Marvel vs Capcom/Gambit: Difference between revisions

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m (→‎Introducion: Pros/Cons format fix.)
m (→‎Combos: Cleaned up combos format. Gambit TOD combo added. Corner infinite will need to be added later.)
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=Combos=
=Combos=
1) c. SK, c. RK, cancel Royal Flush (OTG)<br>
{| border="1em" cellpadding="3" cellMPacing="0"
2) SK, FK, RK, cancel JP Cajun Slash<br>
| align="center"|'''Combo'''
3) j. FP, j. RK, c. SK, c. FK, cancel FP Cajun Strike<br>
| align="center"|'''Damage'''
4) j. FP, c. SK, c. FP, sj. JP, sj. SK, sj. SP, sj. FK, AC Finisher<br>
| align="center"|'''Notes'''
5) JP Kinetic Card, JP Cajun Slash<br>
|-
6) Trick Card, Kinetic Card, Royal Flush<br>
| align="center"|'''Easy Combos'''
7) j. FP, j. RK, dash, c. SK, c. FP, cancel Royal Flush<br>
| align="center"|-
8) j. FP, j. RK, dash, SK, RK, cancel JP Kinetic Card, FP Cajun Slash<br>
| align="center"|-
9) Cornering Strategy: JP Kinetic Card, JP Cajun Slash, JP Cajun Slash, repeat Many, many times<br>
|-
10) j. FP, j. RK, dash, c. JP, c. SK, c. SP, c. FP, Trick Card, Kinectic Card, Royal Flush<br>
|c.LK, c.HK, Royal Flush (OTG)
|
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|-
|s.LK, s.MK, s.HK, LP Cajun Slash
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|-
|j.HP, j.HK, c.LK, c.MK, HP Cajun Strike
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|j.HP, c.LK, c.HP, sj.LP, sj.LK, sj.MP, sj.MK, AC Finisher
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|LP Kinetic Card, LP Cajun Slash
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|Trick Card, Kinetic Card, Royal Flush
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|-
| align="center"|'''Intermediate Combos'''
| align="center"|-
| align="center"|-
|-
|j.HP, j.HK, dash, c.LK, c.HP, Royal Flush
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|-
|j.HP, j.HK, dash, s.LK, s.HK, LP Kinetic Card, HP Cajun Slash
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|-
|Cornering Strategy: LP Kinetic Card, LP Cajun Slash, LP Cajun Slash, repeat Many, many times
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|-
|j.HP, j.HK, dash, c.LP, c.LK, c.MP, c.HP, Trick Card, Kinectic Card, Royal Flush
|
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|-
| align="center"|'''Death Combos'''
| align="center"|-
| align="center"|-
|-
|214+LP > 66LP > LK > MP > MK > Juggernaut (MP+MK) > 66 623+HP > MK > LK > MP > MK > LP > LK > 66LP > LK > MP > MK > Juggernaut > 66 623+HP > MK > LK > MP > MK > LP > LK > 66LP > LK > MP > MK > Juggernaut > 66 623+HP > MK > LP > LK > MP > MK > LP > LK > 66LK > MP > MK > LK > MP > MK > LP > LK > LP > LK > MP > MK > LP > LK > 66LP > LK > 66LP > LK > 8~j.LP > j.LK > j.MP > j.MK > j.HP > j.HK > MK > MP > MK > HK > LK > MP > MK > HK > LK > 6LK > 6LK > HK > LK > HK > LK > HK > LK > HK > LK > HK > MK > LK > HK > LK > 8~j.LK > j.MP > j.LK > j.HP
| align="center"|TOD Combo
|Midscreen to corner combo. When using Juggernaut as an assist, Gambit can do a touch of death combo. However, it requires all three assists, as well as some strict timing. [https://www.youtube.com/watch?v=qI5lcpVnS9c&feature=emb_title This video] is an essential visual guide on how to do said combo. Practice, practice, practice.
|-
|}


[[Category:Marvel vs Capcom]]
[[Category:Marvel vs Capcom]]

