Capcom vs SNK: Difference between revisions

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(Overhauled the landing page, added the Navbox. Ratios and EX Characters are placed here for now because they impact character selection, so they're important for landing page stuff IMO)
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==Introduction==
Capcom vs SNK is a fighting game released by Capcom in 2000 as part of a crossover agreement with SNK. It is also the first game in the Capcom vs SNK series, and features characters from Street Fighter, Darkstalkers, Samurai Shodown, Fatal Fury, Art of Fighting, and King of Fighters.


The game was ported to the Dreamcast. A later revision of the game, adding the characters Dan and Joe, was released and can also be found on the Dreamcast and Playstation. But no one plays that one anyway.


--[[User:Ubersaurus|Ubersaurus]] 07:29, 3 January 2008
==Game Mechanics==
Unlike most Capcom fighting games, CvS only uses 4 buttons, omitting the medium punch and kick entirely.


--[[User:Ubersaurus|Ubersaurus]] 07:29, 3 January 2008
== Introduction ==
Released in 2000, Capcom vs. SNK: Millenium Fight 2000 is a fighting game produced by Capcom for SEGA's NAOMI Arcade system, with its main draw being the first arcade fighting game that would pit characters from Capcom's popular fighting game series, Street Fighter, with SNK's popular fighting game series, The King of Fighters. Just like in SNK'S King of Fighters series, players were able to form teams of (up to) four characters, using a brand-new Ratio system at the time. Nowadays, this game is seen as little more than a footnote for the much more popular and more memorable sequel; Capcom vs. SNK 2.


===Grooves===
The game features two grooves-essentially differences in how your super meter functions- called SNK groove and Capcom groove.


====Capcom groove====
This game would be ported to the Dreamcast in 2000, across the world. An updated verson of Capcom vs. SNK, Capcom vs. SNK Pro, would be released in 2001, one month before Capcom vs. SNK 2 would be released. Capcom vs. SNK Pro was a new revision to the game that was seen as a balance patch, meant to balance out certain characters, such as the allegedly-banned Nakoruru (not the first time a bird character was banned in a Capcom fighter!), and nerfed the power of Ratio 1 characters, to encourage shorter team sizes and shorter matches. Capcom vs. SNK Pro would also add two new Ratio 1 characters to the mix; Dan Hibiki from Street Fighter, and Joe Higashi from Fatal Fury (the two "returning champions" from CvS1's arcade mode).


Similar to the meter in [[Street Fighter Alpha]], this meter builds up as you do stuff. The meter also has three levels-a level 1 super is done with a weak punch or kick, a level 2 with fierce punch or kick, and a level 3 with both punches or kicks. These use one third, two thirds, and the entire meter respectively.


====SNK groove==== 
CvS1 Pro would be ported to the Dreamcast again in 2000, this time only in Japan. A year later, in 2002, CvS1 Pro would be released across the world...on the Playstation 1. Because of the limitations of the PS1 compared to the NAOMI/Dreamcast, the PS1 port was a much weaker port, with compressed sprites, lower graphics quality and actual loading times between rounds and matches.
In this groove your meter will build extremely slowly when you do moves, but can be manually charged by holding down both fierce buttons. Once filled, you have access to a level 1 super until it drains out. When your character is near death, their lifebar will begin flashing- this means you have access to unlimited level 1 supers. Charging up a meter at this time will give you a level 3.  
--[[User:Ubersaurus|Ubersaurus]] 07:29, 3 January 2008


===EX Characters===
== Ratio System ==
All characters except for Nakoruru, Morrigan, Akuma, Iori, and Ryu have an EX character mode. The EX characters are notable for having different moves in general. Some characters suck ass in normal mode, but are badass in EX mode, and vice versa.


Ryu and Iori do technically have EX modes, but they are separate characters. These are Evil Ryu and Orochi Iori.
Capcom vs. SNK would be the first game to introduce a Ratio system. Unlike CvS2's ratio system, this time around, you are able to form a team of up to four characters, though unlike CvS2, CvS1 has a preset Ratio for each character. Like CvS2, your team composition must fill up 4 ratio slots; no more, no less.


