Marvel vs Capcom/Jin: Difference between revisions

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m (→‎Introducion: Pros/Cons format fix. Grammatical fixes.)
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= Combos =
= Combos =
 
{| border="1em" cellpadding="3" cellMPacing="0"
1) SP, cancel Saotome Cyclone<br>
| align="center"|'''Combo'''
2) c. RK, cancel Saotome Dynamite<br>
| align="center"|'''Damage'''
3) SK, cancel Blodia Fist<br>
| align="center"|'''Notes'''
4) j. FP, c. JP, c. FP, cancel Blodia Fist/Blodia Vulcan<br>
|-
5) j. SK, j. RK, c. JP, c. SP, cancel Blodia Fist, c. RK<br>
|s.MP, Saotome Cyclone
6) launch, sj. JP, sj. SK, sj. SP, sj. RK<br>
|
|
|-
|c.HK, Saotome Dynamite
|
|
|-
|s.LK, Blodia Fist/Blodia
|
|
|-
|j.HP, c.LP, c.HP, Blodia Fist/Blodia Vulcan
|
|
|-
|j.LK, j.HK, c.LP, c.MP, Blodia Fist, c.HK
|
|
|-
|Launcher, sj.LP, sj.LK, sj.MP, sj.HK
|
|
|-
|}


[[Category:Marvel_vs_Capcom]]
[[Category:Marvel_vs_Capcom]]

Revision as of 19:59, 27 December 2020

Mvc1jin.gif

Introducion

Pros Cons
  • Long ranged, good Normals
  • Nice zoning specials
  • Damaging Hyper Combos
  • Has a Last Resort Armor move
  • Drives a mecha
  • Has Low Stamina
  • His Normals have slow recovery
  • Unsafe Specials
  • Has a short Magic Combo series
  • He relies too heavily on meter for his offensive game

Basic Tips

Launchers:
SP

Magic Series:
Ground Magic Series: Weakest to Any
Jump Magic Series: Weakest to Any
Super Jump Magic Series: Hunter Series

AC Finisher:
SP, FK, FP, RK

Move List

Ground Normals

s.LP

s.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.MP

s.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.HP

s.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.LK

s.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.MK

s.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.HK

s.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground, Launcher

c.LP

c.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.MP

c.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.HP

c.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.LK

c.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.MK

c.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.HK

c.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Air Normals

j.LP

j.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.MP

j.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.HP

j.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.LK

j.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.MK

j.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.HK

j.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Command Normals

Tornado Kick: D + HK (only in air)

Jin will spin downwards from the air as he does a drilling attack that's similar to Dhalsim's command Drill's.

Saotome Fire: Taunt then P rapidly

Jin does his taunt as he rapidly turns red and shoots out fire from his body.


Special Moves

Saotome Typhoon: Charge B, F + P

Jin spins around going across the screen in a Typhoon motion.

Saotome Dynamite: Charge D, U + P

Jin's armor explodes out on where he stands for a quick amount of time.

Saotome Crush: HCB + K

Jin dashes forward in a command grab as he grabs the opponent and if it connects, drags the opponent to all four corners of the screen.


Hyper Combos

Blodia Punch: QCF + Px2

Jin commands his Blodia as he does a standing HP with his Blodia doing a punch that engulfs the opponent in flames.

Blodia Vulcan: QCB + Px2

Jin goes into his Blodia as he shoots the opponent that covers full-screen with its machine guns for a very short amount of time.

Great Cyclone: QCF + Kx2

Known in the Japanese version as Saotome Cyclone, Jin does an extended version of his Saotome Typhoon but has short range.

Combos

Combo Damage Notes
s.MP, Saotome Cyclone
c.HK, Saotome Dynamite
s.LK, Blodia Fist/Blodia
j.HP, c.LP, c.HP, Blodia Fist/Blodia Vulcan
j.LK, j.HK, c.LP, c.MP, Blodia Fist, c.HK
Launcher, sj.LP, sj.LK, sj.MP, sj.HK