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{{TOClimit|3}} | |||
= Introduction = | = Introduction = | ||
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= Move List = | = Move List = | ||
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Don't combo but can be a nice surprise attack as a Aerial Shun Goku Satsu | Don't combo but can be a nice surprise attack as a Aerial Shun Goku Satsu | ||
= Strategy = | |||
==Basic Tips== | |||
Launchers: HK | |||
AC Finisher: HP, HK, Lightning Legs | |||
Magic Series: Hunter Series across all moves | |||
==Advanced== | |||
==Team Setups== | |||
= Combos = | = Combos = |
Revision as of 01:41, 30 December 2020
Introduction
Pros | Cons |
---|---|
|
|
Move List
Normals
Ground Normals
s.LP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.MP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.HP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.LK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.MK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.HK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground, Launcher |
c.LP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.MP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.HP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.LK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.MK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.HK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Air Normals
j.LP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.MP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.HP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.LK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.MK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.HK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Special Moves
Lightning K - K (rapidly)
Same as Chun Li
Splits K - F,DF,D,DB,B+K
Same as Chun Li
Electric Shock - F,D,DF+P
Use it as a defensive move
Drill - D,DF,F+P
A Kikoken with a Rushing Dril instead of a fireball
Rainbow Missiles - D,DF,F+K
Use it we you are too far to your opponent
Hyper Combos
1) Big Bang Laser - D,DF,F+2P
Like a Shinkuu Hadouken, Mash P for more hits
2) Galaxy Missile - D,DF,F+2K
An upgraded version of the Rainbow Missiles
3) Final Mission - Hold B...F,B,F+2K (must be charged at level 3)
Don't combo but can be a nice surprise attack as a Aerial Shun Goku Satsu
Strategy
Basic Tips
Launchers: HK
AC Finisher: HP, HK, Lightning Legs
Magic Series: Hunter Series across all moves
Advanced
Team Setups
Combos
Combo | Damage | Notes |
cr.LP, cr.LK, cr.MK, Drill | ||
s.LP, s.LK, s.MK, Drill | ||
c.LK, c.HK, Lightning Kick (OTG) | ||
j.HK, Lightning Kick | ||
d.s.LP, s.MP, s.HP , Drill | Corner only | |
j.HP, d.s.LP, s.HK, s.j.LP, s.j.LK, s.j.MP, s.j.MK, Lightning Legs, s.j.HP or HK | ||
(jump towards corner) j.d.MK, j.d.MK, j.d.MK, s.HP, s.HK or Lightning Legs | Corner only | |
j.HK, s.HK, s.j.LP, s.j.LK, s.j.d.MK , s.j.d.MK, Lightning Legs |