Marvel vs Capcom/Shadow Lady: Difference between revisions

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==Special Moves==
==Special Moves==
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Lightning Kick
| input    = Mash K
| subtitle =
| image    =
| caption  =
| linkname =
| data  =
{{AttackData-Marvel vs Capcom
  | version    = Mash K
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description =
}}
}}


Lightning K - K (rapidly)
===== <span class="invisible-header"></span> =====
                                                                     
{{MoveData
Same as Chun Li
| name    = Splits Kick
                                                                     
| input    = HCB + K
Splits K - F,DF,D,DB,B+K
| subtitle =
                                                                     
| image    =
Same as Chun Li
| caption  =
                                                                     
| linkname = HCB
Electric Shock - F,D,DF+P
| data  =
                                                                     
{{AttackData-Marvel vs Capcom
Use it as a defensive move
  | version    = HCB + LK
                                                                     
  | subtitle    = LK Version
Drill - D,DF,F+P
  | Damage      =
                                                                     
  | Guard      =
A Kikoken with a Rushing Dril instead of a fireball
  | Startup    =
                                                                     
  | Active      =
Rainbow Missiles - D,DF,F+K
  | Recovery    =
                                                                     
  | Total      =
Use it we you are too far to your opponent
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description =
  }}
{{AttackData-Marvel vs Capcom
  | header      = no
  | version    = HCB + MK
  | subtitle    = MK Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description =
}}
{{AttackData-Marvel vs Capcom
  | header      = no
  | version    = HCB + HK
  | subtitle    = HK Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description =
}}
}}
 
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Electric Shock
| input    = DP + P
| subtitle =
| image    =
| caption  =
| linkname = DP
| data  =
{{AttackData-Marvel vs Capcom
  | version    = DP + LP
  | subtitle    = LP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description =
  }}
{{AttackData-Marvel vs Capcom
  | header      = no
  | version    = DP + MP
  | subtitle    = MP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description =
}}
{{AttackData-Marvel vs Capcom
  | header      = no
  | version    = DP + HP
  | subtitle    = HP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description =
}}
}}
 
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Drill
| input    = QCF + P
| subtitle =
| image    =
| caption  =
| linkname = QCF
| data  =
{{AttackData-Marvel vs Capcom
  | version    = QCF + LP
  | subtitle    = LP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description = A Kikoken with a Rushing Drill instead of a fireball.
  }}
{{AttackData-Marvel vs Capcom
  | header      = no
  | version    = QCF + MP
  | subtitle    = MP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description =
}}
{{AttackData-Marvel vs Capcom
  | header      = no
  | version    = QCF + HP
  | subtitle    = HP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description =
}}
}}
 
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Rainbow Missiles
| input    = QCF + K
| subtitle =
| image    =
| caption  =
| linkname = QCF
| data  =
{{AttackData-Marvel vs Capcom
  | version    = QCF + LK
  | subtitle    = LK Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description = Use it we you are too far away from your opponent.
  }}
{{AttackData-Marvel vs Capcom
  | header      = no
  | version    = QCF + MK
  | subtitle    = MK Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description =
}}
{{AttackData-Marvel vs Capcom
  | header      = no
  | version    = QCF + HK
  | subtitle    = HK Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description =
}}
}}


==Hyper Combos==
==Hyper Combos==

Revision as of 01:52, 30 December 2020

Mvc1shadowlady.gif

Introduction

Pros Cons
  • Much more unique compared to other palette swap characters
  • Good normals and specials for combos
  • Nice Hypers Combos for zoning game
  • Excellent aerial Lv3 Hyper Combo
  • Low stamina, albeit not lower than Chun-Li
  • More dependent on meter
  • Hyper combos can be evaded easily and are more unsafe than Chun-Li

Move List

Normals

Ground Normals

s.LP

s.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.MP

s.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.HP

s.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.LK

s.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.MK

s.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.HK

s.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground, Launcher

c.LP

c.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.MP

c.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.HP

c.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.LK

c.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.MK

c.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.HK

c.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Air Normals

j.LP

j.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.MP

j.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.HP

j.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.LK

j.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.MK

j.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.HK

j.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Special Moves

Lightning Kick
Mash K
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
Mash K - - - - - - - - - Ground/air
Splits Kick
HCB + K
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
HCB + LK
LK Version
- - - - - - - - - Ground/air
HCB + MK
MK Version
- - - - - - - - - Ground/air
HCB + HK
HK Version
- - - - - - - - - Ground/air
Electric Shock
DP + P
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
DP + LP
LP Version
- - - - - - - - - Ground/air
DP + MP
MP Version
- - - - - - - - - Ground/air
DP + HP
HP Version
- - - - - - - - - Ground/air
Drill
QCF + P
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
QCF + LP
LP Version
- - - - - - - - - Ground/air

A Kikoken with a Rushing Drill instead of a fireball.

QCF + MP
MP Version
- - - - - - - - - Ground/air
QCF + HP
HP Version
- - - - - - - - - Ground/air
Rainbow Missiles
QCF + K
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
QCF + LK
LK Version
- - - - - - - - - Ground/air

Use it we you are too far away from your opponent.

QCF + MK
MK Version
- - - - - - - - - Ground/air
QCF + HK
HK Version
- - - - - - - - - Ground/air

Hyper Combos

1) Big Bang Laser - D,DF,F+2P

Like a Shinkuu Hadouken, Mash P for more hits

2) Galaxy Missile - D,DF,F+2K

An upgraded version of the Rainbow Missiles

3) Final Mission - Hold B...F,B,F+2K (must be charged at level 3)

Don't combo but can be a nice surprise attack as a Aerial Shun Goku Satsu

Strategy

Basic Tips

Launchers: HK

AC Finisher: HP, HK, Lightning Legs

Magic Series: Hunter Series across all moves

Advanced

Team Setups

Combos

Combo Damage Notes
cr.LP, cr.LK, cr.MK, Drill
s.LP, s.LK, s.MK, Drill
c.LK, c.HK, Lightning Kick (OTG)
j.HK, Lightning Kick
d.s.LP, s.MP, s.HP , Drill Corner only
j.HP, d.s.LP, s.HK, s.j.LP, s.j.LK, s.j.MP, s.j.MK, Lightning Legs, s.j.HP or HK
(jump towards corner) j.d.MK, j.d.MK, j.d.MK, s.HP, s.HK or Lightning Legs Corner only
j.HK, s.HK, s.j.LP, s.j.LK, s.j.d.MK , s.j.d.MK, Lightning Legs