Marvel vs Capcom/Chun Li: Difference between revisions

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m (→‎Introducion: Pros/Cons format fix.)
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= Combos =
= Combos =
{| border="1em" cellpadding="3" cellMPacing="0"
| align="center"|'''Combo'''
| align="center"|'''Damage'''
| align="center"|'''Notes'''
|-
| align="center"|'''Easy Combos'''
| align="center"|-
| align="center"|-
|-
|c.MK, c.HK, Lightning Legs (OTG)
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|c.MK, c.HK, Senretsu Kyaku
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|-
|j.LP, j.MP, s.LK, s.HK, sj.LP, sj.LK, Shichi Sei Sen Kuu Kyaku
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|-
|j.LP, j.MP, c.LK, c.MK, c.HP, Senretsu Kyaku, Lightning Legs
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|-
|j.LP, j.LK, j.MP, dash, s.LK, s.HK, Hazan Tenshou Kyaku, c.LK (OTG), s.HK, sj.LP, sj.LK, sj.MP, Stomp Kick, Stomp Kick, Lightning Legs
|
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|-
|j.LP, j.LK, j.MK, dash, s.LP, s.LK, s.HK, sj.LP, sj.LK, sj.MP, Stomp Kick, sj.LP, sj.LK, Shichi Sei Sen Kuu Kyaku
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|-
|Launcher, sj.LP, sj.LK, sj.MP, sj.MK, sj.HK, sj.LK (OTG), s.LK, s.MK, s.HK
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|-
|}


Easy Combos
[[Category:Marvel vs Capcom]]
 
1) c. FK, c. RK, cancel Lightning Legs (OTG)<br>
2) c. FK, c. RK, cancel Senretsu Kyaku<br>
3) j. JP, j. SP, SK, RK, sj. JP, sj. SK, cancel Shichi Sei Sen Kuu Kyaku<br>
4) j. JP, j. SP, c. SK, c. FK, c. FP, cancel Senretsu Kyaku, Lightning Legs<br>
5) j. JP, j. SK, j. SP, dash, SK, RK, cancel Hazan Tenshou Kyaku, c. SK (OTG), RK, sj. JP, sj. SK, sj. SP, Stomp Kick, Stomp Kick, Lightning Legs<br>
6) j. JP, j. SK, j. FK, dash, JP, SK, RK, sj. JP, sj. SK, sj. SP, Stomp Kick, sj. JP, sj. SK, cancel Shichi Sei Sen Kuu Kyaku<br>
7) launch, sj. JP, sj. SK, sj. SP, sj. FK, sj. RK, sj. SK (OTG), SK, FK, RK<br>
 
[[Category:Chun-Li]]
[[Category:Chun-Li]]
[[Category:Marvel vs Capcom]]

Revision as of 23:20, 27 December 2020

Mvc1chunli.gif


Introducion

Pros Cons
  • Fast normals and Magic Series combos
  • Can hit OTG with her Jump ins,Lightning Kicks and Hyper Moves
  • Lots of aerial rave options
  • Kikoushou is a great zoning Hyper Combo
  • New Level 3 Hyper Combo
  • Small hitbox
  • Low Stamina
  • Rushdown Hyper Combo is very unsafe
  • Her Kikoken is just plain bad
  • Hard to learn and master, requires execution

Basic Tips

Launchers:
RK

Magic Series:
Ground Magic Series: Hunter Series
Jump Magic Series: Hunter Series
Super Jump Magic Series: Hunter Series

AC Finisher:
FP, RK, Lightning Legs

Move List

Ground Normals

s.LP

s.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.MP

s.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.HP

s.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.LK

s.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.MK

s.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.HK

s.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground, Launcher

c.LP

c.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.MP

c.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.HP

c.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.LK

c.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.MK

c.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.HK

c.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Air Normals

j.LP

j.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.MP

j.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.HP

j.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.LK

j.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.MK

j.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.HK

j.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Command Normals

Flip Over Kick: DF + HK

Chun-Li leaps up to the air and lands behind the opponent.

Reishiki Kikoken: F + HP

Chun-Li unleashes a stalling projectiles which resembles a mini-version of her Kikou-Shou.


Special Moves

Hyakuretsu Kyaku: Press K rapidly

Chun-Li swings her leg rapidly.

Kikoken: HCF + P

Chun-Li throws a fireball from her palms.

Hazan Shu: HCB + K

Chun-Li does a flip kick which serves as an overhead and can advance her rushing or verticality on the move.

Tensho Kyaku: Charge D, U + K

Chun-Li rises up as he does vertical spin kick in the air.

Hyper Combos

Kikou-Shou: QCF + Px2

Chun-Li unleashes a large spherical projectile that surrounds her.

Senretsu-Kyaku: QCF + Kx2

Chun-Li moves forward fast as she does a series of Hyakuretsu Kyaku's and finishes off with a flying kick.

Tensho-Senkuu-Kyaku: QCB + Kx2

Chun-Li does an extended version of her Tensho Kyaku.

Seichisei Senkuu-Kyaku: QCF + Kx2 (only in air)

Introduced in MvC, Chun-Li does an air-dash and when it connects, does a strong aerial MK which freezes the screen as random chinese symbols come up which lands the opponent to the other side of the screen.

Combos

Combo Damage Notes
Easy Combos - -
c.MK, c.HK, Lightning Legs (OTG)
c.MK, c.HK, Senretsu Kyaku
j.LP, j.MP, s.LK, s.HK, sj.LP, sj.LK, Shichi Sei Sen Kuu Kyaku
j.LP, j.MP, c.LK, c.MK, c.HP, Senretsu Kyaku, Lightning Legs
j.LP, j.LK, j.MP, dash, s.LK, s.HK, Hazan Tenshou Kyaku, c.LK (OTG), s.HK, sj.LP, sj.LK, sj.MP, Stomp Kick, Stomp Kick, Lightning Legs
j.LP, j.LK, j.MK, dash, s.LP, s.LK, s.HK, sj.LP, sj.LK, sj.MP, Stomp Kick, sj.LP, sj.LK, Shichi Sei Sen Kuu Kyaku
Launcher, sj.LP, sj.LK, sj.MP, sj.MK, sj.HK, sj.LK (OTG), s.LK, s.MK, s.HK