Revision as of 04:07, 28 December 2020

Mvc1gambit.gif

Introducion

Pros Cons
  • Excellent zoning all around
  • Directional Hyper Combo
  • Royal Flush can OTG
  • Corner infinite and midscreen TOD combo
  • Blocked Cajun Specials are risky, unsafe if blocked
  • Kinetick Cards have slow startup
  • Air Magic Series combos are very limiting

Basic Tips

Launchers:

c. FP

Magic Series:

Ground Magic Series: Hunter Series

Jump Magic Series: Hunter Series

Super Jump Magic Series: Hunter Series


AC Finisher:

FP, RK

Move List

Normals

Ground Normals

s.LP

s.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.MP

s.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.HP

s.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.LK

s.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.MK

s.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.HK

s.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground, Launcher

c.LP

c.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.MP

c.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.HP

c.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.LK

c.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.MK

c.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.HK

c.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Air Normals

j.LP

j.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.MP

j.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.HP

j.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.LK

j.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.MK

j.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.HK

j.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Special Moves

Kinetic Card: QCF + P (also in air)

Gambit deals a hand of cards and throws it forward to the opponent. In the air, Gambit throws it downwards.

Trick Card: QCB + P

Same description as Kinetic Card except Gambit throws the cards at an upwards angle.

Cajun Slash: F, D, DF + P

Gambit uses his staff and unleashes a swipe. LP version is a quick swipe, MP version is a hop then underhand attacks for three hits and the HP version is an up-and- down three hit combo.

Cajun Strike: Charge D, U + P/K (hold U): Gambit hops to the wall and does an attack. K does a diving kick and P does a staff swipe.


Hyper Combos:

Royal Flush: QCF + Px2

Gambit throws his staff in the air as he throws a near-full deck of cards to the opponent.

Cajun Explosion: QCF/B + Kx2

Introduced in MvC, Gambit hops to a wall and does an extended version of an aerial Kinetic Card which does a series of waves after.

Combos

Combo Damage Notes
Easy Combos - -
c.LK, c.HK, Royal Flush (OTG)
s.LK, s.MK, s.HK, LP Cajun Slash
j.HP, j.HK, c.LK, c.MK, HP Cajun Strike
j.HP, c.LK, c.HP, sj.LP, sj.LK, sj.MP, sj.MK, AC Finisher
LP Kinetic Card, LP Cajun Slash
Trick Card, Kinetic Card, Royal Flush
Intermediate Combos - -
j.HP, j.HK, dash, c.LK, c.HP, Royal Flush
j.HP, j.HK, dash, s.LK, s.HK, LP Kinetic Card, HP Cajun Slash
Cornering Strategy: LP Kinetic Card, LP Cajun Slash, LP Cajun Slash, repeat Many, many times
j.HP, j.HK, dash, c.LP, c.LK, c.MP, c.HP, Trick Card, Kinectic Card, Royal Flush
Death Combos - -
214+LP > 66LP > LK > MP > MK > Juggernaut (MP+MK) > 66 623+HP > MK > LK > MP > MK > LP > LK > 66LP > LK > MP > MK > Juggernaut > 66 623+HP > MK > LK > MP > MK > LP > LK > 66LP > LK > MP > MK > Juggernaut > 66 623+HP > MK > LP > LK > MP > MK > LP > LK > 66LK > MP > MK > LK > MP > MK > LP > LK > LP > LK > MP > MK > LP > LK > 66LP > LK > 66LP > LK > 8~j.LP > j.LK > j.MP > j.MK > j.HP > j.HK > MK > MP > MK > HK > LK > MP > MK > HK > LK > 6LK > 6LK > HK > LK > HK > LK > HK > LK > HK > LK > HK > MK > LK > HK > LK > 8~j.LK > j.MP > j.LK > j.HP TOD Combo Midscreen to corner combo. When using Juggernaut as an assist, Gambit can do a touch of death combo. However, it requires all three assists, as well as some strict timing. This video is an essential visual guide on how to do said combo. Practice, practice, practice.