--[[User:Ubersaurus|Ubersaurus]] 07:29, 3 January 2008
{| class="wikitable"  
===Ratios===
|-
In CvS, every character has a fixed ratio. You have only 4 ratio "points" with which to make up a team, allowing you to make arrangements of up to 4 characters. These ratios also indicate how much damage each character can dish out, and how much they can take.
! RATIO 1
 
! RATIO 2
--[[User:Ubersaurus|Ubersaurus]] 07:29, 3 January 2008
! RATIO 3
====Ratio 1 characters====
! RATIO 4
*Sakura
|-
*Cammy
| Benimaru
*Blanka
| Balrog (Boxer)
*Dhalsim
| Geese
*King
| Akuma
*Benimaru
|-
*Yuri
| Blanka
*Vice
| Chun-Li
 
| M. Bison (Dictator)
CvS Pro only:
| Evil Ryu
*Joe
|-
*Dan
| Cammy
 
| E. Honda
====Ratio 2 characters====
| Rugal
*Ryu
| Orochi Iori
*Ken
|-
*Zangief
| Dan
*Chun Li
| Guile
*Guile
| Sagat
*Balrog
|
*E. Honda
|-
*Morrigan
| Dhalsim
*Kyo
| Iori
*Iori
| Vega (Claw)
*Mai
|  
*Terry
|-
*Raiden
| Joe
*Kim
| Ken
*Ryo
| Yamazaki
*Nakoruru
|
 
|-
====Ratio 3 characters====
| King
*M. Bison
| Kim
*Sagat
|
*Vega
|
*Geese
|-
*Yamazaki
| Sakura
*Rugal
| Kyo
 
|
====Ratio 4 characters====
|
*Evil Ryu
|-
*Akuma
| Vice
*Orochi Iori
| Mai
 
|
--[[User:Ubersaurus|Ubersaurus]] 07:29, 3 January 2008
|
==Tiers==
|-
As a general rule ratio 3 and 4 characters are useless. Four ratio 1s tend to be strong teams, but there are ratio 2 characters that are strong in their own right, CvS1 its a more casual game compared than his sucessor, so here is a
| Yuri
two tier list, one for competitive ratio system and other for 2 vs 2
| Morrigan
===Ratio Tier List===
|  
====Top Tier====
|  
Any R1 4 member team that includes EX Yuri,Cammy or King
|-
====High Tier====
|  
Ryu and Ken Team
| Nakoruru
 
|  
Ryu/Ken with 2 R1 characters of the top
|  
 
|-
Any 2 member team with Nakoruru
|  
 
| Raiden
====Mid Tier====
|  
Ryu/Ken with 2 other R1 characters
|  
 
|-
Any 2 member team with one of the Top Tier R1 + any R3 Tier
|  
 
| Ryo
====Low Tier====
|  
Every Combination
|  
 
|-
===Tier-list===
|  
====Top Tier====
| Ryu
Nakoruru
|  
 
|  
EX Balrog
|-
 
|  
Guile
| Terry
 
|  
EX Yuri
|  
 
|-
==Strategy==
|  
==The Characters==
| Zangief
===Capcom Side===
|  
 
|  
*[[Ryu_(CVS)|Ryu]]
|}
*[[Ken_(CVS)|Ken]]
== EX Characters ==
*[[E.Honda_(CVS)|E.Honda]]
*[[Guile_(CVS)|Guile]]
*[[Chun Li_(CVS)|Chun Li]]
*[[Dhalsim_(CVS)|Dhalsim]]
*[[Blanka_(CVS)|Blanka]]
*[[Zangief_(CVS)|Zangief]]
*[[Cammy_(CVS)|Cammy]]
*[[Sakura_(CVS)|Sakura]]
*[[Balrog_(CVS)|Boxer (Balrog)]]
*[[Vega_(CVS)|Claw (Vega)]]
*[[Sagat_(CVS)|Sagat]]
*[[M.Bison_(CVS)|Dictator (M.Bison)]]
'' Secret Characters
*[[Morrigan_(CVS)|Morrigan]]
*[[Akuma_(CVS)|Akuma]]
*[[Evil Ryu_(CVS)|Evil Ryu]]
''CVS Pro Only
*[[Dan_(CVS)|Dan]]
 
===SNK Side===
 
*[[Kyo_(CVS)|Kyo]]
*[[Iori_(CVS)|Iori]]
*[[Terry_(CVS)|Terry]]
*[[Mai_(CVS)|Mai]]
*[[Kim_(CVS)|Kim]]
*[[Benimaru_(CVS)|Benimaru]]
*[[Vice_(CVS)|Vice]]
*[[Ryo_(CVS)|Ryo]]
*[[Yuri_(CVS)|Yuri]]
*[[King_(CVS)|King]]
*[[Raiden_(CVS)|Raiden]]
*[[Yamazaki_(CVS)|Yamazaki]]
*[[Geese_(CVS)|Geese]]
*[[Rugal_(CVS)|Rugal]]
''Secret Characters
*[[Nakoruru_(CVS)|Nakoruru]]
*[[Orochi Iori_(CVS)|Orochi Iori]]
'' CVS Pro Only
*[[Joe_(CVS)|Joe]]


The majority of characters in Capcom vs. SNK 1 have alternate versions; called "EX versions". EX versions of characters have different moves than their regular counterparts (often-times Special Moves and Supers, but sometimes even Normal Attacks and Command Normals).


