User:Shiburizu: Difference between revisions

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(SFV wiki draft)
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Wiki categories to remove:
 
* Matrimelee
== SFV Wiki structure draft ==
* Battle Fantasia
 
* BBCT
'''Bold''' indicates a top level page. Bullet points below represent headers and subheaders.
* GGXRD SIGN
 
* Soulcalibur I IV V
* '''Controls'''
* Soul Edge
** Controls
* Power Stone
*** Motion Notation
* Power Stone 2
** Japan vs USA Naming
* Street Fighter 3s/New
** Input shortcuts
* The Last Blade
* '''HUD'''
* World Heroes 2
** Life Meter
* Asura Blade: Sword of Dynasty
*** Grey Life
* Big Bang Beat
** Critical Art Meter
* Fate/Unlimited Codes
** V Gauge
* Fight Fever
** Stun Meter
* Gundam Battle Assault 2
** Timer
* Kwonho
* '''V System'''
* Naruto Shippuden GNT EX2
** V Shift
* Power Instinct
** V Skill
* Power Instinct 2
** V Trigger
* Gogetsuji Legends
** V Reversal
* Groove on Fight
* '''Movement'''
* Power Quest
** Basic Movement
* Rabbit
** Forward/Back Dash
* Tobal 2
** Pre-Jump frames
* Tatsunoko vs Capcom JP Arcade
** Landing Recovery
* Asura Buster: Eternal Warriors
* '''Offense'''
** Frame Traps
** Meaties
** Counter Hits
** Normals
** Command Normals
** Target combos
** Special moves
** EX Specials
** Critical Arts
** Throws
*** Tech
*** Command throws
*** Air throws
*** Throw ranges
** Projectiles
* '''Defense'''
** Blocking
*** Prox Blocking
** Wake up options
*** Quick
*** Back
*** Delay
*** Throw Invincibility
*** Taunts
** Invincibility
** Reversals
** Armored Moves
* '''Advanced'''
** Hit/Hurtboxes
** Collision boxes
** Option Select
* '''Combos'''
** Combo System
** Juggles
* '''Game Data'''
** Damage Scaling
** Hit Priority
** Input Priority
** Hit/Block Stun/Stop
** Frame data
*** Move stages


== Flex attack template sandbox ==
== Flex attack template sandbox ==

Revision as of 15:33, 23 February 2021

SFV Wiki structure draft

Bold indicates a top level page. Bullet points below represent headers and subheaders.

  • Controls
    • Controls
      • Motion Notation
    • Japan vs USA Naming
    • Input shortcuts
  • HUD
    • Life Meter
      • Grey Life
    • Critical Art Meter
    • V Gauge
    • Stun Meter
    • Timer
  • V System
    • V Shift
    • V Skill
    • V Trigger
    • V Reversal
  • Movement
    • Basic Movement
    • Forward/Back Dash
    • Pre-Jump frames
    • Landing Recovery
  • Offense
    • Frame Traps
    • Meaties
    • Counter Hits
    • Normals
    • Command Normals
    • Target combos
    • Special moves
    • EX Specials
    • Critical Arts
    • Throws
      • Tech
      • Command throws
      • Air throws
      • Throw ranges
    • Projectiles
  • Defense
    • Blocking
      • Prox Blocking
    • Wake up options
      • Quick
      • Back
      • Delay
      • Throw Invincibility
      • Taunts
    • Invincibility
    • Reversals
    • Armored Moves
  • Advanced
    • Hit/Hurtboxes
    • Collision boxes
    • Option Select
  • Combos
    • Combo System
    • Juggles
  • Game Data
    • Damage Scaling
    • Hit Priority
    • Input Priority
    • Hit/Block Stun/Stop
    • Frame data
      • Move stages

Flex attack template sandbox

Far Standing Jab
st.LP.png

(akumalp).gif

A punch.

Far Standing Jab
st.LP.png

Ryu s.lp.png

A punch.

Game agnostic workflow:

  1. Make a "character page" and a "data" page exclusively for them.
  2. Write out a section of tables that apply to one move on the data page.
  3. Set up a move template on the main character page: Add a picture, transclude the section for that move on the data page, and add a description.
  4. Rinse and repeat for all moves. This separates extensive data sheets from extra fluff related to the presentation, while making both sides easier to edit.

Fields:

  1. Name: move name.
  2. Input: input notation i.e. st.LP.png
  3. Image: filename of the relevant image.
  4. Caption: short description below image.
  5. Desc: longer form description. Could be transcluded from data page?
  6. Data: Data page section with tables to fill.