Marvel Super Heroes vs Street Fighter/Norimaro (JP ONLY): Difference between revisions

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[[File:mvsfnorimaro.gif|right]]
[[File:MSHvsSF_Norimaro.png|400px|right|]]


= Introduction =
= Introduction =

Revision as of 21:19, 26 February 2021

MSHvsSF Norimaro.png

Introduction

Ground Combo Chain: Weak to Strong
Jumping Combo Chain: Weak to Strong
Super Jumping Chain: Hunter
Aerial Rave Launcher: Standing HK
Aerial Rave Finisher: HP, HK, Super Fantastic Treasure
Flying Attack: Standing HP
Knockdown Attack: Crouching HK / MP (lifts them slightly upward)
Ground Throws: b / f + MP / HP / MK / HK
Aerial Throws: any direction but d / u + MK / HK
Variable Assist: MP Super Fantastic Treasure
Variable Counter: MK Powerful Rolling Arms
Variable Combination: Hyper Strong Miracle Treasure

Normal Moves

(spin kick) Jump ub / uf + MK
2 Dan Jump ub~uf (x2)
4 Dan Jump ub~uf (x4)

Special Moves

Super Fantastic Treasure qcf + P (air)
Great Fighting Jump f,d,df + P
Powerful Rolling Arms qcf + K

Super Moves

Hyper Strong Miracle Treasure qcf + PP
Ultimate Grand Champion Jump f,d,df + PP
Ultra Variety Private Memories qcf + KK

The Basics

Advanced Strategy

Combos/Infinites

1. D.C.Short, C.Roundhouse --> Hyper Strong Miracle Treasure
2. Banana Split --> Hyper Strong Miracle Treasure
3. Banana Split --> Ultra Variety Private Memory
4. J.Jab, J.Strong \/ D.S.Jab, S.Roundhouse --> Super Grand Champion Jump
5. J.Jab, J.Strong \/ D.S.Jab, S.Strong, S.Fierce --> Character Switch Out
6. Partner Attack --> Any Super
7. J.Jab, J.Strong \/ D.S.Short, S.Roundhouse /\ SJ.Jab, SJ.Short, SJ.Strong,SJ.Forward, SJ.Fierce, SJ.Roundhouse
8. J.Jab, J.Strong, J.Fierce \/ D.S.Jab, S.Foward, S.Roundhouse /\ SJ.Jab,SJ.Short, SJ.Strong, SJ.Forward, SJ.Fierce, SJ.Roundhouse
9. J.Jab, J.Roundhouse \/ D.S.Jab, S.Strong --> Super Grand Champion Jump

Match-ups