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| = Introduction =
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| Ground Combo Chain: None<br>
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| Jumping Combo Chain: None<br>
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| Super Jumping Chain: Weak to Strong<br>
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| Aerial Rave Launcher: Crouching MP, MP Throw<br>
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| Aerial Rave Finisher: HP, HK, Body Press, Long Punch, Headbutt,Double Lariat, Screw Piledriver<br>
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| Knockdown Attack: Crouching HK (standing HK knocks into air)<br>
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| Ground Throws: b / f + MP / HP / MK / HK (db / df + MP / HP)<br>
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| Aerial Throws: any direction but d / u + MP / HP / MK / HK<br>
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| Variable Assist: KKK Double Lariat (can't move b / f)<br>
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| Variable Counter: MK Flying Powerbomb<br>
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| Variable Combination: Double Final Atomic Buster / Hyper Double Lariat<br>
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| == Normal Moves ==
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| Headbutt In air, u + MP<br>
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| Double Knee Press In air, d + MK<br>
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| Body Press In air, d + HP<br>
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| (long punch) In air, f + HP<br>
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| (elbow drop) f + MP (or in air, d + MP)<br>
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| (instant running throw) Hold MP / MK / HP / HK, f,f<br>
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| (delayed running throw) f,f, then MK / HK or b / f + MP / HP<br>
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| == Special Moves ==
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| Double Lariat Press PPP / KKK (move b / f)<br>
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| Screw Piledriver Rotate 360 + P (air)<br>
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| Flying Powerbomb hcf + K<br>
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| Atomic Suplex When close, hcf + K<br>
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| Aerial Russian Slam f,d,df + K<br>
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| Siberian Blast qcf + P<br>
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| == Super Moves ==
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| Final Atomic Buster Rotate 360 + PP<br>
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| Siberian Blizzard Rotate 360 + KK<br>
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| = The Basics =
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| = Advanced Strategy =
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| == Combos/Infinites ==
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| *BASIC COMBOS*
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| 1. J.Roundhouse, C.Roundhouse<br>
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| 2. J.Fierce, C.Fierce XX Fierce Banishing Punch<br>
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| 3. Body Splash, S.Fierce<br>
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| 4. S.Roundhouse (2 hits) XX Short Rising Air Throw<br>
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| 5. C.Jab -> C.Jab -> C.Jab, etc...<br>
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| *INTERMEDIATE COMBOS*
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| 6. J.Roundhouse, S.Roundhouse (1st hit) XX Spinning Clothesline<br>
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| 7. Body Splash, C.Strong -> SJ.Jab -> SJ.Strong -> SJ.Fierce (FS)<br>
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| 8. C.Strong -> SJ.Short XX Fierce SPD<br>
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| 9. Strong Throw -> SJ.Short -> SJ.Forward XX Spinning Clothesline<br>
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| 10. Banishing Punch, SPD or FAB or Double FAB<br>
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| 11. J.Roundhouse, S.Forward XX Running Bear Grab<br>
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| 12. (TICK) Knee Drop, SPD or FAB or Double FAB or Running Bear Grab<br>
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| 13. (TICK) J.Fierce, C.Fierce XX FAB<br>
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| 14. (TICK) S.Short XX SPD or FAB or Double FAB or Running Bear Grab<br>
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| 15. S.Roundhouse (2 hits), FAB or Double FAB<br>
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| 16. (TICK) J.Roundhouse, C.Jab XX SPD or FAB or Running Bear Grab
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| 17. Body Splash, C.Strong -> SJ.Jab -> SJ.Strong XX Turbo Clothesline, S.Roundhouse (2 hits) XX Short Rising Air Throw<br>
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| 18. Strong Throw -> SJ.Jab -> SJ.Strong XX Turbo Clothesline, FAB or Double FAB<br>
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| 19. J.Roundhouse, C.Strong -> SJ.Jab -> SJ.Forward XX Jab SPD<br>
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| 20. (TICK) Knee Drop, C.Short XX SPD<br>
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| 21. Strong Throw, Running Bear Grab or FAB or Double FAB<br>
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| 22. (corner) Fierce Throw, C.Roundhouse (OTG)<br>
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| 23. (corner) Fierce Throw, C.Forward (OTG) XX Jab Banishing Punch<br>
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| = Match-ups =
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| [[Category:Marvel Super Heroes vs Street Fighter]]
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