To select EX characters, hold the START button when selecting your characters, and you should see the NORMAL turn into EX. This means that if you select them, you'll select the EX version of your character. Releasing START will let you select their NORMAL variants. Not all characters have an EX version (for the purposes of this wiki, this includes Ryu and Iori's evil counterparts). Keep in mind that, with the exception of the Dreamcast version of Capcom vs. SNK Pro, you will need to unlock EX Characters for use beforehand.


{{Navbox-CvS1}}


[[Category:Capcom Vs. SNK]]
[[Category:Capcom Vs. SNK]]

Revision as of 19:54, 25 January 2021

Capcom vs SNK Logo 1 a.gif





Introduction

Released in 2000, Capcom vs. SNK: Millenium Fight 2000 is a fighting game produced by Capcom for SEGA's NAOMI Arcade system, with its main draw being the first arcade fighting game that would pit characters from Capcom's popular fighting game series, Street Fighter, with SNK's popular fighting game series, The King of Fighters. Just like in SNK'S King of Fighters series, players were able to form teams of (up to) four characters, using a brand-new Ratio system at the time. Nowadays, this game is seen as little more than a footnote for the much more popular and more memorable sequel; Capcom vs. SNK 2.


This game would be ported to the Dreamcast in 2000, across the world. An updated verson of Capcom vs. SNK, Capcom vs. SNK Pro, would be released in 2001, one month before Capcom vs. SNK 2 would be released. Capcom vs. SNK Pro was a new revision to the game that was seen as a balance patch, meant to balance out certain characters, such as the allegedly-banned Nakoruru (not the first time a bird character was banned in a Capcom fighter!), and nerfed the power of Ratio 1 characters, to encourage shorter team sizes and shorter matches. Capcom vs. SNK Pro would also add two new Ratio 1 characters to the mix; Dan Hibiki from Street Fighter, and Joe Higashi from Fatal Fury (the two "returning champions" from CvS1's arcade mode).


CvS1 Pro would be ported to the Dreamcast again in 2000, this time only in Japan. A year later, in 2002, CvS1 Pro would be released across the world...on the Playstation 1. Because of the limitations of the PS1 compared to the NAOMI/Dreamcast, the PS1 port was a much weaker port, with compressed sprites, lower graphics quality and actual loading times between rounds and matches.

Ratio System

Capcom vs. SNK would be the first game to introduce a Ratio system. Unlike CvS2's ratio system, this time around, you are able to form a team of up to four characters, though unlike CvS2, CvS1 has a preset Ratio for each character. Like CvS2, your team composition must fill up 4 ratio slots; no more, no less.

RATIO 1 RATIO 2 RATIO 3 RATIO 4
Benimaru Balrog (Boxer) Geese Akuma
Blanka Chun-Li M. Bison (Dictator) Evil Ryu
Cammy E. Honda Rugal Orochi Iori
Dan Guile Sagat
Dhalsim Iori Vega (Claw)
Joe Ken Yamazaki
King Kim
Sakura Kyo
Vice Mai
Yuri Morrigan
Nakoruru
Raiden
Ryo
Ryu
Terry
Zangief

EX Characters

The majority of characters in Capcom vs. SNK 1 have alternate versions; called "EX versions". EX versions of characters have different moves than their regular counterparts (often-times Special Moves and Supers, but sometimes even Normal Attacks and Command Normals).

To select EX characters, hold the START button when selecting your characters, and you should see the NORMAL turn into EX. This means that if you select them, you'll select the EX version of your character. Releasing START will let you select their NORMAL variants. Not all characters have an EX version (for the purposes of this wiki, this includes Ryu and Iori's evil counterparts). Keep in mind that, with the exception of the Dreamcast version of Capcom vs. SNK Pro, you will need to unlock EX Characters for use beforehand.

Game Navigation

General
Controls
Notation
System
FAQ
Capcom Characters
Akuma (Gouki)
Balrog (Boxer)
Blanka
Cammy
Chun-Li
Dan
Dhalsim
E. Honda
Evil Ryu
Guile
Ken
M. Bison (Dictator)
Morrigan
Ryu
Sagat
Sakura
Vega (Claw)
Zangief
SNK Characters
Benimaru
Geese
Iori
Joe
Kim
King
Kyo
Mai
Nakoruru
O. Iori
Raiden
Rugal
Ryo
Terry
Vice
Yuri
Yamazaki
EX Characters
EX Balrog
EX Benimaru
EX Blanka
EX Cammy
EX Chun-Li
EX Dhalsim
EX E.Honda
EX Geese
EX Guile
EX Ken
EX Kim
EX King
EX Kyo
EX Mai
EX M. Bison
EX Raiden
EX Ryo
EX Sagat
EX Sakura
EX Terry
EX Vega
EX Vice
EX Yuri
EX Yamazaki
EX Zangief