Rising Thunder/Vlad/Data: Difference between revisions

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<section begin=Movelist/>
<section begin=Movelist/>
==Normals==
==Normals==
===<big>cl.L</big>===
===<big>{{clr|2|cl.L}}</big>===
<section begin=cl.L/>
<section begin=cl.L/>
{{MoveData
{{MoveData
Line 23: Line 23:
}}
}}
<section end=cl.L/>
<section end=cl.L/>
===<big>cl.M</big>===
===<big>{{clr|5|cl.M}}</big>===
<section begin=cl.M/>
<section begin=cl.M/>
{{MoveData
{{MoveData
Line 45: Line 45:
}}
}}
<section end=cl.M/>
<section end=cl.M/>
===<big>cl.H</big>===
===<big>{{clr|4|cl.H}}</big>===
<section begin=cl.H/>
<section begin=cl.H/>
{{MoveData
{{MoveData
Line 67: Line 67:
}}
}}
<section end=cl.H/>
<section end=cl.H/>
===<big>f.L</big>===
===<big>{{clr|2|f.L}}</big>===
<section begin=f.L/>
<section begin=f.L/>
{{MoveData
{{MoveData
Line 89: Line 89:
}}
}}
<section end=f.L/>
<section end=f.L/>
===<big>f.M</big>===
===<big>{{clr|5|f.M}}</big>===
<section begin=f.M/>
<section begin=f.M/>
{{MoveData
{{MoveData
Line 111: Line 111:
}}
}}
<section end=f.M/>
<section end=f.M/>
===<big>f.H</big>===
===<big>{{clr|4|f.H}}</big>===
<section begin=f.H/>
<section begin=f.H/>
{{MoveData
{{MoveData
Line 133: Line 133:
}}
}}
<section end=f.H/>
<section end=f.H/>
===<big>cr.L</big>===
===<big>{{clr|2|cr.L}}</big>===
<section begin=cr.L/>
<section begin=cr.L/>
{{MoveData
{{MoveData
Line 155: Line 155:
}}
}}
<section end=cr.L/>
<section end=cr.L/>
===<big>cr.M</big>===
===<big>{{clr|5|cr.M}}</big>===
<section begin=cr.M/>
<section begin=cr.M/>
{{MoveData
{{MoveData
Line 177: Line 177:
}}
}}
<section end=cr.M/>
<section end=cr.M/>
===<big>cr.H</big>===
===<big>{{clr|4|cr.H}}</big>===
<section begin=cr.H/>
<section begin=cr.H/>
{{MoveData
{{MoveData
Line 199: Line 199:
}}
}}
<section end=cr.H/>
<section end=cr.H/>
===<big>dj.L</big>===
===<big>{{clr|2|dj.L}}</big>===
<section begin=dj.L/>
<section begin=dj.L/>
{{MoveData
{{MoveData
Line 221: Line 221:
}}
}}
<section end=dj.L/>
<section end=dj.L/>
===<big>dj.M</big>===
===<big>{{clr|5|dj.M}}</big>===
<section begin=dj.M/>
<section begin=dj.M/>
{{MoveData
{{MoveData
Line 243: Line 243:
}}
}}
<section end=dj.M/>
<section end=dj.M/>
===<big>dj.H</big>===
===<big>{{clr|4|dj.H}}</big>===
<section begin=dj.H/>
<section begin=dj.H/>
{{MoveData
{{MoveData
Line 265: Line 265:
}}
}}
<section end=dj.H/>
<section end=dj.H/>
===<big>nj.L</big>===
===<big>{{clr|2|nj.L}}</big>===
<section begin=nj.L/>
<section begin=nj.L/>
{{MoveData
{{MoveData
Line 287: Line 287:
}}
}}
<section end=nj.L/>
<section end=nj.L/>
===<big>nj.M</big>===
===<big>{{clr|5|nj.M}}</big>===
<section begin=nj.M/>
<section begin=nj.M/>
{{MoveData
{{MoveData
Line 309: Line 309:
}}
}}
<section end=nj.M/>
<section end=nj.M/>
===<big>nj.H</big>===
===<big>{{clr|4|nj.H}}</big>===
<section begin=nj.H/>
<section begin=nj.H/>
{{MoveData
{{MoveData
Line 331: Line 331:
}}
}}
<section end=nj.H/>
<section end=nj.H/>
===<big>F+M</big>===
===<big>{{clr|5|F+M}}</big>===
<section begin=F+M/>
<section begin=F+M/>
{{MoveData
{{MoveData
Line 353: Line 353:
}}
}}
<section end=F+M/>
<section end=F+M/>
===<big>j.D+H</big>===
===<big>{{clr|4|j.D+H}}</big>===
<section begin=j.D+H/>
<section begin=j.D+H/>
{{MoveData
{{MoveData
Line 376: Line 376:
<section end=j.D+H/>
<section end=j.D+H/>
==Target Combos==
==Target Combos==
===<big>cl.M → H</big>===
===<big>{{clr|4|cl.TC}}</big>===
<section begin=cl.TC/>
<section begin=cl.TC/>
{{MoveData
{{MoveData
Line 399: Line 399:
<section end=cl.TC/>
<section end=cl.TC/>
==Throws==
==Throws==
===<big>Forward Throw</big>===
