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= Combos = | = Combos = | ||
{| border="1em" cellpadding="3" cellMPacing="0" | |||
| align="center"|'''Combo''' | |||
| align="center"|'''Damage''' | |||
| align="center"|'''Notes''' | |||
|- | |||
|s.MP, Saotome Cyclone | |||
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|c.HK, Saotome Dynamite | |||
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|s.LK, Blodia Fist/Blodia | |||
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|j.HP, c.LP, c.HP, Blodia Fist/Blodia Vulcan | |||
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|j.LK, j.HK, c.LP, c.MP, Blodia Fist, c.HK | |||
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|Launcher, sj.LP, sj.LK, sj.MP, sj.HK | |||
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[[Category:Marvel_vs_Capcom]] | [[Category:Marvel_vs_Capcom]] |
Revision as of 19:59, 27 December 2020
Introducion
Pros | Cons |
---|---|
|
|
Basic Tips
Launchers:
SP
Magic Series:
Ground Magic Series: Weakest to Any
Jump Magic Series: Weakest to Any
Super Jump Magic Series: Hunter Series
AC Finisher:
SP, FK, FP, RK
Move List
Ground Normals
s.LP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.MP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.HP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.LK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.MK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.HK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground, Launcher |
c.LP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.MP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.HP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.LK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.MK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.HK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Air Normals
j.LP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.MP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.HP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.LK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.MK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.HK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Command Normals
Tornado Kick: D + HK (only in air)
Jin will spin downwards from the air as he does a drilling attack that's similar to Dhalsim's command Drill's.
Saotome Fire: Taunt then P rapidly
Jin does his taunt as he rapidly turns red and shoots out fire from his body.
Special Moves
Saotome Typhoon: Charge B, F + P
Jin spins around going across the screen in a Typhoon motion.
Saotome Dynamite: Charge D, U + P
Jin's armor explodes out on where he stands for a quick amount of time.
Saotome Crush: HCB + K
Jin dashes forward in a command grab as he grabs the opponent and if it connects, drags the opponent to all four corners of the screen.
Hyper Combos
Blodia Punch: QCF + Px2
Jin commands his Blodia as he does a standing HP with his Blodia doing a punch that engulfs the opponent in flames.
Blodia Vulcan: QCB + Px2
Jin goes into his Blodia as he shoots the opponent that covers full-screen with its machine guns for a very short amount of time.
Great Cyclone: QCF + Kx2
Known in the Japanese version as Saotome Cyclone, Jin does an extended version of his Saotome Typhoon but has short range.
Combos
Combo | Damage | Notes |
s.MP, Saotome Cyclone | ||
c.HK, Saotome Dynamite | ||
s.LK, Blodia Fist/Blodia | ||
j.HP, c.LP, c.HP, Blodia Fist/Blodia Vulcan | ||
j.LK, j.HK, c.LP, c.MP, Blodia Fist, c.HK | ||
Launcher, sj.LP, sj.LK, sj.MP, sj.HK |