS2.1

Aerial Core Slicer
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
90 Mid 100 None 16 4 - - - - -

can attack/block after 6 landing frames, and walk after 8 frames

S3.1

Fog of War
Crow S3.1.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
- - - None 14 1 41 56 - - -

jS3.1

Aerial Fog of War
Crow jS3.1.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
- - - None 13 1 - - - - -

can attack/block after 2 landing frames, and walk after 4 frames

S3.2

Riposte
Crow S3.2.png
Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Riposte - - - None 0 20 15 35 - - -

armored during frames 1-20; transitions into Riposte Forward, Riposte Back, or Neutral Jump after absorbing an attack; cooldown reduced to 5 seconds if triggered within first 5 frames

Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Riposte Forward - - - None - - - 20 - - -

other properties match forward dash

Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Riposte Back - - - None - - - 28 - - -

OD

Dead Ringer
Crow OD.png
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
20!x6 + 80! = 200! Mid 0 KnAdv 5+5+7 1 40 58 twist 34 -


Other

Forward Dash

Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Forward Dash - - - None - - - 20 - - -

transitions into forward run after 15f if holding Fwd; cancelable into any attack or jump (but not walk/block) after 18f in both cases

Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Forward Run - - - Any - - - - - - -

cancelable into attack or jump; transitions into forward run stop

Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Forward Run Stop - - - Any - - - 10 - - -

cancelable into attack or jump; all actions enabled after 10 frames

Back Dash

Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
- - - None - - - 28 - - -