===<big>{{clr|0|Forward Throw}}</big>===
<section begin=Forward Throw/>
<section begin=Forward Throw/>
{{MoveData
{{MoveData
Line 421: Line 421:
}}
}}
<section end=Forward Throw/>
<section end=Forward Throw/>
===<big>Back Throw</big>===
===<big>{{clr|0|Back Throw}}</big>===
<section begin=Back Throw/>
<section begin=Back Throw/>
{{MoveData
{{MoveData
Line 444: Line 444:
<section end=Back Throw/>
<section end=Back Throw/>
==Specials==
==Specials==
===<big>S1.1</big>===
===<big>{{clr|6|S1.1}}</big>===
<section begin=S1.1/>
<section begin=S1.1/>
{{MoveData
{{MoveData
Line 466: Line 466:
}}
}}
<section end=S1.1/>
<section end=S1.1/>
===<big>jS1.1</big>===
===<big>{{clr|6|jS1.1}}</big>===
<section begin=jS1.1/>
<section begin=jS1.1/>
{{MoveData
{{MoveData
Line 488: Line 488:
}}
}}
<section end=jS1.1/>
<section end=jS1.1/>
===<big>S1.2</big>===
===<big>{{clr|6|S1.2}}</big>===
<section begin=S1.2/>
<section begin=S1.2/>
{{MoveData
{{MoveData
Line 496: Line 496:
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
  |version=Normal rocket
   |damage=100!
   |damage=100!
   |stun=125!
   |stun=125!
Line 509: Line 508:
   |description=
   |description=
   }}
   }}
}}
<section end=S1.2/>
===<big>{{clr|6|S1.2}}</big>===
<section begin=S1.2/>
{{MoveData
|name=Fake Rocket
|image=Vlad S1.2.png
|caption=
|data=
   {{AttackData-RT
   {{AttackData-RT
  |version=Fake Rocket
   |damage=0
   |damage=0
   |stun=0
   |stun=0
Line 523: Line 530:
   |description=
   |description=
   }}
   }}
}}
}}
<section end=S1.2/>
<section end=S1.2/>
===<big>jS1.2</big>===
===<big>{{clr|6|jS1.2}}</big>===
<section begin=jS1.2/>
<section begin=jS1.2/>
{{MoveData
{{MoveData
Line 534: Line 540:
|data=
|data=
   {{AttackData-RT
   {{AttackData-RT
  |version=Normal Rocket
   |damage=100!
   |damage=100!
   |stun=125!
   |stun=125!
Line 547: Line 552:
   |description=can attack/block after 2 landing frames, and walk after 4 frames
   |description=can attack/block after 2 landing frames, and walk after 4 frames
   }}
   }}
}}
<section end=jS1.2/>
===<big>{{clr|6|jS1.2}}</big>===
<section begin=jS1.2/>
{{MoveData
|name=Aerial Fake Rocket
|image=Vlad jS1.2.png
|caption=
|data=
   {{AttackData-RT
   {{AttackData-RT
  |version=Fake Rocket
   |damage=0
   |damage=0
   |stun=0
   |stun=0
Line 563: Line 576:
}}
}}
<section end=jS1.2/>
<section end=jS1.2/>
===<big>S2.1</big>===
===<big>{{clr|3|S2.1}}</big>===
<section begin=S2.1/>
<section begin=S2.1/>
{{MoveData
{{MoveData
Line 614: Line 627:
}}
}}
<section end=S2.1/>
<section end=S2.1/>
===<big>S3.1</big>===
===<big>{{clr|8|S3.1}}</big>===
<section begin=S3.1/>
<section begin=S3.1/>
{{MoveData
{{MoveData
Line 636: Line 649:
}}
}}
<section end=S3.1/>
<section end=S3.1/>
===<big>S3.2</big>===
===<big>{{clr|8|S3.2}}</big>===
<section begin=S3.2/>
<section begin=S3.2/>
{{MoveData
{{MoveData
Line 658: Line 671:
}}
}}
<section end=S3.2/>
<section end=S3.2/>
===<big>OD</big>===
===<big>{{clr|0|OD}}</big>===
<section begin=OD/>
<section begin=OD/>
{{MoveData
{{MoveData
Line 682: Line 695:
<section end=Movelist/>
<section end=Movelist/>
==Other==
==Other==
===<big>Forward Dash</big>===
===<big>{{clr|0|Forward Dash}}</big>===
<section begin=Forward Dash/>
<section begin=Forward Dash/>
{{MoveData
{{MoveData
Line 704: Line 717:
}}
}}
<section end=Forward Dash/>
<section end=Forward Dash/>
===<big>Back Dash</big>===
===<big>{{clr|0|Back Dash}}</big>===
<section begin=Back Dash/>
<section begin=Back Dash/>
{{MoveData
{{MoveData
Line 726: Line 739:
}}
}}
<section end=Back Dash/>
<section end=Back Dash/>
===<big>Flight</big>===
 
