m (→Movelist) |
(→Movelist: Adding some info for MSA switch. Might add some more info later.) |
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}} | }} | ||
}} | |||
{{MoveData | |||
|image=[[File:MSA.png|thumb]] | |||
|caption=Yoink! | |||
|name=MSA Switch | |||
|input={{Motion|qcf}}{{Icon-SNK|b}}{{Icon-SNK|c}}/{{Icon-SNK|c}}{{Icon-SNK|d}} | |||
|data= | |||
{{AttackData-KoF03 | |||
|guard=-Mid | |||
|cancel=- | |||
|startup=- | |||
|active=- | |||
|recovery=- | |||
|total=- | |||
|invul=- | |||
|advHit=- | |||
|advBlock=- | |||
|stun=- | |||
|b. damage=- | |||
|damage=- | |||
|description=Athena's MSA switch. If you are stuck in the corner and you are finding it hard to land,it's best to just use her MSA switch attack. It has a lot of startup but it should be able to catch people offguard. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=[[File:MSA Enter.png|thumb]] | |||
|caption= | |||
|name=MSA Entry Attack | |||
|input= | |||
|data= | |||
{{AttackData-KoF03 | |||
|guard=-High | |||
|cancel=- | |||
|startup=- | |||
|active=- | |||
|recovery=- | |||
|total=- | |||
|invul=- | |||
|advHit=- | |||
|advBlock=- | |||
|stun=- | |||
|b. damage=- | |||
|damage=- | |||
|description=Athena's MSA Entry. Usually I wouldn't say much about this move however Athena's MSA Entry Attack sideswitches,so it's best to keep this in mind when you are switching to Athena's during a MSA combo | |||
}}. | |||
}} | }} | ||
Revision as of 10:05, 12 January 2021
Introduction
「 Asamiya Athena 」
Data
UNDER CONSTRUCTION
Colors
UNDER CONSTRUCTION
Movelist
UNDER CONSTRUCTION
Unique Attacks:
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | Specials | - | - | - | - | Knocks down | - | - |
Athena's CD attack from KOF02 gains a new use in this game! It's still similar to her CD like before however it's faster in this game. You can combo into this from any of her standing/crouching normals,meaning this is another good alternative for BnBs in replacement for Cl.C into Psycho Sword. On block you can cancel this into a bunch of special moves like Psycho Ball meaning it's also good for blockstrings. |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Overhead | - | - | - | - | - | Specials/Supers | - | - | - | - | Knocks down | -6 | - |
Athena's jumping unique overhead. It knocks the opponent down on hit even if you cancel it to another move.When the opponent is blocking they can punish you so it's recommended you cancel it into Phoenix Arrow if you use this move. j.A and j.C can chain into this on block and whiff. |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | Specials/Supers | - | - | - | - | - | +4 | - |
Athena's famous f+B move. Unfortunately in this game it can only combo in the corner unlike other games,but when you do get in the corner you have quite a few options. You can combo into D Phoenix Arrow,both versions of Psycho Sword,or if you have meter Shining Crystal Bit or Phoenix Fang Arrow.Don't forget you get the full 2 hit move if you cancel a lighter normal into f+B. On block after B Phoenix Arrow you can do a couple of crouching Bs to keep up the pressure,however the opponent still has a chance to mash on block,so DP is the better answer. |
Throws:
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Throw | - | - | - | - | - | - | - | - | - | - | - | - | - |
Athena's classic throw. It's only one grab in this game,as opposed to other KOFs.The D version throws the opponent forward while the C throws backwards. If I were you I would abuse the hell outta this grab,especially in the corner,as you can set up some tick throw shenanigans,or some other messed up situation.One such example is,after you use f+AC, use Psycho Teleport,then once you are up and close in the opponent,use the D grab and it keeps them in the corner.That way you can keep them in a endless loop forever (: You can also use the C version if you are stuck in the corner. |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Throw | - | - | - | - | - | - | - | - | - | - | - | - | - |
Athena's air grab. This move could be a great alternative if you don't like DPing whenever the opponent jumps,or air-to airing. It shut down any attempts of doing any fishy stuff in the air. |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | -Mid | - | - | - | - | - | - | - | - | - | - | - | - | - |
Athena's MSA switch. If you are stuck in the corner and you are finding it hard to land,it's best to just use her MSA switch attack. It has a lot of startup but it should be able to catch people offguard. |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | -High | - | - | - | - | - | - | - | - | - | - | - | - | - |
Athena's MSA Entry. Usually I wouldn't say much about this move however Athena's MSA Entry Attack sideswitches,so it's best to keep this in mind when you are switching to Athena's during a MSA combo |
Battle
UNDER CONSTRUCTION
Attack Strings
UNDER CONSTRUCTION
Combos
UNDER CONSTRUCTION
Strategy
UNDER CONSTRUCTION
Match Up
UNDER CONSTRUCTION
| - Ash:
| - Duo Lon:
| - Shen:
| - Terry:
| - Joe:
| - Tizoc:
| - Ryo:
| - Robert:
| - Yuri:
| - Kim:
| - Chang:
| - Jhun:
| - Leona:
| - Ralf:
| - Clark:
| - Gato:
| - Billy:
| - Yamazaki:
| - King:
| - Mai:
| - Mary:
| - Benimaru:
| - Shingo:
| - Daimon:
| - Athena:
| - Hinako:
| - Malin:
| - K':
| - Maxima:
| - Whip:
| - Kyo:
| - Chizuru:
| - KUSANAGI:
| - Maki:
| - Adelheid:
| - Mukai: