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= Combos = | = Combos = | ||
{| border="1em" cellpadding="3" cellMPacing="0" | |||
| align="center"|'''Combo''' | |||
| align="center"|'''Damage''' | |||
| align="center"|'''Notes''' | |||
|- | |||
|c.LK, c.MK, s.HP, Captain Corridor | |||
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|s.LK, s.HK, Captain Sword | |||
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|j.HP, c.LP, c.MK, c.HP, s.LP, Commando Strike/Captain Fire | |||
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|j.LK, j.HP, dash, s.LP, s.LK, s.HK, Captain Sword, c.LK (OTG), s.HK, sj.LP, sj.LK, sj.MP, sj.MK, AC Finisher | |||
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|j.LK, j.HP, dash, c.LK, c.HP, Captain Storm, c.LK (OTG), s.HK, Captain Sword, c.LK (OTG), s.HK, Captain Sword, c.LK (OTG), s.HK, sj.LP, sj.LK, sj,MP, sj.MK, AC Finisher | |||
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|j.HP, dash, c.LK, c.HP, Captain Storm, OTG, etc. | |||
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|} | |||
[[Category:Marvel vs Capcom]] | [[Category:Marvel vs Capcom]] | ||
[[Category:Captain Commando]] | [[Category:Captain Commando]] |
Revision as of 20:17, 27 December 2020
Introduction
Pros | Cons |
---|---|
|
|
Basic Tips
Launchers:
c. SP, RK
AC Finisher:
FP, RK, Captain Fire
Magic Series:
Ground Magic Series: Hunter Series
Jump Magic Series: Weakest to Strongest
Super Jump Magic Series: Hunter Series
Move List
Ground Normals
s.LP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.MP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.HP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.LK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.MK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.HK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground, Launcher |
c.LP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.MP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.HP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.LK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.MK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.HK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Air Normals
j.LP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.MP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.HP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.LK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.MK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.HK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Special Moves
Captain Fire: QCF + P (also in air)
Captain Commando shoots out a quick flaming attack from his fist.
Captain Corridor: QCB + P
Captain Commando slams his fist to the ground as it does a large and fast lightning attack which surrounds Captain Commando also.
Captain Kick: QCB + K
Captain Commando leaps forward as he does a thrusting kick attack with his foot in flames.
Captain Strike: QCF + K
Captain Commando summons a member of his team to attack. LK version summons Ninja Commando, who does a sword slash for above in front of Captain Commando. MK version summons Mummy Commando, who does a spinning blade attack from one side to the screen to the other from above. HK version summons Baby Commado, who does a slow-moving missile attack in front of Captain Commando.
Hyper Combos
Captain Sword: QCF + Px2
Captain Commando assembles his team as they all stand together and do a laser attack starting from above which moves down as it resembles a sword.
Captain Storm: QCF + Kx2
Captain Commando rushes forward with an uppercut and if it connects, the rest of his team attacks while the opponent is in the air and Captain Commando ends it using a Captain Corridor. The team poses after that.
Combos
Combo | Damage | Notes |
c.LK, c.MK, s.HP, Captain Corridor | ||
s.LK, s.HK, Captain Sword | ||
j.HP, c.LP, c.MK, c.HP, s.LP, Commando Strike/Captain Fire | ||
j.LK, j.HP, dash, s.LP, s.LK, s.HK, Captain Sword, c.LK (OTG), s.HK, sj.LP, sj.LK, sj.MP, sj.MK, AC Finisher | ||
j.LK, j.HP, dash, c.LK, c.HP, Captain Storm, c.LK (OTG), s.HK, Captain Sword, c.LK (OTG), s.HK, Captain Sword, c.LK (OTG), s.HK, sj.LP, sj.LK, sj,MP, sj.MK, AC Finisher | ||
j.HP, dash, c.LK, c.HP, Captain Storm, OTG, etc. |