<section begin=Flight/>
<templatestyles src="clr/styles.css"/>
FLIGHT STUFF GOES HERE
<section end=Flight/>
[[Category:Rising Thunder: Community Edition]]
[[Category:Rising Thunder: Community Edition]]

Revision as of 09:28, 29 March 2021

Normals

cl.L

Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
30 Mid (Whiffs crouching) 50 Spc/OD/KA 6 2 7 15 6 4 -

cancelable into Light attacks

cl.M

Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
80 Mid 100 Spc/OD/KA 8 4 8 20 7 4 -

forces stand

cl.H

Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
90 Mid 150 Spc/OD 9 4 14 27 5 1 -

cancelable into hover, specials, and super

f.L

Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
30 Mid (Whiffs crouching) 50 Spc/OD/KA 5 2 8 15 5 3 -

cancelable into Light attacks

f.M

Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
80 Mid 100 Spc/OD/KA 8 3 11 22 5 2 -

f.H

Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
90 Mid 150 Other 9 4 17 30 2 -2 -

cancelable into hover

cr.L

Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
30 Low 50 Spc/OD/KA 6 2 9 17 4 2 -

cancelable into Light attacks

cr.M

Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
60 Mid 100 None 10 5 14 29 0 -3 -

cr.H

Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
105 Low 150 None 10 4 23 37 sweep -8 -

dj.L

diagonal j.L
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
50 High 50 Special 7 10 - - - - -

cancelable into hover and specials

dj.M

diagonal j.M
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
80 High 100 Other 8 8 - - - - -

cancelable into hover

dj.H

diagonal j.H
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
90 High 150 Other 8 4 - - - - -

cancelable into hover

nj.L

neutral j.L
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
50 High 50 Special 5 10 - - - - -

cancelable into hover and specials

nj.M

neutral j.M
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
80 High 100 Other 7 8 - - - - -

cancelable into hover

nj.H

neutral j.H
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
95 High 150 Other 9 6 - - - - -

cancelable into hover

F+M

Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
60 Mid 100 KnAdv 19 4 11 34 4 1 -

j.D+H

Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
100 High 200 None 8 6 - - - - -

crossup air attack

Target Combos

cl.TC

Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
50 Mid (Whiffs crouching) 50 Spc/OD/KA 7 4 29 40 launch -14 -

Throws

Forward Throw

Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
50+50 Unblk 50+0 KnAdv 5 3 27 35 - - -

Back Throw

Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
125 Unblk 150 None 5 3 27 35 - - -

Specials

S1.1

Sputnik Torpedo
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
75 Mid 100 OD/KA 10 1 24 35 6 2 -

jS1.1

Aerial Sputnik Torpedo
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
75 Mid 100 None 7 1 - - - - -

can attack/block after 2 landing frames, and walk after 4 frames

S1.2

Revolutionary Rocket
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
100! Mid 125! KnAdv 10 1 21 32 launch - -

S1.2

Fake Rocket
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
0 - 0 KnAdv - - 33 33 - - -

jS1.2

Aerial Revolutionary Rocket
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
100! Mid 125! None 10 1 - - launch - -

can attack/block after 2 landing frames, and walk after 4 frames

jS1.2

Aerial Fake Rocket
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
0 - 0 None - - - - - - -

can attack/block after 2 landing frames, and walk after 4 frames

S2.1

Cosmonaut Liftoff Charge
Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Cosmonaut Liftoff Charge - - - None 10 - - 60 - - -

chargeable until frame 60; transitions into Charged Uppercut after frame 25; auto-faces opponent

Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Quick Cosmonaut Liftoff 100 Mid 100 OD/KA 4 9 37 50 launch -30 -

invincibile from frames 1-4; applies 50% damage/dizzy/meter reduction as combo starter

Version Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
Charged Cosmonaut Liftoff 175! Mid 100! OD/KA 4 14 29 47 launch -25 -

S3.1

Clobbering Rush
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
25 + 25 + 25 + 50 = 125 Mid 50 + 50 + 50 + 50 = 150 OD/KA 8 2 (4) 2 (4) 2 (10) 2 24 58 sweep -7 -

S3.2

Bolshoi Bash
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
25!+60! Mid 50!+100! OD/KA 14 2 (16) 4 21 57 wall bounce -6 -

OD

Space Race
Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
75!+225! Mid 0 Other 5+5+5 6 55 76 grd bounce -40 -

all hits stop raising juggle count at 4


Other

Forward Dash

Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
- - - None - - - 20 - - -

cancelable into any attack or jump (but not walk/block) after 18f

Back Dash

Damage Guard Stun Cancel Startup Active Recovery Total Adv Hit Adv Block Cooldown
- - - None - - - 30 - - -